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Forza Motorsport 7 - Review thread

Orca

Member
Sigh. This nonsense again? A handy way for you to deflect positive coverage?

You know they’re not, right? Never were. Microsoft paid Vox Media - the parent company who also owns the Verge/Vox/Recode/Eater - money to pit their Internet Explorer tag on their launch documentary as well as the series Human Angle. But if you want to keep pushing that narrative then go ahead but for the record they were never “partially funded”.

Everyone who bought ads on it 'partially funded' it, which would include Sony and a slew of other companies. It's only ever Microsoft that gets hammered for it lol
 

BT-727

Neo Member
Surprised reviews are out so soon considering MS only sent out code to most outlets yesterday. There has been the odd street date break or three but considering the 67.03GB download and that all the features aren't live yet, perplexed to see scored reviews.
 

GHG

Member
And what is that? Does the average gaming press ever do touch on the physics? No.
Specialised sim sites will do that, but not Gamespot or IGN.

IGN and Gamespot will talk about the handling model and physics if it's noteworthy. They've done so in both their reviews of Assetto Corsa and Pcars2.
 
Thank you for reinforcing the exact point I was making.

But your point was that it gets worse with each version, can this be proved? Hasn't it always been the same, a partial sim? Focused on collecting cars and driving on mostly real life tracks. PC sims will always be a much better option for those wanting pure simulator physics.
 

derFeef

Member
IGN and Gamespot will talk about the handling model and physics if it's noteworthy. They've done so in both their reviews of Assetto Corsa and Pcars2.

So what we learn from them not covering it means the physics are bad?
 

magawolaz

Member
They could get special versions for the press. The only thing that's unclear is how much they were able to test multiplayer and all the social stuff prior to the premiere.
Still reading Forza 7 reviews, but with Project Cars 2 reviews barely anyone talked about multiplayer in depth. They listed all the features (one site even talked about online championships, which aren't in the game as of yet) and called it a day.
One reviewer hinted at the fact that they couldn't test the driver rating system for the matchmaking (which is something I expected, there simply aren't enough reviewers), so they simply took SMS word for it.

I wonder how they'll review GT Sport lol.
 

shaneo632

Member
I really don't know what to make of this. I found Forza 6 incredibly boring and Horizon 3 makes me not want to go back to the main series.
 

N7.Angel

Member
Wait wait wait, they received the review code yesterday and they're already posting reviews with score and shit ? Lmao...

Looks totally legit... I know F7 will be a good game, like every Forza game but come one.
 

derFeef

Member
Wait wait wait, they received the review code yesterday and they're already posting reviews with score and shit ? Lmao...

Looks totally legit... I know F7 will be a good game, like every Forza game but come one.

You are probably jumping the gun here without knowing more. It may only be some outlets that got yesterday.
 

T.O.P

Banned
Would be nice to see a 90+ MC like for Horizon 3

T10 and Playground are some of the best in their field :)
 

GHG

Member
So what we learn from them not covering it means the physics are bad?

It means they are not the focal point of the game. If it was a sim racer they would be since those are things that are of primary concern to sim racers.
 

danowat

Banned
But your point was that it gets worse with each version, can this be proved? Hasn't it always been the same, a partial sim? Focused on collecting cars and driving on mostly real life tracks. PC sims will always be a much better option for those wanting pure simulator physics.

Hard to prove, but the physics have, IMO, been getting worse since 4, I think the serious peaked with 2 though.

They (T10) always used to make a big noise about Forzatech, and their tyre physics, they haven't done so for a while.
 

pfr

Member
I really don't know what to make of this. I found Forza 6 incredibly boring and Horizon 3 makes me not want to go back to the main series.
It's quite likely that Forza 7 will not be a huge departure from Forza 6. If you found that incredibly boring, it is highly likely you'll find the same for this one. Even if the reviews were universally praising. This style of racing is what it is and what people want, it'll never be another Horizon.
 

derFeef

Member
It means they are not the focal point of the game. If it was a sim racer they would be since those are things that are of primary concern to sim racers.

That's just a very convenient way to look at it with just a few reviews out. But I get what you are saying, even if I think it's an unfair pov.
 

nekkid

It doesn't matter who we are, what matters is our plan.
There’s a good chance this game is going to score well. Better get ahead of that with some ‘logical’ explanations as to why that might be the case.
 

xrnzaaas

Member
Still reading Forza 7 reviews, but with Project Cars 2 reviews barely anyone talked about multiplayer in depth. They listed all the features (one site even talked about online championships, which aren't in the game as of yet) and called it a day.
One reviewer hinted at the fact that they couldn't test the driver rating system for the matchmaking (which is something I expected, there simply aren't enough reviewers), so they simply took SMS word for it.

I wonder how they'll review GT Sport lol.

This is a problem with every game that has any online components. You either get a chance to play with devs/other journalists (which is often not a good representation of what to expect from the full game), you do a review in progress and wait to test multiplayer along with the others or you say 'fuck it' and post the review as soon as the embargo lifts and don't get into the specifics with the multiplayer modes.
 

TBiddy

Member
There’s a good chance this game is going to score well. Better get ahead of that with some ‘logical’ explanations as to why that might be the case.

2 out of the first 5 posts are slinging accusations of shilling. It's insane. It's impossible to believe that FM7 is just a great game.
 
Hard to prove, but the physics have, IMO, been getting worse since 4, I think the serious peaked with 2 though.

They (T10) always used to make a big noise about Forzatech, and their tyre physics, they haven't done so for a while.

I've been jumping a lot between FM5 and FM6 lately and can't tell any difference really. I can easily jump between them, same with the FM7 demo. I just don't feel any difference, I'm not saying it's sim by that, just that I feel it's alike.

I understand they have added more and more assists, but these are easily turned off and are implemented, alongside the more user friendly menus and singleplayer, to keep the more casual players happy. A lot of Horizon fans will undoubtedly try out the Motorsport series afterwards, but I don't feel that Motorsport suffers under that when you turn off all assists. There's a clear arcade feel to Forza Horizon compared to Forza Motorsport which leans much more towards sims where Horizon leans more over to arcade racers imo.

Going back to Forza 4 and older though is tricky as the visuals and controller make everything feel different alone so it's hard to tell.
 

nekkid

It doesn't matter who we are, what matters is our plan.
2 out of the first 5 posts are slinging accusations of shilling. It's insane. It's impossible to believe that FM7 is just a great game.

“I don’t care about it being enjoyable, I need to see the maths.”
 

GHG

Member
I've been jumping a lot between FM5 and FM6 lately and can't tell any difference really. I can easily jump between them, same with the FM7 demo. I just don't feel any difference, I'm not saying it's sim by that, just that I feel it's alike.

I understand they have added more and more assists, but these are easily turned off and are implemented, alongside the more user friendly menus and singleplayer, to keep the more casual players happy. A lot of Horizon fans will undoubtedly try out the Motorsport series afterwards, but I don't feel that Motorsport suffers under that when you turn off all assists. There's a clear arcade feel to Forza Horizon compared to Forza Motorsport which leans much more towards sims where Horizon leans more over to arcade racers imo.

Going back to Forza 4 and older though is tricky as the visuals and controller make everything feel different alone so it's hard to tell.

Are you playing on a controller?

Also, it all started going downhill on that front after FM2. Pretty much every iteration since (especially FM4 --> 6) has been very similar.

Edit: And for what it's worth I enjoy the Horizon series for what it is a lot more now - it doesn't feel like those games have an identity crisis.
 

V1LÆM

Gold Member
I really want to buy this game but it runs like crap on my PC. The game looks great and I like the feel of driving in it. Not interested in PC2 or GTS.

Buying an Xbox 1S/X wouldn't make sense for just one game and in terms of visuals/performance it'd be a downgrade as the XB1X is weaker than my PC.
 
Hard to prove, but the physics have, IMO, been getting worse since 4, I think the serious peaked with 2 though.

They (T10) always used to make a big noise about Forzatech, and their tyre physics, they haven't done so for a while.

This has become a GAF tall tale that rose from the project cars 2 pre release thread. He talked about tires and physics in interviews leading up to 6, but the big focus was the wet weather and puddle physics. And leading up to 7 he has done interviews where he has mentioned tbe tires but again the new features get talked about.

Why would he keep reapeating the same old information?
 
Shocking revelation guys: Project CARS 2 and Forza Motorsport 7 are different games that concentrate on different aspects of racing and have a different degree of simulation, not to mention different budgets and likely different target audiences. Both can be rated highly without shitting on the other one. Amazing, huh?
 
Shocking revelation guys: Project CARS 2 and Forza Motorsport 7 are different games that concentrate on different aspects of racing and have a different degree of simulation, not to mention different budgets and likely different target audiences. Both can be rated highly without shitting on the other one. Amazing, huh?

Stoppit. I won't have you being sensible.

Though to be honest I like both. Well would like PCars2 if it wasn't so bug-ridden.

I like videogames, I like cars - I like videogames with cars in. :)
 
Shocking revelation guys: Project CARS 2 and Forza Motorsport 7 are different games that concentrate on different aspects of racing and have a different degree of simulation, not to mention different budgets and likely different target audiences. Both can be rated highly without shitting on the other one. Amazing, huh?
Yes, that's what many are saying in this thread, sans the forced sarcasm.
 

Certinty

Member
Not sure I can look into these too much. 6 had so many big factors overlooked in many reviews (it being far more simcade than 5 with an awful bland career mode just to name a few things).
 

leeh

Member
I've been jumping a lot between FM5 and FM6 lately and can't tell any difference really. I can easily jump between them, same with the FM7 demo. I just don't feel any difference, I'm not saying it's sim by that, just that I feel it's alike.

I understand they have added more and more assists, but these are easily turned off and are implemented, alongside the more user friendly menus and singleplayer, to keep the more casual players happy. A lot of Horizon fans will undoubtedly try out the Motorsport series afterwards, but I don't feel that Motorsport suffers under that when you turn off all assists. There's a clear arcade feel to Forza Horizon compared to Forza Motorsport which leans much more towards sims where Horizon leans more over to arcade racers imo.

Going back to Forza 4 and older though is tricky as the visuals and controller make everything feel different alone so it's hard to tell.
To me FM6 was too slippy compared to 5.

Good example is the Lotus F1 car. It was nice to drive with the assists off and you could really smash it into corners and keep traction. On FM6 with the same settings, undriveable.
 

BAW

Banned
For those who have played the demo, how "slippy" is FM7? Forza 6 was way too slippy at times, to the point that made the driving unfun to me.
 

danowat

Banned
For those who have played the demo, how "slippy" is FM7? Forza 6 was way too slippy at times, to the point that made the driving unfun to me.

The Porsche is as slippy as something very slippy sliding down ice.

The truck and GTR are 'better'
 
The Porsche may fare better on a race track when driven at race speeds, I certainly struggle on Dubai but as the track looks like something from Ridge Racer I can't help but to drive the car hard and it clearly needs a lot more care instead.
 

Daffy Duck

Member
For those who have played the demo, how "slippy" is FM7? Forza 6 was way too slippy at times, to the point that made the driving unfun to me.

I think they replaced the tyres on the Porsche with blocks of ice, and then wrapped the ice blocks in grease, and then added a layer of oil to that layer.
 

Rellik

Member
Surprised reviews are out so soon considering MS only sent out code to most outlets yesterday. There has been the odd street date break or three but considering the 67.03GB download and that all the features aren't live yet, perplexed to see scored reviews.

You thought reviewers finished the game before putting out a review?
 
Are you playing on a controller?

Also, it all started going downhill on that front after FM2. Pretty much every iteration since (especially FM4 --> 6) has been very similar.

Edit: And for what it's worth I enjoy the Horizon series for what it is a lot more now - it doesn't feel like those games have an identity crisis.

I am playing a controller yes.
 

DrDamn

Member
Are you playing on a controller?

Also, it all started going downhill on that front after FM2. Pretty much every iteration since (especially FM4 --> 6) has been very similar.

On of the best things about FM5+ was the addition of rumble in the triggers for me, really helped me "feel" my way round corners with the right level of acceleration. Never quite implemented in the same way with FH2/3 - not sure why.
 
On of the best things about FM5+ was the addition of rumble in the triggers for me, really helped me "feel" my way round corners with the right level of acceleration. Never quite implemented in the same way with FH2/3 - not sure why.

This is true, it's a shame the Horizon games don't do this. It really helps keep a better feeling of the car on the surface imo.
 

DrDamn

Member
This is true, it's a shame the Horizon games don't do this. It really helps keep a better feeling of the car on the surface imo.

You could mess with the settings in Horizon to improve things, but it never gave me the same feel. I assume it was linked to the handling changes, but they should have found a way to adapt to that.
 
I haven't played any Forza since 4 but aren't they actually pretty good sims? Not on the level of something like AC or iRacing but IIRC FM5 and FM6 had better physics than GT6.

GTSport might have surpassed them but some of the comments are laughable from that Gamespot preview/review. He said cars feel like Driveclub. Yeah......right.
 

Daffy Duck

Member
On of the best things about FM5+ was the addition of rumble in the triggers for me, really helped me "feel" my way round corners with the right level of acceleration. Never quite implemented in the same way with FH2/3 - not sure why.

That feature shakes the living daylights out of my day one controller.
 
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