First Castlevania DS scans

MadOdorMachine said:
I know there is no winning in a religious debate, and I don't want to ruin this games' thread for everyone else by turning it into a religious debate. However, I have to say there is a big difference between a natural honey comb, the Star of David, and a cult symbol. It's all in the meaning. If you look at the pictures in the scan, you can see how your drawing is presented and then completed (by the player) to defeat the boss. You can't complete the Star of David without lifting your pen unless you add an extra line. The cult symbol I posted above can be completed without lifting the pen. I'm sure we can all agree the symbols in the game are more cultish than Jewish. I don't like the idea of drawing those symbols no mater how big or small they are. It's nothing to take lightly. I feel I've kind of derailed this thread, but it is game related. The game looks good. I'm upset about the hexagrams though.
Uh, buddy. You turned it into a religious thread by spewing your crap in your post about how you're against a bunch of lines that connect to form a shape that means nothing in the realm of reality. Leave the thread, and come back when you've decided to see things for what they are, not for what someone tells you they are.

Also, you clearly haven't done your research. Clearly.

Let's get back to the GAME, something no one takes seriously and plays just for fun. I can't wait for this, but it's a shame about the graphics looking so... GBA-ish. DS can do much more.
 
God's Hand said:
Uh, buddy. You turned it into a religious thread by spewing your crap in your post about how you're against a bunch of lines that connect to form a shape that means nothing in the realm of reality. Leave the thread, and come back when you've decided to see things for what they are, not for what someone tells you they are.

Also, you clearly haven't done your research. Clearly.

Let's get back to the GAME, something no one takes seriously and plays just for fun. I can't wait for this, but it's a shame about the graphics looking so... GBA-ish. DS can do much more.
You're an idiot on so many levels.
 
COCKLES said:
I can't be the only one who was hoping the top screen would be used for the actual game...so they can throw in a pesudo poly effect on the castle to give it more depth ala SOTN.

Was probably a GBA till the last min with the DS parts stuck in over the last few weeks. Pretty pathetic really. Is this DS only? Because if I was a GBA only owner and I was robbed of this game for the DS gimmick I'd be pretty fucking pissed.
Maybe, but I have a feeling the whole "draw around a boss to seal it" thing is why the game is played on the second screen.
 
Docpan said:
So many pages for a game that will for the most part be exactly the same as the other Metroidvanias...

so? Those games happens to be great.

It's like saying: "So many pages for a game that will for the most part be exactly the same as the other fps games."
 
How dare you mock and ridicule anybody for their religious beliefs and convictions. You're the one that needs to do some research. That particular symbol is common in witchcraft and given the context of the game it is not meant to be symbol of unity and truth. To some of you, it may be no big deal, but he has a legitimate resaon to be concerned.

He never said others shouldnt play this game, only that he wouldn't. Nor did he insult those who want to. Learn to respect other peoples belief, if the rules of this forum were properly enforced, you'd of earned yourself a banned.


MadOderMachine:
Being a christian, remember that you are saved by grace through faith and not by anything you do or say. Nor can that salvation be taken from you. Don't worry about playing this game if you want to. However, if you conscience tells you not to play the game, then by all means don't.
 
uh do you realize that there may be people who hold those beliefs too? madodormachine might be insulting and disrespecting those beliefs in the way he speaks about it. I don't get the vibe that he's trying to be respectful either. It goes both ways.
 
Hammy said:
uh do you realize that there may be people who hold those beliefs too? madodormachine might be insulting and disrespecting those beliefs in the way he speaks about it. I don't get the vibe that he's trying to be respectful either. It goes both ways.
Finally someone stands up for the Satanists of GAF!
 
Did anything Mad write compare to or deserve the responce that God's Hand wrote?

"Uh, buddy. You turned it into a religious thread by spewing your crap in your post about how you're against a bunch of lines that connect to form a shape that means nothing in the realm of reality. Leave the thread, and come back when you've decided to see things for what they are, not for what someone tells you they are."
 
JJConrad said:
Did anything Mad that wrote compare to or deserve the responce that God's Hand wrote?

"Uh, buddy. You turned it into a religious thread by spewing your crap in your post about how you're against a bunch of lines that connect to form a shape that means nothing in the realm of reality. Leave the thread, and come back when you've decided to see things for what they are, not for what someone tells you they are."

God's Hand was harsh. However, madodermachine started the hatin' (in a colloquial sense at least). It is interesting that mad deserves respect yet he started the negativity.
 
SantaCruZer said:
so? Those games happens to be great.

It's like saying: "So many pages for a game that will for the most part be exactly the same as the other fps games."


Actually no.

Symphony of the Night was great, and Aria was decent. The other two were just blatant, stripped-down ripoffs.

Why get excited when you know exactly how it's going to play, exactly how it's going to pan out (story has never been a strong point in the series...), and exactly what types of areas you're going to explore?

The FPS thing is a bad example to prove your point. How are they all exactly the same, despite the fact you shoot things with guns?
 
Docpan said:
Actually no.

Symphony of the Night was great, and Aria was decent. The other two were just blatant, stripped-down ripoffs.

Why get excited when you know exactly how it's going to play, exactly how it's going to pan out (story has never been a strong point in the series...), and exactly what types of areas you're going to explore?

The FPS thing is a bad example to prove your point. How are they all exactly the same, despite the fact you shoot things with guns?

Well in that case how are Cotm, HoD and AoS exactly the same? As your example with fps, they aren't even though the setting is the same.

imo cotm and AoS are both great games.
 
Docpan said:
Actually no.

Symphony of the Night was great, and Aria was decent.
Bah. I think that, besides music and graphics, AoS is at least on par with SotN. Though coming several years later, it's not going to impress as much.
 
Mrbob said:
You should say not yet. I'm sure one will come out eventually.
Well, I was trying to deal strictly in known information. I'd say a PSP CV is probably likely down the road, but then I suspect it's more likely to follow a 3D LoI formula too.
 
Drexon said:
I'm probably a big troll for saying this, but why's this out on DS and not GBA? It's just 2D.

GBA's shitty music output for one, being "2d" doesnt mean that they can all be on GBA.
 
MadOdorMachine said:
Actually it's a hexagon and it is demonic. I'll pass on this game. It's a shame they've done this to such a fantastic series. The graphics look good, but I refuse to play a game that has Satanism in it. The idea of letting someone else besides Iga make a Castlevania game's not a bad idea considering the direction he's taking the series. I know I'm gonna get flamed for this, but seriously, if you're interested in playing this game, do a little bit of research on hexagrams or demonic/satanic symbols. It's nothing to take lightly.
Um, in Circle of the Moon and HoD you fight the Devil several times.
 
Drexon said:
I'm probably a big troll for saying this, but why's this out on DS and not GBA? It's just 2D.

Because the DS is much better at 2D, plus the massive cartridge size. Which means much more detailed and more smoothly animated 2D games compared to the GBA (in theory).
 
There is a difference between the 2D capabilities the machines has... Just as there are differences between 3D capabilities among machines.

And don’t judge it prematurely. It still has almost a year left to go before release
 
I swear to motherfucking god, the next person to say it looks like a GBA game will be banned for a two week period for being FUCKING BLIND.

The game USES SPRITES RIPPED DIRECTLY FROM SYMPHONY OF THE FUCKING NIGHT.
 
Dragona Akehi said:
I swear to motherfucking god, the next person to say it looks like a GBA game will be banned for a two week period for being FUCKING BLIND.

The game USES SPRITES RIPPED DIRECTLY FROM SYMPHONY OF THE FUCKING NIGHT.

Wow... I sense angeerrrrrrrrrrrrrrr my friend ;).



They are all ripped from SOTN ?

I do not think the main-character is ;).

Still, I agree that it looks way way better than the GBA Castlevania games plus it will sound MUCH better too which is a point many are not thinking about.

The sprites being ripped from SOTN (if true) and the main character which could look a bit more detailed (not a platform limitation/technology limitation) would go along my theory that these games are not running on a very high budget (not even LoI was in fact where it cam short was the re-use of art-assets likem rooms, objects, etc... in several sections of the game which IMHO is due to a lack of time and resources to create lots of unique rooms and objects).
 
Panajev2001a said:
Wow... I sense angeerrrrrrrrrrrrrrr my friend ;).

I'm angry because people don't know what the fuck they're talking about when it comes to the spritework in evidence so far. :P

They are all ripped from SOTN ?


Malachi and Sniper of Goth enemies are, and they do not appear to be resized. I can't make a 100% positive statement until I get better scans or screens though.

I do not think the main-character is ;).

Well no shit, my friend. :P

Still, I agree that it looks way way better than the GBA Castlevania games plus it will sound MUCH better too which is a point many are not thinking about.

The sprites being ripped from SOTN (if true) and the main character which could look a bit more detailed (not a platform limitation/technology limitation) would go along my theory that these games are not running on a very high budget (not even LoI was in fact where it cam short was the re-use of art-assets likem rooms, objects, etc... in several sections of the game which IMHO is due to a lack of time and resources to create lots of unique rooms and objects).

Well it's much of a tradition for Castlevania games to COMPELTELY AND TOTALLY STEAL spritework from previous games. The original Castlevania for the Sharp X6800 (the PSX rerelease was Chronicles) has many of the same sprites later used in SOTN among other games. It's called "less work". It doesn't really have to do with budget... everyone does it.... *cough*
 
Looks good. Although I hope Soma's final sprite looks a bit better. He kind of looks out of place next to the monsters for some reason. Maybe it's all the white on his jacket.

At least they picked the best GBA Castlevania to make a sequel to, as AoS is pretty much on the same godliness that was SotN. Hopefully Iga will put his heart and soul (no pun intended) into this one.
 
I know, but look at LoI.

Graphics technology is very nice: expansive worlds, detailed characters, special effects, good animation system, smooth frame-rate.

Controls, combo-system, general gameplay is well polished and fine-tuned IMHO.

The worlds are not small, they are quite large, but the problem is that in order to create all of this space they re-used the same basic components (for that particular sub-world and its theme) over and over.

That screams of not having enough time and enough artists to generate all the content needed to make the level as large as they were, but repeating the same basic components less than what they did in LoI.
 
Parallax Scroll said:
It's worth noting that some of SOTN's sprites were ripped from Rondo of Blood/Dracula X. The purple-armored spear guys, for example.

The worst offender in the CV series is the ubiquitous Blood Skeleton. He didn't get a revision (barring the NES Castlevania, which doesn't count due to the obvious hardware difference) until Harmony of Dissonance. That takes talent. And that's 1986...
 
Dragona Akehi said:
I'm angry because people don't know what the fuck they're talking about when it comes to the spritework in evidence so far. :P

Which is why my judgements go very light on the authoritative side and are pondered well: I do not want an angry you sending ninjas to my house ;).

I am not the one drawing the sprites, I would be the slave who gets to write the code to put them on screen and can only beg the artist to re-draw the sprite because it uses too many unique colors ;).

How is the project you and Loon are working on doing, btw ?
 
Panajev2001a said:
I know, but look at LoI.

Graphics technology is very nice: expansive worlds, detailed characters, special effects, good animation system, smooth frame-rate.

Controls, combo-system, general gameplay is well polished and fine-tuned IMHO.

The worlds are not small, they are quite large, but the problem is that in order to create all of this space they re-used the same basic components (for that particular sub-world and its theme) over and over.

That screams of not havign enough time and enough artists to generate all the content needed to make the level as large as they were, but repeating the same basic components less than what they did in LoI.

I understand what you're saying, but when dealing with sprites, they tend to get reused just because it takes so much effort to draw them. SOTN has lots of reused sprites, but no one considers that game "without a budget", if you get what I mean.

It's called being lazy. Absolutely EVERYONE does it. Morrigan is a Japanese National Treasure now. :P
 
Panajev2001a said:
Which is why my judgements go very light on the authoritative side and are pondered well ;).

Good thing too.

I am not the one drawing the sprites, I would be the slave who gets to write the code to put them on screen and can only beg the artist to re-draw the sprite because it uses too many unique colors ;).

That's another thing, there's way too much colour in the sprites for it to ever be considered a fucking GBA game. You only have 15 colours to work with in GBA mode... DS allows for quite a bit more variety...

I'm sure Soma's going to look better by release. Sprites tend to keep getting tweaked for some reason... heh.

How is the project you and Loon are working on doing, btw ?

Uh... heh. :)
 
The day Morrigan gets a new set of character sprites is the day that we start getting old school arcade fighters back. SFIV, MvC3, CvS3, Darkstalkers "X", Rival Schools 3, etc. etc. Not all the shit that's been put out lately.
 
Dragona Akehi said:
That's another thing, there's way too much colour in the sprites for it to ever be considered a fucking GBA game. You only have 15 colours to work with in GBA mode... DS allows for quite a bit more variety...

You and the 4 bits per pixel mode: 256 colors x 1 palette all the way ;).

I'm sure Soma's going to look better by release. Sprites tend to keep getting tweaked for some reason... heh.

Hey, when they finally get to draw a new sprite artists want to make sure they cna make sosmething that is good enough to be re=used for generations ;).



Uh... heh. :)

Ok, PM me about it if you can discuss anything :D.
 
Panajev2001a said:
You and the 4 bits per pixel mode: 256 colors x 1 palette all the way ;).

I'll have to disagree with you. 15 colour mode allows for much more variety in both the sprites and the background. Plus there's all SORTS of ways to get around that limitation. Quite nice actually.

Hey, when they finally get to draw a new sprite artists want to make sure they cna make sosmething that is good enough to be re=used for generations ;).

See? You're getting the hang of it already!
 
RE4 vs. SH4 said:
It really doesn't though. Compare Soma in those new pics (if you saved them... I did :D) to the AOS pics posted in the 2nd or 3rd page. Soma looks more detailed in this new game.
You're right, he is more detailed in DS. I guess I was expecting something closer to Alucard's SotN sprite, or maybe I just don't like Soma very much.
 
Takuan said:
You're right, he is more detailed in DS. I guess I was expecting something closer to Alucard's SotN sprite, or maybe I just don't like Soma very much.
Maybe you should look at the Alucard and Soma DS sprite side-by-side. The Castlevania Dungeon has some comparison shots. I think you'll notice the huge improvement with the DS.
 
Dragona Akehi said:
I understand what you're saying, but when dealing with sprites, they tend to get reused just because it takes so much effort to draw them. SOTN has lots of reused sprites, but no one considers that game "without a budget", if you get what I mean.

It's called being lazy. Absolutely EVERYONE does it. Morrigan is a Japanese National Treasure now. :P


I was always under the impression that more money was spent on LoI than SoTN.

BTW, I've always felt that LoI was a very underrated game.
 
Wow, there is quite a difference when you actually see the games side by side. However, I still hate that they outline the main character so blatantly.

Hopefully, Castlevania DS will be a big sucess and Konami will put a version of Symphony of the Night onto the system as well. It could work out decently well, seeing the comparisons on the previous page.
 
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