It's true that FE6 did some neat things like alternate paths and multiple endings depending on how you fare. I wish more games in the series did that. Or maybe dialogue choices.
FE7 did that. Though it was only for single chapters instead of a whole section. There was also the branching path in FE8 where you could go with Eirika or Ephraim.
FE7 did that. Though it was only for single chapters instead of a whole section. There was also the branching path in FE8 where you could go with Eirika or Ephraim.
I rather disliked FE7's way of determining which chapter you went to when there was a split.
Question regarding Spotpass. Is everybody getting? Curious if the character you get is random.Serra
I belive you get 12 characters but can only fight one per week per spotpass. Someone else on this thread got Lyn.
Are there characters in this game that are generally accepted as top-of-the-line amongst all of them? Besides MU, Chrom, and Morgan I guess. I'm one of those RPG gamers that like to have my party composed of the absolute best party members, so having all these potential options makes me confused about who I should pick.
I've heard this is a bit shorter than past FE. Also saw there's easy, normal, hard and hard+. I've played a few FE's before and want to get the most out of this one but never played on hard. Is hard the only mode that has ng+?
I've heard this is a bit shorter than past FE. Also saw there's easy, normal, hard and hard+. I've played a few FE's before and want to get the most out of this one but never played on hard. Is hard the only mode that has ng+?
I've heard this is a bit shorter than past FE. Also saw there's easy, normal, hard and hard+. I've played a few FE's before and want to get the most out of this one but never played on hard. Is hard the only mode that has ng+?
I agree. Too many of the triggers are not easily identifiable through in-game hints.
I do wish that FE would introduce more player choice mechanics. Short of full sidequest chapters, they could give you some control of strategic decisions that would influence enemy deployment in the next map. For example, a pre-battle decision to burn a bridge could prevent enemy reinforcements in the next battle at the price of preventing some civilians from appearing (with gifts if you save them during the mission). Or choosing an alternate route into a village could give your team a different starting position in the next battle.
It would be good if the choice you get w/r/t Pelleas in RD were a pretty standard feature in the series, and it would be even better if those choices had far-reaching consequences for whom you could recruit, what sorts of battles you would face, and what sort of world you would leave in your army's wake. For now, however, I'd settle for a relatively limited strategic decisions.
Only beating the game on hard or lunatic will unlock hard+ or lunatic+. There's no traditional new game+ here.
I've heard this is a bit shorter than past FE. Also saw there's easy, normal, hard and hard+. I've played a few FE's before and want to get the most out of this one but never played on hard. Is hard the only mode that has ng+?
I heard that some things can carry over into a new game though? Any word on how that works exactly?
Poor Matthew. I keep summoning him so I can beat him up.
Doesn't the spotpass summon up the leader (which would be Eliwood in this case). I thought we could only fight the whole team?
So hey, what's Panne's level cap?
30, as Taguel is a special class.
Doesn't the spotpass summon up the leader (which would be Eliwood in this case). I thought we could only fight the whole team?
Can she switch to a different class once she reaches the cap? I'd hate to be wasting time time leveling her if she can't get past level 30.
Yes, she can actually change right now just that she'll be restricted to her unpromoted options till she reaches level 30 in her original class.
So hey, what's Panne's level cap?
The leader is random. I have a pushover Matthew team and some armoured guy whose name I don't remember who is too tough for me to beat right now.
Each character is the leader of their own team of (generally) 9 generics. So, Eliwood has a team, but Hector, Lyn, Karel, Nergal and the others have teams of their own too. You only get one character per "team", because each team only has one character who isn't a generic, but there's one team per each legacy character, not one team per game...
One of the 10 FE7 characters will be made available to each player each day, until some time has passed and then they'll make all 10 characters available to everyone and at that point they'll start the random daily distribution of characters for some other game.
Ah, no wonder. There's only been one spotpass team available so far, right? I.e. Anyone who got Matthew's team still only has Matthew's to date?
I read that in the case for special classes, Panne need to be 30 to change as a Taguel, and it's only to either her two unpromoted choices, Thief or Wyvern Rider.
Feel free to correct me if that isn't the case, though. I'm not 100% sure about this.
SpotPass Teams appear on the world map after being summoned from the Download Box. If the set you've summoned is the latest one released, the teams in the set will appear after 24 hour intervals of each other, independent of anything you do (so it will take at least 10 days to see everybody in a set), and the order of the teams differs for each player. For "old" sets you can summon specific teams at will.
I re-classed Panne at level 15 or 16. Only Thief and Wyvern Rider were available. *shrugs*
Is this like Sacred Stones where you can fight extra random battles, or are you limited to story only battles? I found those extra battles made the game too easy as you could overlevel, so I might try it on hard mode if you're able to do that.
Is this like Sacred Stones where you can fight extra random battles, or are you limited to story only battles? I found those extra battles made the game too easy as you could overlevel, so I might try it on hard mode if you're able to do that.
I read that in the case for special classes, Panne need to be 30 to change as a Taguel, and it's only to either her two unpromoted choices, Thief or Wyvern Rider.
Feel free to correct me if that isn't the case, though. I'm not 100% sure about this.
Only the FE7 team is available right now. If the SpotPass schedule will imitate the Japanese one, we should expect them to be released biweekly.
Regarding how the appearances of the other members of a team works, from Serenes Forest:
Ah, no wonder. There's only been one spotpass team available so far, right? I.e. Anyone who got Matthew's team still only has Matthew's to date? I was actually worried that only the FE Lords would have portraits, but this is great news! Can't wait for Hector.
Are spot pass teams you get random? I have lyn and Serra as my spot pass teams and someone else is saying they got mathew and hector?
You've misunderstood.
Panne needs to be a level 10 Taguel to use a second seal and change to unpromoted classes. Level 10 of an unpromoted class is also the general requirement for using the second seal at all.
If you use it at level 30, in any class that goes up to that level, you get the chance to change straight to any promoted classes that the character can access. For standard characters who don't have classes that go up to lvl 30, you need to be at 10+ of a promoted class to change straight to other promoted classes.
...I just suddenly became nervous. Does anybody know what the order of release was for SpotPass characters when the Japanese version of the game came out? The fact that they started with FE7 makes me wonder if they'll only be releasing the localized Fire Emblem characters in other territories.
i tried playing the demo last night on the super hard mode, but the enemies keep on plowing through toward my healer.
I believe that someone found the localized names of some characters from games that weren't released in English that are spotpass characters so I assume we'll be getting them all.
Yeah, I remember that. I wouldn't worry about any SpotPass characters getting axed.
As for the difference of order, it's probably just redone to appeal more appropriately to Western audiences. I think it makes sense for them to kick off with what is perhaps the most familiar cast to Western players, rather than beginning with characters from Gaiden or Thracia 776.
...I just suddenly became nervous. Does anybody know what the order of release was for SpotPass characters when the Japanese version of the game came out? The fact that they started with FE7 makes me wonder if they'll only be releasing the localized Fire Emblem characters in other territories.