Rustymonke said:
Scripted events are fine and very useful when used sparingly (to give the narrative more drive, or focus, or a couple watercooler scenes), but not when a whole game is made out of them. Balance is exactly right.
Thief. Hitman. Deux Ex. S.T.A.L.K.E.R. System Shock. Vampire the Masquerade: Bloodlines. Civilization 4. Eve Online! Just Cause. The Sims. Far Cry 2.
Also Tetris. Portal. Street Fighter. Oblivion. Dragon Age. Advance Wars. Gran Turismo. GTA. Super Metroid. Assassin's Creed 2. etc etc etc Even Halo 1 threw you into large areas with great A.I. and could play out very differently. Lot's of games, most games in fact to varying degrees (interactivity defines games). I'm just saying Uncharted is the absolute extreme, and there's not much natural, free-flowing gameplay outside of the repetitive, samey shooting. And that I'd hate for every game to be the same. Emergent gameplay. Qualifier: The writing, and the world is superb and it's one of the most polished games ever made. It's also the exact same the second time you play (besides the different skins of course!). The truth is games haven't even stratched their potential as an interactive medium, but we'll never get anywhere if we're only focused on playable cutscenes.
Yeah, this is a bunch of bullshit.
First off, there ARE "large areas with great A.I. and could play out very differently" in Uncharted 2. Yes, there are scripted enemy waves/events, but how you play with them is up to you. If you are bored, you are probably playing the game using the same, boring pattern. Mix up your style.
I just finished playing Uncharted 2 with a bunch of total noobs, and I played the game completely differently then they do, and the battles then play out completely differently.
I used a lot of stealth to set up firefights. These guys would go in guns blazing or grenade throwing. I stealth kill, melee, and run-and-gun a lot and I use blindfire under cover a lot. I use the verticality of levels to my advantage. I hang-and-shoot a lot. These guys never run-and-gun, tend to stay on the ground using cover, and almost always zoom the rifle and aim for headshots. So the battles, even though they are from the same construction and scripted elements, play
completely differently once the game's A.I. takes over.
The reason I play differently is partly because I play a lot of stealth games, less FPSs than they do, and I played through Crushing in Uncharted. When you play the different difficulties, especially Crushing in Uncharted: Drake's Fortune, you MUST learn to run-and-gun and blindfire. So that learned mechanic comes naturally to me, while a noob who's coming from playing 100 hrs of MW or GoW to Uncharted 2 will bring their old habits into the game, which changes the A.I.'s approach to killing you, especially in harder difficulties.
So, if you want a new challenge with the game, change difficulties, which forces you to learn new skills, or change the way you tend to play the game. If you are a "Gears-type" or FPS player primarily, and you finish Uncharted 2 kinda sticking to that style, learn to use stealth. Learn to melee. Learn to run-and-shoot. Look for vertical traversal elements to climb to get the high ground or hang-and-shoot.
Doing this completely changes the gameplay and how the A.I. reacts to you.
Yeah, if you play the game the same way every time, it'll play the same way. But if you mix it up and have FUN instead of just sticking to your safe, learned and practiced pattern, (what's the fun of that anyway?) you'll have more fun...because the A.I. will still try to kick your ass.