First Castlevania DS scans

looks great. just as nice as SotN. im sure the animation will be on par at the very least. sound well, the DS should be able to do some great stuff. so im looking forward to seeing what they do with it.

disapointed by the use of the extra screen, but who knows what the touch screen stuff will turn out like.

anyways, where's the Boktai? i was more interested in seeing what become of that.
 
AndoCalrissian said:
However, I still hate that they outline the main character so blatantly.
Yeah. I'm not sure why they do that. Soma, I feel, would look much better without the glow. As of now he pales to Alucard's awesomeness.
 
I think Alucard, Juste, Leon and Nathan (in that order) al look better then Soma. I don't like his purple/blue/white/fur outfit. However, since the rest of AoS's content pisses over the other GBA games IMO, and lets you use a shitload of weapons, I don't mind. However, Julius is coming back too, hope he's playable :).
 
Rei_Toei said:
I think Alucard, Juste, Leon and Nathan (in that order) al look better then Soma. I don't like his purple/blue/white/fur outfit. However, since the rest of AoS's content pisses over the other GBA games IMO, and lets you use a shitload of weapons, I don't mind. However, Julius is coming back too, hope he's playable :).
Well, he's playable in AoS, I just hope he actually has some significance with his playability if he comes back as that. Julius mode was just.. well not much as a whole. He had awesome sub weapons, but after the novelty on those wore off, doing Soma's dirty work all over again just isn't as fun without any kind of mini-storyline going on.

They don't have to do two whole games in one, but have some fun with it, I definitely think they could do a little more with the DS version with all the room. Regardless though, I was replaying AoS on hard mode earlier, and messing around in the sound test before hand. I can't wait to hear how the DS one sounds, the voice acting samples in AoS were pretty nice, and they can only get better on the DS. Along with the music, it's a total shame that none of the GBA games got arrangements other than a couple of AoS songs. They all had some rather nice and creative tunes, just lacked that quality.
 
Dragona Akehi said:
I swear to motherfucking god, the next person to say it looks like a GBA game will be banned for a two week period for being FUCKING BLIND.

The game USES SPRITES RIPPED DIRECTLY FROM SYMPHONY OF THE FUCKING NIGHT.

Thank you.
 
Anybody complaining about the touch screen usage is short-sighted.

Have you guys ever stopped to think that stylus usage is a simple form of copy protection? We already have proof of concept DS game pirating so daily releases can't be more than a few months away.

DS is easily emulated on PC what with AMD64's and P4's all over the place, it's just a matter of time. DS's use of the stylus is a wonderful form of copy protection. It may be emulated with a mouse eventually, but in the short term it definitely requires work to implement. It won't stop flash carts, but how many people in the grand scheme of things really buy a flash cart? Emulating is much cheaper and easier!

Konami requiring us to seal each boss allows you to play the game up until boss #1 at which point you can fairly decide if you want to purchase the rest of the game.
 
Castlevania DS is scheduled to launch in Fall of next year, you honestly don't think they'd have mouse-stylus implementation in emulators by then?
 
junkster said:
Anybody complaining about the touch screen usage is short-sighted.

Have you guys ever stopped to think that stylus usage is a simple form of copy protection?

Whether or not it is is irrelevant because...

a.) That's not why Nintendo went with stylus design
b.) It should not matter to you or me whether the stylus protects Nintendo from piracy, since we're in this hobby to play the games. And no matter what, the games will always come.
c.) If the stylus use was gimmicky, this does not change even if it was implemented as a way to protect Nintendo from piracy. Even though, of course, it was not implemented for that reason at all.
 
JJConrad said:
MadOderMachine:
Being a christian, remember that you are saved by grace through faith and not by anything you do or say. Nor can that salvation be taken from you.

Uh, no that is NOT what the Bible says in context. As Paul says, "Working out your salvation" and "enduring to the end".

But back to the game, looks fine to me.
 
-SRV- said:
Uh, no that is NOT what the Bible says in context. As Paul says, "Working out your salvation" and "enduring to the end".

But back to the game, looks fine to me.

Faith without works is dead, etc..etc...
 
Whether or not it is is irrelevant because...

a.) That's not why Nintendo went with stylus design
b.) It should not matter to you or me whether the stylus protects Nintendo from piracy, since we're in this hobby to play the games. And no matter what, the games will always come.
c.) If the stylus use was gimmicky, this does not change even if it was implemented as a way to protect Nintendo from piracy. Even though, of course, it was not implemented for that reason at all.

Jeez, you ARE overdue for a vacation. I'm saying if I created a DS game that didn't need a stylus, in the back of my mind I'd use it minimally anyway to try to prevent piracy. It may or may not work because an emulator might support stylus in the future, but it's worth a shot as it doesn't hurt the game, and sealing a monster with a stylus mixes things up a bit from the average action game anyway. Shit, I don't recall saying the stylus was created for copy protection but it does have this nice side effect. Regardless, this is the real world amir0x, and developers actually do have to worry about things like piracy. If I'm a dummy sitting behind my computer screen and I realize this, I'm sure Iga and co. thought about it too.
 
Copy protection working into your design is the worst mentality ever. Which is why having to input the 5th word on the 29th line on page 24 of the manual before you can start the game died out a decade ago. I've heard many many excuses nbots make for the lame gimmick crap usage of the touch screen so far, but yours my friend takes the cake. :lol
 
junkster said:
Jeez, you ARE overdue for a vacation.

Hey hahaha that was brilliant would read again++!11lol

junkster said:
I'm saying if I created a DS game that didn't need a stylus, in the back of my mind I'd use it minimally anyway to try to prevent piracy.

That's nice that you would use it that way, but sorry nope... nobody is using the stylus just to make it more difficult to pirate. Even if that did make sense, which it doesn't, that's not what is happening here.

junkster said:
It may or may not work because an emulator might support stylus in the future, but it's worth a shot as it doesn't hurt the game, and sealing a monster with a stylus mixes things up a bit from the average action game anyway.

If by "might" you mean "definitely", I agree. The Nintendo DS will be fully emulated on PC in time, no matter how much well wishing we perform. But, see, the people are using the stylus because if not, that extra screen would look ridiculous and would put the lie on Nintendo's claim that it offers a fundamentally different gameplay experience. Therefore clever developers realize that they need to seperate themselves even in the smallest way in order to draw consumers to the product.

Piracy is absolutely not and never will be one of the things developers consider when they prioritize stylus usage.

junkster said:
Shit, I don't recall saying the stylus was created for copy protection but it does have this nice side effect. Regardless, this is the real world amir0x, and developers actually do have to worry about things like piracy. If I'm a dummy sitting behind my computer screen and I realize this, I'm sure Iga and co. thought about it too.

But see, it doesn't have that "side effect." What you're saying doesn't even make sense. The Nintendo DS will be emulated, period. The stylus is not going to prevent that. Ever. You're implying that one of the reasons developers make use of the stylus is because it has the benefit of extra copy protection, when it doesn't.

And you're a "dummy" for completely different reasons. You're a "dummy" because you're making up things that have no application at all to this scenario.
 
Piracy is absolutely not and never will be one of the things developers consider when they prioritize stylus usage.

Okay, you're right, I concede. I mean, you talk to developers daily, and there's no chance anyone would consider it, right? And Steam was developed to make it easy to get back catalog Valve games right? Somehow portable systems don't need any sort of piracy prevention, no matter how minute. PCs/Consoles are SO different from portables, right?

Yea, especially considering all 3 games came out on ROM before they hit the stores. No applications to the scenario at all! Konami is putting a near worthless "feature" in because it's so cool and Nintendo says so.

You sure showed me! Brilliant!
::bows before Amir0x
 
I guess I just don't understand how a touch screen can be considered piracy protection when I have a mouse sitting right in front of me, which allows me to point at things and draw lines to and fro. Not to mention tablets and tablet PCs.
 
junkster said:
Okay, you're right, I concede. I mean, you talk to developers daily, and there's no chance anyone would consider it, right? And Steam was developed to make it easy to get back catalog Valve games right? Somehow portable systems don't need any sort of piracy prevention, no matter how minute. PCs/Consoles are SO different from portables, right?

Yea, especially considering all 3 games came out on ROM before they hit the stores. No applications to the scenario at all! Konami is putting a near worthless "feature" in because it's so cool and Nintendo says so.

Heh, ok, maybe you need it explained to you a bit more s l o w l y.

Developers do consider piracy protection. However, stylus use is not something a developer would consider in that way since it does absolutely nothing to prevent piracy at all and is not, in any way, a form of piracy protection.

And if you honestly think that developers are using the stylus because it would make it .0000000000658% more difficult to pirate, I can't come up with a good word to describe this level of stupidity. In fact, it redefines all the concepts I previously had of what makes an idea stupid.

So, yes, Konami is putting in what some might deem a "worthless" stylus feature because it provides a good bulletpoint on the back of their games and allows them to differentiate themselves from competitors. On DS, stylus use in the main draw. Consumers who buy games on DS want to know what sort of applications the stylus has. Games that don't use it - which is not actually very likely to happen because Nintendo said so, yes - or games which use the stylus poorly are not going to attract consumers as alarmingly as ones which do use it well. It's that simple. It's a selling point. Developers want selling points.

junkster said:
You sure showed me! Brilliant!
::bows before Amir0x

I know. Thanks for the showering of the praise and whatnot.
 
Well it's looking great so far. I was hoping the map would be on the bottom screen. I would have liked to have been able to touch a room and have it open up to a screen where I could write a note for that room. For example, you enter a hallway where you need double jump but you don't have it yet. Click the room on the map, and then jot a note "need double jump". It would then place an X or an icon in that room and clicking it would bring up your note.

I hope there's more outdoor areas. The one screen in the snow looks cool, but I'm not convinced there will be much outside.
 
I would've preferred an interactive map as well. Or perhaps the ability to touch a room/segment of the map and have either the top screen show you the room or the bottom screen would show it after you touched it and touching it again would make it disappear. This way the actual gameplay is on the better, unscratched screen and you can still draw the magic circles after beating a boss.
 
A 'live' map which you can fiddle about with would be good, selecting a room and having the screen display enemies there, whether or not you've nabbed a soul and any door messages you get from trying to access a room with a magical door. Saves from having to trek across the castle to get to the door only to find that it was that other mist that gets you through, no shit!
 
I think it would be cool if the top screen just showed what was going on in the room above you. Maybe you could toggle between that and a map display it would be perfect.
 
I don't like how Iga has condemned using both the touch screen and the d-pad in game on a consistent basis. Only for seals. The possibilities for using the stylus as a way of control Soma with different weapons are endless. Games like Soldat and Abuse could be used in the same way in CVDS, using the stylus to aim projectiles or soul effects/attacks. Or even having special souls granting Soma the ability to float or draw trails for 'summon souls' to follow. Goddamn, this will end of controlling like the past sotn clones most of us have played.
 
Dragona Akehi said:
I'll have to disagree with you. 15 colour mode allows for much more variety in both the sprites and the background. Plus there's all SORTS of ways to get around that limitation. Quite nice actually.

You are going to have to give me an artist's perspective lecture on it: I am sure there is a reason why we have the 16x16 mode instead of having only the 256x1 mode (even though it is the same amount of unique colors). It is true that you guys have been working on the GBA longer with more collaboration between artists and programmers so obviously you have found nice tricks to use the 16x16 color mode.

I imagine it has to do with dynamic palette swapping: having 16 palettes for all the sprites is better than having a single giant palette as with one single giant palette you change it mid-frame or between frames and you affect every single sprite on screen.

Vive la flexibility ;).
 
I was really hoping that this title would make you draw your own map with a simple box drawing tool over a grid and a utility to add doorways, and you would have to find ink to draw it. The game could then judge your map and give you a score at the end of the game. You could then trade the map to a friend, for whatever purpose.

I am wondering if this engine uses 3D elements like SotN did?
 
When admins want to ban posters for stating opinions they disagree with, they should put the warning in the original reply #1. Not everyone reads all the replies in these 5 page threads.
 
Looks like a Genesis game, to be honest. Environs look beautiful, if not a bit too simplistic in design in parts (that cog, goddamn), but it all comes together.

After talking about this for two nights straight, I know I want it. But new hardware to get it? Fuck that.
 
Insertia said:
When admins want to ban posters for stating opinions they disagree with, they should put the warning in the original topic #1. Not everyone reads all the replies in these 5 page threads.

Eh. I can see why this policy was made though I agree that it should have been advertised better. No one got banned as far as I know so. . .
 
Matlock said:
Looks like a Genesis game, to be honest.

cvbf.gif
 
RE4 vs. SH4 said:
Do you agree with Matlock?


No, but I feel that using Bloodlines as 'proof' to anything is simply choosing a bad example.

A more modern example of this would be using Circle of the Moon to judge what the GBA could or could not do from a visual standpoint
 
Gattsu25 said:
No, but I feel that using Bloodlines as 'proof' to anything is simply choosing a bad example.

A more modern example of this would be using Circle of the Moon to judge what the GBA could or could not do from a visual standpoint


Why use CotM when AoS looks better? And why use GBA as examples? Wasn't he comparing comparing the DS castlevania game to genesis castlevania game?
 
Gattsu25 said:
No, but I feel that using Bloodlines as 'proof' to anything is simply choosing a bad example.

A more modern example of this would be using Circle of the Moon to judge what the GBA could or could not do from a visual standpoint

I really wasn't using it as "proof". In fact after I found that pic I realised that some people may prefer the Bloodlines shot. It certainly wowed me for a moment. I remember the game looking far uglier.

I tried looking for some Vectorman 2 shots but they're all of horrible quality.
 
it was an example of his argument on a different platform

The Genny couldn't do [Game] because CV:Bloodlines looks like shit (even though it's very ugly compared to newer Genny games)
The GBA couldn't do [Game] because CV:CotM looks like shit (even though it's very ugly compared to newer GBA games)
 
Gattsu25 said:
it was an example of his argument on a different platform

The Genny couldn't do [Game] because CV:Bloodlines looks like shit (even though it's very ugly compared to newer Genny games)
The GBA couldn't do [Game] because CV:CotM looks like shit (even though it's very ugly compared to newer GBA games)

I wasn't really trying to argue that though. My post was just a picture for crying out loud, stop trying to interpret what I meant by it. :p
 
RE4 vs. SH4 said:
I really wasn't using it as "proof". In fact after I found that pic I realised that some people may prefer the Bloodlines shot. It certainly wowed me for a moment. I remember the game looking far uglier.

I tried looking for some Vectorman 2 shots but they're all of horrible quality.


Eh, I think Bloodlines looks pretty bad in that pic...I play that game often and it generally looks better than that pic IMO

Vectorman games are games that are unfair in pic vs pic comparisons as they both look much better in motion
 
Gattsu25 said:
Eh, I think Bloodlines looks pretty bad in that pic...I play that game often and it generally looks better than that pic IMO

Vectorman games are games that are unfair in pic vs pic comparisons as they both look much better in motion

Maybe Cool Spot would be a good benchmark for Genny graphics. I can't remember too well because it's been years since I've played one, but I remember Cool Spot having awesome graphics.
 
RE4 vs. SH4 said:
Maybe Cool Spot would be a good benchmark for Genny graphics. I can't remember too well because it's been years since I've played one, but I remember Cool Spot having awesome graphics.


yeah...that might be a good example...maybe not the best but I couldn't help you find that anyway :b

Cool Spot Gen > Cool Spot SNES
 
All this argument about the meaning of pentagrams makes me want the game even more. I look forward to god killing a kitten every time I defeat a boss.
 
MomoPufflet said:
All this argument about the meaning of pentagrams makes me want the game even more. I look forward to god killing a kitten every time I defeat a boss.

I think it's cool too. I didnt even know the hexagon was really used for trapping demons before you guys started complaining about it. I think it's cool that they bring something with real world significance into the game. It makes me more motivated to play it.
 
seismologist said:
I think it's cool too. I didnt even know the hexagon was really used for trapping demons before you guys started complaining about it. I think it's cool that they bring something with real world significance into the game. It makes me more motivated to play it.

Yeah I really like how the DS brings real world significance to gaming. Like in Ridge Racer DS, having the wheel there means a lot, it adds to the realism and motivates you to play it even more! :lol :lol :lol
 
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