Gacha Games Community ✿| OMT |✿ Waifus, Husbandos, 50/50s and Jiggle Wiggle too ଘ( ๑‾̀◡‾́)੭"

Which gacha games are you playing?

  • Girls Frontline 2

  • Zenless Zone Zero

  • Wuthering Waves

  • Goddess of Victory: Nikke

  • Genshin Impact

  • Honkai: Star Rail

  • Honkai Impact 3rd

  • Blue Archive

  • Heaven Burns Red

  • Azur Lane

  • Limbus Company

  • Path to Nowhere

  • Brown Dust 2

  • Arknights

  • Punishing: Gray Raven

  • Reverse: 1999

  • Guardian Tales


Results are only viewable after voting.
So I'm a good ~30 hours into that ReMemento game, and I surprisingly really like it. The best compliment I can give it is that it feels like an evolution of a 2000s AA JRPG. Just a few thoughts about it.

  • It 'borrows' a lot of stuff from Star Rail, which was easy to see from the previews. Mostly structure of menus, format of upgrading characters, the types of grindable encounters, etc.
  • Unlike Star Rail's instanced areas, it's a true open world, with loading only occurring when you teleport or enter indoor instanced areas.
  • The world and exploration feels a lot like the recent Seiken Densetsu games. There's a jump button, mounts, etc. Lots of treasures and simplistic 'puzzles' spread around. Some of the puzzles straight up give you a gacha pull, which is cool (not renewable). You see the enemies on screen and can avoid fights most of the time. Grinding them gets you upgrade materials and a small amount of character xp, so if you're a glutton for punishment, you can feasibly grind out your levels without using any of the 'stamina', but it'd take a ridiculously long time to do so.
  • Battle is interesting. At first glance it looks like Star Rail, but in actuality it's more like Octopath Traveler (the actual game, never played the Octopath gacha). You have a shared "Mana" pool that are used when you "charge" skills. Each characters has 3 skills and an alt, and unlike Star Rail, the skills can be very varied and adds a small layer of strategy to the game that Star Rail is lacking.
    • For instance, a damage character will have a utility skill, and buff characters will have more attack oriented or even healing skills. It makes team compositions a lot more fun and the difficult battles actually feel like a JRPG battle instead of just hitting auto and watching the sfx
    • The graphics and animations are good. Not HoYo quality, but they still look cool and can be played at 1x speed to enjoy the animations, or 2-3x speed which will skip parts of the animations in addition to playing them faster so you can get through the grindy parts quicker.
  • The gacha is a bit different from HoYo's model.
    • Standard banner has a permanent renewable selector at 200 pulls, but no hard/soft pity. Rates are better than Genshin. So when you hit 200 pulls, regardless of what you got along the way, you can pick any standard banner character or their 'constellations'. This is kinda big because the game has light/dark element as super premium characters at lower pull rates, but they are part of the 200 selector pool.
    • Limited banner has 120 pity until you can just buy the character. The only character you can get from that banner is the featured character. Unknown if the character enters the Standard pool after their banner finishes, but it'd be nice if they did.
  • 120 pulls sounds kinda bad, but you have several (renewable) ways to earn both Standard and Limited pulls each week, which is separate than the premium currency you get from all sorts of random sources. Which brings me to....
  • The game has PVP. Usually a huge negative in my book and I almost avoid games with it, because PVP by its very nature can't be good in gacha games where you can pay to overpower the competition. Luckily, this game has NPC teams you can face off against and just auto steamroll right through, and you can still get the pulls/stamina rewards easily. You can also get additional rewards from playing against actual player teams, but I'm just not interested.
  • You can also buy constellations of owned characters with PVP currency, no limit.
  • The game is very grindy. There are lots of things to level up, but at least in the beginning, they throw a literal shit ton of stamina refills at you to help you get your first team up. The game offers the ability to merge up/break down/transform materials, so the optimal strategy is to focus on a single team and raise your account level quickly, which makes leveling alts/2nd teams much faster and cheaper. I like the grind, so this isn't so bad for me. Equipment system unfortunately is the HoYo style with RNG rolls into substats, but at least you see every stat on the equipment when it drops and it doesn't feel like they do stat weighting like forcing ATK main stat gear to roll 3x into flat DEF. But I haven't (and won't) grind gear obsessively like I don't in any other game either.
  • The game is completely uncensored. It's a Korean dev game, so no unnecessary safety shorts over underwear, no cleavage blockers, no transparency filter that makes the character invisible when you move the camera down. It's not super horny or anything, but they treat you like an adult without all of these stupid systems/censorship in place. Very refreshing, and part of what gives it that JRPG charm.
  • There are lots of costumes for sale, probably more on the way. Luckily though, the costumes are just different versions, they don't do the gacha habit of making the default skins boring and then making all of the paid skins good. I'd say most of the paid stuff is even a downgrade of the current character roster.
  • There are bugs right now (the game is in early access/soft launch status until June 18). I jumped off of the corner of a chair and then was able to noclip through the walls and fly around the world. Luckily they have an "unstuck" feature lol.
  • EN Translation is rough. They're actively working on it and fixing it daily, but right now it has a lot of the typical Korean game translation issues. (calls the girls 'he' and 'that guy', stuff like that). The dialogue doesn't flow well, but you can still get the gist of the story. If there's anything you should wait for the release for, it's probably the translation/localization.
  • Story itself is good. No huge subversions of expectations, but it's solid just like a AA JRPG is. Most importantly there aren't any 2 hour philosophical diatribes or poetic asides about Charmony Doves or anything like that. Cutscenes are in-engine and are pretty good. There are a lot of story quests, I'm still not done with the 1.0 version stuff after this many hours. Main story is voiced in both KR and JP, and the JP VAs are really good (the way I'm playing). There are tons of sidequests, of varying quality, but there's so much to do in that regard, and all of them give premium currency.
Anyway, that ended up being a bigger review than I was planning on giving it, but I am legitimately happy with the game for now. I don't know if my impression will change as time goes on, but I think it's worth a try if you like or liked AA JRPGs of the past.
 
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So I'm a good ~30 hours into that ReMemento game, and I surprisingly really like it. The best compliment I can give it is that it feels like an evolution of a 2000s AA JRPG. Just a few thoughts about it.

  • It 'borrows' a lot of stuff from Star Rail, which was easy to see from the previews. Mostly structure of menus, format of upgrading characters, the types of grindable encounters, etc.
  • Unlike Star Rail's instanced areas, it's a true open world, with loading only occurring when you teleport or enter indoor instanced areas.
  • The world and exploration feels a lot like the recent Seiken Densetsu games. There's a jump button, mounts, etc. Lots of treasures and simplistic 'puzzles' spread around. Some of the puzzles straight up give you a gacha pull, which is cool (not renewable). You see the enemies on screen and can avoid fights most of the time. Grinding them gets you upgrade materials and a small amount of character xp, so if you're a glutton for punishment, you can feasibly grind out your levels without using any of the 'stamina', but it'd take a ridiculously long time to do so.
  • Battle is interesting. At first glance it looks like Star Rail, but in actuality it's more like Octopath Traveler (the actual game, never played the Octopath gacha). You have a shared "Mana" pool that are used when you "charge" skills. Each characters has 3 skills and an alt, and unlike Star Rail, the skills can be very varied and adds a small layer of strategy to the game that Star Rail is lacking.
    • For instance, a damage character will have a utility skill, and buff characters will have more attack oriented or even healing skills. It makes team compositions a lot more fun and the difficult battles actually feel like a JRPG battle instead of just hitting auto and watching the sfx
    • The graphics and animations are good. Not HoYo quality, but they still look cool and can be played at 1x speed to enjoy the animations, or 2-3x speed which will skip parts of the animations in addition to playing them faster so you can get through the grindy parts quicker.
  • The gacha is a bit different from HoYo's model.
    • Standard banner has a permanent renewable selector at 200 pulls, but no hard/soft pity. Rates are better than Genshin. So when you hit 200 pulls, regardless of what you got along the way, you can pick any standard banner character or their 'constellations'. This is kinda big because the game has light/dark element as super premium characters at lower pull rates, but they are part of the 200 selector pool.
    • Limited banner has 120 pity until you can just buy the character. The only character you can get from that banner is the featured character. Unknown if the character enters the Standard pool after their banner finishes, but it'd be nice if they did.
  • 120 pulls sounds kinda bad, but you have several (renewable) ways to earn both Standard and Limited pulls each week, which is separate than the premium currency you get from all sorts of random sources. Which brings me to....
  • The game has PVP. Usually a huge negative in my book and I almost avoid games with it, because PVP by its very nature can't be good in gacha games where you can pay to overpower the competition. Luckily, this game has NPC teams you can face off against and just auto steamroll right through, and you can still get the pulls/stamina rewards easily. You can also get additional rewards from playing against actual player teams, but I'm just not interested.
  • You can also buy constellations of owned characters with PVP currency, no limit.
  • The game is very grindy. There are lots of things to level up, but at least in the beginning, they throw a literal shit ton of stamina refills at you to help you get your first team up. The game offers the ability to merge up/break down/transform materials, so the optimal strategy is to focus on a single team and raise your account level quickly, which makes leveling alts/2nd teams much faster and cheaper. I like the grind, so this isn't so bad for me. Equipment system unfortunately is the HoYo style with RNG rolls into substats, but at least you see every stat on the equipment when it drops and it doesn't feel like they do stat weighting like forcing ATK main stat gear to roll 3x into flat DEF. But I haven't (and won't) grind gear obsessively like I don't in any other game either.
  • The game is completely uncensored. It's a Korean dev game, so no unnecessary safety shorts over underwear, no cleavage blockers, no transparency filter that makes the character invisible when you move the camera down. It's not super horny or anything, but they treat you like an adult without all of these stupid systems/censorship in place. Very refreshing, and part of what gives it that JRPG charm.
  • There are lots of costumes for sale, probably more on the way. Luckily though, the costumes are just different versions, they don't do the gacha habit of making the default skins boring and then making all of the paid skins good. I'd say most of the paid stuff is even a downgrade of the current character roster.
  • There are bugs right now (the game is in early access/soft launch status until June 18). I jumped off of the corner of a chair and then was able to noclip through the walls and fly around the world. Luckily they have an "unstuck" feature lol.
  • EN Translation is rough. They're actively working on it and fixing it daily, but right now it has a lot of the typical Korean game translation issues. (calls the girls 'he' and 'that guy', stuff like that). The dialogue doesn't flow well, but you can still get the gist of the story. If there's anything you should wait for the release for, it's probably the translation/localization.
  • Story itself is good. No huge subversions of expectations, but it's solid just like a AA JRPG is. Most importantly there aren't any 2 hour philosophical diatribes or poetic asides about Charmony Doves or anything like that. Cutscenes are in-engine and are pretty good. There are a lot of story quests, I'm still not done with the 1.0 version stuff after this many hours. Main story is voiced in both KR and JP, and the JP VAs are really good (the way I'm playing). There are tons of sidequests, of varying quality, but there's so much to do in that regard, and all of them give premium currency.
Anyway, that ended up being a bigger review than I was planning on giving it, but I am legitimately happy with the game for now. I don't know if my impression will change as time goes on, but I think it's worth a try if you like or liked AA JRPGs of the past.

Hadn't even heard of this game lol, downloading now. I'll give it a a week or two and see what's up. Looks good tho just on first impression

Edit.
All you need is some images and it would be a legit review lololol good stuff

Edit2
Does this have cross progression? I see it's available on PC and i absolutely hate playing games on my phone if I can avoid it.
 
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Looks like the "Epic Anime RPG" Blue Archive is now up on Steam. I checked the discussions board on their Steam page, and there are already about 30 pages in just 4 hours since the game went up, lol.

Also:

32uco39xaf4f1.png


 
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Looks like the "Epic Anime RPG" Blue Archive is now up on Steam. I checked the discussions board on their Steam page, and there are already about 30 pages in just 4 hours since the game went up, lol.

Also:

32uco39xaf4f1.png


I played BA for a while, it's not nearly what the fan works and reputation make it out to be. For me, the characters are 10/10, the story is 8/10, but it's extremely annoying to read if you're a fast reader. They present it in VN format, but with way too many forced pauses and "animations" where they slide the character slightly down, or make them think by going (. . .) that you physically have to wait for. I vastly prefer FGO's presentation of dialogue.

Gameplay is like 2/10, and the dailies are surprisingly annoying, which is why I quit. This is one of those games where the community is bigger than the game itself, particularly in JP.

Hadn't even heard of this game lol, downloading now. I'll give it a a week or two and see what's up. Looks good tho just on first impression
I posted a small bit about it on the previous page, with a gameplay video. There's not much coverage or marketing for it yet. I'm assuming they were testing the waters while bugfixing and working on the translation, and we (hopefully) should see some proper marketing on the 18th.
Edit.
All you need is some images and it would be a legit review lololol good stuff
Thanks, I'll try to take some gifs or something later. Win 10 is such a bummer for grabbing small screenshots and gifs.
Edit2
Does this have cross progression? I see it's available on PC and i absolutely hate playing games on my phone if I can avoid it.
Yep, you can bind it to Google and you have cross progression between PC/Mobile.
 
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I played BA for a while, it's not nearly what the fan works and reputation make it out to be. For me, the characters are 10/10, the story is 8/10, but it's extremely annoying to read if you're a fast reader. They present it in VN format, but with way too many forced pauses and "animations" where they slide the character slightly down, or make them think by going (. . .) that you physically have to wait for. I vastly prefer FGO's presentation of dialogue.

Gameplay is like 2/10, and the dailies are surprisingly annoying, which is why I quit. This is one of those games where the community is bigger than the game itself, particularly in JP.
Appreciate letting me know your experience with the game. I've known about it for a couple of years now, but I haven't bothered to play it since I hate using android emulators like bluestacks, and I rarely play games on my phone. Usually if I do, it's just to do dailies, so like 5 minutes tops. Anyways, it's great for the BA fans who wanted a proper PC release of the game. Oh, I think there's also another BA like game with better gameplay that's coming soonish. I wonder how that will fare.



 
Appreciate letting me know your experience with the game. I've known about it for a couple of years now, but I haven't bothered to play it since I hate using android emulators like bluestacks, and I rarely play games on my phone. Usually if I do, it's just to do dailies, so like 5 minutes tops. Anyways, it's great for the BA fans who wanted a proper PC release of the game. Oh, I think there's also another BA like game with better gameplay that's coming soonish. I wonder how that will fare.
When I say the characters are great, I mean that they are really fleshed out and each have really vivid personalities. Lots of character flaws, lots of different traits per character. I wish other games would take that note from them. I'm confused by that Steam adult content warning because despite the fanart, the game is very tame with art and especially written content.

The art in the game is mildly suggestive, but not even enough to make a HoYo fan blush, really.
iu



Well the combat looks better at any rate. Not great, but at least it's not an auto-battler.
 
When I say the characters are great, I mean that they are really fleshed out and each have really vivid personalities. Lots of character flaws, lots of different traits per character. I wish other games would take that note from them. I'm confused by that Steam adult content warning because despite the fanart, the game is very tame with art and especially written content.

The art in the game is mildly suggestive, but not even enough to make a HoYo fan blush, really.

iu



Well the combat looks better at any rate. Not great, but at least it's not an auto-battler.
I think they're playing it safe with this BA Steam release because there are some game content reviewers working for Valve who have a strong bias against anime style games, especially those with younger characters. They've banned several games in the past, usually VNs and dungeon crawlers, that released just fine on the Switch, PS Vita, and even PS4. They also target indie or small AA Japanese developers like Compile Heart.

Btw, here's the latest VN release that had to be heavily censored to comply with Steam's strict western guidelines:



On its Steam page and official website, Perennial Dusk -Kinsenka- is introduced as a kinetic novel telling an "intricate story about persevering through the horrors of a merciless world." The description hints at a darker plot with possible psychological horror elements, with mature content disclaimers for "very strong violence," "blood," "strong language," "alcohol and drug references" and other similar content. However, DLsite, which features the full uncensored version of the game, lists it as "for all ages," which would suggest that there is nothing explicit about Perennial Dusk.

Oh and a while back, they even banned the Steam version of chaos;head noah, but they lifted that ban after a lot of public backlash (the visual novel released without issue on the Switch in the west, btw).

 
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Oh, I think there's also another BA like game with better gameplay that's coming soonish. I wonder how that will fare.




You know what, the gameplay and presentations is pretty good here, it's of course too cartoon-ish for my taste but say if someone could've made a game for a more mature audience (I don't mean heavy emphasis on boobs and butts), with more deeper gameplay, complex level-design, mature stories, great art style and presentation... yeah, I'm all in for that.
 
I finally managed to max out Therta's core traces. She kinda wrecks in the content I'm playing right now, like the Divergent Universe. That being said, I'm now going to focus on Bronya's and Puppet Herta's traces to make this F2Pish team better for the endgame stuff. Oh, and I forgot to mention that when I lost my 75/25 for THerta's light cone, I ended up getting Bronya's LC, so I'm using that on Bronya. I also snagged Himeko's light cone and put it on Mini Herta.



6w9ApZD.jpeg
 
I finally managed to max out Therta's core traces. She kinda wrecks in the content I'm playing right now, like the Divergent Universe. That being said, I'm now going to focus on Bronya's and Puppet Herta's traces to make this F2Pish team better for the endgame stuff. Oh, and I forgot to mention that when I lost my 75/25 for THerta's light cone, I ended up getting Bronya's LC, so I'm using that on Bronya. I also snagged Himeko's light cone and put it on Mini Herta.



6w9ApZD.jpeg

So you went for Herta's cone after all? Sucks you didn't get it, but Bronya's cone is good regardless.

By the way, what do you use to capture gifs/videos?

*edit*

I still can't help but hear "Nothing but a fart!"
 
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So you went for Herta's cone after all? Sucks you didn't get it, but Bronya's cone is good regardless.
Oh, my bad! I forgot to mention that I went all in and got her LC after about 130 pulls in total (I posted it somewhere on page 5, I think). I don't have much savings left currently (well, I have the premium currency from when I whaled a bit during that spending event in the anniversary patch, but I'm keeping it for rainy days), so I'm probably skipping Cipher and will wait for Phainon and the Fate collab.

Edit: I'm overall okay with how rolling for both THerta and her light cone went since I spent about 170 pulls combined on their respective banners.

7L88G57.jpeg

By the way, what do you use to capture gifs/videos?
I'm using Shadow Play for the HoYo games (HSR, Genshin, ZZZ), and Steam's game recording for WuWa. I edit the clips in Adobe Express and then either upload them directly to Streamable or, if I want to make gifs, I use ezgif.com (probably the best and quickest online gif maker I found) and then uploaded them on my imgur account and/or on Tenor. When I finally decide to pull the trigger on a new PC build I'll probably do all this stuff -- clip editing and gif making -- locally instead of relying on cloud apps.
*edit*

I still can't help but hear "Nothing but a fart!"
XD
 
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J25jh4F.png


Currently doing my daily gacha grind while watching the Unreal Engine keynote VOD from earlier today. They had a segment dedicated to mobile games, where they showed some cool optimizations coming to UE 5.6 to make cross-platform developing easier. They also had a couple gacha devs who presented on how UE5.x has helped bring their visions to life and all that jazz. One the dudes was from Infold Games (Infinity Nikki), and the other was from Netmarble. Oh and the guy from Netmarble also shared some new footage of Mongil: Star Dive, their new action RPG gacha. I think that's about it, lol.

 
J25jh4F.png


Currently doing my daily gacha grind while watching the Unreal Engine keynote VOD from earlier today. They had a segment dedicated to mobile games, where they showed some cool optimizations coming to UE 5.6 to make cross-platform developing easier. They also had a couple gacha devs who presented on how UE5.x has helped bring their visions to life and all that jazz. One the dudes was from Infold Games (Infinity Nikki), and the other was from Netmarble. Oh and the guy from Netmarble also shared some new footage of Mongil: Star Dive, their new action RPG gacha. I think that's about it, lol.


I watched it live, I just felt like Infinity Nikki would be on stage. They were actually the first to risk pushing Unreal 5 to the mobile market, and I understand they will be the first on Unreal 5.6. It will be very useful for them, since according to rumors there will be a house building system (a whole separate island will be allocated for this, according to rumors), and given the already high level of detail of the world + models + dresses etc., if they also throw in a location with houses on top, in which you can also place things, the load on mobiles will be damn big (That's why most mobile phone games have restrictions on the amount of items in such locations). Although it seems to me that this will in any case be limited to only top-end smartphones, it is unlikely that they will be able to achieve something on mid-range. I think they will tell about everything on the stream of the next patch.
 
Bye bye this month's BP variable dice. :lollipop_pensive:

9oTHfBG.png
GF2 has similar and stupid stat downgrades after one upgrade in favor of the most shitty one, except you can just skip this stage altogether and upgrade each stat individually to 200%. Will cost a lot though.

Oh and the guy from Netmarble also shared some new footage of Mongil: Star Dive, their new action RPG gacha. I think that's about it, lol.


Well, it's not bad and it looks like a lot of Gacha devs started chasing Pokemon trend, even miHoYo.
 
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oh man, I'm so sorry to see that but for some reason I can't stop laughing
I laughed a bit too because I couldn't believe it myself when I saw how the sub-stats upgrades were redistributed... I def won't try to mess with this relic piece again since it has bad juju now. :messenger_tears_of_joy:
 
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I laughed a bit too because I couldn't believe it myself when I saw how the sub-stats upgrades were redistributed... I def won't try to mess with this relic piece again since it has bad juju now. :messenger_tears_of_joy:
This is actually a normal situation, I had the same thing, but I stopped using this feature after it ruined 3 or 4 artifacts for me, exactly the same way. Although, to be honest, I never tried to min-max artifacts in their games. If my groups went through all the content for all stars, I just stopped farming on these characters. My nerves are more important, to be honest.
 
This is actually a normal situation, I had the same thing, but I stopped using this feature after it ruined 3 or 4 artifacts for me, exactly the same way. Although, to be honest, I never tried to min-max artifacts in their games. If my groups went through all the content for all stars, I just stopped farming on these characters. My nerves are more important, to be honest.
That's for the best, tbh. I only tried to min-max this relic because I'm using it on The Herta, and she's one of my top 5 fav characters in all HoYo games. If it were anyone else, I wouldn't have bothered. All in all, it was just a sad but funny thing that happened to me. 😅
 
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That's for the best, tbh. I only tried to min-max this relic because I'm using it on The Herta, and she's one of my top 5 fav characters in all HoYo games. If it were anyone else, I wouldn't have bothered. All in all, it was just a sad but funny thing that happened to me. 😅
You shouldn't try that hard, for Herta, it's much more important for her to have a good second Erudite character on the second slot. And the more you have, the better. If enemies are vulnerable to physical damage - Argenti, if to air - Anaxa, if to quantum - Jade. Although if you don't minmax her damage, the most versatile character for her is Jade, they have very good synergy, plus Jade buffs her. You already have a very strong account, I would even say a meta account. Having Castorice and The Herta on your account basically closes all the content for you in the game. You just need to dress them more or less decently and prepare good groups for them. Basically, you've already completed the game. :messenger_grinning:

Having these two DPS, it doesn't really make sense for you to waste your time on other characters now. Since the difference between the damage of Castorice, The Herta and the same Acheron is so big if the group is well assembled and equipped. To be honest, I don't even see any reason why it would make sense to use Acheron at all, her damage will always be significantly lower (Honestly Rappa is much better than Acheron if you have Fugue - I will die on this hill, extremely underrated character).

You already have a great and very strong account, you have two top DPS in the game, sit back, relax and enjoy the game, you've already completed it. Well, of course, until the next patch, when they change the meta again and all the characters will fall down again. :messenger_grinning:
 
You shouldn't try that hard, for Herta, it's much more important for her to have a good second Erudite character on the second slot. And the more you have, the better. If enemies are vulnerable to physical damage - Argenti, if to air - Anaxa, if to quantum - Jade. Although if you don't minmax her damage, the most versatile character for her is Jade, they have very good synergy, plus Jade buffs her. You already have a very strong account, I would even say a meta account. Having Castorice and The Herta on your account basically closes all the content for you in the game. You just need to dress them more or less decently and prepare good groups for them. Basically, you've already completed the game. :messenger_grinning:

Having these two DPS, it doesn't really make sense for you to waste your time on other characters now. Since the difference between the damage of Castorice, The Herta and the same Acheron is so big if the group is well assembled and equipped. To be honest, I don't even see any reason why it would make sense to use Acheron at all, her damage will always be significantly lower (Honestly Rappa is much better than Acheron if you have Fugue - I will die on this hill, extremely underrated character).

You already have a great and very strong account, you have two top DPS in the game, sit back, relax and enjoy the game, you've already completed it. Well, of course, until the next patch, when they change the meta again and all the characters will fall down again. :messenger_grinning:
Thanks, my man! It's going to be a while until I get any of the units you've mentioned, so these top DPS characters I've obtained during these short two months since I started will have to cope with being "stuck" in mostly F2P teams. And now that I'm mostly done with The Herta and Acheron teams (well, not really for Acheron, but that's a different topic...), I'll be trying to get Castorice's team in shape, starting with Ruan Mei. I already got some decent relics and planetary sets for her yesterday, and rest of this week I'll be farming mats to level her traces up and to also unlock the last major trace. After that, I'll focus on unlocking Remembrance Trailblazer and building them up. I might also try to get Hyacine if I can get enough pulls to reach the 50/50 soft pity threshold before her banner goes away since she's the best sustain option for Castorice.

Oh, and I'll keep an eye out for when Sunday, Robin, and Jiaoqiu will be rerun since I def want them in my account to boost these 2.5 - 3 teams I have currently.

Anyways, there's still a lot of work to do, but I'm really enjoying HSR and building these teams up, so it's all good. :messenger_sunglasses:

P.S. I won't go for Cipher anymore, although I have to say she's the most "goonable" character (design wise) in the game.

 
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Oh, and I'll keep an eye out for when Sunday, Robin, and Jiaoqiu will be rerun since I def want them in my account to boost these 2.5 - 3 teams I have currently.
I know you won't like what I'm about to write. But I'm writing this with love and care :messenger_tears_of_joy::messenger_heart: . If I were you, I wouldn't even look at Jiaoqiu. I understand that this will sound sad, but you missed the Acheron train, and by a lot. She already pretty badly power crippled, and it won't get any better, she will only get weaker. I'm just afraid that by the time Jiaoqiu rerun comes out, the meta will have gone so far that the amount of resources and effort you spend on her will be absolutely not worth the result. And Jiaoqiu still needs to be dressed (And oh my god, how long and tedious it takes to dress him up..). miHoYo games don't like loyalty to characters, and they punish for it (This is if we're talking about closing the endgame, not casually completing the story. And yes, they will continue to increase HP and stats of monsters and bosses with each patch. To reduce DPS of characters, this is their favorite strategy in all their games. Because if a person does not follow test servers and patch reviews, it is difficult to see). You either try to move in parallel with the game's meta, or you miss the momentum and your account starts to weaken before your eyes.
 
Mayarnnaise is mostly right, but I still think non-E Acheron with her dream team would close most end-game content GG&EZ. Provided you are willing to farm relics more than bare minimum to somewhat make up for the fall-off, somewhat being the key word.

My Acheron is E6S1, JQ, Sparkle and Aventurine are E2S1 and each patch it's more and more evident how despite crushing everything, slowly but surely they're shaving off a turn here or there, either due to HP inflation or tailoring mechanics for a specific path/character.
 
I know you won't like what I'm about to write. But I'm writing this with love and care :messenger_tears_of_joy::messenger_heart: . If I were you, I wouldn't even look at Jiaoqiu. I understand that this will sound sad, but you missed the Acheron train, and by a lot. She already pretty badly power crippled, and it won't get any better, she will only get weaker. I'm just afraid that by the time Jiaoqiu rerun comes out, the meta will have gone so far that the amount of resources and effort you spend on her will be absolutely not worth the result. And Jiaoqiu still needs to be dressed (And oh my god, how long and tedious it takes to dress him up..). miHoYo games don't like loyalty to characters, and they punish for it (This is if we're talking about closing the endgame, not casually completing the story. And yes, they will continue to increase HP and stats of monsters and bosses with each patch. To reduce DPS of characters, this is their favorite strategy in all their games. Because if a person does not follow test servers and patch reviews, it is difficult to see). You either try to move in parallel with the game's meta, or you miss the momentum and your account starts to weaken before your eyes.
Nah, man. I'll make her work. I'm planning on grabbing her E2 on her next rerun, and then I'll switch out Pela for a harmony OP buffer like Sunday. I'm going to deal a quintillion damage in MoC/PF/AS with this team! 😎

Believe Jason Sudeikis GIF by Apple TV

Maybe I spoke too soon, but I'm currently low on F2P pulls, so it will be tough to snag her. However, if she really pairs well with Acheron (will wait for the guys over at /r/AcheronMainsHSR to do some testing), I might have to see what I can do to get her.
 
Also worth noting that HSR has Fate collab, Phainon, Dan Heng 5* Fire tank, Cyrene (Elysia), Hsyliens, March 7th 5* Rememberance (supposedly a replacement for Harmony TB) coming up. SO they really aren't giving breathing room for reruns or eidolons.

Btw, I kinda forgot about this gacha, but it looks like Etheria Restart is lunching tomorrow (thanks zokie zokie )!




I hate when launch trailers have zero gameplay.

Anyways, I looked it up myself. Looks roughly the same type of gameplay as that Rememento I started playing, but all instance based and full of CN censorslop character designs. Unless there's something major I'm missing, that's a pass for me.
 
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Idk about the Fate collab... I mean, I'll claim the free 5* Archer, but I won't be pulling for Saber. Personally, I'm waiting for a possible P3R or P5R collab.



 
Idk about the Fate collab... I mean, I'll claim the free 5* Archer, but I won't be pulling for Saber. Personally, I'm waiting for a possible P3R or P5R collab.
I don't think this will happen, miHoYo has problems with colabs, they are allergic to them for unknown reasons. This is just my guess, nothing more. But the only reason why they did a collab with Faith is because Faith's publisher is Aniplex, and they are part of Sony Group Corporation. I think Sony helped with connections. But these are purely my guesses.
 
I don't think this will happen, miHoYo has problems with colabs, they are allergic to them for unknown reasons. This is just my guess, nothing more. But the only reason why they did a collab with Faith is because Faith's publisher is Aniplex, and they are part of Sony Group Corporation. I think Sony helped with connections. But these are purely my guesses.
One of the higher-ups at HoYo is friends with Nasu (From Fate), this was more likely just them collaborating as friends. But yea, they don't seem interested in collabs. They did a few in Honkai Impact, one was great the rest.... ehhhh.
 
One of the higher-ups at HoYo is friends with Nasu (From Fate), this was more likely just them collaborating as friends. But yea, they don't seem interested in collabs. They did a few in Honkai Impact, one was great the rest.... ehhhh.
Friendship will help to make the first step but nothing more. Here friendship alone is not enough, direct contacts with the company at the publisher level are needed, and other tedious paperwork and a bunch of agreements. In terms of Persona, it's even worse because Sega decided to release its own Gacha, which is essentially a clone of HSR and its "competitor" (Let's do something nice for Sega... let them dream, but to be honest, it's hard to believe in the success of the game). And making a collab with a competitor in the same genre, well, it would be extremely strange on their part.
 
Friendship will help to make the first step but nothing more. Here friendship alone is not enough, direct contacts with the company at the publisher level are needed, and other tedious paperwork and a bunch of agreements. In terms of Persona, it's even worse because Sega decided to release its own Gacha, which is essentially a clone of HSR and its "competitor" (Let's do something nice for Sega... let them dream, but to be honest, it's hard to believe in the success of the game). And making a collab with a competitor in the same genre, well, it would be extremely strange on their part.
Connections go a long way with making anything happen. I'm obviously not saying two guys decided on all the details, but I don't think we'd have seen a FATE collab at all if they weren't friends. That was my point.

Nasu may have even suggested the idea because FGO 10th anniversary is happening at the same time, which is a long ass time for a gacha. It's a great marketing opportunity and a chance to work with someone he likes, seems like an easy win.

Outside of the Kaelid/liner stuff, I think FATE is even less likely to collab with outsider companies than HoYo is.
 
Connections go a long way with making anything happen. I'm obviously not saying two guys decided on all the details, but I don't think we'd have seen a FATE collab at all if they weren't friends. That was my point.

Nasu may have even suggested the idea because FGO 10th anniversary is happening at the same time, which is a long ass time for a gacha. It's a great marketing opportunity and a chance to work with someone he likes, seems like an easy win.

Outside of the Kaelid/liner stuff, I think FATE is even less likely to collab with outsider companies than HoYo is.
I just wrote this from the point of view that it is very easy to get a Fate collab for the game and you don't need Nasu for it. Almost all the big gacha games had a collab with Fate in one form or another. Of course, it is not as common as Hatsune Miku from Sega, who has probably been in all the gacha games already :messenger_tears_of_joy: . But in general, no one keeps Fate behind some kind of locks as a brand and they are open to collabs. About the same way that Square Enix gives away Nier to everyone.

HoYo has always had some very strange attitude towards collabs, they never aspired to them, plus they were usually all extremely mediocre. It feels like they have an order from somewhere above "We promote our brand, and do not dilute it with others." Since usually collabs in gacha games are used as a tool to attract interest in the game and an opportunity to attract fans of the brand. Maybe they just don't want to show their dependence on other brands, but I think we'll never know the truth, since they don't like to share such information.
 
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I don't think this will happen, miHoYo has problems with colabs, they are allergic to them for unknown reasons. This is just my guess, nothing more. But the only reason why they did a collab with Faith is because Faith's publisher is Aniplex, and they are part of Sony Group Corporation. I think Sony helped with connections. But these are purely my guesses.

Yeah and judging by how big of a clusterfuck Saber/Archer leaks turned out to be, with some DMCAs flying, I doubt they warmed up more to the idea of future collabs.

But then again, maybe sales/newcomers will be significant enough to have them reconsider.
 
Youtube quickly hides it, but that looks like Brown Dust 2
They even got a strike on the channel, after which the they started censoring videos, by using banners and all sorts of other elements to cover up the most provocative places. And putting an age limit. But they didn't bend to the algorithm and continue to walk right on the edge. :messenger_grinning:

An example of a video with censorship.
 
I've asked the mods to add the NSFW tag to the OT just to be on the safe side with regards to the spicy content that occasionally gets posted and isn't put behind a spoiler tag. 👀

Edit: Looks like they've added it. Ty!
 
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Aether Gazer, a pretty good character action game, is doing a God Eater collab starting today with Alisa and Ciel. I was trying them out in the character demos, they did a really good job of making them fun to play, and the character models look great.



*edit*

Worth noting that Ciel is free just for logging in.

They're also doing something really interesting in terms of the gacha. They have a "gambler" banner that's like 70/30 to get the one you want, or a 100% guaranteed banner that costs more pulls, but the neat thing is that for this collab, they give you 3 collab gacha tickets back for every 10 you spend, with no limit. So a rebate every 10 pull of 3 pulls. Then on top of it, when you pull one of the characters, you instantly get a free duplicate of that character up to two times each. Really cool and fairly generous way to help people max out collab units considering it's always up in the air if they will return.
 
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How's the PC version? Just as bad as PGR? And what a bout the limited time events, are they all gone?
 
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How's the PC version? Just as bad as PGR? And what a bout the limited time events, are they all gone?
PC version is solid, supports 4k/120fps plus AA and a few other options. Nothing crazy, but it does what it needs to for a mobile developed action game. Controller sucks for menu navigation, but for gameplay it's great. Runs really well even on modest PCs. Limited time stuff all eventually gets added to the game permanently after a bit. Very F2P friendly, patches are typically a month long, so no pressure to get stuff done. The only thing you pay out for is skins, and even those are moderately priced and give rebate skin vouchers back if you buy them when they release.

The game just got out from underneath Yostar, who published them globally. The devs seem to be committed to growing the game since this is the first collab they've had in 2 years.

As far as QoL, it's got skips/raids after you clear the farming stages, and a dorm system that can be as much or as little as you care about. Weekly it has what you'd expect, the roguelike super buff mode. Boss challenges, etc. It takes a while to max out a character and there's lots of customization and ways to improve your favorites. They constantly go back and buff old characters with a new system they added last year, and you can farm shards (essentially dupes) slowly over time for free, so you only really need one copy of any character.

*edit*

Battle format is 3 character teams, 2 AI controlled and your player controlled character. You can't switch to the other two during gameplay, so you're locked on the one you pick to control before you start the stage. Every character has vastly different kits and there are combo ultimates with special animations if you put specific characters into teams together.

Like for example, one character is literally a living turret, another one does dash-attack focused moves, one uses threads from her own outfit for powered up ranged attacks, one uses a sawblade to heal, lol. It's a very wide selection of character archetypes, and most of them are useable anywhere once you build them.
 
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I was doing my last weekly boss to get more mats to continue leveling up Ruan Mei's traces, and god damn, Sunday buffs are so much better than my Bronya's. 😳 I will def have to snag him on his next banner rerun.

 
PC version is solid, supports 4k/120fps plus AA and a few other options. Nothing crazy, but it does what it needs to for a mobile developed action game. Controller sucks for menu navigation, but for gameplay it's great. Runs really well even on modest PCs. Limited time stuff all eventually gets added to the game permanently after a bit. Very F2P friendly, patches are typically a month long, so no pressure to get stuff done. The only thing you pay out for is skins, and even those are moderately priced and give rebate skin vouchers back if you buy them when they release.

The game just got out from underneath Yostar, who published them globally. The devs seem to be committed to growing the game since this is the first collab they've had in 2 years.

As far as QoL, it's got skips/raids after you clear the farming stages, and a dorm system that can be as much or as little as you care about. Weekly it has what you'd expect, the roguelike super buff mode. Boss challenges, etc. It takes a while to max out a character and there's lots of customization and ways to improve your favorites. They constantly go back and buff old characters with a new system they added last year, and you can farm shards (essentially dupes) slowly over time for free, so you only really need one copy of any character.

*edit*

Battle format is 3 character teams, 2 AI controlled and your player controlled character. You can't switch to the other two during gameplay, so you're locked on the one you pick to control before you start the stage. Every character has vastly different kits and there are combo ultimates with special animations if you put specific characters into teams together.

Like for example, one character is literally a living turret, another one does dash-attack focused moves, one uses threads from her own outfit for powered up ranged attacks, one uses a sawblade to heal, lol. It's a very wide selection of character archetypes, and most of them are useable anywhere once you build them.
Thanks, I'll check the game out at some point:messenger_smiling_with_eyes:
 
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