EA and Bioware know they hold the power when it comes to consumerism. They have an excellent trilogy on their hands, and they've extended their practice of including canon, story-advancing DLC in already full-priced games. The intro to ME3 is a clusterfuck without the context brought about by Arrival, and, to a lesser extent, Shadow Broker. This is simply an extension of that logic by taking basically necessary content and packaging it as day one DLC.
Would you rather them make insubstantial DLC with story that doesn't make a difference and no one really cares about? I mean I'm not going to defend the fact that the beginning of ME3 was a little bit disjointed because of the Arrival DLC, but really RPG fans want substantial DLC. They want story that matters. They want it to be canon.
I mean, really, when making DLC, I'm sure a company sits back and says "What do our customers want? What do they value? How can we make this something valuable to them?" You're essentially telling them not to do that. This whole thing seems to be a big problem because it's something people want, and so they feel forced to purchase it, which seems weird.
fans are definitely getting screwed over here..
it's one thing to have a road map and plan to release DLC from day one.... it's another to cut out pieces of the game to sell back to the consumer.
i believe next gen were going to see a huge lawsuit with this anti-consumerism... especially if game consoles go the way of Digital Downloads.
If you really think this is a cut out piece of the game, then you need to prove that the amount of content in the standard ME3 was somehow less, and that it wasn't worth $60. Then, you need to go complain about that.