Version 0.9007 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.
Please post patch-related comments to
this thread so that we may better track your feedback.
CUSTOM MUSIC
Fixed freeze bug on Skill menu.
OFFLINE MODE
Failsafe added at launch to check that the save data and application version are compatible . If the application version is older than the save data, you will receive a warning and the game will not launch.
A notification now appears if your save data is updated at launch time.
Exhibition Match: Fixed bug that would reset a wrestler's costume when their position was reshuffled on the Wrestler Select screen.
Fixed bug that caused a 10-count if you played a Battle Royal after a SWA Rules Match.
Exhibition Match/Battle Royal: Font now scales down for wrestler names using 12 or more characters.
Tournament/League: When selecting Stables and Organizations, wrestlers are no longer displayed in the active left window.
Tournament/League: [Keyboard controls] When selecting Organizations, pressing the Up key now properly displays wrestlers in the active left window.
Tournament/League: [Keyboard controls] Fixed bug that would prevent arrow keys from working if the mouse cursor was over a button.
EDIT MODE
Wrestler Appearance Menu: Fixed bug where highlight settings would not copy when copying body part layers.
MATCHES
Battle Royal: CPU no longer tries to attack a defeated opponent leaving the ring.
Battle Royal: If a CPU wrestler has no current opponent, they will walk forward in the current direction (and will no longer 3D walk).
A defeated wrestler will no longer stand up themselves.
*This includes the final wrestler defeated in a Battle Royal.
A defeated wrestler will no longer reverse moves.
If a wrestler is Irish Whipped into the corner post at an angle, they will now slump against the post.
Fixed bug preventing fluorescent tubes from appearing as random weapons.
Adjusted damage from colliding with walls/barbed wire/fluorescent tubes, as well as from landmines.
*Increased damage for explosive gimmicks.
Cage Deathmatch: CPU will no longer attempt pinfalls with Win Condition set to Give Up Only/Escape.
*Specifically this disables the pinfall button. Other pinfall moves may be used.
*Priority Moves set to the pinfall button will be ignored.
If a wrestler is Irish Whipped into the corner post at an angle, they will now slump against the post.
I'm new in the FPW games, so I didn't know that this bug fix is huge. Seems that a fix was requested from years.
I didn't know this was a bug holy shit.I'm new in the FPW games, so I didn't know that this bug fix is huge. Seems that a fix was requested from years.
I'm new in the FPW games, so I didn't know that this bug fix is huge. Seems that a fix was requested from years.
New interview with Suda 51 gives me a bit more hope of seeing Fire Pro (and Hotline Miami because of the trailer) on Switch:
What are the chances that Travis enters the world of Fire Pro Wrestling?
Of course its possible. Theres also a high possibility that characters from the world of Fire Pro will be coming to the world of No More Heroes as well.
Jeeeeeeeesus.
They need to work on cagematch AI and I think the other biggest bug would be nixed.
Well, I'm not sure if I can help you, but I'll tell you my experience right now.
I've heard from FPW games over the years, but never got around to playing them.
I'm 31 and watched wrestling until around age 15 or so, so I grew up in the awesome 90's era of wrestling. I played all of the games from NES through N64 (loved the old Gensis games, then N64 games were the best). I played some on the original PS, and then kind of tapered off as I had stopped watching wrestling, but still found the games pretty fun, especially when they included the old guys I knew.
I played through a recent XB1 Wrestling game that had a fun classic career mode with events from my childhood...2015 or 2016ish I think.
Is this hard to get into? Is this something I would like coming from the games I grew up on (mostly genesis/SNES era wrestling games). It looks pretty cool, been watching some vids, but just not sure it would be enough to pull me away from PUBG, Rocket League, Splatoon, upcoming Mario, etc...
Thanks!
Transfer Wrestler menu: Can now select/batch transfer multiple wrestlers in an organization or stable.
Finally.Wrestler Select menu: Added wrestler auto-sort option. [Xbox: X button / PS4: Square button]
Holy shit finally.
Awesome add on program out that you can book entire shows in and it tracks past matches, shows and ratings. Really awesome stuff if you wanted to sim your own feds and shit
https://www.youtube.com/watch?v=7HhyXW_jJIU
https://github.com/kactusken/firepromotion
Version 0.9010 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.
Offline Mode
Fixed bug that froze title screen if save data compatibility message displayed after canceling out of creating a cache.
Exhibition Match: Random wrestler select added.
Tournament/League: Event name entry window and match settings are now consistent in both modes.
Options menu: Name is currently selected parameter now displays at top of screen.
Options menu: Added [Crowd Volume] option.
Edit Mode
Individual parts may now be scaled separately.
Increased parts scale percentage to 0%~200%
Added pulldown menu to parts scale tool with up/down buttons.
CPU logic: Increased [Priority] slots from 3 to 10.
Added 11 types of characters voices: American Male X 3, Japanese Male X 5, Japanese Female X 3.
Team Edit: When transferring teams, you can now press X (X Box)/ Square (PS4)/ Z (Keyboard) to collapse stables and only display promotions.
Wrestler Edit: Can now use the keyboard to input wrestler birthday/parameters. Press Y (X Box)/Triangle (PS4)/X (Keyboard) to activate entry window.
MATCHES
Fixed bug preventing CPU with a weapon from picking up a downed opponent.
Fixed bug that, when a wrestler won a Contest of Strength, they would sometimes use a move that doesn't match their fight style.
Fixed bug where CPU wrestlers would get stuck outside the ring or between the apron and ramp.
Fixed bug where red corner second/partner couldn't return to their default position in venues with horizontal entrance ramps.
Adjusted timing of CPU second/partner wrestler interference.
Adjusted how referee responds to second/partner wrestler.
Adjusted position where referee initiates pin count/submission check.
Adjusted shadow for sagging ropes.
Adjusted crowd cheers.
Moves
Added the following moves:
Running > [Wheelbarrow Bulldog]
Corner Grapple (Big) > [Corner Brainbuster]
Run Up Turnbuckle (Standing)(Small) > [Back Cutter]
Changed name of Coup De Grace Taunt from [Cross Pose] to [Arm Cross Gut Pose]
https://mobile.twitter.com/sc_prowrestling/status/948407276745900032
Real wrestlers, real moves, real drama: NJPW enters the ring when Fire Pro Wrestling World hits PS4 this summer!
Hopefully Summer 2018 is for North America as well.https://mobile.twitter.com/sc_prowrestling/status/948407276745900032
Real wrestlers, real moves, real drama: NJPW enters the ring when Fire Pro Wrestling World hits PS4 this summer!
Yep, it's the most likely.Stardom is the most obvious guess.