So you're playing on the old maps that came with the game? Can't say that it happens often when I play Guardian or Wingman on the new maps. If someone tries to camp on most new maps, they are easy to kill.JB1981 said:I am referring to those players who sprint to the frags and then run and hide in a room all day waiting for players to come find them. This is the kind of crap that has ruined the game.
Not at all, but you may have problems finding people playing social matches.Pandoracell said:Will I have any problems finding matches in the DLC playlist?
Sucks that I won't be able to play much this weekend.Rod Fergusson said:Triple XP - ok, the Memorial Weekend event has been propped! Remember that you have exit and restart the game to get the new file.
Diablohead said:I ran speedtest.net to check my connection since I have host more often now then before this update and just noticed that my ISP lowered my upload from 1.75 down to 1.0! complain time!
AndyMoogle said:The triple XP event has started!
Sucks that I won't be able to play much this weekend.
Um, anything over 1.0MB up is good, have you checked yours lately? if you have 10+ MB up then count yourself extremely lucky or you have the deal of a life time.Skilotonn said:Good lord man - see, this is why you have NAT problems, that upload is WAAAAAAY too low.
If I remember correctly, XBL has had the miminum recommended upload set to 10 mb for years now, and I know most of the complainers have around this speed or less as well since that time when people were posting their uploads from speedtest.net.
Do yourself a favor, get a new IP pronto - that's just unacceptable, I've had 20 mb down/20 mb up for more than five years now which is why I usually don't complain about lag...
a few achievements need them like level 25, level 50, level 100 and so on, plus it's nice to work towards a level, it doesn't unlock anything.derFeef said:Have not played Gears online. What does the XP do?
Diablohead said:Shotgun is pissing me off now, the lag is still there like I said before but it feels like only half my shots damage someone, fucking annoying shit, 5 rounds into someone medium range and he pops me in 2... no not right at all. happened about 10 times today.
derFeef said:Have not played Gears online. What does the XP do?
This latest update helped a ton but it's still not in the same league as Halo when it comes to fine net code over a peer2peer network, all of epic's games have been ones which require servers to balance out lag as best as possible, unreal tournament for example. This new gears method has instant client side collisions but it still won't register as a hit until the host receives the data, you can kill each other because of this which is fine but if you go against the host, good luck, he will always beat you out in a shotty duel if you both shoot at the same time.Digital-Hero said:That is one of the reasons I stopped playing. I'll try again tonight.
Diablohead said:Um, anything over 1.0MB up is good, have you checked yours lately? if you have 10+ MB up then count yourself extremely lucky or you have the deal of a life time.
To add I have 50meg down but that means shit, most people in the UK are below 1MB, it's people like the swiss who have 30+ uploads due to their fancy network cables
I also fixed my NAT problem with a router and modem reboot.
a few achievements need them like level 25, level 50, level 100 and so on, plus it's nice to work towards a level, it doesn't unlock anything.
derFeef said:Have not played Gears online. What does the XP do?
Skilotonn said:It's the experience points to rank up in Gears 2.
You are one lucky person to have that kind of uploadSkilotonn said:
A letter to The Times this morning makes a spectacularly good point about British broadband. While the mainstream media has (rightly) been roasting the broadband providers for delivering only half the download speed advertised on the tin, the real scandal is that the upload speed may be only a thirtieth of this [headline download speed] figure.
The Times correspondent is bang on the money. Ofcoms broadband speed report claims that: overall the average upload speed received by UK consumers is 0.43Mbits/sec, less than 10% of the average download speed.
Diablohead said:You are one lucky person to have that kind of upload
if xbl years ago required 10+ then you would have seen every game on the service lag like a bitch, what you have there is extremely good, top end speed that hardly everyone will have.
*edit* http://www.pcpro.co.uk/blogs/2009/07/31/britains-scandalous-upload-speeds/
It's from july 2009 but the UK and most other regions out there never had brilliant upload rates, anything about 1MB is king currently.
Diablohead said:Shotgun is pissing me off now, the lag is still there like I said before but it feels like only half my shots damage someone, fucking annoying shit, 5 rounds into someone medium range and he pops me in 2... no not right at all. happened about 10 times today.
So the shotgun has hitscan? ala' Halo Reach's Human Weapons? The game doesn't look at the hosts version of the game, but takes into account if on your screen you got the kill?Diablohead said:Before this update if two people shot each other at the same time, lag would factor in to who gets the kill, this is one reason why the host is so strong and can just frag everyone with ease (plus there was a delay from shooting and bullets appearing, the worst kind of bullet lag ever invented)
Now there is a mix of client side detection and lag, what happens is that you land the hit on your screen without delay but the host then has to receive the data, process it and send it back so you land the hit and they react a fraction of a second later. They also changed it so that if two people shoot and hit each other at the same time they both get the kill reward which IMO is more fair then the person closest to the host location = winning.
If you land a hit now it's a hit but the player won't instantly die due to lag, this is why two people can shotgun each other at the same time. Sniper would probably have the same effect also :lol but I've not seen that happen yet.
Gears has always used hitscan for all the weapons apart from the obvious projectile guns, the lag is from sending the data from your 360 to the host and back so you fire your gun but don't actually land a hit until it registers with the host. doesn't matter if it's hitscan or not.Cuban Legend said:So the shotgun has hitscan? ala' Halo Reach's Human Weapons? The game doesn't look at the hosts version of the game, but takes into account if on your screen you got the kill?
But you can still kill each other at the same time? I can see why for some it's logical improvement, but for me it just seems like masking a deeper netcode issue.
A day later and I'm using the Lancer more than ever. I'll pop a few bullets off and get an active and then go into battle. The new shotty has proven that it can clutch up in some tight situations but there's been far too many times where I've gotten an active and then point blanked someone in the back of the head and then hit them with a couple more shots only to have nothing happen other than them dropping me in one shot while they wiggle and run around frantically.ThirdEngine said:It also felt like the Lancer is useless now. I don't use it, but I was taking out kids with ease at medium distance in one to two shots with a shotty while they were constantly hitting me. I'm curious to see how people will adjust to this.
Ah i see the delay is what's causing that. Well at least your explanation makes sense... now i can explain it to all my friends when i play tonight.Diablohead said:Gears has always used hitscan for all the weapons apart from the obvious projectile guns, the lag is from sending the data from your 360 to the host and back so you fire your gun but don't actually land a hit until it registers with the host. doesn't matter if it's hitscan or not.
The update has it much better now as instead of shooting and waiting to see where your shot went, you get an instant reaction, but the delay is still there so even if your shot was the killing blow it will take about half a second to actually register, in that half a second they can shoot you back so you both kill each other like a double melee in halo
Shotgun lag video watch how the player shoots but the bullets delay before appearing, TU6 removes that delay visually but it's still there (though you now don't have to aim ahead of your target which is so much better)
Diablohead said:Yes.
I keep getting paired up with teams uneven, right now in annex ranked its two level 3x and two 6x against three level 100's and a level 98, who all seem to be friends... great, just great.
I have a real urge to quit out but I hate doing that, I am host too so I could just bomb the entire match...
*edit* match over, I get cussed for having UK in my name and being host, how sweet.
*edit2* fucking matchmaking can't balance for shit, so annoying I am starting to remember why I shelved this game in the first place.
*edit* oh my fucking... the shotgun is so annoying, I land 4 hits as he runs around a post then turns and downs me, what the fuck stupid shotgun is way too random, anyone else would have downed me the times I hit him. Hide the lag all you want it's still shitty, a real turn off for buying gears 3, seriously.
I wish more developers did this.AndyMoogle said:Yes it's permanent. Each map pack has been reduced individually as well.
The ways I have learned to tell if you are host or not:Cuban Legend said:Ah i see the delay is what's causing that. Well at least your explanation makes sense... now i can explain it to all my friends when i play tonight.
Thanks.
So, what can you do to check if you are host?
I was always wondering this about Gears 2. My friends always mention weird methods that i just don't' believe , I guess I just need to see a link to some forum post where it explains all the methods used to find out.
-And I agree on the matchmaking part, it's totally crap.
I dont know if they use trueskill or that shit experience system to match you , but if they use trueskill, then you're bound to get matched with lvl100's , etc, because the level shouldn't even have anything to do with their skill, just how long they've played. Right?
Diablohead said:The ways I have learned to tell if you are host or not:
As for how the game pairs people together, no idea, but anyone who is level 75+ obviously has played a lot of gears and should only be paired up with higher players as they know every trick in the book. That match I had last night we were slaughtered because they were very good compared to my team, in fact I was top on my team which is not too often :lol
Diablohead said:rant
Nobody wants to be on your team.dragonballjoseph said:Nearly every time I join a match, someone quits before the game actually starts. Then the remaining leave after losing a round. =/
When people actually stay, we end up winning though... =/
You're fat.AwesomeSyrup said:Nobody wants to be on your team.
5-0 pistols only. Never forget.dragonballjoseph said:You're fat.
-Love DStubbs
Diablohead said:I have come to the conclusion that the shotgun has way too much range, not just because I am getting annoyed with the weapon downing me too easily but it's always from a moderate distance with a hard-aim, it's also nearly impossible now to escape a shotgun user due to the range and that they can take a good 70% of your health from about 20 meters away with the thing, what they should have been doing is swapping to another gun on their person to do range damage, the shotgun in this is more of a problem then the BR is in halo 2 and 3... that's saying something.
Back when lag was an important factor the shotgun was obviously less prone to being a beast unless you were host, the old bullet pattern also had a shape where once you were a few steps back you would usually only hit with a few pellets, the new shape however is designed so most hits will make contact for a fair bit of range. What frustrates me the most is that the new shotgun is just too much of a beast outside of close range, too many times have I attempted to shoot someone (usually first for what I know as I spring out of cover or ambush) to have them swing around and shotgun me from a silly range and instantly red health me, not even the old shotgun did that if you were the host!
I am also lost for thought that my shots feel like they are half the strength as someone else, active reload or not it's like I am shooting peanuts while they shoot rockets from the same range, I try aiming for the head, the body to land more of the shot, even shot a dude in the head from behind up close to find that he didn't even go down! it's so frustrating and unbelievable that something wrong is going on and I want to find out what it is... it angers me so much.
I would love to see hard-aim take away the smaller aim cone, right now it's too dominant and only aids range kills with the shotgun which I thought was designed for the close quater battles of gears, the lancer and hammerburst are good weapons but 90% of people I am finding in games are all shotgun dancers who rush, roll and 1 hit you or two piece which is the worst and more unfair move ever invented in a shooter, I prefer the magnum rifle in counter strike more then being two pieced.
I want to love this game I really do, the single player is one of the best experiences I have had as a gamer but the multi is just so so broken, 6 title update patches says a lot.
*edit* until they lower the shotgun range by a drastic amount, this game is going back in it's box and gears 3 is looking like a rental because I can't see much changing for the better.
I guess I'll start playing again after they find a solution for the shotgun range.Rod Fergusson on Epic forums said:Hey all,
Just wanted you to know that we're watching the whole issue of shotgun range very closely. We're aware of potential ripple effects of the spread change and CSHD improvements. We didn't want to knee jerk any more changes until we let the current set sit for awhile and then once everyone has spent some time with them then they can give a more reasoned opinion.
Anyway, just didn't want you to think we were unaware or not paying attention.
Thanks,
Rod.
Diablohead said:Sorry to keep moaning but ugh I can't take it anymore, I land some hammerburst shots on someone, they cover, I get a shotgun round on them (they must be at least half dead now) and he just runs in and two pieces me while I try to get off another shotgun round. Not even counter strike against good players makes me as angry as this game does, the shotgun just somehow either hardly hurts anyone or it will do 90% damage without question, it's way too up in the air especially with lag involved.
This isn't just a one off, this is like 5 times a game, I really want to throw my pad at a wall.
FUCK SAKE I wish I could record all this fucking BULLSHIT, fuck this shit I am done with gears for good, it will never be fair online, ever.
3 fucking shotgun shots to someone at close range and he downs me in 2 even though I shoot first, then a guy who I hit point blank and blood splats everywhere yet he somehow rolled through me, behind a ledge and 1 hits me as I turn around. ALL THANKS TO SHITTY NET CODE it's just not fun any more, this is in social too so no excuse for playing people the same level as me in ranked.