TannerDemoz
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What? Unless you only played Lunatic in Awakening.
Nope, played through both on hard. Maybe I'm getting decent stat levels with conquest?
What? Unless you only played Lunatic in Awakening.
Her strength growth is... fair. Her defense however gets monstrous. And I quite like her passive to compensate for her lack of strength.I'm working on making Corrin marry Rinkah. Since I have heard numerous times she has awful strength growth, she will probably be another case of "eye candy dead weight" in my team.
I made Nyx "my" wife in Conquest, so I was attached to her and trained her up to 20/20. She was a one-hit-victim right to the end of the game, so I always had to have her protected. She was also seriously outclassed by Leo in every regard. In the end, however, she killed the final boss. Currently on Hoshido (wtf, does this campaign ever get reasonably difficult?) I'm working on making Corrin marry Rinkah. Since I have heard numerous times she has awful strength growth, she will probably be another case of "eye candy dead weight" in my team.
Then, as someone who thinks this random stuff is the one and only thing holding Fire Emblem back, please tell me: What is the value in this over a deterministic battle system where you just deal the damage that is being shown? Or if it has to be +-50%. Triple the damage / no damage at all is really infuriating.I love when Rinkah has like a 60% chance to hit with a Killer Axe and then like a 52% chance to crit. And a crit is basically going to one shot something.
I love rolling the dice. It is why I play these gameson casual
Then, as someone who thinks this random stuff is the one and only thing holding Fire Emblem back, please tell me: What is the value in this over a deterministic battle system where you just deal the damage that is being shown? Or if it has to be +-50%. Triple the damage / no damage at all is really infuriating.
Randomness has its place, to a certain extent. Let's say your hitrates float around the 80% range. Now, you need to come up with a plan B and a plan C. You need to not only prepare for the fixed scenario as if there was no rng, but a few more scenarios as well. How deep you go depends on how much you're willing to think and how much you're willing to hedge.Then, as someone who thinks this random stuff is the one and only thing holding Fire Emblem back, please tell me: What is the value in this over a deterministic battle system where you just deal the damage that is being shown? Or if it has to be +-50%. Triple the damage / no damage at all is really infuriating.
Sölf;208136793 said:Considering you can influence some of those stats with Weapons, buffs and debuffs I would say it adds gameplay depth. Because you try to play that you maximize your own hitrate and minimize the enemy hit rate. If you can't do that, some aspect of the gameplay simply gets lost.
this is very much worth doingI only have one planned for that. Serena/Subaki. Because, well... Caeldori. It just makes sense.
Randomness is good to a degree. It forces you to have fallback plans for every action, requiring you to think ahead. Thats a lot of fun and I think some of the best turn based strategy games work that in very well. Valkyria Chronicles is my favorite example.Then, as someone who thinks this random stuff is the one and only thing holding Fire Emblem back, please tell me: What is the value in this over a deterministic battle system where you just deal the damage that is being shown? Or if it has to be +-50%. Triple the damage / no damage at all is really infuriating.
That realisation that you're in the 'Sell' part of the shop rather than the 'Buy' section after making many, many 'purchases'.
Hmm. This chapter makes me... anxious.
Conquest 19
Lots and lots of Kitsune and Ninetails. Which wouldn't be THAT bad, until I did a skill check. I expected Beastbane. I mean that's a Kitsune skill, so... yeah. Pass on the other hand is going to be ugly.
I'm just close to deselecting all but Effie and the avatar, pair them up, have Effie equip a Beast Slayer and end turn until it's over. I don't see any way they could beat that, but that's a pretty lame way to win.
Hmm. This chapter makes me... anxious.
Conquest 19
Lots and lots of Kitsune and Ninetails. Which wouldn't be THAT bad, until I did a skill check. I expected Beastbane. I mean that's a Kitsune skill, so... yeah. Pass on the other hand is going to be ugly.
I'm just close to deselecting all but Effie and the avatar, pair them up, have Effie equip a Beast Slayer and end turn until it's over. I don't see any way they could beat that, but that's a pretty lame way to win.
Right, I don't know if this is just me, but a lot of the units I'm getting in Conquest (classic/hard) seem to be stronger than my units, even by the time my declassed have sealed?
After playing on most Fire Emblem games, I usually discard units I acquire later on in the game (with the exception of Jaffar obvs because he is a king), but I'm starting to feel like some of the ones I'm getting early on aren't even worth levelling if I'm going to get an upgraded version of them that also out stats them at the same level?
So I'm playing Conquest Lunatic and I'm at Chapter 25. I was really looking forward to tanking the ninja hallway with Benny (I had already played on Hard), but now I see this bullshit ability Inevitable End on all of the ninjas and I just want to throw the game out the window.
So here's the rub. My level 16 Corrin has received the most insane growths I've ever experienced in a Fire Emblem game. She can literally tank the 1v1 boss here taking 0 damage while having the strength to wipe him out to boot, ninja hallways be damned. My question is, is it worth the hassle of trying to do this chapter correct for a bit more experience, or is Inevitable End going to make this so mind-bogglingly stupid to put up with that I might as well have Corrin solo the chapter?
I havent finished revelations, but it has been my favorite. Im at like 82 hours on it though, dont be like me.I just finished Conquest. Overall I think I prefer Birthright, but that might be because I played it first. I'll take a break before I start Revelation. Either way, I liked the characters in Birthright more. Story-wise, I liked both despite hearing some mixed things beforehand. Nothing really stood out to me as weird or dumb. I enjoyed both stories for what they were.
I'm interested in seeing what questions Revelation will answer.
I stopped playing altogether. I really can't stand the story. It is a serious "I don't care what happens to these people." situation. Gameplay is good, but really, the bad story doesn't make me want to continue. Which is a shame, really: I like the Fire Emblem franchise, but that story is a new low.
what kind of sick fuck designed paralogue 7? die in quick sand shiro
I'm currently in mission 20 on Birthright and what is happening here? I am completely taken aback by how extremely easy this is. I have played Conquest on Hard / Classic before and am playing Birthright right now in the same setting and I reaally want to up the difficulty. There was only one map I had to play twice so far (on the ship, where the flying units) and I haven't even grinded any, outside of the first few missions to get my support with Kaze up to A... You know why. It's a shame that you cannot up the difficulty. The difference in quality between Conquest and Birthright definitely is huge. The improved mechanics are of course well present in Birthright as well, but the tight mission design, the carefully planned difficulty progression and yes, even the characters, are considerably weaker. Since Conquest is, as I see it, the best Fire Emblem (and by extension, SRPG) I have ever played, this certainly does not mean Birthright is bad, but it is a huge let-down after Conquest.suddenly go after you
How is Revelations by comparison, should I go for Lunatic there? Conquest was perfect, at the higher ceiling of what I want difficulty wise, in hard / classic, Birthright is too easy. I don't want to furstrate myself to no end with Lunatic, but I don't want to just walk through it either.
Slogging my way through Lunatic Conquest. On the Iago chapter, right side cleared and only a couple of stragglers left in the bottom room right before Iago. Decide to send Corrin in to weaken a General using a Dragonstone so Xander can come in and finish it off. General has Counter Magic and a Dragonstone apparently counts as a magic attack for some stupid reason. Corrin dies and I have to restart this crap from the beginning. So, so dumb.
Slogging my way through Lunatic Conquest. On the Iago chapter, right side cleared and only a couple of stragglers left in the bottom room right before Iago. Decide to send Corrin in to weaken a General using a Dragonstone so Xander can come in and finish it off. General has Counter Magic and a Dragonstone apparently counts as a magic attack for some stupid reason. Corrin dies and I have to restart this crap from the beginning. So, so dumb.
You can always use a rescue staff.
Revelation is just as easy considering you have an OP Corrin that's 10 levels above everyone right from the start and what little difficulty the game had completely disappears once you get both Ryoma and Xander which both laugh at everything the enemies throw their way.
so I just finished revelations last night. That final mission is my favorite final mission in the history of fire emblem. Super hype and super fun.Revelations endgame was fucking hype.
Got a lot of cinematic crits.
there is a dlc you can buy that allows exp gainNeed some advice, guys.
Currently on Chapter 17 (Conquest / Classic / Hard) and I've still got units at level 10 I want to level (I've just turned Odin into a Samurai and his stats look hilarious but I want him levelling)
Obvs pairing all my high def units on my lowered ones but due to the speed of the enemies on this map they're still getting battered.
Is there any easy way to train low level units on Conquest? I know on awakening you could download the teams from wireless to parley against, or have I left it too late now for these units?
Any advice would be appreciated!
Cheers
Can't say I agree with you. I'm one of those who find rout mission to be stale and uninteresting, which is why I really didn't liked Awakening all that much. Coming from Tellius FE, it's like I'm back at home again with Conquest as it had more interesting missions than Birthright, which is a continuation of Awakening in that regards.To be honest, I'm not really feeling Conquest. I'm not done, but so far, I prefer Birthright by a far margin. I will happily admit that Conquest so far has some of the best maps individually, and I think I prefer the Nohr cast of characters, but... would it kill it to just stop piling gimmick after gimmick on top of the game and be Fire Emblem for just ONE map?
Fire Emblem has a pretty solid core gameplay. If you want to play that, play Birthright. It's honest straight up Fire Emblem. Conquest seems too clever for its own good. Some of the maps would be great among a set of normal maps, like that optional stealth mission in Path of Radiance, but when all the maps are special... none of them are. And I just end up wishing I could just cut the gimmicks and play Fire Emblem. When several maps start off with a popup describing what the gimmick is THIS time... it just gets enough. It gets tiring.