Problems/Glitches
Multiplayer
-Matchmaking is slow and broken, anyone should be able to join your private match Friend or not as well as having an invite only mode.
(Fact)
-Ready symbol from Gears 1 needs to be brought back to lobby system.
-Quick mute function for lobby
-Ghost cam should be disabled in public matches
(Subjective)
-Photo mode can glitch and give you the "Storage device full" message
(Fact)
- Lag
(Fact)
- Inaccurate Client shotgun and BoomShot- Bullets hitting floor -
(Fact) http://www.youtube.com/watch?v=E5ZXkzDZJY0 and
http://www.youtube.com/watch?v=7kLaYhwpGso
- Invincible Chainsaw -
(Fact)
- Freezing - In game, Start screen, Campaign, Multiplayer -
(Fact)
- Floating players -
(Fact)
- Loss of weapons - No weapons in hands -
(Fact)
- Invisible players -
(Fact)
- Stuck in menu background -
(Fact)
- Quitters not losing rank -
(Fact)
- Wall frags -fuse too short not enough time to escape -
(Subjective)
- Smoke frag stun takes too long to get up from /sliding down stairways can lead to 5-8 seconds before standing up -
(Subjective)
- Inability to climb up some walls from cover -
(Fact)
- Cannot quit out of a game -
(Fact)
- Boomshot too much ammo, encourages spamming -
(Subjective)
- Mortar too much ammo, encourages spamming -
(Subjective)
- Game saves and achievements being lost
(Fact)
- Smoke grenades can knock people out of the map
(Fact)
- Use of Scorcher is possible while roadie running
(Fact)
- The countdown timing between matches, rounds, start and end needs to be tweaked. There is no need to be forced to sit there at the end of the match for 20 seconds before going back to the lobby.
The countdown should also start as soon as all players have connected at the beginning of the match, not after the majority of the map has loaded.
(Subjective)
- Unable to talk with dead people when you're alive, or with alive people when you're dead after a round has finished. Only works after the final round. Worked without problems in the first.
(Fact)
- In Execution, sometimes you never get back up, even though everyone else sees you walking around, you have a full red screen and can only crawl.
(Fact)
- Weapon select does not save on golden guns
(Fact)
- Unfair advantage to one team at start of rounds e.g. Hail. Due to spawn/weapon cycling One team always gets frags, one team always gets Ink
(Fact)
- Weapon pickup by sliding is possible again
(Fact)
- Whilst roadie running pressing A,player moves slowly. Then when returning to walk the player moves in the 'walking animation' but at full Roadie-Run Speed. During which the player cannot fire weapons. Clears upon respawn
(fact)
- Smoke grenades can:
--- blow the player through the red laser beams without dying
(Fact)
--- Occaasionally kill a player by throwing the up in the air
(Fact)
- During a Local or Private match, if all the 'human players die, we have to sit and wait for the 'bots' to kill each other. Bots have a habit of camping which means the wait can take a while.
Ideally, if all human players die, the match should instantly be called a draw.
- Preferred weapon resetting to "Lancer" if a "Golden" weapon is set to preferred.
(Fact)
- It is possible to hold a meat/boom shield and use any weapon, not just pistol
(Fact -
http://www.youtube.com/watch?v=UB6sA51l63s)
-When picking up a weapon and then pulling back on the stick and hitting A, your player will often turn 180Degrees and then dive backwards. Usually at the feet of the opponent you were trying to dive away from.
(Fact)
- If you down an enemy and then tag him/her with a frag, if you meatshield them before it blows, you and your shield don't get effected by the frag, but nearby enemies still do.
(Fact)
-Crabwalking
(Fact)
-In Submission on Ruins, smokes can knock the stranded into the immulsion, causing him to respawn either floating in the air or invisible.
(Fact)
-Invisible Host, done by using Standby
(Fact)
- If you have just been ragdolled by a smoke and an opposing player 'downs' you while you are still ragdolled you're automatically dead. This occurs in execution and wingman.
(Fact)
Wingman
-Sometimes your partner does not have the same character as you.
(Fact)
-Sometimes other teams are the same character as you/your teammate
(Fact)
-Spawn points are very unfair, sometimes a team spawns at the boomshot/torque each or every other round
(Fact)
-Wingman should not contain any power weapons in order to balance gameplay
(Subjective)
-Ghost cam should be disabled for public wingman matches
(Subjective)
-When playing a private match and someone joins midway through the match he/she will be placed on their own Wingman team whether or not there is already a 1 manned team.
(Fact)
Campaign
-co-op gamerpic is blank
(Fact)
-Sometimes you cannot open up your gamesave and continue from checkpoint, must restart Act
(Fact)
Systemlink
-Often the two players do not load the checkpoint at the same time, host or not
-During the Centaur tank section sometimes the Gunner doesn't load the checkpoint in time while the driver is vulnerable to the enemies
(Fact)
-Should not have to revive AI
(Subjective)
-AI sometimes stands out in the open and does nothing
(Fact)
-Character becomes jumpy/immovable during the lake monster fight
(Fact)
-Many times upon reloading a checkpoint you and your partner are already bleeding out, causing you to reload the checkpoint again.
(Fact)
Quoted for the new page.