When asked about the Dancer rating, one of the contributors specifically stated "The Tier list is more catered to individual performance rather than in a team setting." And further, the preface to the list says "Ratings are based on individual unit performance and versatility, without factoring in skill inheritance." If this is not correct, then maybe it should be reworded.
I'm not surprised that the write-ups discuss things like Repositon and Wings of Mercy because it's pretty much impossible to discuss anything in-depth about a character's function without looking into the assist or support function since there are characters specifically designed for that role. Which is why the tier list feels so inconsistent if the main focus is going to be individual values. It's a mixed message at the very least.
I think the gamepedia people are doing a great job, and if I have to disagree with something on the new update it will actually be Eirika's placement (raising my flame shield now). I used to use her and I still do occasionally, and I have the usual rally def + fortify res seal setup. However with the Emblem buffs being so prominent now, the sole reason of being a buff-bot (which is inferior to the Emblem buffs anyway) is not enough to put you into S tier. I just can't see her having more strategic value than a dancer now. CA jeopardizing dancers' gem weapon? Oh come on, will you have any of your green and red give up their B slots for CA? Not even Hector. I can see CA jeopardizing TA Raven because of Bridelia, but not dancer gem weapon.
It's not just Virion. Some of the maps have units that won't move until someone is in agro range.I wonder if there is some sort of bug with Virion on Tempest Trials? He's the only one who doesn't move from his starting position when the first enemy unit has been baited.
Faced him three times and he literally doesn't move around like the others, unless you are in a position where he can attack on his turn. It's costing me an extra turn or two.
Eirika with Reposition can practically fulfill the same role as a dancer.
I have way too many feathers at the moment and I'm yet to get the dream +Spd Nino. Between one that's +Atk/-HP and +Atk/Def which should I promote?
Yep. The AI pattern was just carried despite not having a round limit.I've seen that on the training maps too. I think it happens on maps that originally had to be beat in a limited number of turns.
It's not just Virion. Some of the maps have units that won't move until someone is in agro range.
You lose the Rally skill that way though, which kinda hamper her primary role a bit don't you think?
I just don't think Erika belongs to a tier higher at Ike level. To me, the same tier with the dancers, Xander (without horse buffs), and medic Lucina (who has the same if not better combat performance) is more appropriate for her. But of course that's just my casual thoughts; I won't bang my head against a brick wall when you guys think differently of course. lol
Twice a day, everyday.Interesting, I'll have to look out for that.
Does anyone know if the tempest score boost is daily or a one-time thing?
The music on the final stage is amazing.
This has been an increasingly meaningless waste of my orbs.. all I want is a 5* Cecilia to get another +1.. well I guess I should be glad this happens on my alt account.
It's a "mixed message" because the preface you are reading is on the wrong list. The Inheritance Tier List criteria don't include this, because we actually do take team synergy into account, otherwise Eirika/Ephraim and the dancers would be ranked even lower.
The reason dancers rank lower than readers expect is that the skill is overrated by a large majority of the playerbase. I wasn't sure if I agreed with that stance until I started using three or even four units with Reposition - it makes including a dancer completely unnecessary. With savvy AI manipulation and Reposition, you can take full control of the battle while still fielding four effective combat units. The actual combat capability of dancers is limited comparatively. They still rank highly because dancing cannot be understated, but it doesn't guarantee automatic S tier to us.
Did my free summon on the Hero Fest, and a few more in the circle.
I still don't know how to feel about the first double 5* on my main account. This looks like the best summon ever at first glance...but guess what the IVs are on both of them?
+RES/-ATK and +SPD/-ATK. You have got to be kidding me! This may be a message that I should whale, but I think I'll resist. I only intended to do one circle, and I need to save.
Could have done worse with 15 Orbs. Didn't show them but the other stones were Shanna and 4* Mathilda. Draug, Shanna, and Mathilda were all blessed with +ATK/-RES, +SPD/-HP, and +HP/-DEF respectively.
Maybe +SPD/-ATK Ike will still be decent. I already slapped the ATK seal on him.
That's my mistake then. Though it's still being represented that this is a individual value list by your own people, and I still have issues with the complete rejection of class specific buffs in a team, or "emblem" setting.
I don't think the chart accurately represents the current meta of Arena without it, which is one of the intended purposes of the list based upon the update post. I appreciate the Emblem Tier list as a means of sating those who feel Fliers, Cavalry, and Armors are underrepresented, but pitting them against each other in an exclusive chart doesn't really paint a picture of the meta either.
I can't say that I agree with the reasoning behind the downgrading of Dancers. It almost feels as though Dancers somehow have a stigma of being lazy, uncreative, or unoptimal.
"however in the end, a dancer is a support unit that lets you use the same powerful unit twice when you could just use 2 powerful units with movement assists to get people out of dancer akin to a dancer."
"Just use two powerful units" feels a bit shortsighted. Yes, that's one viable strategy. There are certainly teams that can and should replace the role of a dancer with Reposition. I use Reposition on my most used units, and its value is well recognized. However, it feels as though the above completely mischaracterizes Dancers as unoptimal when there are certain interesting, creative, and viable strategies revolving around Dancers beyond the role of a second powerful unit.
Dancers allow for movement beyond Reposition range, particularly in certain maps where Reposition is less viable due to space constraints. Dancers allow the obvious double KO. Dancers allow multi-assists, or assist/attack combo. Dancers allow for proc of certain skills like a Galeforce Cordelia build. There isn't a one unit replacement for all of what a Dancer can do. And Dancers fit on any team, which appears to be one of the primary criteria for placing in the upper tiers.
Dancers aren't necessary, but necessity doesn't appear to be a criteria of the S-S+ tier. None of those units are necessary. If the question is one of redundancy, then I I still think there are scenarios where a Dancer is optimal and distinct in utility over another independent unit. It almost feel like Dancers were targeted specifically because the general populace values them so highly.
There's also just a lot of seemingly arbitrary criteria in this list. You take IVs and SI into account, but you don't take merges into account. You assume the activation of debuffs, but undervalue buffs. The incredible value placed on Deploy versus Threaten. Some of it feels controversial for the sake of being controversial or new.
That's Twilight of the Gods, Gaiden/SoV's end game map theme. It is very fitting hereSonya being the end boss isn't thoughand it is great BGM in itself of course. Enjoy.
I don't know if the person that has told you that is on the actual tier list team so I can't really comment, but can guarantee the criteria weren't just 1v1 calculations.
I also don't see how we are completely rejecting emblem buffs considering we made a whole separate list to rank them. I can't really agree with the notion that the metagame is not represented due to it being a separate list.
Putting them on the same list would have been more problematic, because of their large gulf in performance between being buffed and unbuffed. Would we then give all infantry buffs as well? How many? To avoid unnecessary complications we settled on not buffing anyone (with the exception of blade mages to compare them between each other) and comparing units that excel with movement related buffs in a separate list. It's our first attempt at such list so it might not be optimal yet.
I can't second the impression you are getting because we are still valuing them highly. Their assist simply doesn't make them automatic S tier to us due to their comparatively subpar combat ability.
We'll have to agree to disagree here because I have seen Reposition allow for most if not all of the options you are describing, especially on a Flier team. The movement range with four Repositioning fliers is ridiculous, especially if they include mages.
Dancers aren't necessary and I have seen a multitude of situations where Reposition is better, because dancers are exclusively infantry.
Taking natures and inheritance into account are specified criteria, yes. We decided against factoring in merges because then it would only be a +10 list and utterly useless for any but the most high paying players.
Ploy is incredibly more useful than Threaten, to the point where we don't consider Threaten viable over buffs. Ploy has the distinctive advantage of affecting a range spanning the entire map, which allows for insane strategies leading into turn 2 wins, especially involving fliers and Reposition (again, impossible with dancers).
I pulled another 4* Tharja (-HP +RES) trying for Celica, but I already have a +ATK -RES one. She has Darting Blow 3 though, which I sort of want to give to my Azura (also +ATK -RES)...
maybe it's because my julia is -spd but she doesn't seem that great while celica is fucking amazing even with -atk
maybe it's because my julia is -spd but she doesn't seem that great while celica is fucking amazing even with -atk
I'll refrain from identifying the specific person unless you want me to, but they did represent the they were a part of the team.
There seems to be a great deal of reluctance in assuming buffs in a player controlled setting within an optimal team that traditionally provides for said buffs, but the list has no issues with assuming the activation or viability of debuffs. It just seems oddly weighted when we're already assuming no cost or teammate restriction and ideal scenarios.
Perhaps the tone from that particular individual colored my perspective on the intent behind the dancer shift.
To me, it's less about the arbitrary letter placement and more about the justification of the shift in general. I'm well aware of the strength of Reposition. I run a dual mage flier team, and it's a beautiful thing. There are still scenarios where enclosed areas lend themselves to Dancer usage, and there's still the ideal setup for things such as Firesweep Cordelia or Galeforce Cordelia with a WoM dancer. It's not an all or nothing replacement. I also don't agree with the notion that a balanced team shouldn't have these issues. There is nothing suggesting that a purely balanced team is actually an optimal team in Arena. The nice thing about Arena is that you have the freedom to run both hyper offensive and baiting defensive teams with the same level of success.
I would suggest that the list as it stands borders on that whale player focus, so it's really just a question of how whale-centric do you want your list to be.
Wouldn't some of those strategies require movement specific buffs in tandem with debuffs, which shouldn't be a part of the tier list criteria?