I'm not neccesarily interested in more branching parts/splitting up the squad. The way it is implemented right now is pretty good and I like the way it is presented every now and then. When Delta is reunited it's always kinda relieving
. What I
would be interested in, and was kinda expecting in Gears 2 since (if I recall correctly) it was mentioned a couple of times in interviews - but I'm not sure on that one): less linearity in locations. I think it could be nice if every now and then, when the game places you in more open locations (cities, forests, big caves, whatever) the game would present you with a couple of routes depending on your preferences/weapon set. Sneak around a block of buildings, charge in with chainsaws revving, or make your way to a rooftop building and shell the fuck out of the Locust with mortars death from above style.
A break from the corridor-to-corridor, confined-area shooting would definitely work for me every now and then. I'm even fine with it if it is presented as a couple of options the way the branching parts work: do you want to a) go stealth, b) go aggressive or c) try to mortar? Try to save pinpointed Gears first so they can assist, try to secure the Raven first, or deal with the incoming Brumaks first? Something like that. Replay value would increase too if the consequences are small and do not influence the story beyond the Act.
Gears 1 came somewhat close to it with the battle against the Locust at the stranded outpost after you acquire the vehicle. There's a couple of ways of doing it and I really liked that part. With an all-out war waged out there in Gears 2 I kinda expected a more open world. It was a little disappointing to find out that the big war when visually present in Gears is usually just decorum, a set piece you watch as an observer.
Doesn't change the fact that Gears 2 is balls to the wall awesome, and in presentation, cinematics and sheer blockbuster moments a massive improvement with regards to its predecessor. If there would be one thing I'd like to see in Gears 3 it would be more choices to be made in bigger locations. Maybe it's all the choices to be made in Fallout 3 and Mass Effect that is getting to me
.