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Gears of War, Kameo, and PGR3 dev interviews

In gameplay terms, we were able to fully realize one major element that wasn't possible on the Xbox, and that's the battlefield level. To have over 3,000 characters actively fighting and running individual A.I. on a vast landscape was something you dream of being able to realize. But working on the next Xbox meant we could reach those high numbers and make something truly incredible.

3000+ enemies at once in Kameo? that's a lot of power on the x360.
 
Chudley for PGR3:

But now, with the power of Xenon, we can finally take the cities that final step forward, and can make them feel like real, living, breathing cities! We have (at last!) got crowds—but not 2-D flat people or angular stick figures with the odd arm waving here or there that you're used to in games. We have a whole throng of people in the game, all motion-captured to produce realistic crowd movements. And it's not just the same few models dotted here and there, but literally thousands of different people!
 
Were they meant to release these yet? They talk about the games, Gears of War in particular, like we know a lot more than we do.
 
nice one, Kameo sounds brilliant. The huge battlefield will make it in the final game. WOW!

Off to read the next 2
 
Speaking of PGR3, I saw this on BlimBlims site:

726_0001.jpg
 
Redbeard said:
Speaking of PGR3, I saw this on BlimBlims site:

726_0001.jpg

What is this? A render?


I had to look at that shot 3 times to figure out that it wasnt real life.

I cant see well =\
 
BlimBlim runs xboxyde? Is Xboxyde MS's viral website? - they sure got all sorts of content and its linked to torrents/etc for a fansite. I mean, even IGN and Gamespot are having trouble keeping up.

Great looking pic. Dunno if its ingame or CG but it looks pretty damn nice. I'd say its CG because of the absolute lack of bloom but it could be ingame because of the lowpolyness/texture buildings and statue. Could be a rendered in game scene.

Who knows? Looks great.
 
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