shawnoftheshred
Member
I've been so close to impulse buying this so many times, but the Canadian price of even the standard version of the game is making it so easy to reconsider.
wow
after this frustrating as hell debacle last night, I restarted the game and and my wheel and controller... moved the AI up to Highly skilled and proceeded to get 1st at Sonoma and Watkins Glenn in Exotic gt.
so don't know if it was some fabricated challenge the game threw in to slow down progress, a glitch in AI or what but that was weird. I think drivatars are having issues sometimes with what intelligence/ability level drive on.
it was superhuman last night on an easy difficulty setting
I finished 4th in an early career race on average difficulty (not the best at sim racers), by the time I had worked my way through the middle of the pack the top 3 racers were so far ahead I had no chance of catching up. Before restarting the race I bumped the difficulty UP to above average just to see how much harder it would be. I finished in first place, by quite a large margin, even though I didn't feel like I ran a better race than the previous one. I've left it on above average ever since and for some reason it actually seems easier than average.
Just did the 1hr endurance race at Bathurst. I've hated the track, but it's great when the grid spreads out and you can get a flow going. Hard to do that in 3 lap races.
Just did the 1hr endurance race at Bathurst. I've hated the track, but it's great when the grid spreads out and you can get a flow going. Hard to do that in 3 lap races.
The thing these endurance races really need are wet/dry transitions and day/night transitions. God that would be amazing.
Absolutely. Is it just me, or does Forza always feel like it's nearly the greatest driving game ever?
They aren't ambitious enough, they always fall short, they need to shoot for the moon.
It's the difference between them producing a safe product that pleases the bean counters and suits, rather than really running with it and risking not producing a very polished product.
Absolutely. Is it just me, or does Forza always feel like it's nearly the greatest driving game ever?
They aren't ambitious enough, they always fall short, they need to shoot for the moon.
It's the difference between them producing a safe product that pleases the bean counters and suits, rather than really running with it and risking not producing a very polished product.
It's a delicate balance. Personally I would rather have Forza 6 than the jankfest that was PCars on XBONE.
Technically brilliant. Totally unplayable.
I don't know how PCars was on the XBO, but I am impressed with it on the PS4, and was impressed from day one, sure, it's nowhere near as polished as FM, but boy oh boy is it ambitious.
Yep, on PS4 with a FFB wheel it's an absolute blast. I race in a private lobby most nights and it's close, competitive, thrilling racing, looks amazing and drives like a dream. Anyway, Forza thread, not a pissing contest.
Lap of the God's I still get goosebumps watching thatThe thing these endurance races really need are wet/dry transitions and day/night transitions. God that would be amazing.
Did someone mention Bathurst?
They aren't ambitious enough, they always fall short, they need to shoot for the moon.
It's the difference between them producing a safe product that pleases the bean counters and suits, rather than really running with it and risking not producing a very polished product.
I reckon the Forza franchise being on a three year dev cycle, with Horizon one year, Motorsport the next and Forza PGR/Rally/Watersport/whatever comes out in that 3rd year. That way, T10 can be a little more ambitious and pack more into the next iteration, as can Playground.
I see this comment around online a bit - that Forza isn't ambitious enough. It's a tough question because FM6/FH2 especially feel as if they are close to being something really special, but aren't quite there just yet.
The problem is, can they really afford to be ambitious when they're on a strict 2 year dev cycle? If they launch a buggy mess of a game and have to divert x amount of resources to fixing the game, how will that impact there making of next iteration of FM? How would a buggy release affect the mindshare of a franchise that has a track record of having relatively bug-free games that are exceptionally solid performance wise? I don't think T10 are willing to take that risk - plus why would they? They put out a solid product every year (including Horizon) and they obviously do well otherwise they wouldn't be around still.
I reckon the Forza franchise being on a three year dev cycle, with Horizon one year, Motorsport the next and Forza PGR/Rally/Watersport/whatever comes out in that 3rd year. That way, T10 can be a little more ambitious and pack more into the next iteration, as can Playground.
Would certainly benefit from a longer development cycle, but who would develop Rally/Watersport?, can't see them diverting development time from either FoMo or FoHo to develop another title.
Sumo Digital? Or are they tied down with Crackdown 3?
i'm away from home right now but have forza 6 with me, after playing a lot of the game over the weekend and monday I can safely say that the AI blows dick and is hard for all the wrong reasons.
They brake early in corners, they ride the brake down straights, they can always power out of wet corners like it's dry and I swear sometimes the leader is two tiers above what I pick and is driven by superman.
I race on PRO or something like that, the one which pays out 40% and I also race without any assists apart from auto clutch, I win quite often just because I can pass 1-2 cars in a corner without breaking a sweat. I should note that I manually tune all my cars and never race them stock so they usually have racing car grip and gear ratios.
Forza 6 is a great game but man the AI is terrible.
Replays on some tracks have terrible cameras and flyby shots everywhere they are not worth watching.
They didn't do a particularly sterling job on the 360 port of FH2 did they?
i'm away from home right now but have forza 6 with me, after playing a lot of the game over the weekend and monday I can safely say that the AI blows dick and is hard for all the wrong reasons.
They brake early in corners, they ride the brake down straights, they can always power out of wet corners like it's dry and I swear sometimes the leader is two tiers above what I pick and is driven by superman.
I race on PRO or something like that, the one which pays out 40% and I also race without any assists apart from auto clutch, I win quite often just because I can pass 1-2 cars in a corner without breaking a sweat. I should note that I manually tune all my cars and never race them stock so they usually have racing car grip and gear ratios.
Forza 6 is a great game but man the AI is terrible.
Replays on some tracks have terrible cameras and flyby shots everywhere they are not worth watching.
Forza 6 is a great game but man the AI is terrible.
bad drivatars are created by people avoiding other bad drivatars.
They could add a whole heap of OPTIONAL stuff with relatively little effort that would lend some credence to the Motorsport moniker and make racing fans a lot happier. I've pretty much given up on them ever doing this though, and thankfully there are now a lot more choices out there that can scratch that itch. I don't think FM will ever try to be a serious sim or even add concessions to the genre. It's a fun game, that's for sure. Just a bit cuddly and family-friendly for my own personal tastes.
The thing these endurance races really need are wet/dry transitions and day/night transitions. God that would be amazing.
Did someone mention Bathurst?
Well stated. I had hopes that the Horizon spinoff would free them up to push FM's motorsport aspect a little further.
Well stated. I had hopes that the Horizon spinoff would free them up to push FM's motorsport aspect a little further.
Currently doing another pass through the career, using different classes, and on the one hand, I love the increased grip of supercars, I am currently using an S Class McLaren 650S, and it sticks to the road very well, even with stock cars, but slick tyres are still off, while the 650S, on road tyres is very grippy, the BMW eBay 1 series global touring car has way, way less grip, despite being a race car, on slicks.
that thing has relatively small tyres. Was it at low speeds too? Maybe the McLaren has an active aero / ground-effect advantage... at certain speeds it might (not an expert here) actually have more grip than a WTCC car set up for a relatively fast track.
Overall I still think the new tyre-model feels fantastic, just some things that are still off and it's probably really not an easy thing to nail the handling of modern race-slicks and 60 year old road tyres with the same tyre-model.
Anyone knows of a classic muscle car that can be upgraded to really wide rear tires?
I'm trying to build a drag car, and the Nova I bought only goes up to ~275 rear tires, not nearly enough for a torquey take-off.
I'm trying to find something that can be upgraded closer to 350.
Possibly my first vip gift ever where I didn't immediately overwrite the livery either.Got a '14 Ford Fiesta ST with a custom livery as the first VIP gift. Was expecting a Ford, and I didn't own this one yet, so there's that.
Ford XB coupe can gets some pretty big fats under the back. Upto 345s I think.
If you don't want to go in a public lobby, just go to Multiplayer -> Custom Lobby -> Game Options (set to drag race) and start the race. It's less than ideal but it's an option. You can drag race against drivatars too.Confirmed, 345s.
However I just noticed something weird.
If I test run my car on the drag strip, the timer starts right off the bat, and as soon as I end the 1/4 mile, it brings me back to the menu, without telling me my time.
You can't run a drag race in free play either.
Am I missing something or is there NO WAY to know your 1/4 mile time without going on multiplayer?
If you don't want to go in a public lobby, just go to Multiplayer -> Custom Lobby -> Game Options (set to drag race) and start the race. It's less than ideal but it's an option. You can drag race against drivatars too.
I'm not sure. It might still let you make a custom lobby but I've always had gold so I don't know.What if I don't have gold?
Hey has anyone thought of organising a ForzaGAF league??? That'd be hella awesome...