NeonZ
Member
They did that in Awakening too though.
Awakening was at a time where the series' future was still uncertain though. There was always the chance that it wouldn't catch on in the West as strongly as it did in Japan. So, saving resources on non-essential features made some sense.
Besides, although Awakening did have the mute voice which heavily changed the script, the actual voiced variations just changed pronouns, so ignoring them was understandable, even if they could have been translated with some effort. However, Fates' personality variations in the Japanese version actually had completely rewritten sentences at times, and yet they were still ignored.
Several of the localization choices were rather cheap too - like how they lazily reused the text of the male avatar ending for the female one (and did the same with the Rhajat support), which leads to issues with some ending combinations, which didn't exist in the original, where the female avatar had a different epilogue. Awakening didn't suffer from that kind of problem.
Edit: Unrelated to the above, but looking at the credits list, it turns out that the Heirs of Fates DLC was written by Awakening's scenario writer, who works for IS, rather than another guest writer. Like I said before, I really hope they just go with their own writers next time. Awakening's main problem was just how the story basically disappeared shortly after the timeskip. The story scenes become very brief, and added to the lack of narration there was a big lack of world building and several early plot elements just disappear at that point. Still, they didn't need an outsider to fix those issues, just a bigger script.