SwitchBladeKneegrow
Banned
I really need some new people to play with...If you like playing territories, add me.
GT-EVERYlosersHERO
GT-EVERYlosersHERO
As I mentioned before the break weve been working on a major title update for Gears of War 2. This update will address bugs and exploits as well as add some new achievements related to downloadable content. We dont have an exact date for it but all indicators are it will go live within January. If that changes well let you know.
Were fixing a whole bunch of online exploits. For example weve fixed the ability to wield an invisible shield, melee through some walls, gain infinite Lancer ammo and equip a shield and a two-handed weapon simultaneously plus many more.
Were also making several small changes to improve the overall online gameplay experience. A few of the ones that might interest you are; increased penalties for quitting matches early, adding additional spawn protection against planted grenades and chainsaw attacks, and adding the ability to see the Submission flag carrier destination by using Tac/Com.
We know you folks love achievements so on the achievement side were adding achievement progress numbers to the War Journal, increasing the frequency of in-game Achievement progression notifications and adding some new Achievements for DLC.
This is just a very small list of some of the things that will be in the next title update but one more item which has been talked about a lot in our forums deserves a special call out...
About that shotgun...
We fixed the client side hit detection on the shotgun so that in a high-latency (i.e. laggy) match, the shotgun will be more reliable. Weve also fixed another bug whereby shotgun and boomshot rounds could strike the ground when firing from the hip.
So theres a brief status report on the next title update. At some point I expect well post a more detailed list but I assure you were working hard to get this out the door and once its done well start working on the next update. Well try to do a better job keeping you informed of our progress on future updates and well try to be a little more active in the forums once this update is released.
Full Recovery said:Not a word on the Smokes? The second most complained about thing? Nothing?
Dosia said:I guess we will have to wait and see. I am expecting them to have separate playlists for at least warzone and execution or I will be extremely disappointed.
G0DLIKE said:The game needs region filtering or I'm done with it.
Wonder what they have in mind. It's probably just a stricter rank reduction but than again ranks were wacky anyways and some people won't care. It'd be interested if they implemented something more creative though.Were also making several small changes to improve the overall online gameplay experience. A few of the ones that might interest you are; increased penalties for quitting matches early, adding additional spawn protection against planted grenades and chainsaw attacks, and adding the ability to see the Submission flag carrier destination by using Tac/Com.
Dosia said:Mark Rein just posted on the gears forums about an incoming title update and some of the specifics. Here is what he had to say...
:lolsmik said:wtf is this :lol
http://au.youtube.com/watch?v=o47cyvCUlik&feature=related
lol seriously EPIC thats just one to many
smik said:wtf is this :lol
http://au.youtube.com/watch?v=o47cyvCUlik&feature=related
lol seriously EPIC thats just one to many
**Edit Epic had that Glitches of War video Taken Down**
What, you are complaining about fucking gametypes??? they need to make the goddamned guns work first!!!!!striKeVillain! said:How about some more gametypes?
Full Recovery said:Yeah, me too. It would be such an easy thing to implement.
They also need to make a classic playlist. No mortar/mulcher/smokes/scorcher/wall tags and no sudden death.
Do it Epic.
Full Recovery said:Not a word on the Smokes? The second most complained about thing? Nothing?
increased penalties for quitting matches early
They did and it's called Gears of War 1. Seriously.Full Recovery said:They also need to make a classic playlist. No mortar/mulcher/smokes/scorcher/wall tags and no sudden death.
Do it Epic.
I brought my 360 for PGR3 so case voidMcLovin said:I bought a 360 for Gears 2.. and thus I learned a valuable lesson. Never buy a system for one game
Baker said:GAF: Your game is broken
Epic: Hey internet we're getting ready to fix our shit
GAF: Bitch bitch boo hoo smoke grenades blah blah bitch bitch
Holy fuck can't you people at least get a little enjoyment out of the patch announcement?
Gig said:Well they tried to fix their game(s) before and they didn't do a good job, so why should we confident be that they'll do a better job of fixing Gears this time?
I never found that much of a problem, use to stick to the wall a little more often at the start of canal but otherwise I was able to adept to it, unlike a lot of rush and shotgun users.goldenpp72 said:Anyone remember when they patched gears 1 and everyone had a thick layer of super glue stuck to their bodies for months after? LOL
Diablohead said:I never found that much of a problem, use to stick to the wall a little more often at the start of canal but otherwise I was able to adept to it, unlike a lot of rush and shotgun users.
No... Just, no. Guess I'll see that percentage of times I've been killed by some asshole running and gunning double. *rolls eyes*Weve also fixed another bug whereby shotgun and boomshot rounds could strike the ground when firing from the hip.
bumpkin said:No... Just, no. Guess I'll see that percentage of times I've been killed by some asshole running and gunning double. *rolls eyes*
I still say they need to remove the concussive effect of smoke grenades. It's a little bit over the top and really annoying in a lot of situations; an opposing team can basically steal the scoring zone in Annex/King of the Hill with a deluge of smokes.
1 LagFull Recovery said:Not a word on the Smokes? The second most complained about thing? Nothing?
This, definitely.G0DLIKE said:The game needs region filtering or I'm done with it.
I agree on the smokes. Nine times out of ten, when an entire team respawns it's a fucking storm of smokes as soon as they get in range.goldenpp72 said:Smokes also make submission very tedious, with 5 constantly spawning people having 5 large range ways to easily remove the captive from you and all Also running and gunning is 'part of the game' so don't whine, the lancer has excellent stopping power unless you have someone trying to chainsaw ya
bumpkin said:As for the stopping power argument, it's useless when there's any lag. I've got plenty of stories about the times I emptied a clip into the head of a rushing shotgunner and still ended up being blown to bits before they were downed.
And moreover, running and gunning is not part of the game. It's intended to be tactical -- using cover and such -- but it's become part of the game because players never play the game the way the devs intended.
McLovin said:I bought a 360 for Gears 2.. and thus I learned a valuable lesson. Never buy a system for one game
goldenpp72 said:Anyone remember when they patched gears 1 and everyone had a thick layer of super glue stuck to their bodies for months after? LOL
Falagard said:This is a completely ridiculous argument.
First of all, the shotgun is a CORE part of the game. If the devs didn't want you to be able to walk up to an enemy at close range and blow them to bits, they wouldn't have put the shotgun in the game in the first place. And not only that, but it's a core part of the game because you spawn with it as your secondary weapon.
If the devs patch the game and further reduce the effectiveness of the shotgun, making it not shoot as far, and do less damage, then I'd concede to your point. A few posts above you were pissed that they were patching a bug where the shotgun fires into the ground when shooting from the hip. To me that sounds like the exact opposite of your argument - they never intended the shotgun to be as useless as it is now when firing from the hip. The devs intend it to be even more effective than it currently is, not less.
The fact of the matter is that you, in particular, constantly complain about a core part of the game. About "shotgun whores" running and gunning and ruining your fun. I think you need to find a different game.
painey said:Im going through on insane co-op, but really.. collectables while better than the dog tags last time are still a pain in the ass, and the driving section is complete and utter dog shit, didnt they learn from that piece of shit stop and shoot section in Gears 1? This aint a driving game so keep that clunky shit away from Gears 3.
:lolpainey said:Im going through on insane co-op, but really.. collectables while better than the dog tags last time are still a pain in the ass, and the driving section is complete and utter dog shit, didnt they learn from that piece of shit stop and shoot section in Gears 1? This aint a driving game so keep that clunky shit away from Gears 3.
Baker said:Holy fuck can't you people at least get a little enjoyment out of the patch announcement?
Zezboob said:Happy to hear some concrete news, but I am VERY dubious about the efficiency of the patch... I hope we will not see the same shit of Gears 1 patches again.
So theres a brief status report on the next title update. At some point I expect well post a more detailed list but I assure you were working hard to get this out the door and once its done well start working on the next update.
Gig said:Or they could make MP play like the singleplayer like it should be. If you try and play singleplayer like a run-and-gunner shooter you'll die very quickly. On the other hand, if you try and play mutliplayer like a tactical shooter you'll will also fail. It makes no sense for singleplayer and mutliplayer to play so differently.
Falagard said:Wow, we're on a roll for stupid arguments today.
I don't even know how to respond to this since it's so blatantly ridiculous, but I'll try.
You don't play Halo, Call of Duty, or Gears the same way in single player as you do in multiplayer. I think the closest we have to that for competitive versus multiplayer is Left 4 Dead, and that's because in versus mode when you're on the zombie team they spawn cannon fodder zombies that are AI controlled.
The campaign of a game is always going to play differently than the multiplayer of a game. Can you imagine if every enemy you fought had the same skill level, weapons, and intelligence that you do? You'd die 50% of the time in each one on one fight with an enemy in the single player game.
The goal of a multiplayer game is essentially to be completely balanced. In a perfect matchmaking system which matches you against players of the same skill level, with perfectly designed levels and weapon layouts, you should have a kill/death ratio of 1.0, meaning you win (and lose) 50% of your games.
A single player game's goal is to entertain. A player needs to be challenged, but also be able to progress through the game without feeling frustrated. They throw a large number of weaker enemies at you, or a smaller number of strong enemies at you. They design the levels specifically with your progression in mind - how you are going to move through the level, setting up enemies, weapons, and waypoints to meet the dev's single player design goals. That often means you are outnumbered, which is why in Gears' campaign you have to play very differently than when playing multiplayer.
As I said above, in multiplayer, teams should be balanced. The same number of opponents, with similar skill levels, and an equal opportunity for weapons, with level design that is either symmetrical or designed such that no one team has an advantage over the other.
These are two completely different design goals, which is why you don't play them the same.
Gig said:It's not that you have to use different techniques and skills in mutliplayer vs singleplayer, it's that Gears SP and MP play like two completely different genres of a shooter.
Gears is supposed to be stop and pop, not running around like Rambo.