Stream Summary
Tomorrow's Patch:
- Custom entrance music coming in tomorrow's patch. Wrestler entrance themes and in match music. Supports .mp3 and .ogg file formats.
- S1 rules (kickboxing) from FPR is coming back as well.
- Resolution options being added, no more regediting required.
- Added mouse support to all menus.
- They've made a lot of quality of life improvements to how edit mode works. Fast scrolling with l/r bumpers for example, there was a full page of notes dedicated to just this.
- 4 new moves: Flapjack Facebuster, Diving cutter (off the post RKO basically), Final Bomb (Undertaker's Last Ride, not sure about this I was positive that was already in), Double Arm Dangerous Kick (not sure what the real name is, but it's a very scary looking knee to the face).
- Lots of bug fixes (no details, patch notes will be out tomorrow when the patch hits).
Answering community questions:
- They are looking into adding more space for names.
- They will be adding more variety to the moves used in strike exchanges.
- They want to add more paramaters to the CPU logic, but it's very delicate (every small change affects a ton of things) so it's on the backburner. They think they'll be able to do it after the early access finishes as post launch support.
- They are up for adding additional weapons, looking to the community for what they want.
- They are looking to add additional save slots for tournaments and leagues.
- They are looking to adding more match options (non exploding barbed wire, no landmines, etc).
- Talked about the moves and the like that people found while datamining. Just wanted to emphasize that there is some stuff there that won't make it into the game.
- Matsumoto is pretty surprised by how little the game is selling in Japan, figures it's because there isn't much of a PC presence in Japan. Mentioned that their japanese forums are full of people asking "what's steam?".
- No ETA on the game leaving early access or the PS4 version, but stressed that a PS4 version is 100% coming, they are hoping to have things wrapped up by spring 2018.
- They are working to try and improve lag in the online modes.
- They are actively working to try and improve selling of big moves. Currently human controlled wrestlers can "play dead" by holding the A button when they are down, they are looking to add a play dead parameter to the AI.
- Confirmed that different arenas like different things in regards to match ratings.
- Lag fix in menus won't be in tomorrows patch but they are hopeful that they'll have it fixed soon.