That and Matt Blair's other N64 mention made me laugh. He really didn't know what he was talking about. Hardcore gamers aren't the only people who play games and the N64 was outsold 3:1, if that's not a stomping then the PSP certainly wasn't either.
I get your point about this, but i don't know how many of those 8-80 demographic will remember the Wii as something more than a temporary fad.
I mean if anyone is going to remember something like a game console, it's gonna be hardcore gamers, because those are the people that cared.
That said, i think Sony's naming strategy is the simplest, and the smartest.
Ian (i think) said how legendary the Playstation brand is, and it got written off as one of his fanboy Playstation quips (Kyle laughing and all) which is usually how it goes, but in this case, i think he's got a point, and the reason for that, is their simple naming strategy.
The "glory" of Playstation 2 added on to that of Playstation 1, and so did PLaystation 3's and 4's, and portable.
Having this simple but strong naming pattern gave the Playstation brand a lot of power in that sense.
You could argue Xbox did something similar, but they always try to be too clever with the naming (
360°; the all in
One entertainment system; etc) and just end up confusing and muddying the waters.
Nintendo and Sega also kept changing names too wildly in that sense.
I think that's one key aspect of why the Playstation brand feels so strong and monolithic; and i think going from "Morpheus" (or even "Playstation Morpheus") to "Playstation VR" is another piece in that puzzle.
I'm not saying it directly translates into sales of course, but it does help strengthen the brand, i think.
People are too busy/stupid/don't care, to listen to your fancy reasoning about why call it Wii
U or Xbox
One.
I know Microsoft was a disadvantage there, because they would've had to call theirs the Xbox 2, when the Playstation 3 was coming out, and that was unfortunate.