Thought this was an interesting view I hadn't seen before.
Thought this was an interesting view I hadn't seen before.
Could you point me to a PS360 game that had all of them and ran at 60fps at good LOD? He's not saying the tech is new. He's saying that it's taxing, but I wanna know what's on your mind when you say that.Yay, a bunch of stuff that has been standard since late xbox 360 and ps3, pbr, volumetric lighting and shadow maps, he's talking like it's some crazy achievement.
For a 2016 phone hardware i m sure It is an achievementYay, a bunch of stuff that has been standard since late xbox 360 and ps3, pbr, volumetric lighting and shadow maps, he's talking like it's some crazy achievement.
Yay, a bunch of stuff that has been standard since late xbox 360 and ps3, pbr, volumetric lighting and shadow maps, he's talking like it's some crazy achievement.
Is this dude really a developer or is he just the asian steven seagal??
I hope you understand that gaming on a Nintendo console is done by people of all ages.Kids who are playing this kind of games dont care about that shit, they just play and have fun....
For a 2016 phone hardware
hes being fececious.
hes being fececious.
in reality the T239 in this device is going one of three ways.
1280 cude cores, 1536 cuda cores or 2048 cores depending on whos leak you go with and whos GCP count you trust.
if it is based on the RTX 30 series and uses DLSS 2, 1080p in handheld will be just fine.
I think it would really add something to a new Mario Maker game. Or make a new Mario Paint possible, which I would love to see.I think it's neat that they might be used as optical mice.
I think it's neat that they might be used as optical mice.
PBR want even close to be standard on 7th gen even do it was capable of, just limited by memory imo. It is standard on current Switch from day 1 tho.Yay, a bunch of stuff that has been standard since late xbox 360 and ps3, pbr, volumetric lighting and shadow maps, he's talking like it's some crazy achievement.
MK8 had all of that at 60 fps, I really don't see Switch 2 not being capable since even BOTW use them extensively and that is a very complex and extensive open world game.Could you point me to a PS360 game that had all of them and ran at 60fps at good LOD? He's not saying the tech is new. He's saying that it's taxing, but I wanna know what's on your mind when you say that.
Kids who are playing this kind of games dont care about that shit, they just play and have fun....
It's a cool idea and i like the concept but it looks extremely uncomfortable from what little we've seen of it. I hope it isn't a cheap piece of plastic that's small in ur hands because if so then i don't see alot of people using it. Nintendo has a habit of making devices built for kid hands which sucks. If they build it correctly then it could be a cool concept.
TLDR?
You be the judge:
Switch 1 has to fake a lot of shit to look as good as it does. Switch 2 doesn't have to fake it and can potentially do a great deal more.
I'm curious why Nintendo didn't make something like this:On the topic, I would have been much more amazed if Switch 2 featured back a glorious glasses free 3D screen with a backward compatibility of all 3DS catalog.
I'm curious why Nintendo didn't make something like this:
Yeah, and now they ll finally be able to load some decent texture into their games and high res in order to make all these effects visible, it just took them almost 2 decades.MK8 had all of that at 60 fps, I really don't see Switch 2 not being capable since even BOTW use them extensively and that is a very complex and extensive open world game.
For their open world games? Sure, most of their most limited scope games have great textures like SM3DW, Luigi's Mansion 3, etc.Yeah, and now they ll finally be able to load some decent texture into their games and high res in order to make all these effects visible, it just took them almost 2 decades.
I'm curious why Nintendo didn't make something like this:
You are correct, look at this, i cant imagine ps360 both consoles of mid 00' loading this high quality textures and assets from a 2017 console.For their open world games? Sure, most of their most limited scope games have great textures like SM3DW, Luigi's Mansion 3, etc.
Did you know Switch first party games have textures beyond anything on PS360 right? Hell, even Wii U, it's not even funny... Except for some games due to scope priorities.
You're right, they wouldn't load more than double the size of textures their memories allow, even if they were at the low res shown in the TLOU screenshot, let alone around the 2 GB TOTK might useYou are correct, look at this, i cant imagine ps360 both consoles of mid 00' loading this high quality textures and assets from a 2017 console.
This game below for example is shit compared to what switch and Wii U had to offer in scope
Switch and WiiU really goes beyond anything i've seein on PS3, thanks for enlighten me.