mugurumakensei
Member
This issue manifests on my brothers rig when attempting to play Ryse @ 4k. He has the GPU oomph but it stutters like crazy.
is ambient occlusion enabled?
This issue manifests on my brothers rig when attempting to play Ryse @ 4k. He has the GPU oomph but it stutters like crazy.
This issue manifests on my brothers rig when attempting to play Ryse @ 4k. He has the GPU oomph but it stutters like crazy.
With a single 970?all max with 8XMSAA at 1080P along with framerate capped to 31fps via nvidia inspector and half refresh rate vsync set.
Hrm. My second GTX 970 ASUS Strix actually just shipped from Amazon. Hopefully its a driver thing. I have been absolutely satisfied with my single gtx970 so far and am looking forward to the second arriving on Monday.
Edit: stuttering in games which are loading all 4GBs is expected and is likely to be caused by PCI-E bus data swapping to main RAM. The only way to prove that this is an issue is to get this stuttering on 970 while 980 will work smoothly.
yep
OC'd this included shoft shadows enabled.
I'm very clearly getting VRAM-related stuttering here; most of the time at my usual resolution of 2560x1440 using FXAA my VRAM usage doesn't exceed ~3600 MBs and I don't get these types of stutters nearly as frequently, even though my GPU usage is often higher and my FPS as well (I don't cap to 30). I'm on the last drivers before the 960 update ones were released yesterday and on the latest patch with Unity. Does Uplay have a screenshot function that'll record overlays?
Edit: seeing 50-65 ms occasionally running around rooftops.
Why would ambient occlusion cause stuttering?is ambient occlusion enabled?
Stuttering is GPU stalls either from a bad SLI implementation, going above and beyond VRAM limits, or the engine being shit. Stuttering does NOT occur at 4k with a 980 or a 290 series card in Ryse (the framerate is just low), yet it does occur, at least on my brothers rig, with 2x 970s (which have waaaaaay more shading power) in Ryse. I am inclined to imagine that that problem described in the OP is affecting him.Well at 4k yes I would expect stuttering but I'd be saying that even if I had no idea about this whole issue
In those threads some people have linked on here to various forums, people have actually been showing this in games with very high vram usage (skyrim heavily modded, etc). The bandwidth in the 970 tanks 90% or more when 3.5GB vram is hit while the 980 stays consistent until 4GB. That is a huge problem (unless I'm misreading which is completely possible).
Most people didn't buy the 970 to play older games at 120fps (well I'm sure some did, especially at insane resolutions) but to be relatively future-proof for the next few years. Losing out on 12% of the vram in the card is false-advertising. There are a ton of games coming out that will absolutely push these cards to that limit and beyond, not even counting VR and such.
Why would ambient occlusion cause stuttering?
Stuttering is GPU stalls either from a bad SLI implementation, going above and beyond VRAM limits, or the engine being shit. Stuttering does NOT occur at 4k with a 980 or a 290 series card in Ryse (the framerate is just low), yet it does occur, at least on my brothers rig, with 2x 970s (which have waaaaaay more shading power) in Ryse. I am inclined to imagine that that problem described in the OP is affecting him.
Why would ambient occlusion cause stuttering?
Stuttering is GPU stalls either from a bad SLI implementation, going above and beyond VRAM limits, or the engine being shit. Stuttering does NOT occur at 4k with a 980 or a 290 series card in Ryse (the framerate is just low), yet it does occur, at least on my brothers rig, with 2x 970s (which have waaaaaay more shading power) in Ryse. I am inclined to imagine that that problem described in the OP is affecting him.
Can't you turn off SLI and check again?
So, am I right to think that this is pretty much a non issue if you only play your games with FullHD?
I typically use fraps for the purpose of screenshotting overlays.
From that picture it looks like you're getting stuttering but not the issue of not being able to utilise the full VRAM?
From that picture it looks like you're getting stuttering but not the issue of not being able to utilise the full VRAM?
The issue is that when it is above 3.5 gigs or so, it stutters.
It's not that the 970s can't ever use more than 3.5 GBs, it's just that most of the time even when it could benefit from it, it doesn't. Extreme situations such as 8xMSAA with Ultra textures on AC Unity is enough to force it to use more, but it's not performing smoothly in that case either and most of the time my 970s try to avoid overfilling 3.5 whereas a 980 would just use more and have less/no stuttering.
Every time I've ever exceeded ~3600 MBs in any game or just pushed up against that limit, I get similar stuttering regardless of by how much.
[ig]http://i.imgur.com/Lmryqn9.png[/img]
[ig]http://i.imgur.com/oUCnHBg.png[/mg]
PLUS at the last two entries it seems to crash my display driver...
Testet with SpaceEngine and the Test Tool provided here- do i need to worry now with my Hynix Ram? :S
Ah right, seems I misunderstood the issue. If the issue is that the memory is there but seems to stutter, surely that's a driver issue?
You did not run it headless or windows basic theme, hence crash.
No, the bench shows the last 500Mb can only be accessed at degraded bandwidth, hence the 970 driver is choosing to only use it as a last minute resort. And when it does the whole game stutters badly.
The reason why the driver is probably setup like this is because nVidia knew the hardware was gimped.
This is why in Watchdogs the 980 allocated 4Gb, the 970 3.5Gb at the same settings.
Users also note that as you pass 3.5Gb usage the GPU usage drops too. Indicating the 500Mb that is at really low bandwidth is bottlenecking the GPU core.
Yeah, I just read that.
But I did the testing in AC:U now:
http://i.imgur.com/9SwlIlj.png[/mg]
You clearly see the fps drops while the memory usage remains about the same.
Everything's maxed out afaik.
The ingame resolution was 1440p DSR by Nvidia and when you look at the FPS graph you can see the frames going crazy low as i turn in the AA. Its from FXAA --> 2 MSAA and as I approach 4 MSAA and TXAA it drops to at about 5 frames and below... unplayable.
Now my question is if simply the card is at it's limit or if I'm affected by that bug?[/QUOTE]
Try to run you settings so you are hitting over 3500Mb, but no more than 4000Mb, this rules out the machine accessing system memory as swap space.
Monitor frametimes not frame rate.
Do it for settings at 3400Mb usage, then compare the frame times.
You should see big peaks in the frametimes using 3500Mb-4000Mb.
Its best for SLI users to test this way as they can acutally have playable framerates. Shadow of Mordor is probably good to test.
But yes, your graphs show the problem. And show the GPU usage dropping too.
All brands of RAM and GPU are effected.
I've monitored and logged both of my GPUs' usages, VRAM usage per card, FPS, and frametimes and made graphs of them with excel while briefly running and looking around Paris in AC: Unity. Here are the results. Note that GPU usage on both cards remained below 99%, VRAM usage remained below 4096 MBs (though it did get close), and frametimes are all over the place once in the game (30 FPS is 33.3 ms, clearly going way above that). FPS is also capped to 30 FPS as you can see:
[(img)
This doesn't necessarily demonstrate the 970s' issue because of how high VRAM usage got here, but Unity doesn't seem to be doing so hot as evidence against the issue. This is at 1920x1080, max settings, and 8xMSAA and looks like one of those extreme situations that force my 970s to use over ~3600MBs/3.5 GBs. Most of the time I get this kind of stuttering without exceeding 3.5 GBs.
Hey sorry if this is a bit off-topic but what program(s) do you use to monitor and graph your performance info like that? Right now I use RTSS with HWINFO64 which works well as a real-time overlay, but idk how I'd get it to log info like that. I'm a GTX 970 owner as well, so I'd be really interested to run some tests if I can get a workable setup.
Try to run you settings so you are hitting over 3500Mb, but no more than 4000Mb, this rules out the machine accessing system memory as swap space.
Monitor frametimes not frame rate.
Do it for settings at 3400Mb usage, then compare the frame times.
You should see big peaks in the frametimes using 3500Mb-4000Mb.
Its best for SLI users to test this way as they can acutally have playable framerates. Shadow of Mordor is probably good to test.
But yes, your graphs show the problem. And show the GPU usage dropping too.
All brands of RAM and GPU are effected.
The 970 is so fast, it gets 1 Jillion gigabytes / sec
The 970 is so fast, it gets 1 Jillion gigabytes / sec
At least we know why nvidia locked it to 3.5gb its to save it from tearing a whole in time & space D:The 970 is so fast, it gets 1 Jillion gigabytes / sec
When you are doing benchmarks with Unity, you are doing it wrong. No matter what the question is, AssCreed is never the answer. The engine is a complete mess.
It just has to fill up Memory. And it was successfull![]()
It needs to fill up memory and then show a noticable, reproducable behavior like stuttering. How do you measure performance in a game with constant performance issues. Makes no sense.
Damn, I was actually planning on saving up for one of these in the coming months. I really hope it gets sorted out because I can't really afford going higher and I can't really justify buying a 970 if there are known issues with it either. :/
I need to replace my case first so it's not like I was in a hurry to order but I really hope this gets resolved quickly. Otherwise I might have to look into whether a 960 would be a reasonable enough upgrade from my current card.
It doesn't have constant performance issues. I'm sure the game has areas that are normally stable and can be tested in.
It doesn't have constant performance issues. I'm sure the game has areas that are normally stable and can be tested in.
Both of my cards are affected by this. EVGA confirmed that it's manufacturer wide. Not just them. Currently offering no solution.
At this point I said screw it, it's my last day to be illegible for the step up program. 980's here I come.