Finally: Bungie discusses the Halo 2 ending

GhaleonEB

Member
EGM: OK, so now let's tackle the big topic: the ending.

TG: The ending was...I think if we have a regret about the game, and it's not a regret that came unexpectedly...[pause]...it's something where we said we know people aren't gonna like that. Nobody likes it when something doesn't end completely. But the ending is the sort of situation where we said, we have this giant story that we want to tell, but we have this amount of time, we have this to make a game with. Either we're going to have to cut back on the story, [or we'll have to] dramatically simplify some things and cut some things out wholesale. Lord knows we already did a lot of that-I think the original script was cut down by 100 pages over the course of the project. [Basically] we have a big story to tell, and the game isn't big enough for that story. So we're going to try to bring it to the climax of a certain arc of the story, which I think we do, but we're going to leave it at that, and wait for the next generation. Thinking forward, we haven't burned any bridges, if and when we come back to the story there's a bit more of that to tell.

As soon as we made the decision that this was the game we were making, we were conscious of the fact that the ending wasn't as strong as a game that had a complete story arc. We certainly don't try to defend it, we don't say "We don't think we made a bad decision at all!" That's a terrible thing. It drives me nuts when I see developers do that...a good developer is conscious of everything developed in the game, and one thing we're conscious of is that the ending isn't really the ending, it's a "Hold that thought, we'll come back to it. Hope you enjoyed the game, but that's the game."

Had we all to do it again, I don't think we'd do it any differently. Time is finite, resources are finite, and our story is a pretty grand one.

EGM: Like that line in the commercial, "There are those who said this day would never come..."

TG: Yeah, that's a sort of internal joke...It's a good thing that we did say, at [the Electronic Entertainment Expo in May of 2004] November 9, that's our date. Because that disciplined us, saying, "Alright, we need to look at the scope of our game, let's make a game within that time." I think if you were to talk to people on the team, they'd say "Yeah, it would have been nice to end it better."
http://www.1up.com/do/feature?pager.offset=2&cId=3137254

Pretty much expected, but it's nice to hear it from the horses mouth.
 
I cared more about how they completely fucked over so much of the story and mythos that they built up prior to the game.

But yeah, the ending sucks, too.
 
SantaCruZer said:
never seen so many people care about an ending in a game.

There's a reason, though. They game literally stops in the middle of what should be a major event. They really DID build it up to a major climax. I mean, just imagine a major cinematic scene with dramatic camera angles and powerful music rising. Just as you start to get really excited...it ends! The actual ending cinemas are certainly pretty good, but it really leaves you hanging.

Half-Life 2 is nearly as bad (and, in the long run, could actually end up being worse...as I know Bungie will explain what happens and allow you to experience it for yourself).

It's a shame that two of the biggest games this year really didn't end. :\

Thankfully, MGS3 more than made up for it. Honestly, the ending to MGS3 is probably my all time favorite ending for any game (and it was LONG too). Man, that was one truly amazing ending. Nobody has done it better...
 
I love when developers later come out and talk about their own game's problems, even when a ton of reviewers have given it near-virtual perfect scores across the board. It might not ruin it for everyone, but it seems to me that the gent being interviewed is rather upset about the state of the conclusion. And I must say, I wasn't very pleased either. Game's fun, not much of a step forward for the franchise, the ending blows, but it's quite impressive. I'm numb
 
good for him for acknowledging it... but I really thought what story was in the game was sort of spread out a bit thin... certainly they could have done it differently.
 
I don't have a problem with the ending as much as with the marketing for the game. I didn't like the ending, but it seems to me that the marketing/advertising for the game was completely directed at the story of Halo 3 (not Halo 2).

It's like the game ends right when all the things you thought you were going to get (because of the e3 trailer, the Halo 2 movie trailer and the Halo 2 TV commercial) are about to begin. Why not address that in your next update Bungie?
 
I'm not sure if we can call Halo 2 ending an ending. The game just stops. Like Matrix Reloaded, where the movie just stops. But this time we aren't getting a conclusion in 6 months.
 
Azih said:
HAH! Take THAT HALO 2 ending apologists! TAKE THAT UP THE ASS!

But even with a shit ending it majesticlly romps it's way to GOTY! Leaving behind the broken bones and shattered dreams of Gordon and Samus lovers in it's wake!
 
Andy787 said:
I cared more about how they completely fucked over so much of the story and mythos that they built up prior to the game.


Please explain. Where was the guarantee that any of First Strike was going to be in Halo2? And ilovebees led directly up to the beginning of the game.
 
HOLY FUCK, just two weeks ago they were going "That was completely intentional, it was always designed to end like that, it had nothing to do with time." I knew it. We all knew it.
 
Mason said:
HOLY FUCK, just two weeks ago they were going "That was completely intentional, it was always designed to end like that, it had nothing to do with time." I knew it. We all knew it.
Not the total idiots who were going 'oohhh, that was the perfect ending'. Or 'why don't people liiike itt! wwaaaaaaah!'.

SUCK IT DOWN.

HATERS WIN.
 
Mason said:
HOLY FUCK, just two weeks ago they were going "That was completely intentional, it was always designed to end like that, it had nothing to do with time." I knew it. We all knew it.

Well it was intentional in the sense that the ending was probably decided on in 2003 and not at the last minute.
 
Deku Tree said:
I don't have a problem with the ending as much as with the marketing for the game. I didn't like the ending, but it seems to me that the marketing/advertising for the game was completely directed at the story of Halo 3 (not Halo 2).

It's like the game ends right when all the things you thought you were going to get (because of the e3 trailer, the Halo 2 movie trailer and the Halo 2 TV commercial) are about to begin. Why not address that in your next update Bungie?

They addressed it in an interview in the new EGM.

Just sayin, is all :)
 
Mason said:
HOLY FUCK, just two weeks ago they were going "That was completely intentional, it was always designed to end like that, it had nothing to do with time." I knew it. We all knew it.

Where was this? I could be wrong but I don't think I've seen them say it was -always- designed to end like that. (ie from the very first days of development 3 years ago).

I mean, it -was- intentional. As far as exactly when it was decided, who knows? (Though the old Balmer quote about 2 and 3 being worked on right then makes me think it was quite a while ago). Everything I've seen them say just made it clear it -wasn't- like it was the last second they couldn't finish a level so just left it.
 
MarkMacD said:
They addressed it in an interview in the new EGM.

What'd they say? Did they really address it in a serious way? Was it any better than the standard line about how "they didn't want to reveal any spoilers"?
 
MarkMac if you take a look at this interview and the special edition DVD, Bungie started cutting crap hardcore from Halo 2 right after E3 2K4. That included 100 pages of script and anything even remotely resembling a satisfying or even mediocre finale, the absence of which cheapened the entire single player experience.

Man that ending sucked.
 
Bungie respect +1

Although the ending sucked big time, at least they didn't try to cover it with some PR bullshit. Practically all the design decisions I've seen Bungie make have been right, and I believe that this was right for the game, too. A compressed, rushed story would have sucked, too - maybe even more than the cliffhanger.

Pretty funny for the apologists, though!
 
Azih said:
MarkMac if you take a look at this interview and the special edition DVD, Bungie started cutting crap hardcore from Halo 2 right after E3 2K4. That included 100 pages of script and anything even remotely resembling a satisfying or even mediocre finale, the absence of which cheapened the entire single player experience.

Man that ending sucked.

From my memories of viewing of the LE DVD, it was right after e3 2k3.
 
Deku Tree said:
From my memories of viewing of the LE DVD, it was right after e3 2k3.
was it? I thought the playable demo with the dual wielding and the banshee hijacking was shown only at the last E3 before the game hit?
 
Azih said:
was it? I thought the playable demo with the dual wielding and the banshee hijacking was shown only at the last E3 before the game hit?

Huh? The single player based Earth City demonstration was shown during E3 2003. 2004's E3 only saw the multiplayer demo of Zanzibar...
 
Legal Step said:
Wasn't Halo 2 just Halo with modifications and Live support, do you really care about the story?

I played through halo one co-op with my son, and I even missed out on a number of levels... but after playing through part 2, I'd say the story is actually very good.
 
Azih said:
was it? I thought the playable demo with the dual wielding and the banshee hijacking was shown only at the last E3 before the game hit?

Yeah, but e3 2k3 was when they showed the demo movie. @ e3 2k4 they were showing Zanzibar multiplayer. And people with (removable) tatoo's that said Nov. 9th on them.
 
Azih said:
was it? I thought the playable demo with the dual wielding and the banshee hijacking was shown only at the last E3 before the game hit?

can't be bothered to look it again, but I think that they prepared the cool jeep / city demo for E3 2003. Coming back from E3 they came to realize that all they had was a cool demo, instead of a framework for the game what they had been hoping for. I might be wrong, but I recall that they would have somehow fucked up relying on the Xbox dev kits which have more memory than the actual system, but that might have been earlier in the process already - around the earth trailer.

So they had to start really rushing with the massaging of the concept, and then came the chopping. I believe it was around early 2004 when they started to have the shape into which the game would develop.
 
Ahh.. my bad. I shoulda remembered that the big Halo unvieling was countered by Nintendo with Pacman that E3 :lol.

Hrm, I'd like to know at what date the ending was finalised. Because my impression at the moment is that Halo 2's single player campaign bore the brunt of the design scale-back.
 
I hope you guys are going in and reading the entire interview (it's from the new EGM). It's pretty honest and PR-free. I found this to be equally noteworthy:

EGM: Like that line in the commercial, "There are those who said this day would never come..."

TG: Yeah, that's a sort of internal joke...It's a good thing that we did say, at [the Electronic Entertainment Expo in May of 2004] November 9, that's our date. Because that disciplined us, saying, "Alright, we need to look at the scope of our game, let's make a game within that time." I think if you were to talk to people on the team, they'd say "Yeah, it would have been nice to end it better."

Sounds to me that when Bungie committed to a date at the last E3, they made design decisions then regarding how much of the story to tell.

He also mentions some of the give-and-take on the deletion of melee combos, sprinting and the ATV. With the ATV, it came down to the fact that there were no missions designed where there was any advantage to using the ATV vs the Warthog, and besides the ATV wasn't as fun to use. They debated tooling with it and tweaking the missions to fit it in, but they decided to polish what they had rather than do all that redesign for just a new vehicle. I was satified with that answer.

He also expresses complete surprise that their game got 10's. Good, insightful stuff.
 
Bungie, MArketing, and Microsoft owned all the Halo fans


Save the Earth..................Play as Master Chief...........See an ending...........Play a different game
 
Azih said:
Not the total idiots who were going 'oohhh, that was the perfect ending'. Or 'why don't people liiike itt! wwaaaaaaah!'.

SUCK IT DOWN.

HATERS WIN.
Haha. I can't believe some people actually defend(ed) the ending.
 
He also mentions some of the give-and-take on the deletion of melee combos, sprinting and the ATV. With the ATV, it came down to the fact that there were no missions designed where there was any advantage to using the ATV vs the Warthog, and besides the ATV wasn't as fun to use. They debated tooling with it and tweaking the missions to fit it in, but they decided to polish what they had rather than do all that redesign for just a new vehicle. I was satified with that answer.

Yeah, the ATV is one feature that I do not lament the removal of. Honestly, what's the point? It just doesn't seem like a worthwhile addition...

I really would have enjoyed the addition of sprinting, however...
 
** SPOILER WARNING **

You know Halo 2 ended up pretty much being about preventing the activation of Delta Halo. In that sense it was very similar to the first game and had a proper dramatic conclusion. Covenant came to Earth, got the location of another Halo, went there and tried to turn it on. You fought the Brute boss, you stopped the activation. It wasn't as spectacular as the first game's ending (with the Halo blowing up) but it was an ending nonetheless.

Along with that central thread we got dissention amonst the Covenant ranks (Hierarch betrayal of the Elites, Brute rebellion) more info on the Forerunner mystery, introduction of The Monument, more Flood explanation, much more information about the Elites as a race, etc. I for one really liked the story.

I think Bungie's BIG mistake was making the bit where Master Chief arrives at earth part of the regular ending rather than a post-credits sting or Legendary specific reward or something. I don't have a problem with setting up a cliffhanger for Halo 3 but the way it happened the game gets you all pumped to play that level and then it just ends. It was the execution not the concept I had an issue with.
 
Tyson Green: I'm a designer with Bungie. [...] The level designs I'm responsible for specifically [in Halo 2] are Outskirts, Metropolis...Uprising, and the Great Journey.
Probably my four favorite levels, this man rocks! And hey, I even kinda liked the Library.
 
dark10x said:
Yeah, the ATV is one feature that I do not lament the removal of. Honestly, what's the point? It just doesn't seem like a worthwhile addition...

I really would have enjoyed the addition of sprinting, however...

sprinting would be annoying and too helpful in multiplayer
 
All you guys seem to be tards. The game's story is pretty damn cool, who the hell cares if it was on earth or not? It eventually will be. If anything the thing I think sucks more than the "misleading" ad campaign is the lack of any refrences to the novels set in the Halo unieverse. What the hell happened to all the story elements from First Strike? None of it was ever mentioned; Master Cheif's giant fight at the end with other Spartans, Cortana's memory overload, Sarge's weird brain anamoly, what the hell happened with that? Are the games ever going to take anything from the novels?


In any case, they gave a perfectly good reason for the ending being as it was. So stfu, thats done with.
 
Norn said:
In any case, they gave a perfectly good reason for the ending being as it was. So stfu, thats done with.

The ending was...I think if we have a regret about the game, and it's not a regret that came unexpectedly...[pause]...it's something where we said we know people aren't gonna like that. Nobody likes it when something doesn't end completely

and one thing we're conscious of is that the ending isn't really the ending, it's a "Hold that thought, we'll come back to it. Hope you enjoyed the game, but that's the game

Bungie regrets the damn ending, they don't think it's a real ending, if they had the time they wouldn't have finished on that absolute ABORTION of a finale. So you shut it junior.
 
GhaleonEB said:
Sounds to me that when Bungie committed to a date at the last E3, they made design decisions then regarding how much of the story to tell.

I agree that's what it sounds like. But it also sounds to me like he majorly dodged the question.

(IIRC) the movie trailer came out in August and the TV commercial came out in October. If they made design decisions right after e3 2k4 then they had plenty of time to come up with a Movie Trailer/TV Commercial that accurately reflected the game they were planning to ship on Nov. 9th.
 
jetjevons said:
** SPOILER WARNING **
I think Bungie's BIG mistake was making the bit where Master Chief arrives at earth part of the regular ending rather than a post-credits sting or Legendary specific reward or something. I don't have a problem with setting up a cliffhanger for Halo 3 but the way it happened the game gets you all pumped to play that level and then it just ends. It was the execution not the concept I had an issue with.

IAWTP.
 
I actually wished they would have dumbed down the stupid sci-fi story to make it a more complete game.
The covenant's side of the story is just about the least-interesting thing they could have put in there, IMO.

on the bright side, the ending is a very small aspect of the game as a whole..
thankfully the multiplayer is more than worth the entrance fee alone.
 
hopefully the haters have just had the catharsis that halo 2's ending denied them, and can now stop blowing the matter hysterically out of proportion.
 
drohne said:
hopefully the haters have just had the catharsis that halo 2's ending denied them, and can now stop blowing the matter hysterically out of proportion.
Actually yes it does help. The only thing that would make the healing complete is if Bungie took out a full spread magazine ad that said 'Yes, we're Sorry. Halo 2's ending sucked. And everybody who defends said ending is a stupid whore'.

Of course I don't believe that anybody who defended that horribly bad ending is a whore. It'd just help with providing closure is all.
 
jetjevons said:
** SPOILER WARNING **

I think Bungie's BIG mistake was making the bit where Master Chief arrives at earth part of the regular ending rather than a post-credits sting or Legendary specific reward or something. I don't have a problem with setting up a cliffhanger for Halo 3 but the way it happened the game gets you all pumped to play that level and then it just ends. It was the execution not the concept I had an issue with.

I absolutely agree with this. I think the ending would have been better had the game ended with the MC taking off to Earth as a stowaway on the Forerunner ship, leaving his fate, Cortana's fate, and what he would find at Earth open. I actually would have felt more closure to the story with less shown, because that last snippet at Earth is such a tease.

As for Deku Tree's comment, I entirely agree that marketing blew how they sold the game. "Earth Will Never Be The Same" is the most inappropriate tag for this game I can think of. To Bungie's credit, they were talking about the gas mine level, another Halo and the Covenant homeworld two years ago (in the November EGM with the famous cover). I don't mind the marketing that only showed Earth - I'm fine leaving the story open - but the theme and the TV spot in particular made it pretty clear that your mission was to save Earth from Covenant assault, and that's not what Halo 2 was about.

Mind you, I'm very, very happy with the actual game. I'm not happy with the marketing of said game.
 
Wow I love how Tyson Green (Creator of the Library) has the balls to take shots at Goldeneye.


EGM: Were there ever any ideas about making the Arbiter play differently from the Chief?

TG: The design team has always been fairly unanimous that the Arbiter should not play differently from the Chief. We don't want to make the player think they want to go back to play as the Chief, or wish they could go back and play as the Arbiter. We wanted to make two characters that are both cool, but that are peers, so you're not [stuck] playing the gimp class. Part of that is because of multiplayer. We want people to say, "I'm playing with the Chief because I like that guy more," not force them to make decisions. Goldeneye [on the N64] had this problem, I wanna play as Oddjob, because he's smaller, he was harder to hit. But the choice we want people to have is, I'm choosing this because I like him, he's cooler.


Lame, that's not a problem that's just a feature Rare included in there to add something I like to call diversity.


EGM: Back to the cut features, what about timed grenades?

TG: Sure. One of the things I made was that if you threw a grenade and held the trigger down, the grenade wouldn't detonate until you released the trigger. I think the only reason that went outside our own walls was I threw a plasma grenade, stuck it to a grunt and held the trigger, and the grunt just keeps running around and around. The most awful, and at the same time, hilarious thing, this guy is just totally freaking out. Everyone saw that and thought, that's so funny, you need to do something like that in the game.

But when you think about it, timed grenades you would just lay a couple of grenades around a corner and just sit there on the trigger, and wait for someone to walk around the corner, and then wham. That's not a really fun tactic-fun for the person using it, but otherwise not. It was the same thing with the proximity mines in Goldeneye. The proxy mines were really fun when you were setting them, but when you put it into practice, what it turns into is the entire map is mined, and you die, and you die, and you die...Things just happen randomly.


What the hell? That's what made Goldeneye the classic it is today! The crazy random fun of remote mines, RCP 90s, proximity mines and all that good stuff.


I'm sorry, I love Halo 2 as much as the next guy but I really didn't like the cheap shots at my favorite FPS of all time.
 
Azih said:
Actually yes it does help. The only thing that would make the healing complete is if Bungie took out a full spread magazine ad that said 'Yes, we're Sorry. Halo 2's ending sucked. And everybody who defends said ending is a stupid whore'.

Or maybe 'Hey, people freaking out about the ending: Just fucking RELAX. We gave you 100s of hours of the best console online multiplayer shooter to make up for it.'
:D
 
Cerrius said:
Wow I love how Tyson Green (Creator of the Library) has the balls to take shots at Goldeneye.





Lame, that's not a problem that's just a feature Rare included in there to add something I like to call diversity.





What the hell? That's what made Goldeneye the classic it is today! The crazy random fun of remote mines, RCP 90s, proximity mines and all that good stuff.


I'm sorry, I love Halo 2 as much as the next guy but I really didn't like the cheap shots at my favorite FPS of all time.

Those are not cheap shots, but rather observations about what they felt didn't work in that game, and so didn't want to repeat in theirs. The question was about remote activated grenades, and he references Goldeneye and says he didn't like the effect on the game. That's his opinion - yours is different. Such is life.
 
I'm sorry, I love Halo 2 as much as the next guy but I really didn't like the cheap shots at my favorite FPS of all time.

Maybe he deserves props for actually mentioning the game? I mean, I would never have brought up GE in his situation, as I feel that it is far too dated to take seriously as a reference point (not that I ever found it to be a particularly good game, mind you). :)
 
Azih said:
Bungie regrets the damn ending, they don't think it's a real ending, if they had the time they wouldn't have finished on that absolute ABORTION of a finale. So you shut it junior.

Whether or not the guys at Bungie were satisfied by the way they wrapped up the game is irrelevant to my enjoyment. I felt extremely satisfied when I
kicked Tartarus' ass and prevented the Delta Halo from firing
, and the cliffhanger after that didn't bother me. (Note to those bitching that the cliffhanger sucked because it cut the game off right on the verge of a dramatic event, when you desperately wanted to see/play what would happen next: that's why it's a cliffhanger. It's supposed to leave you anxious for the sequel. In my case, that's exactly what it did, so... mission accomplished.) Why should my feelings suddenly change now, just because Bungie regrets they didn't do a better job?

Some people hated the way the game ended, and that's fine. That doesn't mean the rest of us should be obligated to hate the ending. :p
 
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