LiquidMetal14
hide your water-based mammals
Can't even get through to Gigabytes CS line. Trying to ask the questions to get ahead of things.
I doubt that Nvidia would replace a card like this. At most, maybe a free game or some such as compensation, that is if it turns out to be a hardware issue.
If it's not 4GB, this is lawsuit material. The question is, who is going to sue?
If it's not 4GB, this is lawsuit material. The question is, who is going to sue?
So how would this affect sli setups? Because for me, I know it should be 8Gb VRAM but even the 7Gb plus possible update to 8Gb is a massive improvement for me.
So how would this affect sli setups? Because for me, I know it should be 8Gb VRAM but even the 7Gb plus possible update to 8Gb is a massive improvement for me.
SLI mirrors VRAM, it does not add them together. You have 4GB of usable VRAM like everyone else.
So how would this affect sli setups? Because for me, I know it should be 8Gb VRAM but even the 7Gb plus possible update to 8Gb is a massive improvement for me.
SLI in AFR clones your memory setup. You have access to 4GB in total (not 8) with 2x the grunt. But due to SLI users often having higher res screens and graphical options selected, this may inversely affect you even more that normal users. I know for example my brother'S SLI 970 rig suffers from it qzute a bit (1440p).
So it's going to affect me even worse? I've literally just bought a new SLI setup. I'm only using it for 18th, especially for a while. I got the SLI to prepare me for when I get a new monitor.
It will affect you more so if you game at higher resolutions/ higher graphical settings (which SLI users tend to do). What new monitor are you getting?
Sorry I'm new to SLIs, what do you mean by mirror VRAM?
Oh and if some 970s are reaching 4Gb then it sounds like it could (hopefully) be a software issue.
So it's going to affect me even worse? I've literally just bought a new SLI setup. I'm only using it for 18th, especially for a while. I got the SLI to prepare me for when I get a new monitor.
64bit memory controller, total 4 memory controllers = 256 bit memory controller.
Assuming if there are 3 raster engines with each three has one SMM disabled leaving 1 raster engine with 4 SMM intact.
Mathematically ;
16 SMM = 256 bit = 4096 Mb
13 SMM = 208 bit = 3328 Mb
208 bit = effective width after disabling SMM with 256 bit being actual memory controller width
OP needs to put this quote from GURU3D in
I'm reading that the GiB/s bandwidth use drops around 90% or more when 3.5 GB vram or higher is hit... is that right? WOW
In the current SLI implementation (AFR - alternate frame rendering) each card takes turns (alternates) rendering a frame of the game. So GPU 1 renders frame 1, GPU 2 renders frame 2, then GPU1 renders frame 3, etc.
Sorry for being such an idiot about this. But wouldn't this mean that it would only have to do half the frame power so would be like having twice the power?
Yes that's right, 2 cards, ideally twice power as they have 2x as long to deliver the frame in time.
But VRAM is mirrored, so your 4Gb that could do ultra textures 1600p is likely not going to be able to with 3.5Gb VRAM.
Similar things happened with various Kepler GPUs, so it's nothing new and I expect AMD GPUs will exhibit it as well.
Well s***.
I guess it won't last as long as I'd have hoped without upgrading![]()
Sorry for being such an idiot about this. But wouldn't this mean that it would only have to do half the frame power so would be like having twice the power?
It would not be impossible to form a class action lawsuit if Nvidia wants to hand out $5 game codes or something similar for compensation. They have a responsibility in both financial and customer-loyalty terms to deliver the product they sold, or at least set up an exchange program for an actual 4GB version. This is one of their best-selling gpu's so far (IIRC) and it would be absurd and foolish of them to screw their customer base over. The card is too expensive a piece of electronics hardware to brush something like this under the rug or pretend a game-code for a discounted steam game is enough for false-advertising one of the main features.
This all depends on it being a hardware issue at all, though, and unable to be patched.
I just can't get over the fact that they sold a 3gb 208bit card as 4gb 256bit
GTX 970 Memory Specs:
7.0 GbpsMemory Clock
4 GBStandard Memory Config
GDDR5Memory Interface
256-bitMemory Interface Width
224Memory Bandwidth (GB/sec)
I just can't get over the fact that they sold a 3gb 208bit card as 4gb 256bit
Don't know if it's relevant, but I tried playing Crysis 3 with 4k resolution and 8xMSAA, max textures and everything else on low. Memory usage was around 92-95% and framerate was pretty stable 11 (lol), but that's to be expected I think. Nevertheless no stuttering besides the low framerate. Has the low performance after reaching the vram cap been consistently low fps or just stuttering?
This with Gigabyte G1 970.
Before commenting, you should check your VRAM usage whilst testing. I suggest MSI afterburner with the Rivatuner OSD.Don't know if it's relevant, but I tried playing Crysis 3 with 4k resolution and 8xMSAA, max textures and everything else on low. Memory usage was around 92-95% and framerate was pretty stable 11 (lol), but that's to be expected I think. Nevertheless no stuttering besides the low framerate. Has the low performance after reaching the vram cap been consistently low fps or just stuttering?
This with Gigabyte G1 970.
Don't know if it's relevant, but I tried playing Crysis 3 with 4k resolution and 8xMSAA, max textures and everything else on low. Memory usage was around 92-95% and framerate was pretty stable 11 (lol), but that's to be expected I think. Nevertheless no stuttering besides the low framerate. Has the low performance after reaching the vram cap been consistently low fps or just stuttering?
This with Gigabyte G1 970.
OP needs to put this quote from GURU3D in
64bit memory controller, total 4 memory controllers = 256 bit memory controller.
Assuming if there are 3 raster engines with each three has one SMM disabled leaving 1 raster engine with 4 SMM intact.
Mathematically ;
16 SMM = 256 bit = 4096 Mb
13 SMM = 208 bit = 3328 Mb
208 bit = effective width after disabling SMM with 256 bit being actual memory controller width
I just can't get over the fact that they sold a 3gb 208bit card as 4gb 256bit
I got an MSI 970 over the holiday, and it's been superb...but I suppose I'm probably not pushing it to the absolute limit as of yet.
That is legitimately upsetting.
Okay I see.The problem is that memory allocated does not necessarily mean memory utilized.
I was monitoring VRAM usage with HWINFO.Before commenting, you should check your VRAM usage whilst testing. I suggest MSI afterburner with the Rivatuner OSD.
Yeah it might be useless to test with one card.It's too hard to test with a single card with games since the fps is too low already. It's easier to test with SLI. Monitor GPU usage once the 970 VRAM reaches close to 4Gb.
It's also obvious in Watchdogs, 970 allocates 3.5Gb, 980 allocates 4Gb same settings.
It's most likely the issue described in the overclock.net thread and is a result of the design of the GPU, combined with the approach NVIDIA take in creating the product tiers.
It's hard to say because we don't know which SMX units are disabled on any particular 970, but the effective memory bus width for a 970 could be 208 bit, meaning a percentage of the 4GB VRAM would not be addressable at full rate.
Similar things happened with various Kepler GPUs, so it's nothing new and I expect AMD GPUs will exhibit it as well. No-one's getting anything for free from this. NVIDIA quote the memory bus controller width, which is 256 bit, not the effective bus width of the individual product.
You know this is quite frustrating if I've upgraded from a 780 3Gb to a 970 3.5Gb. The driver allocating 4gb on a 980 in watchdogs but only 3.5gb on a 970, added to the drop in bandwidth on the last 500mb really is making me think nvidia knew and blocked it with drivers to keep a smooth experience in the short run.
If this is true I will be demanding my money back from scan.co.uk.
If it's not 4GB, this is lawsuit material. The question is, who is going to sue?
Really hate it how companies can get away with doing stuff like that.
My 970 was supposed to be super future proof. Really thought the whole idea of getting one was that the premium for the 980 was not worth it. Really sucks if it's indeed hardware relatedeven though it hasn't affected my yet.
Might consider the same thing. Do you have any experience with returns with them? I got mine December last year.