I spent some time thinking about how far you could really take the "always look good" premise, which led me to head over to the
Killer List of Video Games and look at all the screenshots they had available for videogames made in the 1970s. And, I came to the conclusion...
...that most of them look pretty awful, yeah.
But, there are a few games that hold up relatively well, and several others that have their highpoints, even if they aren't terribly exciting overall. Here are some pics and comments:
Pong (1972) - It's already been pimped, but we have to acknowledge the granddaddy of 'em all. Pong doesn't have graphics so much as it has minimalist art; Tony Smith would love this game. Pong is pure abstract beauty.
Desert Gun (1977) - The graphics aren't what you would call exciting, but this game understands two important things. First, if you can't make your graphics hyper-realistic, make them amusingly cartoony. And, second, the phrase "MISSED AGAIN DUMMY" goes a long way. I also like the "WAM!" quite a bit.
Fire Truck (1978) - This is similar to Desert Gun, in that the basic graphics aren't great, but it has a couple of things going for it. First off, whoever decided to invert the colors when you crashed was a genius. Second, whoever worked up the "CRUNCH" exclamation deserved a raise.
Atari Football (1978) - Atari's other sports games from the period look pretty rough, mostly because they try to actually draw little guys on a baseball field or whatnot. However, with Atari Football, they don't even bother, thus the immortal X's and O's design scheme. What else do you need? Also, the Atari logo is one of the graphic design triumphs of the second half of the 20th Century.
Space Invaders (1978) - This is a true classic for a reason...the game is awesome, even to this day. But, it goes beyond mere gameplay (and having Port/Starboard instead of Left/Right buttons). The white/green/red color scheme is terrific, and also manages to inspire menace instead of Christmas. But, the real strength of Space Invaders are the aliens:
They're not just icons on a screen - they're friggin' art. If anyone here has ever played Space Invaders pinball, you'll remember the terrific art on the playfield, which has two distinct features: critters and backgrounds ripped directly from H.R. Geiger's designs for Aliens, and pixel-style drawings of the aliens from Space Invaders. They're some of the most iconic images ever to come out of videogames and
I want to decorate my living room with them.
Super Breakout (1978) - Solid blocks of color may not provide the most subtle, sophisticated graphics ever, but they sure do look nice. If Pong is a minimalist game, then this is a modernist's delight. It's the sort of thing Piet Mondrian would design.
Okay, actually this is, but he'd probably like Super Breakout, too.
Speed Freak (1978) - Vector graphics make everything look better, especially racing games. Atari's Night Driver tries for a similar effect, but is positively lame in comparison. I love the undulating road stretching off into the horizon, the cars coming your way look pretty damn great, and the cow friggin' rules. Years from now, Ridge Racer will look like ass because it's graphics, realistic for the time, just haven't held up, but Speed Freak will still have a goofy, abstract charm to it.
Asteroids (1979) - Vector graphics make everything look better, round 2. If nothing else, the jagged edges of the asteroids themselves are memorable as all hell, and the design of your spaceship is perfect: a triangle with a curve in the back to give you bitchin' 50s style fins and bullets coming out of the pointy bit in the front. And if you think it still isn't that exciting, you should see the neon glow of a vector game in the dark. Wow.
Space War (Leijac) (1979) - This is great for a few reasons. First off, the head-to-head style has a sort of asymetrical charm to it in action. Second, I like how the laser is just a single line attached to your ship, which looks bizzare in still photos. And, third, I really dig the Japanese phone number at the beginning of the game.
Finally, the maser of them all:
Puckman (1979) - Pac-Man didn't make it to the US until 1980, but in the final days of the 1970s, Japan bore witness to the most popular game of all time. Hellraizah, Astal looks nice and all, but it is not the king. It isn't even remotely the king. Puckman is the motherfucking ruler of the universe. 'Nuff said.
FnordChan