I hadn't really considered it, but they added that "world level reduction" feature a long time ago, so there's no harm. The main reason I was holding off was so that my GF and I could co-op in my world since she played on Mobile at the time and it was laggy as hell when she hosted. She's been on about a 2 month break, so I didn't really have a reason to stay on WL6 anymore. Also, since I got all the characters I hate to friendship 10, I don't need to gimp my parties for dailies anymore, I can use real characters again.T R A I T O R
You know what's coming...Double rewards are about to end. What will be the next reevent?
Abyss reset as well. They just need to change the mission in abyss because feel repetitive.
You know what's coming...
*edit*
Man things are getting nutty in CN.
The Chasm one is a bit disappointing, but you actually did the Thunder Manifestation quest in the correct order. You are supposed to get the feather in the floating rocks around it, which then leads into story from Tsurumi. The version that you fight ON Tsurumi is a memory/ghost of the leylines, similar to the people of Tsurumi and essentially everything that happened there. The common theory is that we're going to find Celestia's Electro Nail somewhere on Seirei island which seems to fuck with the leylines. It's also likely that Tsurumi is a land rich in leylines or branches from the tree, or my personal theory that the 3 big "mountains" in Tsurumi are actual world trees that the leylines split off of. It would explain the abnormal activity and high concentration of "memories".I think I tend to explore new areas in the "wrong" order. This has happened twice now:
- When exploring the Seirei Island, I came across the Thunder Manifestation boss and started farming it. Then some time later, I finished the Tsurumi Island quest, which culminates with a fight against the Thunder Manifestation.
- While exploring the Chasm, I made it to the Ruin Serpent early on and began farming it in case I pull for Yelan. When I finally got around to finishing the Chasm main quest, you find out the Serpent is the final boss.
In terms of storytelling, it's pretty anti-climatic to have these final questline bosses be world bosses that players have already had access to. I don't recall how story with the Thunder Manifestation played out, but the Paimon acts like you've never seen the Serpent before. Ends up being awkward.
Happened the same to me. I'm a futzer. In any game, I always go everywhere BUT where the quest points me, until nothing "open" remains.I think I tend to explore new areas in the "wrong" order. This has happened twice now:
- When exploring the Seirei Island, I came across the Thunder Manifestation boss and started farming it. Then some time later, I finished the Tsurumi Island quest, which culminates with a fight against the Thunder Manifestation.
- While exploring the Chasm, I made it to the Ruin Serpent early on and began farming it in case I pull for Yelan. When I finally got around to finishing the Chasm main quest, you find out the Serpent is the final boss.
In terms of storytelling, it's pretty anti-climatic to have these final questline bosses be world bosses that players have already had access to. I don't recall how story with the Thunder Manifestation played out, but the Paimon acts like you've never seen the Serpent before. Ends up being awkward.
I think I tend to explore new areas in the "wrong" order. This has happened twice now:
- When exploring the Seirei Island, I came across the Thunder Manifestation boss and started farming it. Then some time later, I finished the Tsurumi Island quest, which culminates with a fight against the Thunder Manifestation.
- While exploring the Chasm, I made it to the Ruin Serpent early on and began farming it in case I pull for Yelan. When I finally got around to finishing the Chasm main quest, you find out the Serpent is the final boss.
In terms of storytelling, it's pretty anti-climatic to have these final questline bosses be world bosses that players have already had access to. I don't recall how story with the Thunder Manifestation played out, but the Paimon acts like you've never seen the Serpent before. Ends up being awkward.
You hated Tsurumi and Chasm?I tend to explore and turn on the "fuck everything" mode, ignoring quests, bosses and everything else in favor of exploration.
But exploration in recently maps not only got boring but also a mundane and annoying thing to do. I remember the Gold archipelago and I had a lot of fun. Something different from say Chasm and that retarded fog area. It was one the most dumb and frustating areas I ever played, and one of reasons I gave up exploring most of areas nowadays.
You hated Tsurumi and Chasm?
Man, Tsurumi was amazing for me. I wish I could turn the fog back on after clearing it out. I liked the chest resets too.I hated the heavy fog area(it was the worst experience in GI I ever had) and that made me cautious about exploring new areas. I gave a try on chasm, but the downs and ups of this area ain't for my liking. But I think what makes me keep my distance away from Chasm is the battle theme, its godawfull. And thats from someone who likes violin and stuff.
Floor 12 is whale bait. I've been full starring it for a while now, but it's definitely a dragon you don't want to chase.Beat floor 11.
12 is too much for me.
This is why I've started asking Mihoyo to give an optional world level that scales everything up to a really strong level. The overworld is a breeze as it is, and recently I'm starting to consider using gray weapons to up the challenge.Man, Tsurumi was amazing for me. I wish I could turn the fog back on after clearing it out. I liked the chest resets too.
Speaking of, I finally had my first "shit got real" encounter at WL8 today. I had a daily to kill an abyss mage and 2 of the large dickwolves on Tsurumi. I warped to a close teleport, aggro'd two ruin sentinels as I was flying by, then 2 more large dickwolves and 3 small ones jumped into the fight too. That was probably the most fun I had fighting something in the overworld in months. They really should engineer more moments like that + the island by the Geo cube that has like 6 of those ruin sentinels that aggro you at the same time. If they had more encounters like that, the combat could be a lot more diverse and healers would actually have a place on your teams outside abyss.
Don't get me wrong, I like steamrolling stuff too, but maybe just for dailies they could make the battle quests have a little bite added to them. And get rid of the "defend the pylon" and "defend the balloon" garbage while they're at it.This is why I've started asking Mihoyo to give an optional world level that scales everything up to a really strong level. The overworld is a breeze as it is, and recently I'm starting to consider using gray weapons to up the challenge.
The boobs.I dunno what it is
It adds diversity to the battle but it bugs me when monsters and human opponents in games are fighting side by side to only go after you. If there was some sort of lore or something regarding the mechs only attacking humans and not monsters or something but that would only work if they went after human mobs too.Man, Tsurumi was amazing for me. I wish I could turn the fog back on after clearing it out. I liked the chest resets too.
Speaking of, I finally had my first "shit got real" encounter at WL8 today. I had a daily to kill an abyss mage and 2 of the large dickwolves on Tsurumi. I warped to a close teleport, aggro'd two ruin sentinels as I was flying by, then 2 more large dickwolves and 3 small ones jumped into the fight too. That was probably the most fun I had fighting something in the overworld in months. They really should engineer more moments like that + the island by the Geo cube that has like 6 of those ruin sentinels that aggro you at the same time. If they had more encounters like that, the combat could be a lot more diverse and healers would actually have a place on your teams outside abyss.
Careful what you wish for.This is why I've started asking Mihoyo to give an optional world level that scales everything up to a really strong level. The overworld is a breeze as it is, and recently I'm starting to consider using gray weapons to up the challenge.
I hope they're a placeholder.Imagine that the purple "crystallize" crystals are little mushrooms that explode
Looks like the Dendro rumors might be true. Obviously the effects are just placeholders, but leakers have their hands on the reactions for Dendro/Hydro and Dendro/Electro. Imagine that the purple "crystallize" crystals are little mushrooms that explode, that's what you're seeing.
Yea clearly they are. They've already been described as mushrooms by several insiders now. This is more of a concept video of how it works.I hope they're a placeholder.
What kind of damage are the mushrooms rumored to inflict? Dendro, hydro, or physical? I'm guessing physical from the video since it doesn't seem to apply an element on explosion.
Yea clearly they are. They've already been described as mushrooms by several insiders now. This is more of a concept video of how it works.
I'm a little pissed that every reaction keeps breaking Freeze. I get that it's an extremely strong CC for smaller enemies, but that's the whole point of it. Looks like Cryo + Dendro itself really doesn't get anything. Lame. Wonder what the damage buff for Dendro + Electro is. The "mushroom" explosion radius is much smaller than I was expecting. I wonder how useful they'll actually be in combat. There was also some talk of whether or not the mushroom explosion can hurt players or not.
That makes sense. Have it cause dendro damage, but not re-apply the dendro elemental status to that enemy. I think reapplying the element would be a bit too unbalanced.I would guess its Dendro, since it could be a mushroom/plant explosion, fits with the theme and something to be corresponded with EM. Also, I think its appropriate to make at least one reaction to deal dendro dmg.
Sounds fun as hell, toh. Fuck "balance" in a single player game.The mushroom explosion thing could be hard to balance. I could see a scenario where you had an AOE hydro skill (or if it's raining) + AOE dendro application on a bunch of enemies causing many mushrooms being created and exploding. I would think the devs would create a cooldown on frequently an enemy would produce a mushroom.
Obviously this is still beta information, but the video shows a cooldown on the mushroom procs with Xingqiu running around and hitting the bushes. Still, faster application than you would expect, at least with multiple targets. It also shows that multiple mushrooms can exist simultaneously from the same character.The mushroom explosion thing could be hard to balance. I could see a scenario where you had an AOE hydro skill (or if it's raining) + AOE dendro application on a bunch of enemies causing many mushrooms being created and exploding. I would think the devs would create a cooldown on frequently an enemy would produce a mushroom.
I could see them doing it in an effort to make healers more attractive (or make Hydro resonance relevant at all, since it's the absolute worst by a country mile).That said, having the mushroom explosions hurt the player would not be much fun, especially since there would be a lot of scenarios with many mushrooms that would be hard to dodge.
I wonder what they're going to do about the damage type of the mushroom. If they do it Hydro or Dendro, you could potentially chain mushrooms for a long time, I doubt they'd want that. But physical would be a death sentence for any meaningful damage.That makes sense. Have it cause dendro damage, but not re-apply the dendro elemental status to that enemy. I think reapplying the element would be a bit too unbalanced.
Don't forget to forge and refine an Iron Sting for him if you don't have a better weapon.So i started farming for Kazuho already, i don't prepare that early usually but those elemental mastery artefacts will need time to drop.
Man no kidding, I wish we had weapon skins already. This sword looks great on quite a few characters, but the skill is...eh....
Blackcliff Pole. I use Skyward Spine on my Rosaria, I think it looks good enough on her uncensored outfit.Man no kidding, I wish we had weapon skins already. This sword looks great on quite a few characters, but the skill is...eh....
I just want to use a spear on Rosaria that actually matches her aesthetic. The Crescent Pike is the ugliest spear in the game, but it's also one of her best.
The Dragonspine spear looks great with her uncensored outfit, but it's a net DPS loss and she needs as much dps as you can give her if you're using her as a phys carry. Crescent Pike is one of the absolute best physical damage weapons in the game for its passive.Blackcliff Pole. I use Skyward Spine on my Rosaria, I think it looks good enough on her uncensored outfit.
Yeah I'm just talking aesthetics here. If I was trying to use her in abyss as a phys carry I would just use the Crescent Pike. If I only cared about looks I would use a Blackcliff Pole.The Dragonspine spear looks great with her uncensored outfit, but it's a net DPS loss and she needs as much dps as you can give her if you're using her as a phys carry. Crescent Pike is one of the absolute best physical damage weapons in the game for its passive.
I've never actually seen anyone with that weapon before, it looks pretty good with the censored costume. Having more black in the costume balances out the Blackcliff (but I'd never use that costume).I dunno, I think this looks perfect on her with either outfit:
Already doing so, it's lvl 70. But not sure if it's worth refining? also i don't have stuffs to craft more weapons rn, already used those i had for Ayaka's weapon.Don't forget to forge and refine an Iron Sting for him if you don't have a better weapon.
You're not considering something.but the skill is...eh....