I ran into a Streetpass or Spotpass opponent that had Panne with Beaststone+.
Are those obtainable later in Hard, or is that a Lunatic item?
I ran into a Streetpass or Spotpass opponent that had Panne with Beaststone+.
Are those obtainable later in Hard, or is that a Lunatic item?
Didn't think about Vantage + Vengeance + Wrath.... that sounds really beastly.
Thanks for the info.
Sol is pointless if the child can access Life Taker right? Not to mention the other skill-based skills like Aether taking up space.
Should dealing more damage with Axefaire be a higher priority than getting a +50 Hit/Avoid boost with Axebreaker?
I forgot if the game tells you to save before or after you find out Chrom married Olivia so be carefulAwesome, thanks. Now back to the game.
YES THANK YOU! Been looking for this song.
The feeling you get when you get Aether and Critical...
Or when someone blocks every single Astra hit.
Just to be clear, we're both talking about the pinprick-sized sprites that have square limbs and no discernible faces and kind of blockily tumble around as they flip through the air, right?Right, cause the only reason you could like 2D sprite work over 3D models that just move around and have the same animations as normal attacks for critical hits is because of nostalgia. Not because they're very exaggerated, manage to encompass the character art well, and they look great.
Finally got a copy after weeks of looking.
I've never seriously played a Fire Emblem before. Are there any important "Do's and Don'ts" that I should be aware of before I start?
I've gone to the start of this thread and I'm skimming it now.
holy crap I didn't know you can click on the kids' names.
omg this is really cool. Thanks.
Finally got a copy after weeks of looking.
I've never seriously played a Fire Emblem before. Are there any important "Do's and Don'ts" that I should be aware of before I start?
I've gone to the start of this thread and I'm skimming it now.
Finally got a copy after weeks of looking.
I've never seriously played a Fire Emblem before. Are there any important "Do's and Don'ts" that I should be aware of before I start?
I've gone to the start of this thread and I'm skimming it now.
Just to be clear, we're both talking about the pinprick-sized sprites that have square limbs and no discernible faces and kind of blockily tumble around as they flip through the air, right?
...I have a hunch a poll of people on the street checking out GBA battles and then 3DS ones would prefer the latter!
I rather just pair whoever lol. In the end, really the only skills that really matter is galeforce and armsthrift lol.
Others are nice, but not essential.
Imma bringin' my new-to-the-franchise perspective, son!I am so offended for some reason lols.
Square limbs? This isn't FF7. I can give you no discernible faces but every character is made distinct from their outfits so you'll never have them confused with another. Kind of blockily? Are you kidding me man? The 2D battles are so smooth it shits all over this game. Watching the critical animation compilations brings tears to my eye, so good.
What's slick about this?
Let me get out my electron microscope and check...They have feet!
What's slick about this?
Because you feel like a god when a critical/skill activates.
YES THANK YOU! Been looking for this song.
There are ways to convey "dramatic slowdown" without such stilted animation. I can't fathom how someone wouldn't prefer the infinitely more detailed, built-out and lively 3D animations, but whatevs! I concede the sprites are OK... for GBA-era handheld technology.
Hmm, I just looked up the battles on YouTube and they are a lot faster in-game (viewing videos from The Sacred Stones). But still so primitive by comparison to Awakening, like the SkiFree skier with more frames of animation.Well for one thing, your spirte gifs are ridiculously slower than how the GBA games are.
They have feet!
Not a clipping problem, the feet are there. It's just sort of a chibi style, the feet tapering to points. You can see the toe nubs.About this... how the hell do they have that clipping problem? Bothers the hell outta me.
I really can't imagine how anyone plays with the animations on. I know that lots of people do keep them on; I just can't understand it. Battles must be soooo slow when every single action involves watching a short cutscene. And even if the cutscenes are kind of cool (as many feel the 2D animations were), they're still the same damn cutscene. Over and over. Hundreds of times through a game.
The sprites are cave paintings compared to Awakening's Sistine Chapel.Sprites > 3D models
The sprites are cave paintings compared to Awakening's Sistine Chapel.
LOL, hyperbole to the max, but it's true.
The sprites are cute and colourful, but tbh I think the cg animations in Awakening are lot more visually interesting and dynamic than any sprite-based predecessor. There's certainly a place for sprites in modern games, but it would be a regression for the Fire Emblem series. My opinion.
Flame me if you want, I can take it!
I think sprites on the overworld, 3D in the battles is a perfect match. I'd prefer it if it stayed that way, at least for handheld titles.
Your avatar makes this judgment feel all the more scathing.Neitieo, that's not tits.
Finally, unlimited Master/Second seals. Now the real army building can begin...
Your stats can't drop re-classing via second seal... Can they?
Your stats can't drop re-classing via second seal... Can they?
Your stats can't drop re-classing via second seal... Can they?
I have a weird thing about doing the Paralogues in numerical order, so I need to grind my supports and skills to properly set up each child. I'm definitely getting every character but I don't even plan on using many of the kids... x_xYou'll never advance in the story again. I know I haven't.
I have a weird thing about doing the Paralogues in numerical order, so I need to grind my supports and skills to properly set up each child. I'm definitely getting every character but I don't even plan on using many of the kids... x_x
I don't know what you're talking about. Those aren't pin prick sprites, they manage to represent the original character designs very well for the hardware they're on. They are not blocky or tumble around poorly.Just to be clear, we're both talking about the pinprick-sized sprites that have square limbs and no discernible faces and kind of blockily tumble around as they flip through the air, right?
...I have a hunch a poll of people on the street checking out GBA battles and then 3DS ones would prefer the latter!
It's an after image, it's used in anime, manga, comics, television and all sorts of media to show a sense of extreme speed, which Lyn is all about. Eliwood pierces and does a flip getting back to his original position as if it was nothing, which is fantastic, it's very smooth actually. And I can't fathom how someone could call this terrible and think feetless character models that clip through each other and reuse the same attack animations for every thing and start off the same way every time are infinitely detailed and lively, but y'know, opinions, right?Utterly terrible. The Lyn one is literally the same static sprite flashing copies of itself. The Eliwood one pivots chunkily when he flips through the air, pausing at the hour positions of the clock. Nothing smooth there. There are ways to convey "dramatic slowdown" without such stilted animation. I can't fathom how someone wouldn't prefer the infinitely more detailed, built-out and lively 3D animations, but whatevs! I concede the sprites are OK... for GBA-era handheld technology.