duckroll said:
ria of Sorrow sprite rehash - check
Aria of Sorrow engine rehash - check
Aria of Sorrow retardedplot rehash - check
Dumb retarded gimmicky use of touch screen - check
Poorly thought out slap-it-on use of the dual screens - check
Glad to see Iga is following Nintendo's "awesome" example when it comes to making DS games. I expect no less from the assclown himself!
olimario said:
How does this sell people on the DS?
Top Screen for Map
Draw shapes to defeat bosses
GBA quality graphics
I just don't understand
On the Visuals:
I'll address both of your issues at the same time. First of all,
for the love of God, this game does NOT have GBA quality graphics and does
not simply rehash Aria of Sorrow sprites/engine. It's not that difficult to be able to see this... and I can't even understand how this is a matter of
opinion. Just compare the two and it becomes quite obvious that one is better visually and the other is inferior visually.
*
Edit: Ah, I see you ammended your statement above duckroll. Much love
Plot:
Onto the plot, and this is specifically aimed toward duckroll: Didn't you read the article? I'm not suggesting you didn't, but this is actually one of the few times the plot is
not being rehashed. Besides the point that you eventually end up at a Castle - the game
is called Castlevania, after all - this is one of the few Castlevania game that isn't some dumb Dracula coming-back-to-haunt-the-world rehash story. The article specifically mentions this! I mean, you can say you don't think the story will be good... but goodness, give it a chance. Not that the story is supposed to be the highlight of an action/platformer type game
anyway, but just save your reservations for the final product.
On Stylus Use:
Ok, based on what we know... yes, it isn't a revelatory use of the touch screen. This much we can see unless they expand it in a few more months of development. But it
is possible that they will expand it, so let's not just jump to conclusions. It's entirely possible that the stylus screen aspect of CV DS will end up as a gimmick, and fine... put that aside for a moment. And whether or not you're right or wrong that this would sell a DS to any given person, what
should be selling systems for us gamers? Good games! Now, of course, I don't know whether you liked the previous games. But if you did like them, why wouldn't a game series you love with significant enhancements be appealing enough to spur someone on to buy the system when it's 129 or 99... or even at launch price 149?
I just think you two are jumping to conclusions a little too fast. Because even if the stylus use here
was gimmicky, there still might be a classic game here. And classic games are what should sell systems to us, not some psuedo-innovative stylus anyway.
Etc.:
In the end, we also know the series is aiming to do other things. It's got some interesting ideas for trading customizable maps... and who knows what kind of thing customizing our own maps entails. Who even can tell what type of gameplay possibilities this will open up? Maybe the experience will be different enough in many ways that it'll please both newcomers and veterans of the series. Maybe different enough that it'll even please people who are getting tired of it. But we just don't know yet, so why condemn it at this point? We're debating about this because it's the thing to do, obviously, but we shouldn't be so quick to final judgment.
jiji said:
Well, it's easier to say than "bland watered-down sucking-the-life-from-the-series free-roam-and-stats-wank," so I think we'll stick with it.
I respect your preference, but you must know at this point that there are an
awful lot of people - including myself - who view Symphony of the Night to be one of the all time greatest games? And that
enjoy the Metroidvania direction? Not to say that old school straight-up action Castlevania doesn't have a place, but I don't see why they both can't co-exist. I definitely do not acknowledge that the direction is sucking the life out of the series. If anything, the death helm will be the lack of change. And I agree that things need to change a bit more to start being worth entirely new purchases, but this whole negative attitude toward it is a bit perplexing for my tastes. But ah well, to each his/her own.
kitchenmotors said:
God, you're fucking annoying. If you love your PSP so god damn much, go play it instead of being a little bitch in a thread that clearly you cannot contribute to.
Now now, there's room for intelligent debate here. No need to start swinging about something as unimportant as this. Take a breather now. Duckroll can love PSP
and debate about Castlevania DS. It's not hard!
kitchenmotors said:
Anyway, I think it would be pretty neat it they used spell casting with the touch screen. Imagine parts of the castle that aren't able to be reached until you get a certain spell, then that spell let's you construct stairs to reach a part of the castle that you couldn't before. Being able to create objects that alter the castle to your advantage would be pretty fucking cool, especially if you could destroy parts of the castle during a battle.
As cool as this would be, I think it's a bit misleading to even wish such a thing since there was not even a hint toward any other major gameplay changes in the article. I agree that it's conceivable and that this idea might be neat, but I doubt it'll be something that's anywhere near the final product. That's my take, anyway.
* If you want me to take down this image I will, I just wasn't sure and didn't get confirmation when I posted it in the other thread about whether or not this was passable.