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GDC: Roundtable discussion with industry veterans

Was the unveiling of the cel-shaded Zelda when, it was reported, Myamoto turned and said to a friend "Why aren't they clapping?"?
 
A few things.

Everybody rags on EA, and yet EA is the one that will bring out proper management and process practises to the industry, precisely because they were so bad at it before. I mean at school I'm in Software Engineering which is CS plus learning about project management, software management, large software architecture, etc etc. While my experience is very limited, EA is a company that is actually moving forward in the SEI process levels.

Lastly, a lot of the higher-up game people, and even the lower ones are pretty out of touch with the gaming world. Just look at E3 and that type of thing, and you see on the tv people asking others what game they'er currently playing, and a lot of times there's no ready reply. I'd say a lot of people on this forum love and know games better than a lot of people who are actually in the industry (though those same people may BE in the industry...)
 
Holy shit, the ESA must be banging their head against the wall. :lol

Industry legend Warren Spector says, "I never minded piracy. Anyone who minds about piracy is full of shit. Anyone who pirates your game wasn’t going to buy it anyway!"

DOTH TOGO ROSEBUDDED FINAL
 
It's funny to hear that Nintendo is the creator of the model that cruxificated the industry.

Because the industry was so healthy, and focused and creative at that time... that evil Nintendo and it's evil licence program and Seal of Quality finished all.

I don't know if Nintendo "saved" the industry at all or if it could have happened with any other company. But I can´t believe that sentence.

I won´t comment about the media, that sentence looks to me a terrible generalization, is like "all the press" are guilty of driving the tastes of the players.

And the piratery opinions are simply disturbing IMO, The ones that pirates maybe they will keep doing, but don´t give excuses to the ones that are not at that point.

There is a guy called Mizuguchi, and it´s last name is not Wright or Mitamoto. He creates original things, how is that he can still do it in a small self created studio and this guys not?
 
Well, Specter has lost my interest of late after his underwhelming Deus-Ex 2.

But here's a quote from someone who commented on Greg that summed up my thoughts so very nicely.
Greg Costikyan is just an attention seeker. Claiming he is so in touch with innovation and what gaming should be when in fact he's just not talented enough to make good games. So he languishes in the mobile phone market.. we're bad games go to die :)

He has the audacity to make derisory remarks about someone like Satoru Iwata. A man who has been dedicated to making games since his youth and has been very succesful at it.

Basically this was his chance to do what he does best. Spout popular diatribe along with some outrageous comments in order to shock and entertain the crowd. Its a pity he's not as talented as Iwata at actually entertaining with video games. Then he wouldn't have to be the class clown at conferences...
Give me an Amen! :D
 
I guess I got touchy over the comments primarily due to having been at Iwata's keynote and listening to him speak (even with a sore throat). Here is someone (iwata) who has made great games and has dealt with adversity, but he stook with things and came out on top. He is a man who should be respected, not derided so casually.
 
Wow, the N-bot smear machine is almost as blindingly fast and efficient as the Republicans'.

Lookit 'em swarmin', ma!
 
I've been reading Costikyan's blog for a year or two and find his perspective interesting. He's part of an older generation of designers that started out in paper board games, so he sees "gaming" as a wider continuum than your average video gamer.

Not that I particularly agree with his Nintendo comments.
 
BenT said:
I've been reading Costikyan's blog for a year or two and find his perspective interesting. He's part of an older generation of designers that started out in paper board games, so he sees "gaming" as a wider continuum than your average video gamer.

Not that I particularly agree with his Nintendo comments.

We had a lecture off a new guy at one of the studios working for Sony last year and he was quite passionate about the 'game' in gaming too. I bet a lot of devs are.
 
TheQueen'sOwn said:
You have to be kidding.
Where were you when celda was first unveiled??? People even went on to say that they were actually going to sell their gamecube and never buy a Nintendo console again.

Link316 has never said anything positive about nintendo, so I guess his opinion shouldn't be taken seriously.
 
BenT said:
I've been reading Costikyan's blog for a year or two and find his perspective interesting. He's part of an older generation of designers that started out in paper board games, so he sees "gaming" as a wider continuum than your average video gamer.

Not that I particularly agree with his Nintendo comments.

If you read his comments closely, he's mostly complaining about the "Bigger" thrust of gaming. And it is in this regard that you'd think he'd be more aligned with Nintendo as Nintendo and Iwata have often reiterated that "bigger" isn't the only answer.

Again, instead of coming up with something constructive, all he can do is rant. I guess thats why he was chosen for this seminar.
 
Mama Smurf said:
Hitler was reportedly a fantastic orator, and got crowds worked up into a frenzy, but I think you might find a lot of people who'd say what he said was wrong.

Jesus, dude. That kind of rhetoric is ridiculous.
 
Eric-GCA said:
If you read his comments closely, he's mostly complaining about the "Bigger" thrust of gaming. And it is in this regard that you'd think he'd be more aligned with Nintendo as Nintendo and Iwata have often reiterated that "bigger" isn't the only answer.

Again, instead of coming up with something constructive, all he can do is rant. I guess thats why he was chosen for this seminar.
Costikyan's statement were all-around stupid. Considering the way the 3 manufacturers are talking, Nintendo should be getting the most praise from him, not the most hate. Remove the swear words, and his message isn't too different from what Yamauchi, Iwata, and Miyamoto have been saying for a number of years now.

But this was a rant forum. The goal was to complain; even if their rants weren't based in reality.

Like the complaints about distribution. The gaming industry has several distribution method similar to movies and books. You have the first release (theater, hard bound), Player's Choice/Greatest Hits (paperback), ports (video/DVD) and then museum/collection releases. Not every title get these other releases, but not every movie and book does either. If these guys are just interested in people playing their art, the means of reaching an audience has always exsisted, they just have to make something an audience would want.
 
Sigh...I'm not saying he's like Hitler. I'm just saying that just because you can give a speech well that gets people excited, doesn't mean you're saying anything worthwhile.

Believe me, if my historical knowledge was better, and I could think of superb orators who weren't necessarily talking sense who weren't among the most hated people in history, I would have used them. But it's not.
 
Remove the swear words, and his message isn't too different from what Yamauchi, Iwata, and Miyamoto have been saying for a number of years now.
Thats what got me, he says the exact same thing (minus the swear words) that the Nintendo bigwigs have been saying for years now, and then he goes and insults them for what exactly? Performing human sacrifices at Nintendo?
 
These people com across as bitter losers. They don't win any of my sympathy. Who are they? What did they ever do that was interesting or relevant? I don't recognize any of their names. Maybe I'm just a Japanophile.
 
ANGRY FORUM-GOERS DEMAND CREDENTIALS OF GDC SPEAKERS!

"How are these game developers more qualified to speak on game development than I am?," demands slightly overweight, part-time comic shop employee.
 
rastex said:
A few things.

Everybody rags on EA, and yet EA is the one that will bring out proper management and process practises to the industry, precisely because they were so bad at it before. I mean at school I'm in Software Engineering which is CS plus learning about project management, software management, large software architecture, etc etc. While my experience is very limited, EA is a company that is actually moving forward in the SEI process levels.

Did you just use the words "proper management" and EA in the same sentence? Are you on some seriously fucked up drugs?
 
border said:
ANGRY FORUM-GOERS DEMAND CREDENTIALS OF GDC SPEAKERS!

"How are these game developers more qualified to speak on game development than I am?," demands slightly overweight, part-time comic shop employee.
What a desperate cry for attention. Chill out, I am sure there will be a Sony roast next year.
 
Mama Smurf said:
Sigh...I'm not saying he's like Hitler. I'm just saying that just because you can give a speech well that gets people excited, doesn't mean you're saying anything worthwhile.

Believe me, if my historical knowledge was better, and I could think of superb orators who weren't necessarily talking sense who weren't among the most hated people in history, I would have used them. But it's not.

No, you used Hitler to try to discredit him.

Anyone else think Will Wright is overated?

Wright talked about the most exciting and innovative game of 2005 at his panel. Spore is the one game I'm most excited to hear more about at E3.
 
How did Wright even get involved in this? He wasn't even at this seminar.

I wish now I had gone to Wright's own conference because now I'm hearing everyone who was there came away impressed.
 
ManaByte said:
No, you used Hitler to try to discredit him.

Hitler spoke crap. Crowd were impressed.

This guy speaks crap. Crowd is impressed.

That's ALL. Jesus Christ people.

EDIT: And when I mentioned Jesus Christ above, I was in no way trying to imply that you guys are the son of god. Or that you'll turn water in wine, or that you'll be crucified. Guess I have to make that sort of thing clear from now on.
 
Doc Holliday said:
Anyone else think Will Wright is overated?
im not a fan of his games, but i do feel he has a good head on his shoulders. he definitely has the right idea about development, and the industry for that matter.

im definitely all ears when the man has something to say.
 
Mama Smurf said:
Hitler spoke crap. Crowd were impressed.

This guy speaks crap. Crowd is impressed.

That's ALL. Jesus Christ people.

EDIT: And when I mentioned Jesus Christ above, I was in no way trying to imply that you guys are the son of god. Or that you'll turn water in wine, or that you'll be crucified. Guess I have to make that sort of thing clear from now on.
Yeah man, the analogy works, but it also appears to be an attack given people's perception of Hitler. Next time use Cicero.
Personaly I don't think it should matter, because the only people who think you're trying to say that the developer is as bad as a man responsible for the deaths of millions are all morons.
 
As I explained, I couldn't think of any other good orators who spoke crap. I can think of good orators, Martin Luther King for example, but they're just not going to work in this example.

Now I'm going to go find out who this Cicero fellow is (if it's even a he) and put this whole ugly episode behind me.
 
Eric-GCA said:
Interesting, I re-read it and noticed that they didn't single out EA at all like they did with Nintendo and MS (one guy only made a passing mention that he took a job there recently).

I really like to know what the hell made that one guy so bitter about Nintendo though. He said it like this "This was the company who established the business model that has crucified the industry today.. Iwata-san has the heart of a gamer, and my question is what poor bastard’s chest did he carve it from?" and I wonder why he singled out Iwata as he's been President for only a few years now. Just a very rude thing to say.
He's referring to Nintendo creating the system of platform licensing, manufacturer certification, console license fees etc. with the SNES. It ended the era of free-for-all console game development. Whether the system is good or bad for the market in general is debatable. If you're an old-line PC game developer, the closed platform system is evil.

He just threw in the Iwata comment for laughs -- put away the pitchforks and torches.
 
Rhindle said:
He's referring to Nintendo creating the system of platform licensing, manufacturer certification, console license fees etc. with the SNES. It ended the era of free-for-all console game development. Whether the system is good or bad for the market in general is debatable. If you're an old-line PC game developer, the closed platform system is evil.

He just threw in the Iwata comment for laughs -- put away the pitchforks and torches.

Next step for Nintendo is to hire this guy, this way they can make money if there's anything worthwile about him, and also acquire the power to torture him endlessly.
 
Greg Costik is an alright guy, its just when he gets worked up he tends to go overboard on the venom and bite.

The session was jam-packed, but really only Warren Spector's comments were the ones I could take seriously. Sure, Brenda and Greg get all the press but Warren's rant was the only one focused on what the industry can do to ensure a better future (create alternative sources of revenue) while the others were more focused on bitching about what's happened in the past.
 
Further thread-derailing commentary:

1. Cel shading wasn't/isn't much of a commercial or mainstream fad. I think it was a creative "fad". It was new, bizarre, and may have seemed like potentially the hot new gimmick. So a few developers immediately made cel-shaded games after JGR appeared.

Cel shading didn't really take off that much however.

2. I think that one point about Zelda: TooT being the -analomy- for Zelda sales is right on. Everybody now expects a Zelda game to sell more than TooT or it is somehow broken or a failure. But Zelda wasn't as popular before TooT, and hasn't been after.

On that score, I suspect it wasn't so much that TooT was that godlike (fanboys be silent a moment). It was an ideal placement of product and time frame. A big 3D adventure game when it was still new and novel. If Real Zelda 2005 comes out and sells TWW numbers (just hypothetically, Spaceworld fans!), and is in every way the superior of TooT and looks teh mature... will Nintendo just be "losing its touch and can't make 'em like they used to" as per the usual party line?
 
Ulairi said:
They blame Nintendo for this mess? Nintendo is the only "large" company taking any risks. Look at the Wind Waker, huge risk.

Huige risk ? eh ? It was cel shaded, thats it.
 
Ulairi said:
They blame Nintendo for this mess? Nintendo is the only "large" company taking any risks. Look at the Wind Waker, huge risk.


Your kidding. No matter what a Zelda title will be sucked up by the Nintendo faithful. There was no chance in hell that it would fall flat on its face.
 
nfreakct said:
Greg Costik is an alright guy, its just when he gets worked up he tends to go overboard on the venom and bite.

The session was jam-packed, but really only Warren Spector's comments were the ones I could take seriously. Sure, Brenda and Greg get all the press but Warren's rant was the only one focused on what the industry can do to ensure a better future (create alternative sources of revenue) while the others were more focused on bitching about what's happened in the past.
Thats probably why Warren Specter is the only one of these guys that ever earned a good name for himself.
 
I agree with what Wright has to say most of the time. He is a unique designer with clever ideas. I was just wondering about his actual body of work. I can't seem to get into any of his games :(
 
Not quite. did you read the contributions from the woman there? GAF is never dull, but her lecture sure sounded awfully boring.
 
swarm.jpg


Fuck! They're all out tonight!
 
So, as you know, graphics and physics grind on large homogenous floating point data structures in a very straight-line structured way. Then we have AI and gameplay code. Lots of exceptions, tunable parameters, indirections and often messy. We hate this code, it’s a mess, but this is the code that makes the game DIFFERENT. Here is the terrifying realization about the next generation consoles: I’m about to break a ton of NDAs here, oh well, haha, I never signed them anyway.

Gameplay code will get slower and harder to write on the next generation of consoles. Modern CPUs use out-of-order execution, which is there to make crappy code run fast. This was really good for the industry when it happened, although it annoyed many assembly language wizards in Sweden. Xenon and Cell are both in-order chips. What does this mean? It’s cheaper for them to do this. They can drop a lot of cores. One out-of-order core is about four times [did I catch that right?Alice] the size of an in-order core. What does this do to our code? It’s great for grinding on floating point, but for anything else it totally sucks. Rumours from people actually working on these chips – straight-line runs 1/3 to 1/10th the performance at the same clock speed. This sucks.

We hope Nintendo doesn’t follow Sony and Microsoft on this, although they totally flailed this generation so anything could happen.[laughter]

very interesting.


Q: I am one of the bad guys: I’m working on a big budget next generation console game. I want to ask about totally legalised piracy? Not Russia and grey market – I’m talking Blockbuster. 20 dollars a year you can borrow whatever you like then give it back. People are going to rent my game for 4 dollars. I won’t see any of that. They’re robbing me!

Chris: I’m pro-piracy. I want people to play the games I make. I do it because it’s art. I think DRM is a total fucking stupid mess. If the game industry collapses and can be reborn, I’m all for it. Pirate on!

Greg: they’re not pirating the game! Someone bought a legal copy! The world is not designed in such a way that money inherently funnels its way into your wallet!?

Warren: I never minded piracy. Anyone who minds about piracy is full of shit. Anyone who pirates your game wasn’t going to buy it anyway!

Fuck yeah^
 
Bogdan said:
Actually Will was sitting right in the front.

Anyways you guys have no understanding of the format or context of these comments. As I said before Greg made some great points and was a great speaker, people loved him.

Fuck it, the deeper I get in the more I could give a shit what you fanboys argue over on your message boards.

All of you are right.
I've read his comments over and over again, and I found nothing of substance to them. All it is is complaining and more complaining (which to be somewhat fair, is what the seminar was about). But anyone like that who only focuses on doom and gloom and has the attitude of "Everyone's out to screw you!!!" (like my former sculpture teacher who got fired after only one quarter of teaching) is not gonna last long in the industry.
 
Rhindle said:
He's referring to Nintendo creating the system of platform licensing, manufacturer certification, console license fees etc. with the SNES. It ended the era of free-for-all console game development. Whether the system is good or bad for the market in general is debatable. If you're an old-line PC game developer, the closed platform system is evil.

Nintendo didn't end the era of free-for-all console development by creating a licensing system -- they simply managed to do what Atari, Coleco, and everybody else failed miserably in doing. Everyone was trying to keep third parties from producing games on their systems, but Nintendo was the first to actually keep them from doing it in any workable way. Nintendo actually opened the market more than any prior company by actively recruiting third parties to produce titles on their system... Nintendo brought more choice and more voices to the home console market this way.
 
A summary by Greg Costikyan regarding his speech:
http://www.costik.com/weblog/
But It's Over Now
Okay, so I delivered a rant at GDC at a session moderated by Eric the Z (with Warren Spector, Brenda Laurel, Jason Della Rocca, and Chris Hecker also ranting)... And I may never work in the game industry again, but hey... It was fun. Packed room, and I got a standing ovation. At dinner afterwards, Will Wright gave me a thumbs-up, which felt good. It's been boingboinged, and Alice posted a summary, but here's the text I was working from... I probably ad libbed a bit from it, but anyway.

-----------------------
<disclaimer>
My opinions are emphatically not those of my employer.
</disclaimer>

I don’t know about you, but I could have been a lawyer. Or a carpenter. Or a sous-chef. Before I get rolling here, I want to ask all of you a question. Who here is here because, you now, developing games is, like, just a job, doesn’t really matter, whatever, it pays the bills. Put up your hands.

And who’s here because you love games?

Yeah.

I don’t know about you, but the things I’ve heard here at GDC have made the future of this industry clear to me. With the arrival of the next gen consoles, the whole cycle is about to be ratcheted up another notch. We’re going to go from $5m budgets to eight figure ones. We’re going to go from dev teams in the dozens to dev teams in the hundreds. It’s all going to be BIGGER, as Iwata-san says.

Is it going to be better?

I’ve been doing some research recently into the history of British and American boardgames in the 18th and 19th centuries, and I’m seeing an interesting pattern—one that persists into the 20th centuries, into the digital era, and through the modern day. It’s a pattern that Dan Scherlis describes rather cynically this way: “Genre is what we call one hit game and its imitators.” Jeffreys publishes “A Journey Through Europe,” and suddenly we have a whole genre of track-based travel games. One fishing game appears, and we have dozens. Mansions of Happiness begets dozens of games of moral improvement, George Parker creates the business game, Little Wars spawns miniatures. Charles Roberts creates the board wargame, D&D produces the RPG, Magic: The Gathering produces the CCG. Donkey Kong appears, and we instantly have dozens of platformers, Akalabeth and Wizardry produce the digital RPG, Dune II and we have RTS, Doom and the FPS, The Sims, and the autonomous agent game.

Games GROW through innovation. Innovation creates new game styles. Innovation grows the audience. Innovation extends the palette of the possible in games. The story of the last twenty years hasn’t been, as you’ve been sold, the story of increasing processing power and increasing graphics; it’s been the story of a startling burst of creativity and innovation. That’s what created this industry. And that’s why we love games.

But it’s over now.

As recently as 1992, the average budget for a PC game was $200,000. Today, a typical budget for an A-level title is $5m. And with the next generation, it will be more like $20m. As the cost ratchets upward, publishers becoming increasingly conservative, and decreasingly willing to take a chance on anything other than the tired and true. So we get Driver 69. Grand Theft Auto San Infinitum. And licensed drivel after licensed drivel. Today, you CANNOT get an innovative title published, unless your last name is Wright, or Miyamoto.

How many of you were at the Microsoft keynote?

I don’t know about you, but it made MY FLESH CRAWL. The HD Era. Bigger. Louder. More photorealistic 3D. Teams of hundreds. And big bux to be made.

Not by you and me, of course. Not by the developers; developers never see a dime beyond dev funding. By the publishers.

Those budgets, those teams, ensure the death of innovation.

This is not why =I= got into games.

Was YOUR allegiance bought at the price of a television?

Then there’s the Nintendo keynote. Nintendo is the company that brought us to this precipice. Nintendo established the business model under which we are crucified today. Nintendo said “Pay us a royalty not on sale, but manufacture.” Nintendo said “We will decide what games we allow you to publish”—ostensibly to prevent another crash like that of 83, but in reality to quash any innovation but their own. Iwata-san has the heart of a gamer—and my question is, what poor bastard’s chest did he carve it from, and how often do they perform human sacrifices at Nintendo HQ?

My friends, we are fucked. We are well and truly fucked. The bar, in terms of graphics and glitz, has been raised and raised and raised until no one can any longer afford to risk anything at all. The sheer labor involved in creating a game has increased exponentially, until our only choice is permanent crunch and mandatory 80 hour weeks—at least until all our jobs are out-sourced to Asia.

With these stakes, risk must be avoided. But without risk, there is no innovation; and innovation is what drives growth in games.

But it’s okay, because The HD Era is here, and big bux are to be made. It doesn’t matter if all we do from here to eternity is more photorealistic drivers and shooters with more polygons on the screen; it doesn’t matter if our idea of innovation becomes blowing into a microphone—because after all, look on the bright side. Bing Gordon’s wallet will be thicker.

I say—enough.

The time has come for revolution.

It may seem to you that what I’ve described are inevitable forces of history, and there’s some truth to that. But not fundamentally. We have free will. And our current plight is the consequence of individual choices.

EA could have chosen to concentrate on innovation, rather than continually raising the graphic bar to squeeze out less well capitalized competitors, but they did not. Sony could have chosen to create a Miramax of the game industry, funding dozens of sub-million titles in a process of planned innovation to establish new world-beating game styles, but they declined. Nintendo could make dev kits cheaply available to small firms, with the promise of funding and publication to to the most interesting titles, but they prefer to rely on the creativity of one aging designer.

You have choices, too. You can take the blue pill, or the red pill. You can go work for the machine, work mandatory eighty hour weeks in a massive sweatshop publisher-owned studio with hundreds of other drones, laboring to build the new, compelling photorealistic driving game-- with the same basic gameplay as Pole Position.

Or you can defy the machine.

You can choose to starve for your art, to beg, borrow, or steal the money you need to create a game that will set the world on fire.

You can choose to riot in the streets of Redwood City, to down your tools and demand an honest wage for an honest eight-hour day.

You can choose to find an alternate distribution channel, a different business model, a path out of the trap the game industry has set itself.

You can choose to remember WHY we love games—and to ensure that, a generation from now, there are still games worthy of our love.

You can start today.
-----------------------

Some explanatory notes: I'm playing off the Microsoft and Nintendo keynotes. Microsoft gave away 1000 Samsung HDTVs to roughly one in three of their audience (you got a tag when you entered that was black, blue, or yellow, and yellow wound up winning). Nintendo's keynote was actually pretty good--Iwata-san, now Nintendo's president, explained his past as an actual game developer, with the claim that "I have the heart of a gamer." I was inordinately cruel to him, really; Microsoft came across as greedheads, while Nintendo came across as a company that, when you get down to it, does care about gameplay and innovation. But--they did set up the basic console model for games, they have acted like greedheads in the past, and, well, it was too good a line to pass up.

More coherent thoughts on the conference later, perhaps tomorrow, after I've had a few hours to delete accumulated spam.
posted by Greg at 12:11 AM
I've got no beef with Greg or anyone else at that meeting, aside from Warren everything has already been said, that's all. Yes I follow his site quite often, even if it gets updated at a snail's pace. ;)


Warren Spector said:
Warren: I never minded piracy. Anyone who minds about piracy is full of shit. Anyone who pirates your game wasn’t going to buy it anyway!
I LOVE Warren Spector and I follow with him as much as I can but I have nothing else to say regarding that statement other than: Bullshit. Of course I will agree that a majority probably would have never purchased said game but there's a massive group out there who simply pirate it because they don't want to spend the cash. Ahhh what do I know, he's been making games for god knows how long and has probably dealt with this issue on a constant basis. I'm just bringing my opinion from my limited sphere and unfortunately have known a few people who pirate everything they can. They would scoff over my persistance to purchase all the products that I deem worthy and rent the ones that I don't have time to dedicate time to (being a CAG is too much an effort for them). This is how they think, why bother spending the cash when you can get the same thing for free.

I of course wouldn't really care about piracy all that much when I start developing my product. It'll hurt but hey, atleast people are enjoying it! Or pissing all over it on some random video game forum, ha ha.
 
I'd imagine that hologram games would be very cheap to make. Once the hardware is developed, the software should be easy to write as you'd be back to Atari-age gameplay... only in a 3-Demensional space.
 
Anyways you guys have no understanding of the format or context of these comments. As I said before Greg made some great points and was a great speaker, people loved him.

You are free to enlighten us, it would be a more positive and constructive thing that pointing the unknowledge and opinion of "fans".

The full text of Greg from his blog is really nice, some good points there some I don´t share but I can accept them perfectly. The piratery point is the main one I don´t understand. from the roundtable-

If videogames are art, the art comes from creativity and creativy comes from effort. You can´t expect the big companies lead the revolution. The smaller groups are the ones that (in collaboration or not with the big ones) shoud lead the way. There are places for original products, just that things are more difficult that before, but that should encourage the artists.

I know it´s very easy talking when you doen´t have to pay your employess and run a studio, but it´s just my point of view.
 
I'm glad Greg cleared up his comments regarding Nintendo, so I'll give him props for that.

I still don't get what on earth Warren Specter was thinking with that quote unless he said it just to get a rise out of people.
 
Gahiggidy said:
I'd imagine that hologram games would be very cheap to make. Once the hardware is developed, the software should be easy to write as you'd be back to Atari-age gameplay... only in a 3-Demensional space.

They already have a hologram version of tetris at one of those hologram research websites. (course, you need the hologram hardware hooked up to your pc so that the game can be run properly)
 
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