TheGamingBox
Banned
whats the best dlc for grinding supports?
Okay, finally got around to finishing my first playthrough, of Birthright, and I have some questions. (Oh, and I suppose this makes for spoilers for this version to some degree, so I'll mark everything just to be safe).
First off, what exactly was the "pick 5 characters" for? it was incredibly unclear and was just like "okay, saved". Oh, and it's weird to me that (especially after Awakening had done such a thing), beating the game seems to have unlocked a log of support conversations and other such extras, or a lunatic mode or anything.
Also, I went with Hard mode to start with for the first time in a Fire Emblem. And geeze, that certainly did what it said, as it was VERY hard to tank hits and took some real caution to get by. Definitely had quite a few soft resets due to character deaths. And geeze, hard mode made the ending map especially insane. Not as in "hard to beat", but since they surround you so thoroughly, you're pretty much boned and can only safely hide a few characters and have to essentially sacrifice at least a few... Aaaaand I just realized that "pairing up" would've saved those 5 or so deaths I painfully tanked to get to the ending. Guess that not coming to mind is because I never used it, which may in itself be a problem. Also surprising (but I was VERY grateful for it) was that dragon Garon just kind of walked forward to let me wack at him until I won, instead of messing with those scary looking Dragon Veins or whatever.
And while I'm sure this is partially due to my poor optimization of the player character, and I'm sure Revelations will probably do something about it... good lord did my player character end up weak by the end due to the lack of an evolved form and capping at 20. Just was pure dead weight for at least half of the game. Ryoma had a similar "not evolving after 20 and hits that level real fast" issue which made him and EXP sponge if you let him, but he was also an ungodly powerful unit, so... yeah.
Oh, and it may have been hard mode making the designs shine due to forcing you to play by their rules, but there were some very nice maps. In particular, the Opera House one may have my favorite objective design+map layout in the series, as it's just super cleverly crafted.
But yeah, thanks to all the resets, that jacked up to a massive 37.5 hour playtime for a single playthrough, so I think I'll take a temporary break, but I'll definitely come back for the other two playthroughs. Oh, and one last thing: I was frustratingly exactly ONE heart from a full set for my player character's husband in the little house. What would getting that have done?
Ah, and one more quick question: Nohr/Conquest (and presumably possibly Revelations?) are supposed to be harder and have less/no grinding, right? Considering Birthright on hard put up a pretty serious fight, should I drop down to normal for those to not end up with some insane amount of difficulty that I can't handle, or is it not THAT much worse?
Edit: Also, how's the DLC this time around?
did you not use a master seal on corrin?
Okay, finally got around to finishing my first playthrough, of Birthright, and I have some questions. (Oh, and I suppose this makes for spoilers for this version to some degree, so I'll mark everything just to be safe).
First off, what exactly was the "pick 5 characters" for? it was incredibly unclear and was just like "okay, saved". Oh, and it's weird to me that (especially after Awakening had done such a thing), beating the game seems to have unlocked a log of support conversations and other such extras, or a lunatic mode or anything.
Also, I went with Hard mode to start with for the first time in a Fire Emblem. And geeze, that certainly did what it said, as it was VERY hard to tank hits and took some real caution to get by. Definitely had quite a few soft resets due to character deaths. And geeze, hard mode made the ending map especially insane. Not as in "hard to beat", but since they surround you so thoroughly, you're pretty much boned and can only safely hide a few characters and have to essentially sacrifice at least a few... Aaaaand I just realized that "pairing up" would've saved those 5 or so deaths I painfully tanked to get to the ending. Guess that not coming to mind is because I never used it, which may in itself be a problem. Also surprising (but I was VERY grateful for it) was that dragon Garon just kind of walked forward to let me wack at him until I won, instead of messing with those scary looking Dragon Veins or whatever.
And while I'm sure this is partially due to my poor optimization of the player character, and I'm sure Revelations will probably do something about it... good lord did my player character end up weak by the end due to the lack of an evolved form and capping at 20. Just was pure dead weight for at least half of the game. Ryoma had a similar "not evolving after 20 and hits that level real fast" issue which made him and EXP sponge if you let him, but he was also an ungodly powerful unit, so... yeah.
Oh, and it may have been hard mode making the designs shine due to forcing you to play by their rules, but there were some very nice maps. In particular, the Opera House one may have my favorite objective design+map layout in the series, as it's just super cleverly crafted.
But yeah, thanks to all the resets, that jacked up to a massive 37.5 hour playtime for a single playthrough, so I think I'll take a temporary break, but I'll definitely come back for the other two playthroughs. Oh, and one last thing: I was frustratingly exactly ONE heart from a full set for my player character's husband in the little house. What would getting that have done?
Ah, and one more quick question: Nohr/Conquest (and presumably possibly Revelations?) are supposed to be harder and have less/no grinding, right? Considering Birthright on hard put up a pretty serious fight, should I drop down to normal for those to not end up with some insane amount of difficulty that I can't handle, or is it not THAT much worse?
Edit: Also, how's the DLC this time around?
You probably didn't use Master Seal on your Avatar. On almost all characters, after they get to level 20, you should use a Master Seal for promote them to a more advanced and powerful class. After that, they can gain new levels until 20, unless you use an Eternal Seal, which let that character gain 5 more levels.
Yes, Conquest and Revelations are harder than Birthright, especially the former. In Conquest, only way to level up is doing main chapters, paralogues or Boo Camp.
Yeah, I have no idea how I missed that. I swear, I've played through literally every game since the first one came out in English (IE the one just titled "Fire Emblem" over here), plus the remake of Mystery of the Emblem, so I'm thoroughly aware of the systems. I guess I just got into a dumb "the main character is totally a Lord and thus only class changes through plot" mindset and subconsciously never checked... which is ridiculous because I definitely DID check Ryoma.
Actually, with the note that I significantly handicapped myself in that way and only used a grinding map once to force a character to level 20 quicker so I could justify a class change, do you think the others on hard would be doable? Mostly I just still want to be able to advance while picking whatever characters suit my fancy, and not have to worry about maximizing anything (ESPECIALLY potential headaches like needing to reroll after a bad level up) like what I've always imagined Lunatic and up to involve.
Oh, and (Birthright midgame spoiler), I guess I was also handicapped byusing Kaze as part of my main party up until when he died via plot, so that kind of screwed up my team. Whoops!
if he had a support rank of A with corrin he survives, wish i knew that earlier
Edit: I got curious about the recommended strategy for the hell of a last chapter, and... do the lower difficulties let you create mid-fight hard saves? Because I'm pretty sure I never had that option. Or at least I hope this isn't another case of me being stupid and missing something, as that would've been helpful...Dang, that's kind of mean, and I wish I knew that too, especially since now I feel guilty for letting an unnecessary death happen.
Edit: I got curious about the recommended strategy for the hell of a last chapter, and... do the lower difficulties let you create mid-fight hard saves? Because I'm pretty sure I never had that option. Or at least I hope this isn't another case of me being stupid and missing something, as that would've been helpful...Dang, that's kind of mean, and I wish I knew that too, especially since now I feel guilty for letting an unnecessary death happen.
Edit: I got curious about the recommended strategy for the hell of a last chapter, and... do the lower difficulties let you create mid-fight hard saves? Because I'm pretty sure I never had that option. Or at least I hope this isn't another case of me being stupid and missing something, as that would've been helpful...Dang, that's kind of mean, and I wish I knew that too, especially since now I feel guilty for letting an unnecessary death happen.
]First off, what exactly was the "pick 5 characters" for? it was incredibly unclear and was just like "okay, saved".
Yeah, as mentioned I kind of boned myself super hard and somehow missed that I could just master seal my Corrin, so I was getting like a 50% chance of doing maybe 9 damage in exchange for instant death. I can see how that would be thoroughly more doable if you didn't do something stupid, but yeah, if you let even a single turn pass death comes raining down upon you and it's awful.Last chapter of Birthright is actually really easy to beat if you've got the right strategy. Your Corrin should be fast enough to double the boss. Partner them up with something that gives them +skill or +spd of you need it. Use a curse staff to bring the boss to half health. Hit them with Corrin and if they proc Dragon Fang you win. If not, dance them with Azura and that should do it. If your staff user misses, you can either dance them or trade the staff to a new user. As long as you position your army right at the start, it's very easy to 1-turn. I did it on Hard in 1 that way.
It's not a spoiler. After you beat the campaign you can choose 5 characters to enter in your Unit Logbook. Then you can buy their skills again the next time you play without having to grind them. Works great in Conquest.
Yes, Conquest and Revelations are harder than Birthright, especially the former. In Conquest, only way to level up is doing main chapters, paralogues or Boo Camp.
Edit: Oh right, for when I get around to it, do I just start a new save file and then I can keep my old one when I want to start a different path? Also, is there a support log to be filled (and read whenever) somewhere in the game, like in Awakening (and I'm pretty sure past games)?
Revelation is the least challenging of the three by far, mostly on account of the weak map design that rarely ever presents a challenge.
EDIT: I feel I should add an example: There is a map very late into the game where two characters are given a 3 x 3 grid that heals units around them and makes them significantly more difficult to hit. Not only is the enemy placement sparse enough that they don't pose a threat when you stick together but the respawning enemies are just free experience that doesn't cost a single piece of gold which makes it easy to pick up more levels and supports in preparation for the final (underwhelming) battle, doubly so since you're given some of the most powerful weapons in the game during this level.
Speaking of characters, I'm annoyed of how easy and effortlessly it is to recruit characters.
Better map design and enemy placement, coupled with a better choice of weaponry, could have provided a greater challenge since Xander and Ryoma aren't invincible: The former has lower speed and a weakness to any horse-slaying weaponry while Ryoma is more frail and susceptible to being taken out by a Swordcatcher, even with their respective bonuses.Revelation is the easiest because you get access to both Ryoma and Xander. Game was always going to be easy no matter the map design. Place them in the middle of the map, and watch them kill everything that enters their attack range.
I'm surprise that Leo is liked so much when he's a boring and generic looking character in my opinion.So who's that unit that you were surprised to find out was generally liked or disliked?
It was a shocker to look online and see that Hayato is one of the least liked units in Birthright when he's been an important staple of my team (especially when I got my hands on a Horse Spirit). I suppose he has some Est-y qualities, but I can forgive that when you come in 25% of the way into the game, and he has that personal skill for +3 on higher level enemies which helped to iron that out. Maybe my Hayato got some important levelups early on as well. I didn't even really do much grinding in Birthright. About 5 My Castle invasions, one ingame castle invasion, and 5 paralogues.
Hm, Invasion 3 was really disappointing on Conquest. I beat it in three turns. In Birthright Hard, the enemies just came in wave after wave.Normal
In fact I actually perfer Awakenings map design and believe they would be more appeticate led if they had better objectives to go along with.
Speaking of characters, I'm annoyed of how easy and effortlessly it is to recurit characters. It used to be part of the challange, but now Corrin can persuade anyone or they just come in already in your team.
So who's that unit that you were surprised to find out was generally liked or disliked?
It was a shocker to look online and see that Hayato is one of the least liked units in Birthright when he's been an important staple of my team (especially when I got my hands on a Horse Spirit). I suppose he has some Est-y qualities, but I can forgive that when you come in 25% of the way into the game, and he has that personal skill for +3 on higher level enemies which helped to iron that out. Maybe my Hayato got some important levelups early on as well. I didn't even really do much grinding in Birthright. About 5 My Castle invasions, one ingame castle invasion, and 5 paralogues.
I'm surprise that Leo is liked so much when he's a boring and generic looking character in my opinion.
I'm surprise that Leo is liked so much when he's a boring and generic looking character in my opinion.
Serenes forest has a list with the personal and class based bonuses. can't link from my phone but just google ' serenes forest pair up stats,fire emblem fates ' and that should get you there. Or someone in the thread on a pc can link you if they see this firstHeroes don't take bonus damage from anything.
I noticed units with higher support ranks give each other higher hit chances in dual attacks, Anyone know what the exact bonuses are, and if they vary with class/character?
That's the reason? Well I guess I should play the other games one day too see. Still I'm not changing my mind on generic looking, Leo is a cool name thoHe's a bro
That's the reason? Well I guess I should play the other games one day too see. Still I'm not changing my mind on generic looking, Leo is a cool name tho
However, I've seen Better "bros" in other Fire Emblem games so far.
Surprised Takumi was so high up; he's such a brat.
It's because of his role in birthright, and he's kinda of a kuudere.
And he's pretty much blonde Marth in looks.
Copy and Paste Shun's Takumi rant here.
That's the reason? Well I guess I should play the other games one day too see. Still I'm not changing my mind on generic looking, Leo is a cool name tho
However, I've seen Better "bros" in other Fire Emblem games so far.
Leo being the broest of bros isn't the reason why he's good
He's good because his characterization in all 3 routes is solid (with the highlight being BR), his dynamic with the rest of the cast is good, and he's a solid unit on top of that.
I'm honestly never going to play Birthright or Revelations. Poor Leo also sucked badly in my Playthoughs, regelated to the bench a few chapters in.
Leo makes the perfect pair up bot for Sakura in Revelations.
Thanks for the clarification on hero class, guys. I already started my campaign over once because I wasn't optimized well enough to beat Chapter 26 in Conquest.
I didn't want to have to do that again because I inadvertently optimized everyone to either an armor class or a rider class - Corrin was my only exception.
I made Sophie a Hero and am going to try to get creative.
I'm honestly never going to play Birthright or Revelations. Poor Leo also sucked badly in my Playthoughs, regelated to the bench a few chapters in.
I married Charlotte to Keaton, but after A-ranking her support with the avatar I knew I made the wrong choice.
Who is a good choice for Witch on conquest? Also curious if Nyx is good for anything and worth persisting with? Finally, what's a good choice to marry for Female Corrin on Conquest, I married male Corrin to Reina on Birthright.
Who is a good choice for Witch on conquest? Also curious if Nyx is good for anything and worth persisting with? Finally, what's a good choice to marry for Female Corrin on Conquest, I married male Corrin to Reina on Birthright.
Elise is pretty much your best bet for Witch on Conquest.
Nyx is the living demonstration of why Skill is actually an important stat, and one you never notice until the unit in question can never break a 70% hit rate.
Marriages in general seem harder to foster in Conquest due to the limited battles. I'm at Chapter 21 and I've only married Silas and Effie.
You can just use castle battles for that.
its pretty boring but it works, u can also use DLC. Before Awakening works if you dont want to buy any or get any rewards that might change the balanceHmm, that doesn't sound like a bad idea.
Hmm, that doesn't sound like a bad idea.