how do people build ninian for a non dragon team? i guess ta and swordbreaker so she can maybe take out reds?
I wish dancers get sp for dancing like healers do with healing.
Not at all, Falchion & Renewal is a pretty standard build to keep the wielder alive and kicking.For my Ninian Nowi team, I'm considering masked Marth to be a medic. For the role, I'm considering giving renewal to him/her/it for max healing. Or, would it be an overkill?
Yes, you can battle him in later story maps.Is Clive part of the compendium?
I'm missing Roderick, Katarina, Saber, Eldigan, Hinoka, Elise, and someone I don't know.
I seem to have everybody else, so I dunno who that last one could be.
It's similar to my story, although I've got atk- Ninian spending a bit more than 120 orbs. When I think about it, 5% is only 2% more than usual 3% which won't make a huge difference. In real life, if someone tells me that I have 5% chance to win, I'll laugh at his face.
Speaking of Ninian, do you think, Ninian, Nowi, Fae team is a viable option at least in tempest?
Yeah, I did, but I don't have a silhouette.Yes, you can battle him in later story maps.
Yup, Falchion + Renewal makes Falchion users pretty effective medics. I had a Medic Lucina in the first Tempest Trial, and she worked well.
I put Ardent Sacrifice on my Lucina, but I think Reciprocal Aid is better. Healing 10 per turn often doesn't cut it.
I'm thinking fury for M!Marth and I wonder what you guys chose in your cases.I love Falcion and Renewal. That's how I run my Marth with reciprocal aid. Really great combo.
all the def ploy talk in the tier list update made me sad. also made me realize i should put kagero to rest. hello brave bow +spd jeorge build
I'm running a very standard Fury + Renewal + Hone/Spur Atk for my Lucina. Downgraded her special to Luna and called it a day. She also has Drag Back and Ardent Sacrifice as support skills, though I should throw Reciprocal Aid on her too. She has a few other skills in the back like Desperation and Vantage, as I experimented with different builds on her.I'm thinking fury for M!Marth and I wonder what you guys chose in your cases.
I'm thinking fury for M!Marth and I wonder what you guys chose in your cases.
Honestly, I just open up a calculator and try to play with builds myself.
The problem with tier lists is that they're kind of subjective by nature. The Gamepedia one in particular doesn't seem all that applicable to the average player, because it's made under the assumption that you are a whale with unlimited resources. Its tiers are judged based on the assumption that you always have access to all optimal IV versions of a unit and have plenty of 5* units to spend on SI, which is definitely not the situation that most people are playing from.
I mean yes, if you do all those things then those units become super strong, but that's not applicable to most of the playerbase because the average player is F2P or don't spend that much money on the game. They likely don't have the optimal IV version of a unit, and either don't have the 5* sacrifices needed to make that unit top tier or aren't willing to make those sacrifices.
Do people usually rely more on Gamepress or Gamepedia for stuff?
Honestly, I just open up a calculator and try to play with builds myself.
The problem with tier lists is that they're kind of subjective by nature. The Gamepedia one in particular doesn't seem all that applicable to the average player, because it's made under the assumption that you are a whale with unlimited resources. Its tiers are judged based on the assumption that you always have access to all optimal IV versions of a unit and have plenty of 5* units to spend on SI, which is definitely not the situation that most people are playing from.
I mean yes, if you do all those things then those units become super strong, but that's not applicable to most of the playerbase because the average player is F2P or don't spend that much money on the game. They likely don't have the optimal IV version of a unit, and either don't have the 5* sacrifices needed to make that unit top tier or aren't willing to make those sacrifices.
Tier Lists strike a negative cord in the association complexes of humans. This tends to trigger a very harsh cognitive dissonance based response. Its literally sour grapes: "I cannot make an Est in the ideal case. Est/Def Ploy must not be very good, who wants that any way, and these people are dumb." It then echoes because many people cannot achieve this end result and as such create a cognitively dissonant echo chamber.
Can't a tier list also just be wrong because it's tabulated by a few people, no matter how qualified? It's ironic that you suggest that reactions to the tier list comprise an echo chamber when the same accusation can be slung against the people who made the tier list. And that's not necessarily a slight against the tier list committee, but that goes for any insular committee that doesn't seek outside feedback for their own conclusions, of which there are many.
The biggest issue with the tier list is that it assumes characters in a 1v1 battling scenario without any buffs, any teammates, any synergies, and with debuff activated. Also only in an Arena setting.
These are a lot of qualifiers, which begs the question, what exactly is the tier list showing me and what real world application does it have? Further, who is it catered to? If we're assuming that a tier list should only consider the most optimal builds regardless of cost (which I totally agree with), it has little use to new players. And arguably it has little use to anyone since no one is in a 1v1 situation in Fire Emblem Heroes except for those cheesing the new Arena Assault for items.
Can't a tier list also just be wrong because it's tabulated by a few people, no matter how qualified?
The biggest issue with the tier list is that it assumes characters in a 1v1 battling scenario without any buffs, any teammates, any synergies, and with debuff activated. Also only in an Arena setting.
Yes but this isn't an argument unless you providing reasoning to contest the conclusions drawn. Just shouting "nnooo def ploy isn't that good, lulz" is not how one would go about contesting a tier list.
As for the reverse echo chamber, yes of course that can be possible. I did not imply or state otherwise, but generally these things are mathematically determined around a set criteria not based on "gut feelings" which is where cognitive dissonance tends to rear its head.
This is an impossible criteria. The permutations would eventually approach infinity. But it is not unreasonable to suggest that a team of S+ tier units fighting a team of C- tier units is likely to win nearly 100% of the time. This is the general basis of a tier list even if the game is team-based. The list defines how strong a unit is relative to all other units,and tells you its general ballpark of impact on the efficacy of your team.
It is a guiding tool. It can be spurred or it can be utilized.
I wasn't making an argument here, but the illicited defensive reaction from you indicated that everyone who was criticizing the tier list was a memeing buffoon, which is only half the case. Regardless the discussion is warranted, I daresay invited by the act of publishing a tier list, and your accusations of a mob mentality are unfounded.
I disagree. Tier lists in team games, like MVC3, take team composition and synergy within a variety of teams into consideration. The entire list is subjective no matter what, because even the math derived from those matchups makes a number of assumptions based upon positioning, maps, and your opponents.
MVC3 generally will tier shells, pairs, or individuals based upon their role within a team. Individual value provides no worthwhile information.
There are also compositionally dependent tier lists, so I am unsure what your basis of argument is here. The very thing you claim to want/need/wish to see... already exists. In MTG single cards and synergistic multi-cards all have tier list placements.
Jace the Mind Sculptor was a top tier card, he did not need other cards to make him gamebreaking.
Shock has always been a top tier card, it has never needed caveats.
Force of Will is a gamebreaking counter spell, it does not need other cards to make it such.
These are cards that are top tier cards in that they are, alone, at the pinnacle of their respective color or job. This is how single-card tier lists are defined in any given cycle of play or format of play. Cards that, compared to other cards in color or function, are simply better than anything else.
Hector is one of the best axe user in the game, there are many other axe users. This does not make Hector still not one of the best at it. This is the basis of the Hero Tier List. Yes a team can and often does work without Hector or does not want to use Hector, this does not make Hector not one of the best axe users in the game.
My point is that something you claimed to be "impossible criteria" is, well, possible.
The biggest issue with the tier list is that it assumes characters in a 1v1 battling scenario without any buffs, any teammates, any synergies, and with debuff activated. Also only in an Arena setting.
A raw, full team based analysis ala this:
Is indeed impossible.
Yeah, I did, but I don't have a silhouette.
So if that last ? isn't him, I dunno.
That'll be sweet but I'll be happy to buy SP just like you buy XP with those crystals and shards.hmm it would be cool if the coins you get from arena assault let you purchase skills to inherit onto a character
I know nobody likes when people brag about their luck, but man. I got 7 five-stars in my last 15 summons. I got 2/5, 3/5 and 2/5 again.
That'll be sweet but I'll be happy to buy SP just like you buy XP with those crystals and shards.
Tier lists, in a game where being in the top 10% don't vary much for being in the top 40%, doesn't seem like it matters much. But it's always fun to talk about
Tier lists, in a game where being in the top 10% don't vary much for being in the top 40%, doesn't seem like it matters much. But it's always fun to talk about