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Ghost of Tsushima |OT| - Summer blade cuts through, the PlayStation shall go on, this is its swan song

Nankatsu

Member
I finally understand the true purpose of the wind mechanic.

It's there to realistically take advantage of jet engine pro sound.

Talk about immersion.

giphy.gif
 
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Northeastmonk

Gold Member
There’s something about this game that really brought out the fun in learning its combat. The major sword duals were the best. I was literally jumping up and down, pants off, spinning them around in a circle after the final scene. Haha I realize toning in those skills were certainly tested with Sekiro. Which is crazy because this feels like a much easier game than Sekiro was. I think parrying was such an important aspect to Sekiro to where you felt your enjoyment taken away from the next boss. It makes me want to replay Sekiro, but also recommend Ghost of Tsushima.
 

Keihart

Member
the wind mechanic rules. it is an unobtrusive and diegetic way to provide guidance of where to go at pretty much all times. you dial up whatever you want to do and the wind instantly takes you there. it's a real cool way to do lead the player around imo.

besides, you are an adventurer with the wind at your back. it is part of a whole theme.
If there is a sequel, i so much want them to go full diegetic with everything in the UI.
Another wish that is never going to happen, i would love the game to have a couple shamisen focused tracks.

BTW, The wind is Jin's dad and the Golden Birds are Jin's mother and the foxes his guadian spirit.
 
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Kamina

Golden Boy
This is my point of view
I think the correct ending is the one where you kill Shimura.
He always lived by honor and the honorable death is what he desires, instead of living a life of shame for being spared.
He had no choice, either die or keep hunting Jin until the end of his life, because he was ordered to kill him.
Also it's more emotional, an impactful ending to a great game.
Yeah, thats also my understanding.
Its just so gloomy when you continue. In the spare ending you are in this happy place.
 

Keihart

Member
I wonder why looking at a point of interest it's not a mechanic outside of quests.
It would be great if you could just look at a pillar of white smoke and set the wind in that direction...then the map would only need to have name of places and quests would be almost completly trackable and doable without problems, it would also encourage players to look for high spots to track new pillars of smoke yet not seen and even if you have a quest behind the mountain, having the map would allow you to know in which direction it's the town...the game is completly designed to be played without those markers, i wonder why they didn't push through with it.
 
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My game of the year so far, I did like TLOU2 but the writing in this game is strong and the voice acting is great as is the cinematic presentation. I really like the characters in this game and care about what happens to them. The game feels great to play but I still think a lock on mechanic or making sure the camera keeps the enemies in view would have been a nice addition but overall it's easily the best game I've played this year.
 

GymWolf

Gold Member
Goddamn this combat man


this combat man:

10 enemy killed with op bow
a couple with kunai
a couple with bombs
a couple with OP ghost mode
6-7 with op unblocakble move

you showed exactly how much of a joke is the level of challenge in this game.


when yesterday i discovered that there was even a ghost mode to make things more simpler i was like

ShamelessShowyAmericanalligator-size_restricted.gif


i mean, i guess that for people who only wants a samurai\ninja power fantasy this game is perfection in what he does.

the sequel desperately need a bushido blade mode at launch.
 
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HotPocket69

Banned
this combat man:

10 enemy killed with op bow
a couple with kunai
a couple with bombs
a couple with OP ghost mode
6-7 with op unblocakble move

you showed exactly how much of a joke is the level of challenge in this game.

I only got to that point to pull all that off after 20+ hours. Also, it’s not like you HAVE to fight that way. That was just an example of using all the tools and powers at your disposal and how to easily take advantage of the explosive arrows when enemies are bunched up like that a la Shadows of Mordor. What you see as a “joke” I see as awesome and fun.

Thanks for checking out the vid though! Have fun continuing to cry about the game I guess lol
 

GymWolf

Gold Member
I only got to that point to pull all that off after 20+ hours. Also, it’s not like you HAVE to fight that way. That was just an example of using all the tools and powers at your disposal and how to easily take advantage of the explosive arrows when enemies are bunched up like that a la Shadows of Mordor. What you see as a “joke” I see as awesome and fun.

Thanks for checking out the vid though! Have fun continuing to cry about the game I guess lol
Don't get me wrong, i'm still having a lot of fun with the game, but i have to purposely ignore 80% of tools and mechanics to have little bit of challenge, what you call crying is a legit critique.
 

HotPocket69

Banned
Don't get me wrong, i'm still having a lot of fun with the game, but i have to purposely ignore 80% of tools and mechanics to have little bit of challenge, what you call crying is a legit critique.

Not really, considering you’re like the only person in here stripping away large parts of its gameplay in order for you to personally have a good time. I’ve literally seen no one else in reviews let alone this thread saying they need to cut out major elements of combat or whatever to make it challenging or fun for them. It’s not a “legit critique” at all since you’re the 1% of people having this kind of issue with it.

Also, Sucker Punch isn’t known for difficult games. They’ve always had an accessible library that focuses more on power fantasy and narrative, not “Hey lets see how many fans we can cause to rage quit our work.”

Coming into this game ignoring their past games‘ architecture with the thought, hope or expectation that the combat would be on the same level of difficulty, let alone depth of something like Nioh or a From title is ridiculous.

I hope to hell youre playing on Hard with the expert HUD on, with no sword or armor upgrades, without using any tools (bow included), without Detective Jin Vision, and without finding any shrines or completing mythic tales. And in Kurosawa Mode.

SOUNDS SUPER FUN AND CHALLENGING
uJ9sEiP.png
 
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GlockSaint

Member
Don't get me wrong, i'm still having a lot of fun with the game, but i have to purposely ignore 80% of tools and mechanics to have little bit of challenge, what you call crying is a legit critique.
I think you are mixing up sekiro and nioh with this because of the similar look and style but this game shouldn't be compared to them. Infamous games always made you super powerful they were mever really known for their challenge. However i agree with you, the kunai, sticky bomb and some other tools need a nerf, it almost feels like cheating at times lol.
But the combat in general is immensely satisfying, this is coming from a guy with the username GlockSaint so you can imagine how much of a sekiro fanboy i am.
 

Keihart

Member
this combat man:

10 enemy killed with op bow
a couple with kunai
a couple with bombs
a couple with OP ghost mode
6-7 with op unblocakble move

you showed exactly how much of a joke is the level of challenge in this game.


when yesterday i discovered that there was even a ghost mode to make things more simpler i was like

ShamelessShowyAmericanalligator-size_restricted.gif


i mean, i guess that for people who only wants a samurai\ninja power fantasy this game is perfection in what he does.

the sequel desperately need a bushido blade mode at launch.
While i agree that the tools itself are powerful they also have utility to them, they are different ways of crown control and i like it.
I like it because the more ghost tools you get, the more powerful your character is in the story and it's an incentive to use against large groups, the game tries to balancing it around with the stock you carry which kinda works unless you go back to restock to a city every time you fight.

The overpowerd mechanic is healing for me, it should be something way more inconvenient so not taking damage becomes part of your playstyle. As it is, even on hard, healing is enough to tank most enemies without even using armor.
Oh yes, and that bow, too much ammunition for something that powerful.

Anyhow, the game wants you to feel powerful so i guess some things are compromises so that more players can feel like a badass while still not making it brain dead easy.

Not related with the above, here is a video about Mongolian archery which was supposedly their specialty.

 
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mejin

Member
So, i just finished the game. Wow, what an experience.
Several times it managed to stir my emotions quite heavily.

Regarding the Endings: which do you guys consider the good and which the bad ending?
The Honorable one, where you kill Shimura feels better at first, as they part as father and son followed by Jin crying in anguish after the Kill. But after the credit you wake up in a gloomy surrounding, implying this is bad.

While on the other hand you have the Dishonorable Choice to spare Shimura, which hase them part without love, but after the credits you wake up in a sunny environment and a living uncle governing the island
I cant quite make up my mind which is more „correct“ or fitting.

I did everything before the last duel which made me choose to not kill Shimura. He was really a great model of Samurai, but at the same time it was clear he loved Jin more than anything. The problem wasn't Jin, but what the Ghost meant.

During all the journey, Jin did things a Samurai wouldn't do, but he had always a big reason behind it: to protect his people and do everything to not feel like he did when his father was killed.

But to evolve his character to this all the love and teachings Shimura poured onto him was important. He made his decisions after saw both sides: the people who had power and the majority who don't.

And we come back to the fateful decision...truth without love is just brutality, so no way in hell I would chose to kill Shimura. Jin was never unfair to his people and loved Shimura as a father.

That's why I was really happy with the results. At this point I would imagine Shimura could die in the sequel to protect Jin and I'm positive he proposed the last duel without anyone to see for a meaninful purpose.

Anyway, the last duel is simply superb. Sucker Punch nailed beautifuly.
 

xrnzaaas

Member
First platinum trophy i have bothered to get in about 2 years in this game. Last one before was God of War.
Sony first party games generally have very easy platinums, I'm pretty sure it's an incentive for more people to buy them. I'm hoping we'll get a NG+ & harder difficulty like with other Sony games.
 
Sony first party games generally have very easy platinums, I'm pretty sure it's an incentive for more people to buy them. I'm hoping we'll get a NG+ & harder difficulty like with other Sony games.

Yeah even if they are an easy get i usually don't even bother. Not even in Spider-Man which is apperantly very easy. So it is telling i liked this game a lot.
 

Rikoi

Member
The overpowerd mechanic is healing for me, it should be something way more inconvenient so not taking damage becomes part of your playstyle. As it is, even on hard, healing is enough to tank most enemies without even using armor.
The samurai clan armor is damn overpowered too. Not only you reduced all damage income, you also get resolve back for every hit you take, basically making you heal for free after taking damage.
 
The samurai clan armor is damn overpowered too. Not only you reduced all damage income, you also get resolve back for every hit you take, basically making you heal for free after taking damage.

Yeah at the end of the game you are completely OP in every fight. Especially with the right amulets decked out etc.
 

Keihart

Member
Yeah at the end of the game you are completely OP in every fight. Especially with the right amulets decked out etc.
i'm going full resolve and using it only for cool moves, i feel too dirty when healing.
Maybe i'll change the travelers outfit when a get something more ninja like, maaaaybe.
 
D

Deleted member 17706

Unconfirmed Member


I know english voices are good but japanese voices are just another level. I wish they just went with japanese lip sync instead of english.
Btw the actor playing Kotun Khan is the same guy who played Genghis Khan in the Night at the Museu lol.


The Japanese localization is incredibly well done (by SCEJ, I believe) and it almost feels like it was natively written in Japanese a lot of the time.

It's really a shame that the lip syncing was for the English, because it certainly makes a few scenes look odd.
 

Thief1987

Member
Is it hard to find Sly Cooper outfit? I don't want watch guide yet, but also don't want waste my time if it's some awful "secret" without logic and common sense behind it.
 

Keihart

Member
The Japanese localization is incredibly well done (by SCEJ, I believe) and it almost feels like it was natively written in Japanese a lot of the time.

It's really a shame that the lip syncing was for the English, because it certainly makes a few scenes look odd.
i don't even care about the lip sync since it's not even that detailed in english buuuuut i do care about the subs, there are no subs for npcs talking, so if i play in japanese and me not knowing enough japanese means i'll miss all those sweet contextual talk about how cool the ghost is or how people think that samurais are assholes.
 
I absolutely love this game but ACT2 does something I hate... Why make me search for clues or house in a area. The game is long enough, it doesn't need wasted backtracking looking for footprints.
 
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GlockSaint

Member
The samurai clan armor is damn overpowered too. Not only you reduced all damage income, you also get resolve back for every hit you take, basically making you heal for free after taking damage.
Surprisingly I've a lot of "guides" that says don't bother with it. That armor is op
 

cormack12

Gold Member
Question on progress

Just freed the uncle, and now I've been sent North. Am I here for good now? Theres still some camps and technique points I left behind in the South and still a lot uncovered.
 
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PanzerAzel

Member
Question on progress

Just freed the uncle, and now I've been sent North. Am I here for good now? Theres still some camps and technique points I left behind in the South and still a lot uncovered.
You should be able to fast travel back if you've just gotten to Act II. When you reach Act III, the previous areas will be locked until you do two main missions and open up the south again to fast travel.
 
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GymWolf

Gold Member
Not really, considering you’re like the only person in here stripping away large parts of its gameplay in order for you to personally have a good time. I’ve literally seen no one else in reviews let alone this thread saying they need to cut out major elements of combat or whatever to make it challenging or fun for them. It’s not a “legit critique” at all since you’re the 1% of people having this kind of issue with it.

Also, Sucker Punch isn’t known for difficult games. They’ve always had an accessible library that focuses more on power fantasy and narrative, not “Hey lets see how many fans we can cause to rage quit our work.”

Coming into this game ignoring their past games‘ architecture with the thought, hope or expectation that the combat would be on the same level of difficulty, let alone depth of something like Nioh or a From title is ridiculous.

I hope to hell youre playing on Hard with the expert HUD on, with no sword or armor upgrades, without using any tools (bow included), without Detective Jin Vision, and without finding any shrines or completing mythic tales. And in Kurosawa Mode.

SOUNDS SUPER FUN AND CHALLENGING
uJ9sEiP.png
dude most journalists are trash at playing videogames, nobody expect accurate examination of the challenge level (or any gameplay mechanic really) from these guys.

and as you can see, other people in this very topic think that the difficulty is broken, you have to be really unskilled to think otherwise onestly, some people are not bothered by this and they enjoy the power fantasy, more power to them.

i don't give a fuck about their past games (i'm a super fan of infamous games), i always judge the lack of challenge as a flaw on a game for game base, the fact that they can't put a serious hard mode in their past games doesn't excuse the fact that tsushima is a cakewalk too exactly like we judge the usual flaw is brands like AC or cod, i don't see why sucker punch get a free pass for this.

and tbh, in past infamous games even with the character fully upgraded i never feeled so damn op, maybe because enemies in these games use firearms and they can still fuck you if you stay still for too long.

i'm sorry if i used your video to prove my point, it was a nice play broh.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Is it safe to upgrade the sword? How many swords are there?
 

Bitmap Frogs

Mr. Community
i'm going full resolve and using it only for cool moves, i feel too dirty when healing.
Maybe i'll change the travelers outfit when a get something more ninja like, maaaaybe.

I just can't get enough of the traveller's suit. I recently found the vendor that has "special" skins and omg traveller looks so goood with that one.
 

cormack12

Gold Member
I just can't get enough of the traveller's suit. I recently found the vendor that has "special" skins and omg traveller looks so goood with that one.

Yeah the samurai auit is essential on hard im finding. Because of the bonuses. Ronin is ok for forts and camps if you get your kills down
 
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