http://www.fireemblemawakening.com/movie/index.html
Trailer for the upcoming DLC on the bottom.
Demon Fighter seems to be localized as "Dread Fighter". Also, obvious Smash Bros reference. Only covers the Einherjar DLC though, nothing about the Japanese "second season" of DLC (the one with conversation chapters, challange chapters and alternate future chapters).
Hm...maybe I'm just remembering wrong, but in other FE games, didn't enemy reinforcements show up AFTER the enemy turn? That at least gives you some time to position your units accordingly. Having them show up at the start of the enemy turn is just unfair.
Hm...maybe I'm just remembering wrong, but in other FE games, didn't enemy reinforcements show up AFTER the enemy turn? That at least gives you some time to position your units accordingly. Having them show up at the start of the enemy turn is just unfair.
I can't remember for sure but I think you're right. I don't think it's unfair though, the game always warns you when reinforcements are coming and usually you know where they'll be coming from. What's brutal is when a wave comes in very late in a Chapter after you assumed no more would come. I got super paranoid about that as the game went on, I was constantly leaving units on top of fortresses and stairwells.Hm...maybe I'm just remembering wrong, but in other FE games, didn't enemy reinforcements show up AFTER the enemy turn? That at least gives you some time to position your units accordingly. Having them show up at the start of the enemy turn is just unfair.
Hm...maybe I'm just remembering wrong, but in other FE games, didn't enemy reinforcements show up AFTER the enemy turn? That at least gives you some time to position your units accordingly. Having them show up at the start of the enemy turn is just unfair.
Not all the maps, but same idea.Isn't that what Future of Despair is?
I can't remember for sure but I think you're right. I don't think it's unfair though, the game always warns you when reinforcements are coming and usually you know where they'll be coming from. What's brutal is when a wave comes in very late in a Chapter after you assumed no more would come. I got super paranoid about that as the game went on, I was constantly leaving units on top of fortresses and stairwells.
Normal: End of enemy turn.
Hard and above: Start of enemy turn.
Not all the maps, but same idea.Isn't that what Future of Despair is?
Doesn't it depend on the difficulty?
Not all the maps, but same idea.Isn't that what Future of Despair is?
Do people generally find this game to be pretty easy? It looks like many of you are playing on Hard. I wouldn't say I'm exceptionally good at SRPGs or anything, but it looks like I may already be over-leveled 5 chapters in. Should I restart on Hard?
AFAIK it's a timeline worse than Lucina's
I see this game inspired you to modify your username.
what's the difference...?
That's the DLC I'm most interested in.
Ugh, this has me worried about that.
I really hope NoA aren't gonna be skipping out on those...
Was it timeline or timelines what with the multiple Morgans for the first two maps?
Oh hmm... that seems like a much simpler strategy than what I did I don't know if there are enough units to do that though? Since some of the risen have 2 attack range I would think I need to make the wall be at least 2 spaces out to make sure Tiki can't be attacked? She's really squishy15! Level Donny up to 15 for his second Villager skill!
For Tiki's mission I just paired everyone up, surrounded Tiki, and let the Risen impale themselves on us trying to get to Tiki. It worked fairly well. Though most of my pairs were married or close to it.
(About Future of Despair)
It's a single alternate timeline.
You made the wrong choice, it's your fault that happened.Just got done Chapter 9.
feels bad man
Oh hmm... that seems like a much simpler strategy than what I did I don't know if there are enough units to do that though? Since some of the risen have 2 attack range I would think I need to make the wall be at least 2 spaces out to make sure Tiki can't be attacked? She's really squishy
Personally, I think the challenge maps and future of despair will certainly make it in eventually, but I'm not sure about the 200 conversation one, considering how they cut the mute avatar to reduce the script, so they might want to avoid a DLC that makes the script much bigger...
(About Future of Despair)
It's a single alternate timeline.
Mute avatar? You mean every single support conversation is different and with only the other character talking? Holy crap.
I'm really surprised how popular this game is. I like SRPGs enough that I'm considering getting it. I saw they have a copy in at Gamestop. Should I get it?
I played the demo, and I am just worried there will be too much story and relationship stuff, which I'm really not all that interested in. Still worth it for the gameplay?
Oh hmm... that seems like a much simpler strategy than what I did I don't know if there are enough units to do that though? Since some of the risen have 2 attack range I would think I need to make the wall be at least 2 spaces out to make sure Tiki can't be attacked? She's really squishy
Yes, as the story's not the greatest and skippable (which is a plus for me), and the stories more based on relationships (which is also skippable). The gameplay is a harder question to answer, it's very streamlined and fast in general (also compared to the Gamecube/Wii versions as well) but it doesn't have the variance of gameplay missions/options as most strategy rpgs (or the Gamecube/Wii versions).
Everyone needs to calm down. Nintendo loves money, so there's no reason to doubt that the second season of DLC will come to the US, too.
As others said, NCL released one trailer for the Season 1 DLC in Japan and another for Season 2. They will do the same here.
Why tease/mention season 2 until the first one isn't done?
Not just the support conversations, but the entire game's script changes if you choose the mute option, I believe.