Final Fantasy XV SPOILER THREAD

genuinely dont understand the chapter 13 hate
You really don't understand why people wouldn't like a linear crawl through samey looking hallways for hours on end, a poorly done stealth sequence with zombies that can only be killed by your block attack, a fetch quest to get card keys, and all the while with Noctis being your only available character except he's limited to a ring that has a charge up time for every attack and a slow swinging sword that you get half way through

You really don't understand? Or are you just saying that?
 
I like the idea of Noct being separated. Ardyn taunting him is amazing. It really drives home the point that Noctis needs his friends. The sense of dread and psuedo-survival horror vibes are well done. The inside of the citadel is appropriately imposing, cold, and unfeeling. The eerie lack of human characters as you piece together what happened to the empire (and what the truth behind daemons) is well done organic storytelling (not saying anything about the non-organic storytelling that should have followed it...) Chapter 13's only problem is pacing. But it's a big problem. Nobody wanted to gather those card keys. Nobody wanted to retread those copy paste hallways for hours on end. Nobody wanted to do the same exact chase sequence like ten times.

Imagine seeing a supermodel with a giant zit on their face. Like, it took up their whole forehead. That's Chapter 13.
 
Just finished.

My god, what a mess. It was a mess in narrative even by Final Fantasy standards, which is just fucking impressive. And the story doesn't save itself either, since it relies in the shitty narrative that skips almost every important story point and have them happen while you're not present. And this is coming from someone that enjoyed Kingsglaive.

After you go to Altissia, everything just falls apart tremendously. Before it wasn't much better, mind you, but it was still salvageable if they so wanted. After Altissia it's a trainwreck (pardon my bad pun).

Did they use the cutscene where Noctis taste the food and blerghs or I missed/forgot it?
 
so i finally beat it. ...

surprisingly, as much as i could write paragraph after paragraph shitting on the game's story and design decisions, it's one of my favorite FFs, perhaps top 3. for reasons i can't put my finger on it felt like a square jrpg from the 90s. something about the game brought back memories staying up weekend nights eating crappy pizza, trying to level chars high as possible, prepping gear because you just have that feeling the next "big" fight was about to go down.... anyway, good stuff. didn't expect to enjoy the game near as much as i did

i thought the ending was fine. my only issue was everybody seemed pretty ho hum their best friend was about to die. i at least expected promto to wig out a little at some point but the vibe was "k bro, its been real, later". though i guess you could argue ten years of living in hell sobered them up and cramming a bunch of melodrama in the tail end would ruin the pacing, i dunno. i just thought it was a little too subdued
 
"You know Luna, this really is our final fantasy"

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wwwwwwwwwwwooooooooooooooooooooooooooooooooooooooooooooooooowwwwwwwwwwwww.

Not going to jump to conclusions because we still have 4 DLC episodes coming, but....

i mean, seriously, wow.


Edit:

Nvm, this just looks like the areas on the map that the train rides through?

It's pretty impressive that they modeled it all, but i dont think there's anything supposed to be there
 
It really hurts to think about how amazing this game could have been if given a few more months in the oven.

I mean, you can say that for any game, but i think here it really would have meant something.
 
Just finished about an hour ago. Beautiful ending and my favourite in the series (in fact, Noctis and Ardyn are respectively my favourite protagonist and villain in the series). I wound up caring about all the main characters and even Luna a whole lot, so for me from chapter 9 onwards had some really powerful moments. Stuff went downhill for Noctis so fast that it was a bit emotionally exhausting though...the change in tone was very abrupt.

I kinda wish we could choose 10-years-older appearance for the bros, since all of them bar Prompto look so badass haha. I'm also a tad bit disappointed we didn't get to see some older versions of side characters, like Iris or Cindy...World of Ruin was interesting and I'll probably go back after levelling some more to fight the demons at the Citadel. Would have been nice to explore it more than we were able to.

All things considered, this is one of my all-time favourite games and so much more than the sum of its parts. I forgave a lot of the sins when it had me so emotionally invested, and the ambient storytelling worked well for me although I understand why others would dislike it. Overall storytelling and pacing definitely lacked finesse, I think, but the final few chapters were very impactful.

I really, really loved the ending. The themes of love, brotherhood, duty and sacrifice had been prominent throughout and tied together beautifully I thought. The final post-credit CG scenes with the campfire, and Noctis and Luna on the throne transitioning into the new menu screen...tears were shed. Even the moment where Prom asks you to choose a photo before confronting Ardyn ;___; I just cared about those guys so much.

An observation on chapter 13: It took me maybe 2 hours, which isn't long at all in the grand scheme of things (I have 70 hours so far) but it felt very long. Like Noctis I felt alone, frustrated, lost, stripped of powers and on edge. So yeah it wasn't a fun chapter, but I appreciated it thematically. It reminded me a lot of old Resident Evil games for better or worse haha.

Anyway that's probably enough! I want to get back to post-game and work towards the plat. Very satisfied with this experience and not ready to end my time with it yet. For me a lot of it boiled down to Noctis and sharing what he went through, which I found extremely effective. Lovely game with a lot of heart. :)
 
The more things like this I see, the more I really want to know what went on behind the scenes. Still so many mysteries and unfinished ideas. Still have yet to play Xenogears but from what I heard it sounds like a similar situation.

Nothing's as bad as what happened to the end of Xenogears - some rather major characters just sorta disappeared from the story, never being mentioned again, and a lot of the game's second disc was just an old character in a rocking chair narrating the story (rather than the player experiencing the story, or even getting cutscenes for it).
 

It's really neat to look at but...aside from Cartanica, all that's there is vast open space. It's the bare bones open world Jim mentioned that really has no use so I can see why it was cut. If they wanted to make it more than just that, the game would have needed probably another year. I am much happier getting a game that streamlined these sections to just areas where actions actually happen now than wait another year and listen to more whining from the FF fanbase about more delays.

I am cool with it being DLC areas though or areas added in the later patches.
 
I'm not a game designer or anything, but is it normal to waste that much assets during the development of a game? It almost like someone shooting a movie, getting all sorts of footage for said movie, only to edit it down to a half-hour television episode.

I doubt it's not going to be used. Remember, they took out portions of the game to retool them for the DLC so the bros can be playable and have their own 'stages'. Also, the game itself is pretty beefy with just Lucis being explorable and as the game came together, they probably decided that these areas not included in the DLC would just be the same / repetitive. Not that I am excusing them but just trying to think of their thought process.
 
I'm not a game designer or anything, but is it normal to waste that much assets during the development of a game? It almost like someone shooting a movie, getting all sorts of footage for said movie, only to edit it down to a half-hour television episode.

Lol if you only knew
 
That dead Shiva body doesn't line up with the way her corpse is propped up in the main game at all.
 
LOL at around 19 minutes in when he gets to a point where the sun just zooms across the sky to a completely different location for that time of day. I mean, I get why, at that point when you are on the train in that bit they want the sun to be in that position and then past that it can be where it normally is and you're never supposed to see it change like that but it's still super funny.
 
That dead Shiva body doesn't line up with the way her corpse is propped up in the main game at all.

It looks like they just used her regular model and blew it up. Since you aren't supposed to be able to see the rest of her body, they just proped her up for a specific angle.

I was actually under the impression that the rest of Shiva's body was destroyed. It's probably supposed to be.
 
Just finished it. People were all right about this game.

Amazing game up until chapter 9.

Then you have a really shitty city, a couple missions that consist of walking to the back of a train, then to the front. Cutscene. Repeat.

Chapter 13 was about 30 minutes too long, and they take away all of your weapons and abilities ( I HATE when games do this. Oh you were having fun? Take this!), and both of the end battles were garbage.

I did like the ending though. It made me cry.
 
I'll be extremely surprised if we don't get a sequel or spin off that takes advantage of all those assets.

It is weird that those areas looks so developed. Same with the extra parts of Altissia. I just got the platinum (my first ever!) that Adamantoise fight was seriously shit. I don't understand how or why that got in the game. The camera was complete shit the whole time!
 
OOB in Insomnia. 1.0 and needs Carbuncle on Easy mode. Final battle during Super Saiyan mode.

https://www.youtube.com/watch?v=dHy6-3HUg3Y

Tempted to try this out later to see if it still works in 1.3 but I don't know if I should waste my time.

EDIT: so yeah, attempting it now. Not there yet just fought Ifrit with Aranea and that was cool. She even showed up in the summoning cutscenes hacking away at Ifrit.
EDIT2: yeah, maybe not best to attempt on a level 99 character. Ardyn got me down once but then Carbuncles buff gets me to 9999hp and you regen faster and Ardyn does baby damage.

EDIT 3 glitch DOES work in 1.03 (need Carbuncle, set to easy mode, while in the super saiyan
/armiger mode part above the city
). Just die and let carby bring oyu back over and over. Eventually the boss will start getting shaky, Like it is trying to break out of bounds, it'll teleport, up and shake a bit between attacks. Then eventually it'll just be miles away after you come back (this took me a while) then it's just a matter of warp striking to it through the bounds :D
 
OOB in Insomnia. 1.0 and needs Carbuncle on Easy mode. Final battle during Super Saiyan mode.

https://www.youtube.com/watch?v=dHy6-3HUg3Y

Tempted to try this out later to see if it still works in 1.3 but I don't know if I should waste my time.

EDIT: so yeah, attempting it now. Not there yet just fought Ifrit with Aranea and that was cool. She even showed up in the summoning cutscenes hacking away at Ifrit.
EDIT2: yeah, maybe not best to attempt on a level 99 character. Ardyn got me down once but then Carbuncles buff gets me to 9999hp and you regen faster and Ardyn does baby damage.

EDIT 3 glitch DOES work in 1.03 (need Carbuncle, set to easy mode, while in the super saiyan
/armiger mode part above the city
). Just die and let carby bring oyu back over and over. Eventually the boss will start getting shaky, Like it is trying to break out of bounds, it'll teleport, up and shake a bit between attacks. Then eventually it'll just be miles away after you come back (this took me a while) then it's just a matter of warp striking to it through the bounds :D

Looks like we missed out on a football minigame :P
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Woah, city looks pretty impresive from up high:
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You really don't understand why people wouldn't like a linear crawl through samey looking hallways for hours on end, a poorly done stealth sequence with zombies that can only be killed by your block attack, a fetch quest to get card keys, and all the while with Noctis being your only available character except he's limited to a ring that has a charge up time for every attack and a slow swinging sword that you get half way through

You really don't understand? Or are you just saying that?

Are you fucking kidding me? Noctis is the only character in the chapter because of what is happening in the storyline at that point.

"very linear crawl"

You want an open world chapter in 13, how does that make sense in the context of the story at that point? of course the chapter would be linear given the storyline and the complex he is trapped in.. it's like you weren't even paying attention to the story.

All your complaints ignore the stroyline reasons Noctis is in the position he's in.

Since you probably checked your phone during storyline cut scenes, let me fill you in:

at that point in the story all the swords had been taken away from Noctis, and he only has a ring that is significant within the context of the storyline. why the fuck would he have a sword, when the entire point of the chapter is he has been robbed of his weapons.

did you complain in the beginning of symphony of the knight when death robbed Alucard of all his powers and swords? being underpowered is LITERALLY the point of that chapter.

the zombies can be killed by the ring, not the block attack, what the fuck are you even saying? the zombies were a non issue for me using the ring. don't blame the game because you were playing the game incorrectly and ignored the fucking story.


You really don't understand, or are you just saying that?

It's boring, slow, overly long and absolutely throws a wrench in any kind of proper narrative curvature.

what? tell me how'd you like to fix it? it's not like the storytelling was put on pause during the chapter, on the contrary.


It was severely overblown, to the point where I'm never taking Gaf's collective opinion seriously ever again.

It's genuinely pathetic.
 
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