For Forza rewards do remember that the rewards are weekly now.
sweet thanks for the info!
For Forza rewards do remember that the rewards are weekly now.
Has the plan to update the OP with the proper graphics, artwork etc been abandoned now, or is Ve3TRO still travelling?
Last I heard, there were more important things going on IRL, so I'm not sure what's going on.
Whatever it is, it sounds serious. Hope all is OK.
I bet level 100 will be full of the F100.
Also, since TheAdmiester mentioned this and I began watching for it, I've yet to not get the "special" car, so I think these are fixed.
The super fast drivatar or something else?
Something else. The pairing of cars with the spin mechanic for a particular level, such as the '57 Bel Air for level 57 or the GT86 for level 86.
In career go to the event series and car division you want to race, when the game let's you select the car you want to use, go to "buy car". That's all the eligable cars in there and all are pre-tuned to a certain limit that is not always a full hundred, it could be 450 or 580pp. Now that you know that limit for the event series, go out there and upgrade your car to said limit and you can enter the series with your upgraded car.Is there a point to tuning for single player career races? Previous Forza games used to have a limit your car could be (grade and a number IIRC) for events but this time round any time I've tried to enter one of the early races in a tuned car like an RX-7 or similar it has made me undo any changes I have made.
In career go to the event series and car division you want to race, when the game let's you select the car you want to use, go to "buy car". That's all the eligable cars in there and all are pre-tuned to a certain limit that is not alway a full hundred, it could 450 or 580pp. Now that you know that limit for the event series, go out there and upgrade your car to said limit and you can enter the series with your upgraded car.
I need some help.
I need to pick a competitive A, S, and R ranked car for general track use.
Oh, I am tired of getting smoked by that F-ing Jeep!
I recorded this this afternoon.
Nope. It acts as a thread that catches a lot of the fanboys in its net to help other racing game threads. At least that's how I see that thread.Pardon my ignorance, but does any actual discussion ever take place there, or does it solely exist to keep the dick-waving between console warriors outside of the dedicated game threads? Minus, occasionally, Drive-by Club.
I think I know the answer.
Thanks for this post. I agree with your points. The racing indeed tends to be a sprint and I deliberately put the difficulty lower in order to ensure that my progression doesn't stop. I can make it past the first several cars with ease and without bumping into anyone, but after that I can't catch up with the top 3 unless I lower the difficulty or resort to aggressive driving. While at the same time it's too easy to get to the fourth place.I'll go against the grain, probably unpopularly, but I'll try and outline why.
I have no problem racing without rewinds, I quite manage it in other games like PCars etc, but using rewinds are almost ingrained into the way FM works.
In a game like PCars (or insert other serious driving sim), coming 4th, 10th, 18th, makes no real difference to the game as a whole, progression isn't gated, content isn't gated, races aren't sprints (unless you want them to be), there is no overriding urgency to get to the past 10 AI drivers before the first turn so you as a player can settle down, race properly and focus on the thing that you are here for, the racing, you also qualify which means you generally aren't lumped together with a load of AI that are significantly slower than you are.
In FM you always start in 12th (I think, obviously unless you use a mod car), and the races are usually generally short, combine this with the unbalanced AI which means that the first few places generally sprint away unrealistically (bug I believe), the way the AI don't suffer with the physics as much as the player does (Lotus F1 is a perfect example) and the way that, unless you finish 3rd in career, your progress stops.
All these issues fundamentally make (IMO) rewinds almost necessary for your sanity in FM, and unless some of these issues are corrected, nothing will change.
To stop this, there needs to be qualifying so you aren't starting in the midst of a load of drivers who are many rungs below you on the skill ladder, there also needs to be a massive rethink of the 3rd place requirement, and make coming 8th, 10th, 14th less of a requirement for progression so the player can just enjoy racing rather than have the urgency of having to get into 3rd place to be able to progress.
In short, more focus on the actual motorsport aspect of the game will make it a more rounded game overall and remove many of the frustrations which lead many players to use and abuse the rewind function.
Thanks, I wondered why the payouts where suddenly a lot lower then normal. That explains it.For Forza rewards do remember that the rewards are weekly now.
I recorded this this afternoon.
Came accross this nice guy who bumped into me in Yas Marina. I thought It may have been accidental, so I just didn't mind.
So, at the next lap I meet him in the same spot, as I am about to overtake him he clearly bumps into me so as to take me out but this time it didn't quite work for him
Anyone know when the first Car Pack is out & what cars are in it?
Has this been mentioned before? Under "View History" (for a particular car you own) the last two items in the list are Number of Owners and Original Owner.
Interesting points. I use rewind pretty liberally across the series... I've always liked it, but it's only because I have a bit of OCD about not being able to move on if I haven't placed #1. So in that sense, rewind is a godsend for someone like me. I've always imagined how some of the license tests in the GT series would be easier to enjoy and gold for me with a similar feature instead of having to restart. I think it's this accessibility and quickness of the races that make Forza the most attractive game for me in the sim/simcade category.I'll go against the grain, probably unpopularly, but I'll try and outline why.
I have no problem racing without rewinds, I quite manage it in other games like PCars etc, but using rewinds are almost ingrained into the way FM works.
In a game like PCars (or insert other serious driving sim), coming 4th, 10th, 18th, makes no real difference to the game as a whole, progression isn't gated, content isn't gated, races aren't sprints (unless you want them to be), there is no overriding urgency to get to the past 10 AI drivers before the first turn so you as a player can settle down, race properly and focus on the thing that you are here for, the racing, you also qualify which means you generally aren't lumped together with a load of AI that are significantly slower than you are.
In FM you always start in 12th (I think, obviously unless you use a mod car), and the races are usually generally short, combine this with the unbalanced AI which means that the first few places generally sprint away unrealistically (bug I believe), the way the AI don't suffer with the physics as much as the player does (Lotus F1 is a perfect example) and the way that, unless you finish 3rd in career, your progress stops.
All these issues fundamentally make (IMO) rewinds almost necessary for your sanity in FM, and unless some of these issues are corrected, nothing will change.
To stop this, there needs to be qualifying so you aren't starting in the midst of a load of drivers who are many rungs below you on the skill ladder, there also needs to be a massive rethink of the 3rd place requirement, and make coming 8th, 10th, 14th less of a requirement for progression so the player can just enjoy racing rather than have the urgency of having to get into 3rd place to be able to progress.
In short, more focus on the actual motorsport aspect of the game will make it a more rounded game overall and remove many of the frustrations which lead many players to use and abuse the rewind function.
Return of the auction house or metadata fields never cut since its demise?
Has this been mentioned before? Under "View History" (for a particular car you own) the last two items in the list are Number of Owners and Original Owner.
Return of the auction house or metadata fields never cut since its demise?
First car pack (that's included in the pass) will be October, probably Oct 6 going by the FH2 schedule.
I think three of the cars from the Oct pack have been leaked:
'13 Cadillac XTS Limo
'13 Caparo T1
? Citroen DS3
I recorded this this afternoon.
Came accross this nice guy who bumped into me in Yas Marina. I thought It may have been accidental, so I just didn't mind.
So, at the next lap I meet him in the same spot, as I am about to overtake him he clearly bumps into me so as to take me out but this time it didn't quite work for him
Totally agree with you on this. Multiple problems arise when the game centers around very short races from the middle or back of the pack. It forces players to drive extra aggressive which shapes the behaviors of their Drivatars, which then feeds back into the problem as a full grid of aggro player AIs.In short, more focus on the actual motorsport aspect of the game will make it a more rounded game overall and remove many of the frustrations which lead many players to use and abuse the rewind function.
Probably got you wrong, but if you need one car that is good in all three classes A, S and R, then try the Ferrari F50. It's just over 700 and can be tuned down to A class.
If not and you meant 3 cars that are REALLY good in their class, then you have to consider on what track you want to use that car.
In A-Class the BAC Mono is fantastic for most tracks, unless they are purely high-speed like Bathurst, Monza, Daytona etc.
In S class just go with the new Ford GT I guess, though that Dodge Viper 08 is on a lot of leaderboards too. Probably needs the right tune.
For R class the 70's Formula 1 cars (Ferrari 312 T2, Lotus 77 and McLaren M23) are good for lightweight stuff for faster tracks maybe a Pagani Zonda even faster and you should consider the Hypercar- cars. Strangely the GT cars aren't on many leaderboards in R-class.
I recorded this this afternoon.
Came accross this nice guy who bumped into me in Yas Marina. I thought It may have been accidental, so I just didn't mind.
So, at the next lap I meet him in the same spot, as I am about to overtake him he clearly bumps into me so as to take me out but this time it didn't quite work for him
Thrustmaster TX. Look into getting new pedals if you like it.Can anyone recommend a good racing wheel for this?
There really needs to be more of a punishment for going off track in multiplayer. I was first making no mistakes and the guy in second was catching me up stupidly quick. It wasn't until he had passed me I saw what he was doing, he was just taking shortcuts over the grass at certain points on the track. What a bastard, it would be nice if he was slowed down for a couple of seconds like in. Spoilered that for youDriveclub
the better racer confirmed, time to bail guys... /sDriveclub
Though it's a dick thing to do I think we can all agree we don't won't the super stop grass back from previous versions.
I'm sure this has been answered but I cant find it anywhere. Just occasionally the frame rate seem to stutter for a fraction of a second. It seems random and it's not confined to a particular track. Could this be due to the console updating in the background? Really weird as I'm rubbish as distinguishing frame rates unless they grind to a halt. Suppose that shows how smooth this game is.
Are you using an external HDD?
Yep.
I'm sure this has been answered but I cant find it anywhere. Just occasionally the frame rate seem to stutter for a fraction of a second. It seems random and it's not confined to a particular track. Could this be due to the console updating in the background? Really weird as I'm rubbish as distinguishing frame rates unless they grind to a halt. Suppose that shows how smooth this game is.
Are you using an external HDD?
I'm not trying to patronise here, but it may come across as it.More bonkers AI, was redoing some of the career, on unbeatable, class C cars on Daytona International Infield, was struggling a bit, so notched it down to pro, when I noticed that the first 3 places were actually quicker than their unbeatable counterparts, couldn't beat them on pro by a greater margin than unbeatable, so went back to unbeatable.
Managed to get to 2nd with quite a large gap to 3rd place, then on the final lap,3rd caught me for a good 5 seconds, shot past me and there was no way I could catch him, is was very OP.
I'm not trying to patronise here, but it may come across as it.
I've never noticed these issues? I was racing on unbeatable and came 1st in a couple but then struggled on tracks I didn't know that well. When I knocked it down to pro, they seemed a lot easier. I was winning them by 7s+.
I think the difficulty is top notch, the AI drivers on unbeatable are really really good.
I'm sure this has been answered but I cant find it anywhere. Just occasionally the frame rate seem to stutter for a fraction of a second. It seems random and it's not confined to a particular track. Could this be due to the console updating in the background? Really weird as I'm rubbish as distinguishing frame rates unless they grind to a halt. Suppose that shows how smooth this game is.
Also, still very disappointed with the way exhaust mods do nothing to the sounds in the game, race exhaust sounds exactly like stock, was this the case in 5?, I definitely remember 4 had changed sounds with exhaust upgrades.