Messofanego
Banned
"We are judges deciding who will live and who will die"
https://www.youtube.com/watch?v=Jmzo4KvRmsM
Just slap mentions of job prospects, don't mention anything about PTSD or other ways veterans are treated like dirt when they return, and that Ghost Recon Wildlands trailer could easily be branded as an army recruiting advert. In the UK, we get the Army ads (1), and more recently they've been going hard at younger people (2) (3) which postulate that joining the army means you're doing something important, make a difference, and becoming a better you. It's been catching flak, obviously, for guilt-tripping. The Royal Marines ads go for a darker and frankly creepy tone (1) (2), (3).
So they're continuing the fetish with military operatives who are beyond the law. I'm not getting a slight hint of a critical eye but more a glorifying of the kinds of things that a company like Blackwater does. Considering shooter videogames fund arm manufacturers, maybe developers can't go with an anti-foreign military intervention message at any point? Surely this game wouldn't paint a cartoonish narrative that a few agents could topple a dictator or gang or cycle of corruption/violence and it not have any negative repercussions.
Someone could make an investigative article about how Ubisoft, usually seen as the more culturally progressive types lately, have always had their right-wing fantasy side through the Tom Clancy's label that are all about the goodness of foreign military intervention and operatives working beyond the law. What do the developers think of the narratives they paint with their games? Surely these developers and writers know how their games have come across. With the examination of the right wing idealogy of Ubisoft's The Division by Kill Screen's Gareth Martin, I wouldn't be surprised if more political analysis is made of their games. Hey, I think Splinter Cell and Rainbow Six make for great games, but that doesn't stop me from thinking of the real-world implications.
Contrary to films like the recent Eye In The Sky, there are very few videogames that question foreign military intervention. There's just Spec Ops: The Line (you've ruined Dubai) and some bits of the recent Call Of Duty's are anti-PMCs (the PMCs in Advanced Warfare are the baddies), and that's about it as far as I can remember in all the decades of military videogames, which is frankly shocking. Since videogames have been tackling serious subject matter in recent years, such a massively influential and world-changing subject like military intervention should be examined more critically (not necessarily just plain negative as Eye In The Sky shows it's more complex than "drones are bad mmkay") in this medium.
https://www.youtube.com/watch?v=Jmzo4KvRmsM
Just slap mentions of job prospects, don't mention anything about PTSD or other ways veterans are treated like dirt when they return, and that Ghost Recon Wildlands trailer could easily be branded as an army recruiting advert. In the UK, we get the Army ads (1), and more recently they've been going hard at younger people (2) (3) which postulate that joining the army means you're doing something important, make a difference, and becoming a better you. It's been catching flak, obviously, for guilt-tripping. The Royal Marines ads go for a darker and frankly creepy tone (1) (2), (3).
So they're continuing the fetish with military operatives who are beyond the law. I'm not getting a slight hint of a critical eye but more a glorifying of the kinds of things that a company like Blackwater does. Considering shooter videogames fund arm manufacturers, maybe developers can't go with an anti-foreign military intervention message at any point? Surely this game wouldn't paint a cartoonish narrative that a few agents could topple a dictator or gang or cycle of corruption/violence and it not have any negative repercussions.
Someone could make an investigative article about how Ubisoft, usually seen as the more culturally progressive types lately, have always had their right-wing fantasy side through the Tom Clancy's label that are all about the goodness of foreign military intervention and operatives working beyond the law. What do the developers think of the narratives they paint with their games? Surely these developers and writers know how their games have come across. With the examination of the right wing idealogy of Ubisoft's The Division by Kill Screen's Gareth Martin, I wouldn't be surprised if more political analysis is made of their games. Hey, I think Splinter Cell and Rainbow Six make for great games, but that doesn't stop me from thinking of the real-world implications.
Contrary to films like the recent Eye In The Sky, there are very few videogames that question foreign military intervention. There's just Spec Ops: The Line (you've ruined Dubai) and some bits of the recent Call Of Duty's are anti-PMCs (the PMCs in Advanced Warfare are the baddies), and that's about it as far as I can remember in all the decades of military videogames, which is frankly shocking. Since videogames have been tackling serious subject matter in recent years, such a massively influential and world-changing subject like military intervention should be examined more critically (not necessarily just plain negative as Eye In The Sky shows it's more complex than "drones are bad mmkay") in this medium.