Aladuf said:
Oh shit, Horde in Insane will take a good while!
Last night we hit wave 25, playing on Hardcore. Probably took us a little over 5 hours to do it (we went wave 1-15 and then reset on a different map). There seems to be 10 waves that recycle. That is, wave 11 and 12 are the same as wave 1 and 2 or wave 21 and 22. The difference is that in the teens, the locust get double health. Then in the 20's they get double health and double accuracy.
I can't deny that I'm a little disappointed by this, as it seems a cheap way of handling things. Would have liked to see 50 unique waves. Also, considering this, I'm surprised there are only 50 waves. Could they think of only 4 different 'power up' combinations?
That said, the mode is a blast, and getting a rest every 10 waves helps immensely (that is, you'll find wave 11 much easier than 10, and 21 eaier than 20).
The best part was how our strategy needed to change. We started out finding a defensible base, high ground from which we could take out the waves as they came. Later levels, however, made it feel less like a safe-haven and more like a pen where we were trapped. It'll also be interesting to see what happens when our team changes. As it was, we had our tactician, explosives/heavy gunner, aggressor, and support/runner all present. Found that we did very well on Security, ok on Crossroads, but not so well on Pavillion. Tuesday we will add our sniper, which should allow us to do better on Avalanche and Mansion.