So my '08 is useless now it seems.twinturbo2 said:Well, the 2010 Camaro had a good run...
http://www.youtube.com/profile?user=fordvideo1#p/u/1/zlR8hbpkHkw
So my '08 is useless now it seems.twinturbo2 said:Well, the 2010 Camaro had a good run...
http://www.youtube.com/profile?user=fordvideo1#p/u/1/zlR8hbpkHkw
h3ro said:yep, you done f'd up. :/
T10 has mentioned a bunch of times that they won't be re-gifting VIP cars.
Speaking of which, Che, whens the next batch coming?!
I heard Reverse is easiest...skyfinch said:God, 100k drift points is brutal. Can't seem to break the 60k mark.
cjelly said:I heard Reverse is easiest...
I honestly haven't tried it since about the 2nd week I had the game. I managed about 85k with ABS on, and I hear you're supposed to have ABS off to drift. :lol
I got this game for xmas and am having a blast so far. I did notice the framerate drops real bad when an achievement pops up or any other notifications pop up. Is this an issue on my end or is this how this game is? Should I just turn off notifications?
Shaneus said:I don't remember F2 doing that... the only game I can think of that *did* do that was Rallisport Challenge 2.
Ben2749 said:Does anybody know if there are any strategy guides for this game that do a good job of explaining things like tuning, stats, etc to somebody who knows absolutely fuck all about cars? I don't even know the difference between front/rear/four wheel drive.
I love Forza 3, but so much of it goes over my head. I want to be able to buy cars and customise them according to my playstyle, rather than just buying a car and making do with it.
Tears For Fears said:Forza 3 caters to manual drivers. What a load of shit, driving auto in this game is such a fucking chore. Totally unfair.
Bolt a blower on it. Start saving up your money...comrade said:So my '08 is useless now it seems.
This. I was an auto-only guy since the days of the original Test Drive, but since I started using manual, it's so much more fun and rewarding... and you don't even notice that you're doing it half the time, just like a real car.ShapeGSX said:Not really. Pretty realistic, actually. An automatic can't anticipate what gear you will need before you need it by looking at the road ahead.
Basically, you should just learn how to shift on your own. Just try it out.
I really don't think it's a steering aid.Gek54 said:
The game 100% helps counter oversteer and it can not be turned off even when using a wheel, that is the problem no matter what speed you go at.Pepto said:I really don't think it's a steering aid.
I just noticed that this happens when you are driving very slowly (like 20 kph) and slowly start turning. You hit a certain spot where the tires are going nuts.
What makes me believe that it's not a steering aid is that the effect goes away when you start building up speed while holding the steering angle.
Caspel said:to everyone that entered my contest for the holiday car pack, check your e-mail, FB or Twitter to see if you won.
op_ivy said:facebook for the win! thanks!
op_ivy said:facebook for the win! thanks!
It might be a assist and it might not.Diablohead said:The game 100% helps counter oversteer and it can not be turned off even when using a wheel, that is the problem no matter what speed you go at.
Pepto said:I really don't think it's a steering aid.
Iknos said:We can debate the purpose or result of it...but it's mere existence is a flaw. Whether it's a glitch or done on purpose it should be removed. Same with the changing steering lock to lock...at least for 900 degree wheels.
Jube3 said:Any gear heads interested in helping me with a beginners/entry level tuning guide?. I think it would really benefit the forza community.
Jube3 said:Any gear heads interested in helping me with a beginners/entry level tuning guide?. I think it would really benefit the forza community.
enewtabie said:Any car/track suggestions for getting the 100k Achievement? I've gotten everything but the last two seasons and from level 35 up left to go.
God I love this game.
Something I'd really like to see in Forza 4: An auto tuning or suggestion system, similar to the level upgrades.
For instance: You could select 'increase oversteer / understeer / turn in / high speed stability / acceleration / reduce drag / etc.' Begin able to say 'this is what I think wrong with how my car drives' and then having the game suggest adjusting the centre differential, tire pressures, toe in, etc etc (but also tell you how it will hurt your car's performance). That could be very useful, and you'd learn a lot too.
The only part of the car that is constantly touching the road/track/tarmac. Upgrading the tires can give a decent boost in performance in Speed/Launch/Handling/Braking. A 5,000 Cr tire upgrade will give you a lot more benefits than a 5,000 Cr exhaust/intake/engine upgrade. A simple pressure adjustment can change the handling(to an extent) of the car Over/Understeer/neutral, (for 28.5 PSI front and rear gives a more neutral handling but also allows the rear to break free when you want it to without it getting out of hand).
Pepto said:I really don't think it's a steering aid.
I just noticed that this happens when you are driving very slowly (like 20 kph) and slowly start turning. You hit a certain spot where the tires are going nuts.
What makes me believe that it's not a steering aid is that the effect goes away when you start building up speed while holding the steering angle.
antiquegamer said:We are back on this active steering again....if you hate the game so much and already shelved it, what are you doing in here? Oh never mind, you have to promote how bad Forza 3 is because it suppposely have this magic steering.
The effect I described?Gek54 said:Like Diablohead said, I can reproduce the effect at any speed with any car.
Pepto said:The effect I described?
ShapeGSX said:Changing the steering ratio at higher speeds is necessary for 270 degree wheels. I don't even notice it happening.
antiquegamer said:We are back on this active steering again....if you hate the game so much and already shelved it, what are you doing in here? Oh never mind, you have to promote how bad Forza 3 is because it suppposely have this magic steering.
This is nonsense.antiquegamer said:We are back on this active steering again....if you hate the game so much and already shelved it, what are you doing in here? Oh never mind, you have to promote how bad Forza 3 is because it suppposely have this magic steering.
I wasn't talking about counter steering. The same vibration happens in other situations. My settings are 900 degrees and ff at 33.Gek54 said:I think so. When counter steering you can see the telemetry wheel hit full lock even though I have only turned the Fanatec wheel 90 degrees, the telemetry wheel then vibrates as though its looking for the right angle before finally returning to the proper angle, all of this happening without moving the Fanatec wheel from 90 degrees. The car's wheels show this in the replays and the cars behave accordingly.
Pepto said:I wasn't talking about counter steering. The same vibration happens in other situations. My settings are 900 degrees and ff at 33.
Yeah it's easier to go from lock to lock when counter steering. My first reply was only about the vibration.Gek54 said:The vibration isnt the main focus of the problem, its the amount that the wheels turn to counter steer and then the eventual transition back to a proper angle that is real problem.
If the computer takes a pit stop you can't rewind until they are done, and it rewinds you all the way before their pit stop started. They were probably taking a stop, so if you had waited for them to finish, you could have used rewind. I think.See said:So I started my first endurance race (R3 at Road America) everything was going great, I was pretty proud of my self for not using rewind for a couple laps straight and finally posted a legit best lap and then my fuel gauge went orange. So this tingled my curiosity and since I was in a FXX I jumped to cockpit view to see what the fuel reading was, but I hit the grass and since I don't have traction control I spun out crashed and burned
So thats no problem right? Just use use rewind.
BUT MASSIVE SURPRISE! IT DOESN'T WORK!
Tried franticly pressing the back button a million times and then I checked to see if there was a pause menu rewind. There was non. Yeeshh..
I calmly stopped playing for today. Or maybe even tomorrow. Sigh.
Wasn't rewind supposed to be used for exactly these conditions? Then why is it not there when you need it most?
I hope thats not true because I really wanted to finish that race :/UltimateIke said:If the computer takes a pit stop you can't rewind until they are done, and it rewinds you all the way before their pit stop started. They were probably taking a stop, so if you had waited for them to finish, you could have used rewind. I think.
If you hit rewind after the computer leaves the pits, it will rewind you all the way before they entered the pits. I've had it rewind me a LONG way to get there, but it will do it.See said:I hope thats not true because I really wanted to finish that race :/
But then again, the there are is a limit on the rewind, I think its 10 rewinds or something till you cant go any more backwards. So technically, the rewind thingy will start to count after the AI gets out of the pits, so you cant rewind beyond that point.
Why aren't these rules detailed anywhere?
Che, when your holiday is finished, I expect you to make everything crystal clear!
Well thats good to know, thanksUltimateIke said:If you hit rewind after the computer leaves the pits, it will rewind you all the way before they entered the pits. I've had it rewind me a LONG way to get there, but it will do it.