Well, let me follow up by asking if you need to level up to support c in order to start leveling up to support b? In other words, could I just turtle in one level and then get support b, a, and s on the next three missions? Of do you start from zero every time after you watch the support event?
Thanks, by the way.
Yes, it basically works like that. Until you actually trigger the C support conversation, you won't start building up bonds to get a B support.
I thought that the presence of grinding made the game really uneven: it was brutally hard out of the gate and so required grinding, but then the grinding made the game pointlessly easy by the midway point.´
Grinding isn't necessary at all in Hard Classic mode and even Lunatic Classic. If you grind your most used characters before finishing the game, you invariably end up breaking the difficulty curve in any of the modes, besides maybe Lunatic +, which I haven't tried yet.
I see some of the people wishing they do away with the world map and go back to completely linear chapters without battles between them, but I hope they stay like this, if only for all the optional content this set up allows. I guess I could even be happy if the world map were only unlocked after finishing the game or something, but I don't want it away and see another game like Radiant Dawn or FE7 where the end game party has no point at all.
The world building is a complete mess, the antagonists are just kind of there
A big change that Awakening has done that people don't talk about much is doing away with the narrations between chapters, something that had been done in every FE since FE3. That automatically resulted in less world building - even FE3 ends up with bigger descriptions for each location. I don't know why they did that, maybe they think part of the larger audience considered them boring?
The barracks conversations are just as pathetic as the supports from Radiant dawn and could have actually been used to some effect to remedy this.
The barracks are just the shinning tile events (with one extra possible event - the temporary stat boosts). They clearly weren't intended to replace the base conversations.
And this game shrunk that handful, its a minor complaint in a large list of them which I have with the game, but it does have an effect on the world being created
I don't think that's really true, unless you're comparing it to Radiant Dawn, but Radiant Dawn had a very different narrative style due to not having real support conversations, so they had to fit all conversations in the intermissions/base conversations - and still, that ended up shafting many secondary characters, so I really don't miss the route Radiant Dawn took.