Ghost of Yotei | Review Thread

The challenge with this stuff is balance.

Following a fox is okay. Following a fox 20 times for arbitrary rewards is not okay. I can only speak for myself but when I was playing Tsushima I reached a point where seeing a fox or a golden bird in de distance made me go "ah fuck, not again". It's just an absolute bottom of the barrel-tier activity and the reward is a perk like "every third arrow Jin fires during the night when the moonlight shines on the right side of his face will have a 2% chance of being a fire arrow but only if Jin wears full Mongolian battle armor".
If I am chasing a fox, it better be going into enemy camps etc so I have to use stealth to keep up or doing some sick platforming.

Just running in straight line is one of the most boring mission design, I usually dislike that stuff even doing for the first time. Especially annoying if fox is running fast and it will be game over if I mess up slightly.
 
This is not true. Unless you didn't play both. KCD 2 combat is way more user friendly and the animation is smoother and snappy. Saying there's zero improvement is dishonest as fck
Ofc it has to be gamey, otherwise it wouldn't fun to play, but my point is they're aiming for a realistic approach rather than over the top sht that you see in most games.
Liking KCD combat more is fair enough, but saying it's on GoT's level is just nonsense. GoT and Yotei are built so their combat holds up for dozens of hours. It's sharper, more varied, and way deeper than KCD, where it's just a side thing, same as in Oblivion or Fallout. Plus, the games have nothing in common; dragging KCD into this is honestly pointless and looks like you just wanted to take a jab at Yotei.
 
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that review by Eurogamer is so spot on, man. This series is gorgeous but extremely shallow asf. I remember beating KCD1 and jumping straight to GOT, was so shocked how shallow and outdated all the mechanics were, wasn't expecting a deep gameplay mechanics but man how can a game so goddamn pretty but got a game design like it was made for a handheld console like the PSP. If this game came out in 2007 and Assassin Creed didn't exist yet it would be the greatest thing ever.

Liking KCD combat more is fair enough, but saying it's on GoT's level is just nonsense. GoT and Yotei are built so their combat holds up for dozens of hours. It's sharper, more varied, and way deeper than KCD, where it's just a side thing, same as in Oblivion or Fallout. Plus, the games have nothing in common; dragging KCD into this is honestly pointless and looks like you just wanted to take a jab at Yotei.

Well I don't agree with you but it started with the above and people started shitting on kdc 2 for having a messy combat system.

Its fair enough if you prefer a game which only standout is it combat though. I would take the other game any day of the week.
 
The challenge with this stuff is balance.

Following a fox is okay. Following a fox 20 times for arbitrary rewards is not okay. I can only speak for myself but when I was playing Tsushima I reached a point where seeing a fox or a golden bird in de distance made me go "ah fuck, not again". It's just an absolute bottom of the barrel-tier activity and the reward is a perk like "every third arrow Jin fires during the night when the moonlight shines on the right side of his face will have a 2% chance of being a fire arrow but only if Jin wears full Mongolian battle armor".
But we have a gun now, we should be able to shoot the foxes and birds to get rid of them.
 
What side activities are there in Yotei anyway?

I'm trying to stay away from reviews.
Hat making
Ceremonial Tea serving
Oshiroi
Ikebana
Calligraphy
Meditation
Rock gardening

Is it bad that all sound like legitimate side activities in modern open world games?
 
Reading around some reviews and it seems like my fear was real (although journalists can get even simple stuff wrong so there is always an hope), they just switched stances for multiple weapons so you don't use a weapon because you like it but because it just does more damage to a certain enemy and if you use a different weapon you just make your life miserable when you fight groups on the hardest difficulty, so you just mindlessly switch weapon every 5 seconds without much of a thought.

Definitely not what i want from a multiple weapon system...

Shadows combat was crap but at least you could use every weapon against every enemy without penalties...

I hate this rock, paper, scissors type of shit unless it make sense like fire weapons against ice enemies or some shit, this is just dumb, a huge odachi should cut the fuck out of a spear guy or a mace guy in the same way.
 
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So its basically a reskin of their old mechanics.
Yes.

Of course you can use always the same weapon but you are gonna do lower damage to every other enemy and i don't think that's feasible if you play on lethal where you fight 10-15 people groups that can kill you in 1-2 hits.


Hopefully it's more like if you don't have the right weapon you need one more hit to kill, but if is is like 2 hits with the right weapon vs 5-6 hits with a different weapon than you are actively fucking yourself for not going with what the game force on you.

These dudes should just have copied the nioh system that has both multiple stances and weapon without bullshit rock paper scissors system instead of doubling down.
 
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Listening to soundtrack and it gives me very strong Morricone vibes. And that's totes awesome in my books.
lol this is the hill you chose to die on?
kcd combat is basically fighting with camera and clunky inputs.
God is my witness I love KCD2, but this game is full of jank and peculiar choices that you need to get through to immerse yourself into the brilliant story.
 
Yes.

Of course you can use always the same weapon but you are gonna do lower damage to every other enemy and i don't think that's feasible if you play on lethal where you fight 10-15 people groups that can kill you in 1-2 hits.


Hopefully it's more like if you don't have the right weapon you need one more hit to kill, but if is is like 2 hits with the right weapon vs 5-6 hits with a different weapon than you are actively fucking yourself for not going with what the game force on you.

I think it will be fine on lower level difficulty but I highly doubt you can ignore it on the highest difficulty.
 
I think it will be fine on lower level difficulty but I highly doubt you can ignore it on the highest difficulty.
Lethal is the only way to play the game imo if you are even a bit skilled.

If it is like tsushima, you are gonna be op by the end of the first big map so dying in 1-3 hits is the only way to get some challenge.
 
Lethal is the only way to play the game imo if you are even a bit skilled.

If it is like tsushima, you are gonna be op by the end of the first big map so dying in 1-3 hits is the only way to get some challenge.

Some reviewers also said that Japanese still isnt lip synced. That was already pretty bad in the orginal. Why didn't they learn a damn thing.
 
Marketing for this game has been terrible. I don't know why Sony never showed extended clips of what the game is actually like. Video is from TGS. Looks absolute fire
 
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Marketing for this game has been terrible. I don't know why Sony never showed extended clips of what the game is actually like. Video is from TGS. Looks absolute fire

Nonsense, look at this for S tier marketing

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Some reviewers also said that Japanese still isnt lip synced. That was already pretty bad in the orginal. Why didn't they learn a damn thing.
I have to be honest, i play every japanese game with jp voices but i have no problem playing sushima/yotei in eng, the voice acting was pretty good.

Hearing one piece zoro as jin was distracting as hell.
 
Not in a negative way, i was just waiting for jin to use a katana with his mouth all the time :lollipop_grinning_sweat:

I think the english voice was far more correct for a calm dude like jin, zoro has that raw energy that jin just doesn't have.
I get you Zoro's Japanese voice is too iconic, when you hear the voice you imagine Zoro which not at all matches Jin image at all.
 
I have to be honest, i play every japanese game with jp voices but i have no problem playing sushima/yotei in eng, the voice acting was pretty good.

Hearing one piece zoro as jin was distracting as hell.

I get what you mean. I also play alot of games in my native language no matter where its from. But for some games it has to be specific language though.

I forced myself through Japanese in the orginal. It was painful having that delay but I couldn't accept another dub in such an historic setting.
 
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I get what you mean. I also play alot of games in my native language no matter where its from. But for some games it has to be specific language though.

I forced myself through Japanese in the orginal. It was painful having that delay but I couldn't accept another dub in such an historic setting.
I'm actually italian but i haven't consumed any italian form of media in the past 20+ years, i only watch and play stuff in english (or korean, spanish, mexican etc. depends on the origin of the product) so it's kinda of my second language...


Also, Italian dubs are usually pityful and use always the same voices, it straight up lower the quality of plot and characters.
 
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I'm actually italian but i haven't consumed any italian form of media in the past 20+ years, i only watch and play stuff in english (or korean, spanish, mexican etc. depends on the origin of the product) so it's kinda of my second language...


Also, Italian dubs are usually pityful and use always the same voices, it straight up lower the quality of plot and characters.

Yeah but thats the problem of the companys don't give a fuck up italian language I think thats awful.

Iam also sometimes forced to use other languages because I want to experience dolby atmos. Imo it sucks!
 
Spanish dubs are excellent (usually dubbed by top cinema actors) but they can't replicate the "local flavor" if the game takes place in a real life location. That's part of the immersion. However, in fantasy games sometimes the dubbed version is much better than the original. Horizon Zero Dawn is an example. I find the original Aloy very annoying but in Spanish she is played by a great actress who does a terrific job with her.
 
Yeah but thats the problem of the companys don't give a fuck up italian language I think thats awful.

Iam also sometimes forced to use other languages because I want to experience dolby atmos. Imo it sucks!
I can't say i fault sucker punch too much, most italians dubs in most games are trash.
 
Spanish dubs are excellent (usually dubbed by top cinema actors) but they can't replicate the "local flavor" if the game takes place in a real life location. That's part of the immersion. However, in fantasy games sometimes the dubbed version is much better than the original. Horizon Zero Dawn is an example. I find the original Aloy very annoying but in Spanish she is played by a great actress who does a terrific job with her.
Do they really pay top tier spanish actors to dub videogames?

It would be like having de niro, pacino and nicholson to dub a fucking assassins creed game :lollipop_grinning_sweat:
 
Marketing for this game has been terrible. I don't know why Sony never showed extended clips of what the game is actually like. Video is from TGS. Looks absolute fire



Looks awesome! Somehow they got the weather to look even more impressive. Love the wolf companion and little things like being able to manually jump with the horse is giving Elden Ring vibes. The animations are better, from dismounting and weapon clashes, to attacking and rolling. I can't wait!
 
No i didn't mean sp in specific with that. I just dislike if companys cheap out on dubs in general. I think its super important.
Well i consider most italian actors trash and i would never want to hear their shit acting in a good plot so it's not like they can do much to please me :lollipop_grinning_sweat:

I'm super happy with good english voice acting, i really don't care about italian voice acting at all.
 
Ok since you seem a bit dense I'll explain to you.

Of late not just this forum but the whole internet seems to have become a cesspit of negativity, and in many cases completely unnecessary.

You seem to have been indoctrinated into this psychological trap of being fed so much negativity online that now you crave it everywhere you look.

GAF used to be a place where good games were celebrated. Now it's a place where every fucking thread is filled with exhausting nonesense of idiots trying to manufacture outrage and negativity even when there isn't any.

This game got raged to all hell for basically nothing, and now it's proven itself to be the top tier AAA title that anyone with any knowledge of SP over the years, plus half a brain to know how dedicated Sony's first party studios have always been to quality would expect it to be, and yet idiots are still desperate to manufacture more faux negativity here to get their rocks off.

So to conclude,

A lot of us a pretty sick of it.

Miss me with your tired, angry bullshit and take your negativity offline and to the polling booth and your to your local policy maker, where it may actually make a positive difference to the world given how fucked up things are right now almost everywhere.

I hope one day GAF can return back to being a place where people can hope, joy and have fun discussing the games they love, rather than a forum for playing idiot stooge for online Russian social media bot fodder.

This is an overreaction. It's perfectly reasonable to approach reviews with an extra skepticism these days, due to the polarizing nature of culture wars that have seemed to infiltrate all forms of media.

I'd argue it's become quite apparent that a large portion of the current crop of videogame journalists have strong political feelings that influence how they react to video games.

it just is what it is.
 
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Well i consider most italian actors trash and i would never want to hear their shit acting in a good plot so it's not like they can do much to please me :lollipop_grinning_sweat:

I'm super happy with good english voice acting, i really don't care about italian voice acting at all.

I'm German and have ties to France and Spain, and I know all three countries usually have great dubbing.
But I wouldn't want to play a game like Ghost of Yotei in any of those languages, I'd rather play it in Japanese. But yeah i get where you coming from.
 
Based authoritarian acidic positivity clownposter having conniptions. Brother, if you need a North Korean-esque environment to violently circlejerk & dev-simp more products into the abyss of failure, reddit and resetera is three floors down to the left.

Gaf used to.... Gaf used to suck dick and now it doesn't, deal with it.

You're so front loaded with insane assumptions it's fucking scary. Demanding dishonesty (blind positivity) is a negative value undertaking, you'll make everything worse this way, you'll end up with way way more negativity, ask the laid off Concord devs who can't find another job how fucking positive and happy they are.

I predict we're only going to witness more of these legacy hardcore mental pipelined individuals suffering blowouts on this board and elsewhere, some very entrenched people respond horribly to natural external changes/corrections it seems.

Fucking clapping seals, man. Publisher poison.

This word salad reads like a failure at trying to sound smart and edgy. Did you just pull a bunch of words from AI?

I mean....wtf is "authoritarian acidic positivity clownposter having conniptions."or or "legacy hardcore mental pipelined individuals"?😄

It's like you started typing furiously without editing, hoping edgy metaphors and word-stacking would carry the point. Instead, it's a bloated mess that doesn't even properly counter the person you're replying to. You'd have been better off just replying "Non uhh" 😄.

Also, no one is demanding dishonesty. Certain people here are just sick of the BS. A certain amount of people that disagree with you is expected. The problem is when every thread and every other post is nothing but whining, complaining and culture war crap. Especially in the current political climate. Every damn gaming forum is becoming a cesspool and it's just pathetic.
 
This word salad reads like a failure at trying to sound smart and edgy. Did you just pull a bunch of words from AI?

I mean....wtf is "authoritarian acidic positivity clownposter having conniptions."or or "legacy hardcore mental pipelined individuals"?😄

It's like you started typing furiously without editing, hoping edgy metaphors and word-stacking would carry the point. Instead, it's a bloated mess that doesn't even properly counter the person you're replying to. You'd have been better off just replying "Non uhh" 😄.

Also, no one is demanding dishonesty. Certain people here are just sick of the BS. A certain amount of people that disagree with you is expected. The problem is when every thread and every other post is nothing but whining, complaining and culture war crap. Especially in the current political climate. Every damn gaming forum is becoming a cesspool and it's just pathetic.
100% Correct. I just roll my face on the keyboard and see what comes out. Nothing gets past you.
 
Yes.

Of course you can use always the same weapon but you are gonna do lower damage to every other enemy and i don't think that's feasible if you play on lethal where you fight 10-15 people groups that can kill you in 1-2 hits.


Hopefully it's more like if you don't have the right weapon you need one more hit to kill, but if is is like 2 hits with the right weapon vs 5-6 hits with a different weapon than you are actively fucking yourself for not going with what the game force on you.

These dudes should just have copied the nioh system that has both multiple stances and weapon without bullshit rock paper scissors system instead of doubling down.
This review complains about the change from stances to more weapons, how it makes less sense since there is no reason for a weapon to suddenly do less damage because the enemy is holding a different weapon than the ideal one.
I also agree with the complaints about the mission system.
In some ways Yotei is a downgrade from Tsushima.
 
Nothing game changing, the usual ubisoft tier stuff, cutting bamboos etc.
This isn't meant as an attack or defense of Ubisoft or GOY open world design - just as a preface!

But how do you guys think we truly break away from that? How could an open world like Yotei be less "Ubisoft" and more original?

I for sure see the camp clearing and fog of war/map design stuff but, for the most part, unless they spent another 5 years making every side quest wholly unique and in depth, I'm not sure how we reach a level of originality without it getting tied to the Ubisoft comparison.

To me, the Ubisoft open world slight feels similar to how any game that has stamina management or that "back and forth combat" or any level of difficulty is now a "souls like"
 
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Reading around some reviews and it seems like my fear was real (although journalists can get even simple stuff wrong so there is always an hope), they just switched stances for multiple weapons so you don't use a weapon because you like it but because it just does more damage to a certain enemy and if you use a different weapon you just make your life miserable when you fight groups on the hardest difficulty, so you just mindlessly switch weapon every 5 seconds without much of a thought.

Definitely not what i want from a multiple weapon system...

Shadows combat was crap but at least you could use every weapon against every enemy without penalties...

I hate this rock, paper, scissors type of shit unless it make sense like fire weapons against ice enemies or some shit, this is just dumb, a huge odachi should cut the fuck out of a spear guy or a mace guy in the same way.

Omg! This is real? That is gutting to read.

So I can't just decide I'm going to play a few hours with a spear?
 
This isn't meant as an attack or defense of Ubisoft or GOY open world design - just as a preface!

But how do you guys think we truly break away from that? How could an open world like Yotei be less "Ubisoft" and more original?

I for sure see the camp clearing and fog of war/map design stuff but, for the most part, unless they spent another 5 years making every side quest wholly unique and in depth, I'm not sure how we reach a level of originality without it getting tied to the Ubisoft comparison.

To me, the Ubisoft open world slight feels similar to how any game that has stamina management or that "back and forth combat" or any level of difficulty is now a "souls like"
Tons of ways to do level design other than a plain open fields where you can run around to your hearts content in a straight line.

Elden Ring, Avowed, BOTW, Grounded 1 & 2 neither have Ubi structure, from top of my mind.

Can also make massive games with interesting levels like Dragon Age Veilguard that appears linear, but has tons of ground to cover.
 
Omg! This is real? That is gutting to read.

So I can't just decide I'm going to play a few hours with a spear?
This is exactly like the original game which I take you didn't play it.

And if you did, but never weapon swapped, but it posed no issues to you, then nothing will change here.

In fact if you want to spam a specific weapon id say just don't crank the difficulty above normal so you can rock out.
 
you must admit the era we are in right now is extremely woke.

Every single review has a dedicated section for feminism, gender identity, diversity and blablabla.

The vast majority of people don't give a fuck if you can play as a genderless blob person, they just want a good game.
You're living in 2022. Things have swung the other way. People are getting their lives ruined for seeing non-approved things about Charlie Kirk. The culture has shifted fast.
 
You're living in 2022. Things have swung the other way. People are getting their lives ruined for seeing non-approved things about Charlie Kirk. The culture has shifted fast.
That doesn't mean gaming journalists suddenly change their politics or approach.

And people weren't really cancelled for "saying non approved things" so much as they were fired for celebrating murder.
 
Omg! This is real? That is gutting to read.

So I can't just decide I'm going to play a few hours with a spear?
According to devs, this is not real. They have said multiple times you can play through the entire game with one weapon. It would just be harder due to its weaknesses. I would not trust journalists. At least two of them started on lethal mode and had to dial it down to hard and then further down to normal to beat the game before review deadline. They really have no standing or skill to comment on this nuance.

GymWolf GymWolf
 
You're living in 2022. Things have swung the other way. People are getting their lives ruined for seeing non-approved things about Charlie Kirk. The culture has shifted fast.
it has not shifted in the gaming industry or reviewers, clearly. Still seeing the same crying about diversity everywhere.
 
it has not shifted in the gaming industry or reviewers, clearly. Still seeing the same crying about diversity everywhere.
I've played more games in the last few years as a woman, black woman, or alien woman than a dude bro.

Ninja gaiden 4 save me.
 
Liking KCD combat more is fair enough, but saying it's on GoT's level is just nonsense. GoT and Yotei are built so their combat holds up for dozens of hours. It's sharper, more varied, and way deeper than KCD, where it's just a side thing, same as in Oblivion or Fallout. Plus, the games have nothing in common; dragging KCD into this is honestly pointless and looks like you just wanted to take a jab at Yotei.
Where's the part where I said it's on the same level as GOT? I already admitted from the beginning how janky KCD combat mechanics are, that is pretty much expected from what they're trying to achieve. There are few games like KCD in the market, I'm just glad they're not following the norm. In fact they're challenging the status quo. I mean look at ghost series, literally just a copy paste slop of a ubisoft slop from 2007. I ain't saying it's horrible, it's actually well made but it's just an imitation of an already established franchise.
 
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