First Castlevania DS scans

Angelus said:
Wow-this game looks really nice. Give me a few more 3rd party games like this and I'll buy a DS eventually. Is there any chance that the unit will go the 99 dollar route by Spring?

Possible, wouldn't rule it out. Probably more likely a little later.

A Spring price cut would be nice though, just in time for yoshi's touch & go :)
 
Ok fine. How would I change it? Why do a SEQUEL to AoS when you can do a prequel? With multiplayer possibilities and AI characters assisting you (it could be implemented ala CV3) instead. AoS already set up the backstory pretty well and some of the characters in AoS might not have been telling the whole truth, tons of possibilities for more detailed plot points. At least then you have a good reason to have a castle design again instead of what's probably going to end up being a very painfully forced "plot twist" again. Sorry but AoS's plot twist didn't impress or shock me it was pretty dumb, but at least it ended gracefully. Having a sequel is really like Terminator 3, its like Iga's coming up with new reasons just to torment Soma so he can use that character again. Grrrr.

Aren't you supposing too much? the judgement should come after seeing the story. I don´t say Aria of Sorrow has an awesome story, but it´s not terrible IMO, I found it nice with some neat points. You could see the twist miles before you arrive, but at least is better than "Dracula has awaken, kill him!".

I have not problems with Metroidvanias and I had not problem with old style Castlevanias. I like both styles and I am agree about it would be nice some variety in the formula of Sotn. But that "fight" shouldn´t implie to insult Igarashi. He is just doing his job.

I maintain that the game is using some really nice 2D graphics there, specially sine that images are a scan from a magazine and that images in the system itself are crisper that what screenshot shows (just as PSP). At least in the case PSP doen´t show lot of 2D games, I´m glad DS can show that level right now (and given the evolution from Circle of the Night to Aria of Sorrow, I expect great things for the future right now).
 
olimario said:
I wish the DS could do smooth-edged sprites. Something like PM:TTYD would be nice.
I know what you mean, but it's not quite correct. PM doesnt use "sprites" in the same sense as a 2d game uses sprites. It has one dimensional polygonal models with a texture applied to them, and can be rotated on the X,Y and Z axis, because it is all rendered in 3D. And the Gamecube has anti-aliasing and texture filtering, so automaticall it is going to render things "smoother" than the DS. Especiall in an "actual" sprite based 2D game, where everything is rendered on a flat plane. The edges will never look "smooth" because if they did, the entire game would most likely looked washed out and blurry. look at any 2d emulator, SNES GBA etc, any time you put a filter on to smooth things out, its pretty much all or none, nothing to just smooth edges or anything like that.
 
jesus, AoS had great gameplay, and there is no doubt that this game will have great gameplay. Guess noone cares about that aspect anymore *rolleyes*
 
SantaCruZer said:
jesus, AoS had great gameplay, and there is no doubt that this game will have great gameplay. Guess noone cares about that aspect anymore *rolleyes*

Aye, besides gimmicks and whatnot. If the gameplay still delivers on DS titles, it's still all good. However this PSP VS DS war gets uglier each day on the visual front and interfaces :/
 
It's worth noting that Iga had literally nothing to do with Circle of the Moon either (unlike SotN, where he was assistant director as well as main script writer and coder). He's really only produced 3 CVs on his own (HoD, AoS, LoI), none of which are that spectacular imo. Hopefully this DS game will really push his ideas forward, especially for multiplayer.
 
kiryogi said:
Aye, besides gimmicks and whatnot. If the gameplay still delivers on DS titles, it's still all good. However this PSP VS DS war gets uglier each day on the visual front and interfaces :/

agree. PSP vs DS is the ugliest war yet.
 
None of this handheld wars bullshit means a thing once I get my copy of Castlevania DS. Then I'll be the happiest man on this earth. Blood will spill. Women and children will be sacrificed in the good name of Castlevania.
 
evilromero said:
None of this handheld wars bullshit means a thing once I get my copy of Castlevania DS. Then I'll be the happiest man on this earth. Blood will spill. Women and children will be sacrificed in the good name of Castlevania.

Very true. :) But I can't help but wonder what the game would be like on the PSP. It certainly have a better quality soundtrack, and there would be the possibility of even more detailed visuals and larger maps.

I'd rather see a new 2D Castlevania on a CONSOLE though, to be honest.


jarrod said:
It's worth noting that Iga had literally nothing to do with Circle of the Moon either (unlike SotN, where he was assistant director as well as main script writer and coder). He's really only produced 3 CVs on his own (HoD, AoS, LoI), none of which are that spectacular imo. Hopefully this DS game will really push his ideas forward, especially for multiplayer.

Aria of Sorrow NOT spectacular? You sir, are NUTS. :D
 
Lyte Edge said:
Aria of Sorrow NOT spectacular? You sir, are NUTS. :D
AoS was a very good game, but in the end it just felt like a watered down SotN. CotM at least felt a bit unique in comparison.
 
Lyte Edge said:
Very true. :) But I can't help but wonder what the game would be like on the PSP. It certainly have a better quality soundtrack, and there would be the possibility of even more detailed visuals and larger maps.

I'd rather see a new 2D Castlevania on a CONSOLE though, to be honest.

Well, aren't we getting a new Castlevania on the PS2 by the end of 2005? I would think that's something to be happy about. And if it's just a more polished version of LoI then that's all I'm asking for. And as far as the music goes, I'm pretty confident with the DS' capabilities. I would honestly except music on par with SotN, compositionally and concering the quality of the instruments/midi. I don't think there's any reason to think that the PSP would offer a greater leap in music quality (just marginal, more space). The DS has already wow'd me with its deep bass and clear rich music.
 
jarrod said:
It's worth noting that Iga had literally nothing to do with Circle of the Moon either (unlike SotN, where he was assistant director as well as main script writer and coder). He's really only produced 3 CVs on his own (HoD, AoS, LoI), none of which are that spectacular imo. Hopefully this DS game will really push his ideas forward, especially for multiplayer.


Interesting. Two Castlevania games on that list I didn't like and one I love. Thankfully the DS version is the sequel to the Castlevania game I thought is great.

I don't know why the second screen gets hammered for being a map. The one thing I don't want developers to do is spoon feed us touch technology and two screen usage into some quirky aspect just because it is there. Let the technology get used in a natural way within the context of a game.
 
evilromero said:
Well, aren't we getting a new Castlevania on the PS2 by the end of 2005? I would think that's something to be happy about. And if it's just a more polished version of LoI then that's all I'm asking for. And as far as the music goes, I'm pretty confident with the DS' capabilities. I would honestly except music on par with SotN, compositionally and concering the quality of the instruments/midi. I don't think there's any reason to think that the PSP would offer a greater leap in music quality (just marginal, more space). The DS has already wow'd me with its deep bass and clear rich music.

I believe Panajev said DS is quite capable of pulling off SotN and more so technically.
 
Isn't PSP also getting a Castlevania game? My only hope is Iga's team is spending ample time on each title and giving it a good 9-month development cycle. I really look forward to all three games. But probably the DS one is at the top of my list because AoS was easily the best Castlevania game I've played (and I've played through them all and still own them).
 
evilromero said:
Isn't PSP also getting a Castlevania game? My only hope is Iga's team is spending ample time on each title and giving it a good 9-month development cycle. I really look forward to all three games. But probably the DS one is at the top of my list because AoS was easily the best Castlevania game I've played (and I've played through them all and still own them).

Haven't heard anything about castlevania on PSP yet.
 
Well it looks like a GBA game and I'm pretty sure the DS is capable of much nicer 2D. Why does it recycle so much sprites? KoF/SF sprites recycling all over again?
 
Borys said:
Well it looks like a GBA game and I'm pretty sure the DS is capable of much nicer 2D. Why does it recycle so much sprites? KoF/SF sprites recycling all over again?
That Soma sprite is not recycled. It's much more detailed and bigger. If you compared the screens you would see a huge difference.
 
Well, listening to the LoI soundtrack right now I'm extremely excited to hear Yamane's upcoming original pieces. With the power of the DS she should be able to produce some very moving music. This is easily my most anticipated DS game.
 
By the way, The Castlevania Dungeon has a nice little comparison shot of Castlevania DS next to Aria of Sorrow and SotN. You'll notice Soma DS is much taller and more detailed than his colorful and simple counterpart.
 
evilromero said:
Well, listening to the LoI soundtrack right now I'm extremely excited to hear Yamane's upcoming original pieces. With the power of the DS she should be able to produce some very moving music. This is easily my most anticipated DS game.

100% agreed. I think that I might be one of a handful of people who thinks that the LoI OST is a little better than SotN's. I'm looking forward to hearing some of these compositions.
 
DJPS2 said:
100% agreed. I think that I might be one of a handful of people who thinks that the LoI OST is a little better than SotN's. I'm looking forward to hearing some of these compositions.
I think the SotN soundtrack suffered from a glutt of mediocre pieces and a few monumental ones. But the LoI OST is very consistent, with haunting and interesing pieces throughout. Listening to it right now I don't find one piece that turns me away.
 
Graphic whores and Hardware geeks have ruined gameing, this thread pretty much proves it. Maybe just maybe we cant cut all the how the game looks bs and get to the important part which is if its fun.
 
Tabris said:
I would think they could make it look as good as SOTN with the DS' hardware :|

It looks as good as SOTN to me. The background look great in the game. It like PSP get a good game let put it down, if the NDS get a good game let put it down. No one happy with games anymore,
 
Nice backdrops, but I'm disappointed they didn't do anything with Soma's sprite. They should've added more detail to it along with more animation.
 
Takuan said:
Nice backdrops, but I'm disappointed they didn't do anything with Soma's sprite. They should've added more detail to it along with more animation.

More animation, we have yet to see this in motion

gfx whores are ruining gaming
 
I understand the map screen complaints, in other games I do feel it'sa serious gimmick and quick idea. But I find it to be quite a good addition in CV, especially ones like the GBA CVs. Since the maps were large and only accessible by a button, I usually ended up not checking them constantly to figure where my position is in the grand scheme of things. So basically wants I get far into the game, and find I have to backtrack a bit to get to that new area... I end up getting lost as I don't remember exactly where that place was, so what happens? I over level looking for it, thus lowering the challenge.

It may seem somewhat silly, but I can definitely see it actually helping here since I can very quickly see my location to help make it easier to remember where an area is beforehand. Now in games like SM64, and whatnot, I understand the complaint.
 
I didn't like two things about AoS. 1. It seemed too short. 2. Collecting souls. I beat the game, but from what I understood, you had to collect ALL the souls to get the true ending? I killed some monsters like 20 times and never got a soul out of them. It became a painful chore.

My favorite Castlevania was Simon's Quest for multiple reasons.
1. Simon is probably the coolest and most masculine of the Belmonts.
2. There were towns where you could walk in and speak to people. Very Zelda2-ish.
3. It was Metroid-like as well.
4. They had cycling day and night.
5. The flame whip was baddass.
6. You could buy shit.
7. The flame-whip was baddass and puts Dante's butterknives to shame.
8. Crazy shit that made no sense. "If you are low in health, just shout in front of the church at night and you will be restored."

What I didn't like?
1. Password saving.

IMO, all of the Metroid-like Castlevanias we have now just build on Simon's Quest, adding things in like armor and experience points.

I really didn't understand any of Simon's Quest though. Dracula was already dead and his body parts were scattered. Why did Simon collect the parts and put Dracula back together just to try to kill him again. I really want an in-depth FAQ on this game.

qu3.jpeg
 
Takuan said:
Nice backdrops, but I'm disappointed they didn't do anything with Soma's sprite. They should've added more detail to it along with more animation.

Look at the pics of AoS in this thread and compare them to the Castlevania DS pics, Soma's sprite is clearly improved (as is everything is graphically). Anybody who thinks this looks like a GBA is retarded. This looks more like SOTN, and I'd be willing to bet it is using the SOTN engine (like Dragona pointed out).
 
Vieo said:
I didn't like two things about AoS. 1. It seemed too short. 2. Collecting souls. I beat the game, but from what I understood, you had to collect ALL the souls to get the true ending? I killed some monsters like 20 times and never got a soul out of them. It became a painful chore.
Nah, you just needed to equip 3 specific souls to get the good ending... if you get all the souls all you get is...one extra 2 line conversation between Mina and Soma where Soma says something stupid, mainly that all his experience in the castle has made him, "Much cooler now!". That's it. :lol
 
I heard about the DS and instantly desired a map screen on the second one. That would help me immensely. Now all I would like is the LoI-ish method of placing markers on the map so I won't get lost, or remember to back-track into areas I couldn't reach.
 
DJPS2 said:
100% agreed. I think that I might be one of a handful of people who thinks that the LoI OST is a little better than SotN's. I'm looking forward to hearing some of these compositions.

wasn't LoI's soundtrack 80% techno club like music? It just didn't fit castlevania imo.
 
SantaCruZer said:
wasn't LoI's soundtrack 80% techno club like music? It just didn't fit castlevania imo.

I only remembered 1 track that sounded like 'techno club like' music. It's been a while though

LoI's soundtrack was still great from what I remember
 
Wario64 said:
I only remembered 1 track that sounded like 'techno club like' music. It's been a while though

LoI's soundtrack was still great from what I remember

hmm I still prefer Yamane's music from SotN.
 
Are you guys talking about the *something* Laboratory track in LOI? Yeah, the track sounded electronic-y, but it fucking OWNED. I loved that song. I actually love the entire LOI soundtrack. 2nd fave Castlevania soundtrack, behind Super IV.
 
Yes, his tight leather skirt and back-length, teased, flowing blonde/red hair is very manly

I still prefer Simon Belmont though.

1. That's not a leather skirt. It's manly battle armor! =P
2. At least Simon doesn't wear mascara like every castlevania hero after him. All Simon did was shave and kept his hair above shoulder length and when he did groom, I bet he used a rusty razor. :D


I think they should bring back Simon for a new game even if he did get killed in Simon's Quest (don't cry spoiler). They can bring him back from the dead. He'll be an angel. He'll have wings just like Raziel from Soul Reaver and he'll be able to glide around and shyt. The game will have a very gothic style and they toss around the word "Hell" alot. Add in chainmail bikini clad succubus.

millionseller +1
 
Speaking of Castlevania soundtracks...

What's everybody's favorite Symphony track? My top 3:

Wandering Ghosts
Lost Painting
Crystal Teardrops

I'm listening to Wandering Ghosts right now. :)
 
Hey, I'm stoked. The music will rock, the graphics will rock (better animation, more colourful, more detailed backgrounds), and I suspect the gameplay will too - though, I hope it is in some way improved over AoS beyond the stylus use.
 
If they can get "Destined Cruz" in the game, I will be happy. Those rearranged Aria of Sorrow tracks are awesome, a shame that the GBA sucked when it comes to music
 
DarthWufei said:
Nah, you just needed to equip 3 specific souls to get the good ending... if you get all the souls all you get is...one extra 2 line conversation between Mina and Soma where Soma says something stupid, mainly that all his experience in the castle has made him, "Much cooler now!". That's it. :lol
Yeah, the only hard soul to get was the "root" one, the screaming plant. That's just cause you have to realize you gotta wait till the skeleton completely pulls him out of the ground before killing it to get the soul.
 
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