SpaceBridge
Member
So, my game clock says I'm at 7 hours, but the 3DS stats logbook says I've played FE for 15hrs. Dat reset. :/
I can only assume RPGamer was under that impression because they played on Normal and they just didn't mess with it much. Playing on Hard it has already become absolutely essential to me in tons of different situations. It's a game changing mechanic, honestly.Whoever said Pair Up is useless is mental. I love how it lets you vastly increase the range of a unit on a given turn.
I know how you feel... 6 hours on the FE clock, 11 on the Activity Log.So, my game clock says I'm at 7 hours, but the 3DS stats logbook says I've played FE for 15hrs. Dat reset. :/
Is there anyway to have subtitles during movies? I haven't found the option.
Everything you just said sounds unbelievably amazing.Hector's team on hard was pretty tough, but him being a level 20 general was awesome, I re-classed him to a Berserker, with his own Hector's Axe he has like 48 strength at level 1 berserker.
Press A on any spot without units, go to options and turn on "movie subtitles".
Hector's team on hard was pretty tough, but him being a level 20 general was awesome, I re-classed him to a Berserker, with his own Hector's Axe he has like 48 strength at level 1 berserker.
Not surprising, he was the real hero of FE7 after all.
So i just beat chapter 13 and all these side missions just popped up..im kinda overwhelmed and dont know which to do first.
So, my game clock says I'm at 7 hours, but the 3DS stats logbook says I've played FE for 15hrs. Dat reset. :/
So if you're just going to reset when you take a loss in Classic mode, why not just play Casual mode? I mean, I get that the difference is you are making yourself play the scenario again until you get it right, but if you play on Classic mode, you get the scenario done and you don't lose anyone. It saves time and in the end, the result is the same...you pass the scenario with no characters lost.
Am I the only person just taking my losses and letting them stick? Maybe I am playing the game wrong?
To me classic mode is basically centered around the idea that if you want to keep a unit alive you will have to make it through the battle with them surviving. How many tries it takes isn't relevant, only that you have to do it right for it to count and if you lose someone in the process they are gone. You get into tough situations where you have to ask yourself, is it worth replaying an hour and a half long mission just to try and save the unit you just lost? That is part of what I love about the series.So if you're just going to reset when you take a loss in Classic mode, why not just play Casual mode? I mean, I get that the difference is you are making yourself play the scenario again until you get it right, but if you play on Classic mode, you get the scenario done and you don't lose anyone. It saves time and in the end, the result is the same...you pass the scenario with no characters lost.
Am I the only person just taking my losses and letting them stick? Maybe I am playing the game wrong?
Everyone plays differently, no one plays wrong.
I absolutely agree. Just trying to understand the mindset.
To me classic mode is basically centered around the idea that if you want to keep a unit alive you will have to make it through the battle with them surviving. How many tries it takes isn't relevant, only that you have to do it right for it to count and if you lose someone in the process they are gone.
I'm sure there are some people who never reset when they lose a character but I definitely think the majority of FE players start over when they lose a unit they really want to keep. That's always been my impression, anyway.
It's more keeping in line with, well, the classic Fire Emblem experience. It's something that I view as a real component of the experience. I'd also restart and try it again and again until I'd save everyone because I wanted them to survive. It can be frustrating, sure. I think of it like a process of trial and error until you come up with a flawless formula of strategy and a little bit of luck, with failure punished with redoing the scenario until you get it right.So if you're just going to reset when you take a loss in Classic mode, why not just play Casual mode? I mean, I get that the difference is you are making yourself play the scenario again until you get it right, but if you play on Classic mode, you get the scenario done and you don't lose anyone. It saves time and in the end, the result is the same...you pass the scenario with no characters lost.
I absolutely agree. Just trying to understand the mindset.
I get what you're saying, and I understand the appeal as someone who played through XCOM:EU in ironman just a few months ago. The thing is, it's really hard to keep people alive in FE sometimes and each character means so much to me that I can't let myself let them go.Yeah, I hear ya, but I guess my thought is you could also do that on Casual. Maybe the thought is if you have the out of everyone being allowed to wake up after the level is over, then they might fall prey into taking the easy way out.
For me, Classic mode gives me a cool custom game that I can talk to people about. Talking about how I lost Sumia that time or other painful stories like that. I lost Virion today just being a dummy and pulling him into enemy range of about 3 enemies. I should have just moved him outside, but I guess I thought they might go for the other characters in there. Really dumb because of course they will go for the weakest guy. So, no more Virion.
I guess in retrospect, that's not that great of a story. What am I doing?
So i just beat chapter 13 and all these side missions just popped up..im kinda overwhelmed and dont know which to do first.
They are all related to recruiting children, if you're satisfied with the skills the parents have for a particular child, can go and clear their map, though some are pretty tough.
If I tried doing what you're doing in Hard I would probably hit a brick wall by Chapter 10 or so, haha. As in, I don't think I'd be able to progress because I would have lost too many crucial units.
Good luck with Paralogue 6!
Oh yes, it's very possible. My first experience with FE was the first GBA game in the US (FE7). I made it all the way to the final level using some really questionable tactics (like abusing Marcus, FE7's version of Frederick) and by the time I reached the end I was properly punished. I honestly don't think I could have finished the game with the units I had available at the time.Yeah, I will say I'm not bold enough to play on Hard. This is really my first Fire Emblem experience and I was lured into by the thought of the permadeath thing, so I was surprised that not a lot of people seemed to be letting it stick. I imagine I could potentially get myself into a position where I lose everybody and then I can't progress. I imagine such a thing is possible?
Oh yes, it's very possible. My first experience with FE was the first GBA game in the US (FE7). I made it all the way to the final level using some really questionable tactics (like abusing Marcus, FE7's version of Frederick) and by the time I reached the end I was properly punished. I honestly don't think I could have finished the game with the units I had available at the time.
The thing about it is, I learned a lot from that experience, so the next time I tried things went much more smoothly. That's part of why I love this series so much, it teaches you to be smart but it doesn't force you to. Instead, you will eventually reach a point where your crappy play comes back to haunt you.
They are all related to recruiting children, if you're satisfied with the skills the parents have for a particular child, can go and clear their map, though some are pretty tough.
Looking at the Marth DLC, the team is all old Fire Emblem characters, and there's Lyn in there. Her character portrait is the one from her original game, though, not the new one they made for her actual DLC chapter. I was sad that her actual character model looked nothing like her, but is that only cause she's a generic goon on this map? Does her model, and anyone's model for that matter, get more upgraded/unique when they're actually the main character of a DLC pack with their new art? Marth's model is pretty great, but I guess that might just because he's co-opting fake-Marth's model.
Wait, people actually watch Fire Emblem battle animations?
Yep, the DLC maps are infinitely replayable and I'm guessing the same goes for the random encounters. In FE7 (and, if I recall correctly, all FE's other than Sacred Stones) you basically have a limited pool of EXP available throughout the course of the game which makes every decision that much more important.Now, I think in this version you have ways to get guys gained up in experience if they are behind in things like DLC and random encounters and such, right? I just tried out the DLC map and was able to level up some guys. I assume I could play that over and over and bring in underleveled guys to get them up to speed, right?
Wait, people actually watch Fire Emblem battle animations?
I'll be honest, I would prefer this over what we got in Awakening. I'm not complaining, though!I think it would be cool for the next Fire Emblem to be high rez 2D, like blaz blue crisp. Think of the sprites..
Yep, the DLC maps are infinitely replayable and I'm guessing the same goes for the random encounters. In FE7 (and, if I recall correctly, all FE's other than Sacred Stones) you basically have a limited pool of EXP available throughout the course of the game which makes every decision that much more important.
Ah, I thought Gaiden might be another exception but I couldn't remember for sure. Sadly I've never played any of the FE's prior to 6 (besides dabbling with Shadow Dragon) and I never picked up Radiant Dawn or Path of Radiance either since I was late buying a GC and Wii and by that point they were fairly rare and expensive. The GBA FE's are easily some of my favorite games ever made, though.Gaiden too is an exception since it plays very similar to Sacred Stones and Awakening, but yeah, every other game only gives you limited experience.
What's the best time to level up the Avatar? I want to be a Grandmaster, but I don't know if I'll lose out on something if I do it now (level 11).
Whoever said Pair Up is useless is mental. I love how it lets you vastly increase the range of a unit on a given turn.
Pair up a unit with Frederick (I used Stahl) and make a beeline for Anna. Use your other units at the beginning of the Chapter to clear out the bridge for him. You should have Frederick a good 4 or 5 spaces over the bridge at the end of his second turn. Once you get near Anna split up your units and use them to defend Anna and get to the village before an enemy coming from the right takes it out.paralogue 2... any tips? I try rushing the pegasus knight over, but then she gets sniped by bowman T_T