Pejo
Member
So I'm a good ~30 hours into that ReMemento game, and I surprisingly really like it. The best compliment I can give it is that it feels like an evolution of a 2000s AA JRPG. Just a few thoughts about it.
- It 'borrows' a lot of stuff from Star Rail, which was easy to see from the previews. Mostly structure of menus, format of upgrading characters, the types of grindable encounters, etc.
- Unlike Star Rail's instanced areas, it's a true open world, with loading only occurring when you teleport or enter indoor instanced areas.
- The world and exploration feels a lot like the recent Seiken Densetsu games. There's a jump button, mounts, etc. Lots of treasures and simplistic 'puzzles' spread around. Some of the puzzles straight up give you a gacha pull, which is cool (not renewable). You see the enemies on screen and can avoid fights most of the time. Grinding them gets you upgrade materials and a small amount of character xp, so if you're a glutton for punishment, you can feasibly grind out your levels without using any of the 'stamina', but it'd take a ridiculously long time to do so.
- Battle is interesting. At first glance it looks like Star Rail, but in actuality it's more like Octopath Traveler (the actual game, never played the Octopath gacha). You have a shared "Mana" pool that are used when you "charge" skills. Each characters has 3 skills and an alt, and unlike Star Rail, the skills can be very varied and adds a small layer of strategy to the game that Star Rail is lacking.
- For instance, a damage character will have a utility skill, and buff characters will have more attack oriented or even healing skills. It makes team compositions a lot more fun and the difficult battles actually feel like a JRPG battle instead of just hitting auto and watching the sfx
- The graphics and animations are good. Not HoYo quality, but they still look cool and can be played at 1x speed to enjoy the animations, or 2-3x speed which will skip parts of the animations in addition to playing them faster so you can get through the grindy parts quicker.
- The gacha is a bit different from HoYo's model.
- Standard banner has a permanent renewable selector at 200 pulls, but no hard/soft pity. Rates are better than Genshin. So when you hit 200 pulls, regardless of what you got along the way, you can pick any standard banner character or their 'constellations'. This is kinda big because the game has light/dark element as super premium characters at lower pull rates, but they are part of the 200 selector pool.
- Limited banner has 120 pity until you can just buy the character. The only character you can get from that banner is the featured character. Unknown if the character enters the Standard pool after their banner finishes, but it'd be nice if they did.
- 120 pulls sounds kinda bad, but you have several (renewable) ways to earn both Standard and Limited pulls each week, which is separate than the premium currency you get from all sorts of random sources. Which brings me to....
- The game has PVP. Usually a huge negative in my book and I almost avoid games with it, because PVP by its very nature can't be good in gacha games where you can pay to overpower the competition. Luckily, this game has NPC teams you can face off against and just auto steamroll right through, and you can still get the pulls/stamina rewards easily. You can also get additional rewards from playing against actual player teams, but I'm just not interested.
- You can also buy constellations of owned characters with PVP currency, no limit.
- The game is very grindy. There are lots of things to level up, but at least in the beginning, they throw a literal shit ton of stamina refills at you to help you get your first team up. The game offers the ability to merge up/break down/transform materials, so the optimal strategy is to focus on a single team and raise your account level quickly, which makes leveling alts/2nd teams much faster and cheaper. I like the grind, so this isn't so bad for me. Equipment system unfortunately is the HoYo style with RNG rolls into substats, but at least you see every stat on the equipment when it drops and it doesn't feel like they do stat weighting like forcing ATK main stat gear to roll 3x into flat DEF. But I haven't (and won't) grind gear obsessively like I don't in any other game either.
- The game is completely uncensored. It's a Korean dev game, so no unnecessary safety shorts over underwear, no cleavage blockers, no transparency filter that makes the character invisible when you move the camera down. It's not super horny or anything, but they treat you like an adult without all of these stupid systems/censorship in place. Very refreshing, and part of what gives it that JRPG charm.
- There are lots of costumes for sale, probably more on the way. Luckily though, the costumes are just different versions, they don't do the gacha habit of making the default skins boring and then making all of the paid skins good. I'd say most of the paid stuff is even a downgrade of the current character roster.
- There are bugs right now (the game is in early access/soft launch status until June 18). I jumped off of the corner of a chair and then was able to noclip through the walls and fly around the world. Luckily they have an "unstuck" feature lol.
- EN Translation is rough. They're actively working on it and fixing it daily, but right now it has a lot of the typical Korean game translation issues. (calls the girls 'he' and 'that guy', stuff like that). The dialogue doesn't flow well, but you can still get the gist of the story. If there's anything you should wait for the release for, it's probably the translation/localization.
- Story itself is good. No huge subversions of expectations, but it's solid just like a AA JRPG is. Most importantly there aren't any 2 hour philosophical diatribes or poetic asides about Charmony Doves or anything like that. Cutscenes are in-engine and are pretty good. There are a lot of story quests, I'm still not done with the 1.0 version stuff after this many hours. Main story is voiced in both KR and JP, and the JP VAs are really good (the way I'm playing). There are tons of sidequests, of varying quality, but there's so much to do in that regard, and all of them give premium currency.
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