Templar Wizard
Member
What was that game Solidsnackz?
Templar Wizard said:What was that game Solidsnackz?
bob_arctor said:
epmode said:nice post, fnordChan.
You won't get much of a response from Treasure regarding that game, since they didn't make it. Too bad (?) Nihon Telenet got out of the games biz.bob_arctor said:
Forsete said:
Raptor
and...
GT2
Ferrarisimo said:Is that your final answer? Both those games, with no judgment on their gameplay or sentimental value to you, look bunk.
jiji said:You won't get much of a response from Treasure regarding that game, since they didn't make it. Too bad (?) Nihon Telenet got out of the games biz.
Ferrarisimo said:Is that your final answer? Both those games, with no judgment on their gameplay or sentimental value to you, look bunk.
Newbie said:
A prime example of a great artstyle
I just replayed Mario 64 on N64 the other day, and I think it holds up great. The framerate was surprisingly stable and the poly counts, well I can look past them because they don't really effect anything. Pokemon Snap looks really good too.radioheadrule83 said:Ocarina of Time and Mario 64 are still masterpieces but they're hideous now. Hideous poly counts and unbearable frame rates. The new versions have the benefit of better graphics, slick frame rates, tighter control, better camera/other-gameplay systems (ie combat) and the benefit of a better controller..
IMO of course.
Sonic Adventure
Right, they express all their details with such fidelity:Sonic Adventures
Hellraizah said:All hail to the king !
Graphics retain a timeless appeal when they're able to express their design ideal beyond the sum of their polygons and bitmaps. The first Sonic Adventure applies, in balance, deeply colored and brightly displayed real-world detail work evenly across its scenes for a successful portrayal of some idyllic, cartoony reality. And the game continues to hold technical merit, too, with variation and clarity in its texturing that still manage to stand out. The impressiveness from sheer graphical complexity fades fast as technology relentlessly progresses (games on PS2 are "low-poly" when Xbox is the reference point), but good capabilities for display of detail, color and other such basics are the more effective tool for making enduring artwork - sprinting through Sonic Adventure's sun-drenched beach level while that enormous whale smashes through the wooden-grooved planks of the bridge behind him still delivers a lot of visual awe.You can't possibly think that Sonic Adventure 1 holds up today...
SA2 does, though. It may be very low poly, but it looks quite lovely in motion. Very sharp and colorful.
are you joking? vagrant story has a great sense of style, but was seriously held back by the shitty hardware. i mean, look at the textures on the model!u_neek said:
maybe not half, but there are more than a few lousy choices..Kobun Heat said:I love how half the games in this thread look like garbage.
games on PS2 are "low-poly" when Xbox is the reference point
Take a look at that slide presentation from Sony's Performance Analyzer again. Even EA and Criterion, developers who don't add much to enhance their ports on Xbox, work with more geometry in their Xbox versions.Actually, that really isn't true most of the time. There are exceptions (in the form of Team Ninja's games), but in general, PS2 games seem to throw around a ton of geometry at 60 fps.