I think we should maybe talk a little more about this. Even though my 1070 is pretty good, graphics aren't even the main reason I go primarily PC, and I think this is the case for a huge part of the PC audience, maybe even the majority of PC gamers.
I think the "max graphics at 60fps" hype is overblown in terms of how important it is for PC gaming. Maybe PC gamers do talk about it a bit too much, or maybe it's a holdover from when PC did get a lot of exclusives with top-of-the-line graphics consoles couldn't touch. I guess I could more conveniently play games like Hyper Light Drifter, Oxenfree, and REmake on my PS4 but I instead chose to buy and install them on my weaker laptop (960m). For me it's just that freedom to install them on that laptop or a desktop, or the freedom to play them with my DualShock 4 or an Xbox pad. The copy of HLD I have is DRM-free which means I "own" it as much as you can possibly own any digital game. I spend a ton of time playing PC games that may or may not be exclusive, but definitely don't have graphics that are impossible on consoles. The very most popular PC games don't have high-end graphics at all. A ton of PC gamers probably just download LoL/DOTA/CS:GO to play with their buddies.
I'm not totally discounting this argument for sticking with consoles. Cost-wise consoles are still the cheaper way to get AAA graphics. I'm just saying that most of PC gaming's advantages hold if you're just talking about low-end gaming. In fact the barrier to entry for low-end games is arguably lower on PC since so many of those games will run on the crappy laptop you probably already own. Again, it's fine if you just don't like dealing with Windows or you don't like playing games on PCs period. I'm just saying top-of-the-line graphics tend to get oversold as the be-all-end-all of PC gaming.
Definitely agree with the bolded.
Regarding Graphics - While the top end performance is always nice, that isn't what I am going for the majority of the time, when my system is not top tier. Instead, it's all about the capability of the game and what makes sense for it. I want that future proofed flexibility so I can keep improving upon a game when I get round to more powerful hardware. But even that isn't the main point - I'll always have my own priorities whether low end or high end, and different form factors. It's all flexibility
However - For me and the majority of folks, the PC ecosystem is one that absolutely flourishes with gameplay being a focus. The market for every genre is so intense that this tends to be the main point every time. There is no marketing blitz and endless press conferences or competitive nature between platform holders to keep pushing graphics fidelity over gameplay. If frequently feels like the complete opposite. Just a single look at all the successful games on PC makes that all the more clear. All of this leads to a laser focus on creating all manner of niches to both be competitve and creative and engage potential customers, which then rolls into these micro-trends that tend to happen or complete reinvigoration of different genres that may have been moved away from.
On top of all that, the whole open nature of the platform is what leads to all manner of innovations that take hold and apply directly to the creation of games and how they evolve and thus the entire ecosystem. Whether its games, technology, services and features, business models etc, they all tend to begin on PC and thrive there before spreading. That heavy experimentation and quick iteration far beyond any console platform is the driver of all this, combined with the strength and ease of anyone being able to get involved and create, modify and build upon what others do.
That's what it's all about.