HocusPocus
Member
I quite enjoyed it and it was free for me. 

They'll continue doing it (and pushing even further) as long as people still buy it.
I can't speak for others, but I work at a studio that published DLC content to the single player experience (brand-new story arc) and it was released about 4 months after the initial release of the original game and people on GAF bitched and moan that it got cut so that the company could profit by 'stealing' more money or whatever.
That's complete BS, especially for a game like that with tremendous value for 60$ and I witnessed first hand the team working and crunching to get the DLC out on time to get the momentum of that game going. So to see people reacting that way towards some of the DLC material that comes out a bit after release is sad and depressing.
i don't ignore the differences, i just celebrate one developer and whatever the other, rather than rage at either one.I think this is also astonishingly brazen and disrespectful, and I think games where this has been true have generally been savaged for it.
You can't ignore the contextual difference between Valve, a company that makes a lot of efforts to earn goodwill from their fans (and therefore have some cover and cred to draw on when they do something unpopular) and Bioware, a company that have grown actively hostile to their fanbase and even their reasonable desires over the last few years.
In this particular case, I don't think it's hard to tweak this scenario into one where people feel less insulted. Swap the specific From Ashes character with a random human or something and I think you'd see less outrage.
This claim--that the vast majority of DLC purchases are made in a 1-month window--seems to be the impetus for the From Ashes DLC. Anyone know if this applied to ME2's DLC? How did Shadow Broker or Arrival sell compared to the others?
Not sure which game you're talking about but expansion packs have been around for a good while and no one could make a valid complaint about them. Just because they're provided in digital form now a days doesn't make them worse or a bad idea (I'm sure most gamers would appreciate them).
The problem here (and in other games) is that the content is on the disc and was completed before the game shipped. In some cases the DLC is obviously removed from the main package just to turn it into DLC (Arkham City).
People didn't have a problem with the ME and ME2 DLCs so why would Bioware screw this up is some thing that I can't understand (I know they want to make more money but come the fuck on). Capcom's SFIV DLC was OK and people who wanted the extra costumes paid for them but what they've done with SFxT put me off purchasing the game. In the end it's not really my loss since there are plenty of other products which will take up my time instead of them. It's just sad to see developers that you like pull this sort of crap.
I've posted a summarized response on the BSN, but i wanted to give some more details on the 'From Ashes' development. As we've seen recently, our fans are extremely passionate and we have a great deal of respect for you.
ME3 was a labour of love for the dev team. To finish a game like ME3, it literally takes months of intense bug fixing and certification. At this point, our goal is to polish the game to an extremely high quality not to add extra content. You hopefully see a lot of that polish in ME3.
During that certification time, we had a small team of developers begin to craft the From Ashes content, with the intent to finish production on it long after ME3 was out of our hands as a dev team.
However, because the plot of ME3 is so richly interwoven with the character interactions and moments, you simply cannot use a DLC module to insert a new character. As we've mentioned before, that character has to be planned and the framework has to be established ahead of time for us to build off of with the DLC module. You may have seen a similar framework developed in ME2 for the Zaeed and Kasumi characters. We wanted Javik to be a fully featured squad member, with deep dialogue throughout the game and we needed him to be accessible via the character selection GUI (which you cannot simply overwrite with DLC). Thus, certain elements of the Javik appearance and some of the VO needed to be included on the disc. That is a fact. But that doesnt mean the content was created, and then removed. It is a necessity of adding a rich character presence in our game.
That, however, is the extent of it. As mentioned above, the DLC is over 600 mb. The DLC data holds the mission itself, the cinematic flashback moments, the cinematic dialogue interactions with Javik, his weapon, the appearances for squad members everything that makes the adventure a cohesive experience. 'From Ashes' is not Javiks character model. It is the story of finding the last remaining Prothean, and how his tale interweaves with Commander Shepards as he struggles to destroy the Reaper threat.
Thanks for listening.
I have learned not to let myself become invested in a Bioware franchise in the future though. The stuff surrounding DA 2 and ME 3, have changed me from a diehard happy fan, to a relunctant distrusting customer.
i REALLY hope the people at Bioware hear you, and understand that this sentiment is not rare. because i'm kinda feeling the same... i haven't bought ME3 yet, but i will. and will probably download all the DLC too (i'm a sucker). but i will feel like a chump, and like i'm being treated shitty as a customer...
does it matter to them, if they get the money anyway? i hope it does.
My guess is to make it appear that the content is not on the disc.Serious question, if the content is on the disc, why the 600mb download on 360?
However, that does not preclude our right to call them out for lying about this stuff. I don't believe for a moment that these developers/publishers are literally hiring additonal employees and creating special teams that work on day one DLC. DLC that comes out 3 months after the game ships is a entirely different story.
Serious question, if the content is on the disc, why the 600mb download on 360?
The character and some voice files have been shown to have been on the disk but the actual mission was part of the download, or that is at least what Bioware has said.
There's a big difference between day one and month one, though. DLC of the former type is more likely to be something that you need to have right when you start the game and that's integrated throughout (as, indeed, From Ashes is.) DLC of the latter type is going to come out after most people have finished the game and will probably be something they can buy while still excited about the game, but which follows naturally as an extension rather than an intrinsic element. (In other words, it's far more likely to be something that very obviously doesn't "fit" directly into the game as if it were always supposed to be part of it.)
i REALLY hope the people at Bioware hear you, and understand that this sentiment is not rare. because i'm kinda feeling the same... i haven't bought ME3 yet, but i will. and will probably download all the DLC too (i'm a sucker). but i will feel like a chump, and like i'm being treated shitty as a customer...
does it matter to them, if they get the money anyway? i hope it does.
I see, you are angry that something that is completely integrated into the game (as opposed to say, an extra level or two as an epilogue) is being sold as DLC instead of being given to you free on the disc.
It's not just that the character is heavily integrated into the game, which he is, but also that the nature of this particular character makes him rather quite important to the overall Mass Effect lore.
It's no surprise that many view it as malicious on EA and Bioware's part. They knew this was the type of character with the type of story that Mass Effect fans would love to have. Why did they ever even consider such a thing for DLC in the first place? Because they knew it would sell. And given the amount of dialogue he shares with other characters, it's rather questionable just how far into production he was developed. We're not talking a Zaeed/Kasumi situation here - far from it.
This claim--that the vast majority of DLC purchases are made in a 1-month window--seems to be the impetus for the From Ashes DLC. Anyone know if this applied to ME2's DLC? How did Shadow Broker or Arrival sell compared to the others?
And the claims of the ME3 DLC being "too integrated" are laughable after Turn 10 got torn apart for DLC not factoring into Forza's "campaign" mode. Other developers notice that stuff and improve on their implementation. It's bizarre that they get ripped apart for that as well. Gamers are really, really hard to please.
I think your main problem seems to be that Bioware did too good of a job. You and others seem to be kind of angry that they came up with something that's well integrated and that you actually want to play, and now you're angry because you feel you have to buy it. I mean really look at what you just said. You said it's not Zaeed/Kasumi stuff. Well, a lot of people (me included) didn't really give a shit about Zaeed/Kasumi and thought they were kind of shitty because they weren't integrated and I didn't care about their story so much, because it didn't matter. Bioware took those complaints to heart and set out to create something people would want and value more.
They also make a good point that "fanatics" does pretty translate into "biggest fan" yet Bioware doesn't see it that way.
It's painful seeing people missing the point so badly.
No, it's that it's so well-integrated that it's highly questionable as a piece of DLC that doesn't come with the game. I'm saying it's not a Zaeed/Kasumi situation because Bioware attempted to bring those bits of DLC up in their defense.
Zaeed and Kasumi weren't cohesively integrated and that made the notion that they weren't developed during production more believable, as they shared no dialogue with any of the other voice actors outside of Shepard, and even then, only when you recruited them and during their loyalty missions. Back on the ship they only dealt in monologues, which is much easier as it only requires that voice actor to do work.
Javik shares dialogue not only with Shepard, but with the other crew members as well, and does so throughout the entire game. Zaeed and Kasumi would share monologues on the ship. Javik isn't like that at all.
Again I reiterate who gives a flying fuck when the shit was made? I mean really, this has no bearing on anything. They could have made the fucking DLC before the game for all I give a shit. When you purchase a game you should ask yourself two questions 1) Is the type of content here something that I might enjoy and 2) Is the amount of content here worth however much they're asking for. If you've answered yes to both of those but are still butthurt over when the DLC was made, then I don't know what to say. You apparently got your money's worth. If you answer no to one of those, then that's your problem.
And again, your complaint is that Javik is more integrated? That's your complaint? Seriously, think about this for a second. Do you really want less integrated characters for DLC, and would you be buying those? Or do you just want to feel like you don't HAVE to buy the DLC?
I'm not complaining that Javik is well-integrated, you raging buffoon. I'm saying the fact that he's so well-integrated is what gives strength to the notion that he was purposefully held back to sell as DLC.
Reading comprehension is difficult.
I don't get this either. Are people really thinking about this at all? I mean if a company asked me how I would like my character DLC to be done I'd pretty much tell them exactly like Bioware did it. I want my character DLC to be important in some sort of way, not some useless nobody. I want it to be integrated into the whole game enough that it feels like part of the game. And I want that shit on day one. Anytime after a week or so then I don't give a shit about it. I'm nearly done with the game after a few weeks, so I'm not going to get enough use with the character. The closer that character is to release date the more bang for my buck I get.
I mean, really, do you guys want unimportant characters that aren't well integrated and they're released 30 days after the game is released? Is that really what you want? Are you going to buy that, or do you just want that so you don't feel like you have to buy it?
The real game journalists who wrote their pandering pieces should be all over this. Of course they wouldn't be, they have free conferences to attend and that would upset the apple cart.
The real game journalists who wrote their pandering pieces should be all over this. Of course they wouldn't be, they have free conferences to attend and that would upset the apple cart.
This is nothing but pure maliciousness and malice expertly choreographed in the most heinous fashion possible. Yet no one in the journalistic circles can see the outrage in this entire debacle.
In addition to this being vile. The long reaching implications that will ripple into the future is uncanny. Not only will these corporate bags of evil be rubbing their hands in glee after profiting from the cancers that partook in this universal scam. No one realises EA has basically already focus and field tested a $70.00 entry price point.
So I'm a cancer that partook in a scam?
How so?
While I haven't finished ME3 yet, nothing has indicated to me that I'm getting any less of a game than I expected for my $60. In fact I've bought a few other games that had far less content and playtime to them (God of War III, Heavy Rain, etc). I feel like even without the DLC I got my money's worth.
And as for the DLC, I think it's probably worth that $10 so far. As I've said before, if I'm going to get a character DLC I want it right away so that I can get more bang for my buck. Javik on day 30 wouldn't be worth anything to me. He'd be worth literally $0, because I'm pretty much done with the game then. He's worth $10 on day 1, because I can use him through my entire game. He enhances everything.
So now I'm a cancer? Somehow I should change my view and not think I got enough content for my $60? What?
Sadly, there are people on thes forums that think it is their job to tell people that they didn't actually like something.
The problem to me is that these complaints were popping up before the game was even released. Purchasing these things was already a cancer in their eyes before they could even make some sort of actual value evaluation on the product. So not only is it their job to tell people that they didn't like something, it's apparently to tell people that they won't like it in the future... somehow.
I mean yeah people have every right to be angry about getting a product with less content than they think $60 is worth, but a lot of people didn't even know how much content ME3 would have when they started complaining. And while playing ME3 I haven't noticed any real lack of content at all. It feels like a full $60 game.
Bioware lost my trust between ME2 and DA2 and they won't get any of my money outside of $10 or less bargain bin sales.
This day 1 DLC only makes my happier with that decision.
This claim--that the vast majority of DLC purchases are made in a 1-month window--seems to be the impetus for the From Ashes DLC. Anyone know if this applied to ME2's DLC? How did Shadow Broker or Arrival sell compared to the others?
I see, you are angry that something that is completely integrated into the game (as opposed to say, an extra level or two as an epilogue) is being sold as DLC instead of being given to you free on the disc.
I don't know what Bioware's budget was for ME3. What if the real situation is that the character and missions were cut because of budgetary constraints on a $60 game vs. completing the work as day one DLC?
Somehow I should change my view and not think I got enough content for my $60? What?
was this posted?
Kotaku (afaik) is on the case!
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Its been posted and it was as dubious, misleading and incompetent the first time.
I honestly can't believe I'm about to use a word in the "video-game" spectrum that I never thought possible. EA and Bioware have actually somehow engaged in Racketeering before our very eyes.
What reasons were given for that?
I just stop listening at the word cancer. I mean, do you even know what you're fucking saying? Do you know anyone with cancer?
Your first mistake was responding to the Prince of Apathy.