Twin Tails
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IGN E3 2014 Footage
Teaser Trailer
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IGN Article
Resolution and Framerate (1080p 30 FPS)
Music
Feast Your Ears. FH1 Soundtrack (loved this soundtrack, especially driving around at night with the fireworks)
Drivatars are back
Teaser Trailer
Non-YouTube in 1080p
https://a248.e.akamai.net/assets.ig...afcbd24e0b7d3bc22a14-5000000-1402040983-w.mp4
Right-click "save as", paste into browser or MPC-HC/VLC
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To quickly confirm, Forza Horizon 2 runs at native 1080p.
IGN Article
Resolution and Framerate (1080p 30 FPS)
The discourse around resolution and framerate continues to make headlines as developers optimise their games as they see fit. Fulton and the team at Playground are firmly of the belief the next-generation is about light rather than resolution, but he did confirm Forza Horizon 2 on Xbox One would display at 1080p and, like the original Forza Horizon, a locked 30 frames-per-second.
Dropped or torn frames have traditionally been a common bugbear with many console games that target approximately 30 frames-per-second. However, with the original Forza Horizon Playground found it was able to avert these issues entirely. The team adopted a zero-tolerance approach to frame drops (regardless of what level of rendering was required on screen the frame rate was never permitted to dip) and as such the game was rigidly locked at 30 frames-per-second. Most importantly, the locked frame rate (as opposed to a fluctuating one) resulted in a smooth and consistent racing experience. Playground has approached Horizon 2 similarly.
I think what we did on Horizon was demonstrate that, and this is really important, a locked frame rate thats absolutely solid and never drops is the most important thing for our game, explains Fulton. 30 [frames-per-second] actually enables us to realise that experience.
I think I remember thats always a hot-button topic, until a game comes out and people go, Oh, this actually really works. But 1080p was an absolute must for us; its the benchmark for next-gen.
So one of the big technical challenges that we had to face was making sure that we could stream in a world that is next-gen beautiful, but fast enough to keep up with the fastest car. Thats a huge tech challenge but its one that our guys just eat up.
Music
Audio is another obvious focus and well be diving deeper into that later this month. On the topic of music, however, Fulton explains quite a bit of work has gone into ramping up the aural offering in Horizon 2.
Music is incredibly important to Horizon, says Fulton. I think we did a great job in the original Horizon. Our goal for Horizon 2 is to go bigger and broader.
We want a soundtrack you can explore in the same way you can explore our world. To that end weve doubled the number of radio stations in the game. Weve doubled the amount of music that were going to be shipping with the game on disc. /
The goal here is to capture that new music vibe that you get at the best summer music festivals,
Feast Your Ears. FH1 Soundtrack (loved this soundtrack, especially driving around at night with the fireworks)
Forza Horizon's soundtrack is the best licensed collection I've heard in years.
Beyond stoked that they're doubling its size.
Faves from FH1:
Electric Guest Awake
https://www.youtube.com/watch?v=sid0t1EJVa8
Sam and the Womp Bom Bom
https://www.youtube.com/watch?v=Qsy7kJyizoc
Tesla Boy Spirit of the Night
http://www.youtube.com/watch?v=ybyHYreTkHw
Miike Snow Paddling Out
http://www.youtube.com/watch?v=nzxYUsnZV6M
Santigold Disparate Youth
http://www.youtube.com/watch?v=mIMMZQJ1H6E
Two Door Cinema Club Something Good Can Work (Twelves Remix)
http://www.youtube.com/watch?v=vB7nmTiIt38
Drivatars are back
Its the same system [from Forza Motorsport 5]; all you have to do in Forza Horizon 2 is train your Drivatar to drive in the open-world, says Fulton. It already knows exactly how you take corners, where you brake, how you pass other cars from Forza Motorsport 5, and you can continue to train it to do those things in Forza Horizon 2.