First Castlevania DS scans

Meatpuppet said:
Perhaps it's due to the fact that innovation and creativity isn't exactly something you can crack open a jar of? Face it, not every game is going to sport revolutionary uses of the DS' capabilities. The sooner people realise this, and deal with it, the better.

Also, last I checked Konami's primary concern is to sell their own games, and not the platform on which they run.

But people in this thread have stated that this game is selling them on the DS. I don't understand why this would sell people the system over a game that really uses the system.
 
Mama Smurf said:
You guys haven't read the article, stop assuming screens show it all. They're also going to use the DS's wireless capabilities to trade custom maps (!) and souls. They're also considering a multiplayer of some form.

As for it looking as good as SOTN...it does. IGA himself mentions in the article that the DS has superior 2D capabilities to the PSX.

Honestly, gamers' memories just suck. Either that or they don't understand that every single pic posted here is blown up beyond the actual size of the DS's screen.

Even if the DS has superior 2D capabilites, wouldn't the screen resolution put a limit to the graphics compared to SOTN?

And it will be very interesting to see how a multiplayer Castlevania works...it's really one of the last game series I would've thought of as a multiplayer game...much less the kind of game where you trade maps (!?). I guess that makes it all the more exciting though, if they know how to handle it properly.
 
As for it looking as good as SOTN...it does.

How can you say that? I mean, based on screens of both, it does not look quite as good. The sprites seem lower in quality. We'll have to wait until we see the animation, of course, but that won't change the fact that the sprites aren't as detailed. I do think the backgrounds look more detailed, though.

It clearly looks better than Aria of Sorrow, however...
 
Well the DS's resolution is NEVER going to top that of the PSX's, this isn't something creators can get around, so if people are saying they were hoping that the game would look as good as SOTN and meant resolution and not other things, then they're stupid.
 
belgurdo said:
We've played it four times already

Olimario said:
How does this sell people on the DS?

Top Screen for Map
Draw shapes to defeat bosses
GBA quality graphics
I just don't understand

Thank you. I couldn't lay the smackdown on the metroidvania lovers and nbots myself because I was too busy playing Lumines just now! Beat the first cycle in puzzle mode! New skin get! DS am cry! :lol
 
Sadly I can't post DS pics for a proper cpomparison, but...

castle.3.jpg


castle.4.jpg


castle.7.jpg


They look VERY similar in terms of quality to me. And given that the DS screens are blown up beyond the native resolution and the PSX ones have been reduced (which tends to make faults harder to spot), I think they're on a par.

Thank you. I couldn't lay the smackdown on the metroidvania lovers and nbots myself because I was too busy playing Lumines just now! Beat the first cycle in puzzle mode! New skin get! DS am cry!

You're so awesome. I hope I can ignore posts which don't agree with you as well as you someday
 
Mama Smurf said:
You're so awesome. I hope I can ignore posts which don't agree with you as well as you someday

Thank you. I don't want to get in the way of your cpomparison so feel free to ignore me. :D
 
God you're even more awesome. Not even a spelling mistake, but just a slip of the finger used to ignore another point. Can I have your babies?
 
duckroll said:
Thank you. I couldn't lay the smackdown on the metroidvania lovers and nbots myself because I was too busy playing Lumines just now! Beat the first cycle in puzzle mode! New skin get! DS am cry! :lol

metroidvania is such a stupid and tired term.

Mama Smurf said:
God you're even more awesome. Not even a spelling mistake, but just a slip of the finger used to ignore another point. Can I have your babies?

You go mama :lol
 
Mama Smurf said:
God you're even more awesome. Not even a spelling mistake, but just a slip of the finger used to ignore another point. Can I have your babies?

Only if you can get to Lights on Lumines challenge mode. :D

On a more serious note though, I'm not ignoring your points, it's just that most of it has been covered on the previous Castlevania thread. Some of us just don't like what Iga is doing with the series and we want a change. It's obvious the guy is rehashing stuff over and over, maybe some of you like it but we really don't. There's nothing to talk about in that aspect, CV DS is obviously another metroidvania, it obviously has graphics far below what I would expect of today's next-generation 2D games and it obviously wants to use the touch screen for the sake of using it which is another thing most of us against the "gimmick touch use" are against. If you can't find a perfectly good way to use the touch screen in a cool way, don't use it at all. Dumb shit = no sell.
 
duckroll said:
Thank you. I couldn't lay the smackdown on the metroidvania lovers and nbots myself because I was too busy playing Lumines just now! Beat the first cycle in puzzle mode! New skin get! DS am cry! :lol

God, you're fucking annoying. If you love your PSP so god damn much, go play it instead of being a little bitch in a thread that clearly you cannot contribute to.

Anyway, I think it would be pretty neat it they used spell casting with the touch screen. Imagine parts of the castle that aren't able to be reached until you get a certain spell, then that spell let's you construct stairs to reach a part of the castle that you couldn't before. Being able to create objects that alter the castle to your advantage would be pretty fucking cool, especially if you could destroy parts of the castle during a battle.
 
kitchenmotors said:
God, you're fucking annoying.

I love junior members! :D

Anyway, I think it would be pretty neat it they used spell casting with the touch screen. Imagine parts of the castle that aren't able to be reached until you get a certain spell, then that spell let's you construct stairs to reach a part of the castle that you couldn't before. Being able to create objects that alter the castle to your advantage would be pretty fucking cool, especially if you could destroy parts of the castle, especially during a battle.

Yeah now who's the one NOT READING the actual article. You don't cast no spells with the touch pad, you just draw a stupid pattern to "seal" a boss after you beat it, like a little memory minigame tagged on to a silly metroidvania game. :D
 
duckroll said:
I love junior members! :D



Yeah now who's the one NOT READING the actual article. You don't cast no spells with the touch pad, you just draw a stupid pattern to "seal" a boss after you beat it, like a little memory minigame tagged on to a silly metroidvania game. :D

First off, I'm not a fucking junior member bitch. It's my tag, and I've been on GAF far longer than you, I can bet my ass on it. I was here far before it was the huge attraction it is now. So shut the fuck up.

And the game doesn't come out for a long while, so ideas can be added during the development process. Just because you want it to suck doesn't mean it will, ok?
 
These were your points:

Aria of Sorrow sprite rehash - check
Aria of Sorrow engine rehash - check
Aria of Sorrow retardedplot rehash - check
Dumb retarded gimmicky use of touch screen - check
Poorly thought out slap-it-on use of the dual screens - check

Aria of Sorrow sprite rehash - no
Aria of Sorrow engine rehash - no (not that either of us can actually tell, but the game looks a hell of a lot better so I'm gonna say it's not the same engine)
Ari of Sorrow retarded plot rehash - how the fuck would you know?
Dumb retarded gimmicky use of the tough screen - maybe. Perhaps it'll be fun or tense or whatever, but maybe. Not a great use anyway
Poorly thought out slap-it-on use of the dual screens - comments throughout this thread seem to suggest a lot of people welcome the map on the second sceen. I agree they could do more though, particularly if they switched the uses of the screens

Now if you just meant that you don't like what IGA has done with the series and don't have faith in the next, say that. I'm not psychic.

EDIT:

Oh yeah, you also agreed that we had played it however many times already, to which I pointed out new features that you ignored.
 
kitchenmotors said:
First off, I'm not a fucking junior member bitch. It's my tag, and I've been on GAF far longer than you, I bet my ass on it. I was here far before it was the huge attraction it is now. So shut the fuck up.

Oooooh! Personal attacks! At this rate, I bet I'll be here long after you. :lol

And the game doesn't come out for a long while, so ideas can be added during the development process. Just because you want it to suck doesn't mean it will, ok?

Nah we don't want it to suck, we want it to never come out. :D
 
kitchenmotors said:
First off, I'm not a fucking junior member bitch. It's my tag, and I've been on GAF far longer than you, I can bet my ass on it. I was here far before it was the huge attraction it is now. So shut the fuck up.

Soap_in_the_mouth.jpg
 
I just played and finished SotN for the first time, the other week. Absolutely loved it. Loved Circle of the Moon, too, so I'm really looking forward to this. Awful lot of hate for the Metroidvanias here.

Duckroll said:

Was there a post in there?
 
duckroll said:
Oooooh! Personal attacks! At this rate, I bet I'll be here long after you. :lol



Nah we don't want it to suck, we want it to never come out. :D

You keep swinging man, it's not doing you any good. You're digging a hole. Don't fucking throw JM insults at me with assumptions and then not expect me to say anything. It doesn't work that way!
 
Mama Smurf said:
Now if you just meant that you don't like what IGA has done with the series and don't have faith in the next, say that. I'm not psychic.

EDIT:

Oh yeah, you also agreed that we had played it however many times already, to which I pointed out new features that you ignored.

Well, going by what's in the screenshots, the graphics engine isn't vastly improved. It uses the same characters and hence similar sprites and probably largely the same enemies. I may be wrong I admit since none of us have played it but I was just making a point that it was a little too similar considering how much more powerful the DS is supposed to be. And again I wasn't ignoring your points on there being new features, there just isn't that much to discuss or go on seeing how even Iga doesn't seem completely sure what he wants to implement in the multiplayer or wireless end specifically. The game is still early in development and it could improve, I was just pointing out what is being shown isn't very hopeful imo, especially based on Iga's track record.

Oh and regarding the plot, read the article in the scans. It sounds almost painful in how he's trying to drag out the mythos and still have a castle appear out of nowhere. He seems torn between wanting to go off in wild new directions of storytelling while still maintaining the same gameplay style and design because he's too lazy to come up with something new. :(
 
I wouldn't take a short blurb as the whole story personally

And Aria

ariam.png


of Sorrow

ariab.png


looks like shit

ariaf.png


in comparison.

arial.png
 
olimario said:
How does this sell people on the DS?

Top Screen for Map
Draw shapes to defeat bosses
GBA quality graphics
I just don't understand

You're right.
Maybe there are a lot of Nintendo fans here.
And this another game that uses the second screen just for a MAP!

:lol
 
Nash said:
I'm all castle'd-out as well :(

I'd rather have a Rondo Of Blood remake.
There series has evolved progressively since that game. While it would be cool to get a remake, it won't be a good substitute for a brand new entry. Aria 2 looks beautiful. It will make gamers happy. And give me a fucking steel-rod chubby.
 
Mama Smurf said:
I wouldn't take a short blurb as the whole story personally

And Aria

ariam.png


of Sorrow

ariab.png


looks like shit

ariaf.png


in comparison.

arial.png

Ok, shit. You're right. I retract my "engine rehash" statement. Man, the GBA CVs were a lot uglier than I remember. >_<
 
olimario said:
How does this sell people on the DS?

Top Screen for Map
Draw shapes to defeat bosses
GBA quality graphics
I just don't understand


So what is your idea for the perfect Castlevania game on DS.

But I do agree the game doesn't look like it is a true example of the 3rd pillar Nintendo is trying to promote with the DS. That is fine with me. Limit the touch screen functionality and use the second screen as a map. I'd rather have great games with limited DS functionality than great games turned to good games for feeling obligated to force feed us every DS function for almost every aspect of the game.
 
I can't be the only one who was hoping the top screen would be used for the actual game...so they can throw in a pesudo poly effect on the castle to give it more depth ala SOTN.

Was probably a GBA till the last min with the DS parts stuck in over the last few weeks. Pretty pathetic really. Is this DS only? Because if I was a GBA only owner and I was robbed of this game for the DS gimmick I'd be pretty fucking pissed.
 
If you don't understand why a game like this would appeal to someone regardless of it being on a technically superior platform compared to GBA, there's really nothing I can do to help you understand. Part of the reason is that there still hasn't been a 3D installment of Castlevania that has surpassed Dracula X or Symphony of the Night, so any 2D installment is very much wanted since all the 3D ones are complete shit.

When they can make it as good in 3D as they have in 2D, sign me up. Til then, I want them in 2D and don't really care about a massive technological upgrade.

Another reason is 2D is a dying art that few people have the ability to appreciate anymore. I like 2D games, I'll support those that make great 2D games. Iga's design approach to Castlevania in 2D is appealing to me and I'll buy every one he comes up with. Just like I'll but Metal Slug or other SNK games on Xbox despite them really just being Neo Geo games.

I'm getting a DS for Advance Wars, Castlevania, Animal Crossing and the potential for FPS, SRPGs and RTS titles. If they have graphical upgrades, that's fine, but its no requirement for me.
 
God fucking dammit, it doesn't look like the GBA games! It's way ahead of them. There's no reason to think this started off as a GBA game.

You know the bottom screen can display graphics superior to the top and vice versa right? The only reasons I want it on the top screen is because it's slightly clearer (I guess the bottom screen was made tougher over image quality) and then we could do pptions quikcly on the bottom as well as have a map.
 
I think we are starting to see a shift from GBA projects getting moved to DS. Advance Wars 3 looks like one. You could argue a case for Castlevania DS. But in the long run just buy a DS. It plays all your GBA games anyway. Having said that, Castlevania DS Aria of Sorrow squared looks better than the original Aria of Sorrow on GBA. I'd rather have a 2D Castlevania game on DS than 3D.
 
duckroll said:
ria of Sorrow sprite rehash - check
Aria of Sorrow engine rehash - check
Aria of Sorrow retardedplot rehash - check
Dumb retarded gimmicky use of touch screen - check
Poorly thought out slap-it-on use of the dual screens - check

Glad to see Iga is following Nintendo's "awesome" example when it comes to making DS games. I expect no less from the assclown himself!
olimario said:
How does this sell people on the DS?

Top Screen for Map
Draw shapes to defeat bosses
GBA quality graphics
I just don't understand

On the Visuals:

I'll address both of your issues at the same time. First of all, for the love of God, this game does NOT have GBA quality graphics and does not simply rehash Aria of Sorrow sprites/engine. It's not that difficult to be able to see this... and I can't even understand how this is a matter of opinion. Just compare the two and it becomes quite obvious that one is better visually and the other is inferior visually.

CompareCastlevania.jpg
*

Edit: Ah, I see you ammended your statement above duckroll. Much love :)

Plot:

Onto the plot, and this is specifically aimed toward duckroll: Didn't you read the article? I'm not suggesting you didn't, but this is actually one of the few times the plot is not being rehashed. Besides the point that you eventually end up at a Castle - the game is called Castlevania, after all - this is one of the few Castlevania game that isn't some dumb Dracula coming-back-to-haunt-the-world rehash story. The article specifically mentions this! I mean, you can say you don't think the story will be good... but goodness, give it a chance. Not that the story is supposed to be the highlight of an action/platformer type game anyway, but just save your reservations for the final product.

On Stylus Use:

Ok, based on what we know... yes, it isn't a revelatory use of the touch screen. This much we can see unless they expand it in a few more months of development. But it is possible that they will expand it, so let's not just jump to conclusions. It's entirely possible that the stylus screen aspect of CV DS will end up as a gimmick, and fine... put that aside for a moment. And whether or not you're right or wrong that this would sell a DS to any given person, what should be selling systems for us gamers? Good games! Now, of course, I don't know whether you liked the previous games. But if you did like them, why wouldn't a game series you love with significant enhancements be appealing enough to spur someone on to buy the system when it's 129 or 99... or even at launch price 149?

I just think you two are jumping to conclusions a little too fast. Because even if the stylus use here was gimmicky, there still might be a classic game here. And classic games are what should sell systems to us, not some psuedo-innovative stylus anyway.

Etc.:

In the end, we also know the series is aiming to do other things. It's got some interesting ideas for trading customizable maps... and who knows what kind of thing customizing our own maps entails. Who even can tell what type of gameplay possibilities this will open up? Maybe the experience will be different enough in many ways that it'll please both newcomers and veterans of the series. Maybe different enough that it'll even please people who are getting tired of it. But we just don't know yet, so why condemn it at this point? We're debating about this because it's the thing to do, obviously, but we shouldn't be so quick to final judgment.

jiji said:
Well, it's easier to say than "bland watered-down sucking-the-life-from-the-series free-roam-and-stats-wank," so I think we'll stick with it.

I respect your preference, but you must know at this point that there are an awful lot of people - including myself - who view Symphony of the Night to be one of the all time greatest games? And that enjoy the Metroidvania direction? Not to say that old school straight-up action Castlevania doesn't have a place, but I don't see why they both can't co-exist. I definitely do not acknowledge that the direction is sucking the life out of the series. If anything, the death helm will be the lack of change. And I agree that things need to change a bit more to start being worth entirely new purchases, but this whole negative attitude toward it is a bit perplexing for my tastes. But ah well, to each his/her own.

kitchenmotors said:
God, you're fucking annoying. If you love your PSP so god damn much, go play it instead of being a little bitch in a thread that clearly you cannot contribute to.

Now now, there's room for intelligent debate here. No need to start swinging about something as unimportant as this. Take a breather now. Duckroll can love PSP and debate about Castlevania DS. It's not hard!

kitchenmotors said:
Anyway, I think it would be pretty neat it they used spell casting with the touch screen. Imagine parts of the castle that aren't able to be reached until you get a certain spell, then that spell let's you construct stairs to reach a part of the castle that you couldn't before. Being able to create objects that alter the castle to your advantage would be pretty fucking cool, especially if you could destroy parts of the castle during a battle.

As cool as this would be, I think it's a bit misleading to even wish such a thing since there was not even a hint toward any other major gameplay changes in the article. I agree that it's conceivable and that this idea might be neat, but I doubt it'll be something that's anywhere near the final product. That's my take, anyway.

* If you want me to take down this image I will, I just wasn't sure and didn't get confirmation when I posted it in the other thread about whether or not this was passable.
 
Musashi Wins! said:
Exactly my thoughts, though it looks no better/ worse than the GBA offerings. Which isn't a bad thing, it's just not as cool as it could be.

Im sure it will be a better game on PSP.
 
evilromero said:
There series has evolved progressively since that game. While it would be cool to get a remake, it won't be a good substitute for a brand new entry. Aria 2 looks beautiful. It will make gamers happy. And give me a fucking steel-rod chubby.

I dunno, maybe I'm just in an old-school mood lately but I'd kill for a more conventional Dracula X/Castlevania IV style game. Dracula X (Rondo Of Blood) was my favourite, just ahead of SOTN, and it's so long ago now that I'd love a remake of that.

Even more interesting would be a combination of both styles. The RPG/item-collection elements of the later games, combined with the more conventional levels, varied locations and set-pieces of the old games. I just want to see the series free of the castle-mechanics and be a bit more creative.

I agree with whoever said Treasure should do the next one.
 
The stylus could be really useful if they let you use it in the map creation thing. I'm not saying you'll be able to design textures or anything, but it'll just be a hell of a lot quicker to select and place set level parts/enemies/items etc.

Assuming that's how it'll work anyway.
 
Amir0x said:
On the Visuals:

I'll address both of your issues at the same time. First of all, for the love of God, this game does NOT have GBA quality graphics and does not simply rehash Aria of Sorrow sprites/engine. It's not that difficult to be able to see this... and I can't even understand how this is a matter of opinion. Just compare the two and it becomes quite obvious that one is better visually and the other is inferior visually.

CompareCastlevania.jpg
*

I already retracted that comment! You're slow! :D

Plot:

Onto the plot, and this is specifically aimed toward duckroll: Didn't you read the article? I'm not suggesting you didn't, but this is actually one of the few times the plot is not being rehashed. Besides the point that you eventually end up at a Castle - the game is called Castlevania, after all - this is one of the few Castlevania game that isn't some dumb Dracula coming-back-to-haunt-the-world rehash story. The article specifically mentions this! I mean, you can say you don't think the story will be good... but goodness, give it a chance. Not that the story is supposed to be the highlight of an action/platformer type game anyway, but just save your reservations for the final product.

Yes I also addressed this above. It's not that the plot is a rehash but that it's obvious Iga wants to do something different but the fucking game design ends up being the SAME! That's what annoys me more than anything else. If the castle is a constrain remove it. Castlevania 2 did, so it's not like it would be "breaking tradition" or anything.

I just think you two are jumping to conclusions a little too fast. Because even if the stylus use here was gimmicky, there still might be a classic game here. And classic games are what should sell systems to us, not some psuedo-innovative stylus anyway.

Well I'm pretty strong in the stance of Iga + metroidvania = no sale. I'm just sick of what he's doing personally (and I know I'm not alone), but if you enjoy it (and you're not alone either), feel free to go ahead.

In the end, we also know the series is aiming to do other things. It's got some interesting ideas for trading customizable maps... and who knows what kind of thing customizing our own maps entails. Who even can tell what type of gameplay possibilities this will open up? Maybe the experience will be different enough in many ways that it'll please both newcomers and veterans of the series. Maybe different enough that it'll even please people who are getting tired of it. But we just don't know yet, so why condemn it at this point? We're debating about this because it's the thing to do, obviously, but we shouldn't be so quick to final judgment.

Maybe it'll be different enough, but it doesn't look that way, so we'll see.

I respect your preference, but you must know at this point that there are an awful lot of people - including myself - who view Symphony of the Night to be one of the all time greatest games? And that enjoy the Metroidvania direction? Not to say that old school straight-up action Castlevania doesn't have a place, but I don't see why they both can't co-exist. I definitely do not acknowledge that the direction is sucking the life out of the series. If anything, the death helm will be the lack of change. And I agree that things need to change a bit more to start being worth entirely new purchases, but this whole negative attitude toward it is a bit perplexing for my tastes. But ah well, to each his/her own.

I think we ALL wish both oldschool and metroidvania can co-exist and you can play your genre and we can play ours, but Iga has effectively KILLED our genre to continuously push out your genre. We're not happy campers here. :(
 
Bluemercury said:
Im sure it will be a better game on PSP.

Nash said:
Even more interesting would be a combination of both styles. The RPG/item-collection elements of the later games, combined with the more conventional levels, varied locations and set-pieces of the old games. I just want to see the series free of the castle-mechanics and be a bit more creative.

I agree with whoever said Treasure should do the next one.

Treasure + PSP + Castlevania in a completely new direction = YES! :D
 
duckroll said:
I already retracted that comment! You're slow! :D

Haha, but I already edited my statement to acknowledge your retracted statement! So who wins? :lol

duckroll said:
Yes I also addressed this above. It's not that the plot is a rehash but that it's obvious Iga wants to do something different but the fucking game design ends up being the SAME! That's what annoys me more than anything else. If the castle is a constrain remove it. Castlevania 2 did, so it's not like it would be "breaking tradition" or anything.

Well, I mean, how would you change it? I'm really interested to know. Keeping the core premise of traversing a massive Castle, I don't see room enough for such colossal change that it'll be able to appeal to you based on your stance. Shit, Symphony of Night/3D Castlevania is arguably the biggest changes for the series to date, and yet look how you shun that ;)

duckroll said:
Well I'm pretty strong in the stance of Iga + metroidvania = no sale. I'm just sick of what he's doing personally (and I know I'm not alone), but if you enjoy it (and you're not alone either), feel free to go ahead.

So I vill go ahead and play zee Metroidvania. You can't stop me, duckroll! Mwahahah

duckroll said:
Maybe it'll be different enough, but it doesn't look that way, so we'll see.

We will see. We will.

duckroll said:
I think we ALL wish both oldschool and metroidvania can co-exist and you can play your genre and we can play ours, but Iga has effectively KILLED our genre to continuously push out your genre. We're not happy campers here. :(

Aha, so you're bitter! Now I understand! We must compel IGA to make old-school Castlevania so that the unhappy campers can be pleased once more! Make it be so! :)
 
Amir0x said:
Well, I mean, how would you change it? I'm really interested to know. Keeping the core premise of traversing a massive Castle, I don't see room enough for such colossal change that it'll be able to appeal to you based on your stance. Shit, Symphony of Night/3D Castlevania is arguably the biggest changes for the series to date, and yet look how you shun that ;)

Lemme make it clear. I -LOVE- SotN. I don't shun it. But Iga had nothing to do with it, he was an assistant director and he didn't even produce it. SotN was a breath of fresh air and made for a very unique and different Castlevania experience. It should have stayed that way, then it would be a classic forever, Iga's metroidvanias are like Terminator 3 compared to the originals. That's how I feel about metroidvania and why I shun it, you shouldn't take something unique and run it into the ground.
 
duckroll said:
Lemme make it clear. I -LOVE- SotN. I don't shun it. But Iga had nothing to do with it, he was an assistant director and he didn't even produce it. SotN was a breath of fresh air and made for a very unique and different Castlevania experience. It should have stayed that way, then it would be a classic forever, Iga's metroidvanias are like Terminator 3 compared to the originals. That's how I feel about metroidvania and why I shun it, you shouldn't take something unique and run it into the ground.

SotN will always remain a classic forever, even if you thought the GBA Metroidvania's were bad ;)

And you didn't answer my inquiry about how you'd change it! Bad duckroll :lol
 
Alright people listen up.

They're obviously using a version of the SOTN engine. For god's sakes they're using the EXACT SAME ENEMY SPRITES from that game: Malachi, Sniper of Goth to name two in those screens. Knowing Castlevania, they'll be using a whole shitload more now that they don't have to. They don't appear to be resized either, from what I can tell (the scans are not the best). What does this tell you?

Soma's sprite himself is very detailed, though you cannot tell from the fact that they've blown it up beyond porportions. For god's sake's people, wait until we have a few proper screens in their native resolution. The DS (at 256X192) isn't THAT far from 320X240, which is what SOTN ran at, remember? It's about 1/4 away, but that isn't like comparing it to the GBA.

Cockles: you don't have to use the top screen to have polys. Feel the Magic already proved that. And that would be utterly retarded if Nintendo restricted polygon use to only one of the screens. Expect multiple uses of poly monsters in this new game, considering what they did with Aria of Sorrow.

Jesus motherfuck people. Until we get native res screens, you can't tell a thing, unless you've been working with sprites.

Though I do think using the bottom screen for the Drawing of the Dead bit is stupid.
 
The map screen should be part of the touch screen, where you can mark places you missed and items you couldn't get yet.
 
Amir0x said:
SotN will always remain a classic forever, even if you thought the GBA Metroidvania's were bad ;)

And you didn't answer my inquiry about how you'd change it! Bad duckroll :lol

Ok fine. How would I change it? Why do a SEQUEL to AoS when you can do a prequel? With multiplayer possibilities and AI characters assisting you (it could be implemented ala CV3) instead. AoS already set up the backstory pretty well and some of the characters in AoS might not have been telling the whole truth, tons of possibilities for more detailed plot points. At least then you have a good reason to have a castle design again instead of what's probably going to end up being a very painfully forced "plot twist" again. Sorry but AoS's plot twist didn't impress or shock me it was pretty dumb, but at least it ended gracefully. Having a sequel is really like Terminator 3, its like Iga's coming up with new reasons just to torment Soma so he can use that character again. Grrrr.
 
Wow-this game looks really nice. Give me a few more 3rd party games like this and I'll buy a DS eventually. Is there any chance that the unit will go the 99 dollar route by Spring?
 
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