OP calling it "propaganda" is just ridiculous. It implies that Ubisoft is trying to influence the minds of people to for some agenda, when it's just a video game that's not suposed to be taken seriously story-wise, the same way Transformers and Paul Blart: Mall Cop isn't supposed to be taken seriously. But again, even if the story was supposed to be taken seriously, why should what the message matter?
So if I don't take everything super seriously all the time it'll brainwash me into believing something?
This was my read too.I didn't see it as propaganda at all. If anything, I saw that trailers narration as a really heavy handed way of explaining the gameplay and mechanics.
That line to me was "hey, you can play the game non-lethal"
But this is all the more reason to actually take a look at the games you are playing, and that the average person is playing. Because media has an affect on you. All media, whether you're there for a story or messages or not, has an affect on you. This is literally the entire basis for all of advertising and, yes, propaganda. Something as simple as a poster or a slogan becomes a reference point for which you both consciously and subconsciously interpret your life.
Actual gangsters started dressing in suits and enforcing honor codes after the success of The Godfather. The entire cultural concept of a designated driver was established via a cooperation between Harvard and Hollywood to begin representing it in media. You can either let things affect you and influence you without ever thinking about it, for better and for worse, or you can take a closer look at the constant conditions that contextualize your life. This includes everything you qualify as "entertainment."
If you ignore a piece of media's potential influence and shut your brain off, it is all the more likely you will not be aware of the kind of affects it is having on you.
OP calling it "propaganda" is just ridiculous. It implies that Ubisoft is trying to influence the minds of people to for some agenda, when it's just a video game that's not suposed to be taken seriously story-wise, the same way Transformers and Paul Blart: Mall Cop isn't supposed to be taken seriously. But again, even if the story was supposed to be taken seriously, why should what the message matter?
So if I don't take everything super seriously all the time it'll brainwash me into believing something?
I'd like to think that I can distinguish the difference between whats real and what isn't.
OP calling it "propaganda" is just ridiculous. It implies that Ubisoft is trying to influence the minds of people to for some agenda, when it's just a video game that's not suposed to be taken seriously story-wise, the same way Transformers and Paul Blart: Mall Cop isn't supposed to be taken seriously. But again, even if the story was supposed to be taken seriously, why should what the message matter?
I'd like to think that I can distinguish the difference between whats real and what isn't.
What is happening is that Ubisoft is continuing to profit off of Tom Clancy's jingoistic themes that people seem to eat up.
Gemüsepizza;204936852 said:Thought the same when I heard that line. The whole trailer was bad imo. Who is their target group with this? 14-year-olds? They tried too hard to make it sound "cool". It's sad that they can't think of anything better, and that they can't create a story which handles this subject in a more differentiated or toned down way.
The target audience is people that likes fun military games. And this seems right up the alley of those people (like myself). Everything they've shown so far looks extremely appealing and it's one of my most anticipated games. It looks like an exntesion of what Kojima was doing with MGSV's gameplay.
Gemüsepizza;204937314 said:Uh what? We are talking about the tone of the story / world. And you are talking about MGSV? This game seems very different from MGSV in this regard, which is btw probably a good example for a "fun" military game which still has a sensible message about warfare.
If I made a thread asking if Life is Strange was left wing propaganda, would it stay open as long as this thread?
I didn't see it as propaganda at all. If anything, I saw that trailers narration as a really heavy handed way of explaining the gameplay and mechanics.
That line to me was "hey, you can play the game non-lethal"
If I made a thread asking if Life is Strange was left wing propaganda, would it stay open as long as this thread?
No, it's up to you to decide how you tackle objectives. So far all the trailers have showcased that.This is hilarious to me, cause there seems to be a contradiction from blowing up shit and claiming they are ghosts who leave no trace. On some missions, you sneak and take out targets and sometimes you just wreck shit up?
I suggest looking up info on the game as your actions DO have repercussions depending on how you accomplish objectives.Are there no repercussions to going guns blazing in foreign countries as the arm of USA, like a reputation system that would roll from mission to mission ala Hitman Blood Money or Dishonored?
Aside from the option to tackle missions as you see fit (and the trusty Ghost Recon drone is back to help you scout and tag objectives ahead of time), you'll also be able to manipulate the world. For example, you'll be able to side with local rebels to help out in battles against more powerful factions within the Santa Blanca cartel. Or you can try and instigate in-fighting within the cartel itself, by manipulating information. Or you can create distractions in one place to help you sneak in and complete primary objectives with greater ease.
Careful, though. As with most open-world games, your actions will have an impact on the region. What this means is you'll be forced to make choices, which could come back to bite you later on.
This is hilarious to me, cause there seems to be a contradiction from blowing up shit and claiming they are ghosts who leave no trace. On some missions, you sneak and take out targets and sometimes you just wreck shit up?
No, it's up to you to decide how you tackle objectives. So far all the trailers have showcased that.
I suggest looking up info on the game as your actions DO have repercussions depending on how you accomplish objectives.
That sounds better, actually. Thanks.
Propaganda is in communication aimed at promoting certain viewpoints or perceptions.
Transformers, to use your own example, is very much pro-military. Michael Bay loves it and the US military helps him out with real soldiers and equipment because of it. They don't do that out of the goodness of their hearts. As I said before, 24 features similar themes and that's been talked about before and the creators absolutely agree they're pushing a certain ideal.
I've always been uncomfortable with the idea of playing military action games set in the real world. I'd rather have it be in some kind of fantastical setting instead. The closest I've been willing to go has been Army of Two because it's so ridiculous that it feels like a satire.
I was talking more about the general over the top and absurd tone of everything, like how the two player characters are tremendous jackasses and how there's literally a brohug button.Wait you're telling me real soldiers don't use golden guns to draw aggro?
It's a Tom Clancy game.
Jingoism is a given.
As others stated, calling it propaganda is really ignoring the intent of the game itself, which is to be a player focused shooter where you take down a drug cartel in a Narco State. In the same way that James Bond is tasked with doing similar things.
Propaganda can be divorced from the plot, gameplay, or narrative objective of the game. Let's not start assuming these games are completely apolitical now since such a thing is nigh impossible.As others stated, calling it propaganda is really ignoring the intent of the game itself, which is to be a player focused shooter where you take down a drug cartel in a Narco State. In the same way that James Bond is tasked with doing similar things.
I think the point is that any mission has the option to either sneak and take out targets OR wreck shit up. You could probably play the whole game sneaking around and killing people.Who's stopping you?
This is hilarious to me, cause there seems to be a contradiction from blowing up shit and claiming they are ghosts who leave no trace. On some missions, you sneak and take out targets and sometimes you just wreck shit up? Are there no repercussions to going guns blazing in foreign countries as the arm of USA, like a reputation system that would roll from mission to mission ala Hitman Blood Money or Dishonored?
I'm not going to hold out hope that Ghost Recon Wildlands will depict the complexities of the conflict like Sicario or Cartel Land have been able to on film, but I'd love to be proven wrong.
Call Of Juarez The Cartel had a similar objective about taking down drug cartels, but it was considered propaganda and racist. You can have "accidental indoctrination through lazy design" and "willfully misinform your audience" when designers don't take into account of what their mechanics mean.
I'm not going to hold out hope that Ghost Recon Wildlands will depict the complexities of the conflict like Sicario or Cartel Land have been able to on film, but I'd love to be proven wrong.
Culturally? Give me a break. Says a lot about the poster. The legion of comic movie fans that only demand bigger CG fight scenes and a bigger number after the title don't reflect where movies are either.
Yup.How often do you hear people say "Get your politics out of my books/TV shows/movies?"
Now compare that to how often you see people saying it for games. It is a cultural problem. It's no surprise that Apple treats games differently from literally every other medium. And before you say "that's just one company's archaic policies," consider why those policies are in place.
Gemüsepizza;204937314 said:Uh what? We are talking about the tone of the story / world. And you are talking about MGSV? This game seems very different from MGSV in this regard, which is btw probably a good example for a "fun" military game which still has a sensible message about warfare.
It's a Tom Clancy game.
Jingoism is a given.
The Tom Clancy games I grew up playing managed to avoid it, unless you count the mini-novels sometimes included within... they were all simulations or strategy, no need to beat your chest or scream America when you're playing a hardcore Tom Clancy game.
Its a Tom Clancy game dude. A certain amount of military fetishism is to be expected.