"DCharlie: Whether restrictions are policy imposed or due to inexperience, the practical outcome is the same - a relative few titles that stand out at first and then you have to wait an unspecified amount of time to see the hardware utilized to its potential more consistently. Either way, having hardware potential you can grow into has been the hallmark of any fixed platform and the situation is really no different for the PSP even if this policy is in fact real.
Further, the policy is not likely to be as simplistic or necessarily as sweeping as the gi.biz article implies. We went through this same exercise several months back with the then hotly rumored Sony PSP policy about "No Ports". Post-TGS, what exactly is the significance of that supposed policy on the landscape of PSP software we've been shown?"
so how about this situation.... theoretical maybe?
This constraint comes into play the start of this week. However, some companies have been porting PS2 code like crazy to the PSP since the first emu dev kits were delivered. With info as to what the PSP could do, and so that they can have their games running quicklyfor launch , companies use the same assets and convert what code needs to be converted. As i've heard that porting to the PSP from PSTwo is relatively easy, you could see that probably a few companies with good technical expertese (EA, Namco, Koei) would have probably done this.
Now, if suddenly they are told the can't exceed a certain power threshhold because it'll give shitty battery life, then that is a bit of a kick in the teeth to find out now.
"GBA battery life, yet DCharlie and Dragona say they get better than that while I've seen others say they get less than that. So is Nintendo equally accountable for deceiving their customers?"
I don't mind being deceived when the numbers i get are ABOVE what they claimed! From talking to dev friends who had to sit through Nintendo, MS, and Sony presentations about new hardware, MS and Sony want to show you charts and figures about performance (which are always based on peak) , where as Nintendo will give (in comparison) worse figures that factor in everything in a real world situation. So they say 10-12 hours for GBA, it turns out to be around 12-15. Perhaps they are factoring in battery degridation? Either way, yes Nintendo are accountable to customers, but if they set a bench mark and then exceed it, i don't think there is much to complain about. I asked the GF, and she claims to be getting around 15 hours out of her GBA as well (less with a flash card as she pointed out!
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"Of course, that's only if the battery life > hardware performance crowd are true to their principles.
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A drop from a 12 hour peak (which is actaully closer to 15) to a 10 hour peak still represents a massive difference to a (alledged) 4 hour peak of the sony machine. i can't understand why you aren't grasping this as a concern for people and trying to twist into people having an agenda against Sony. For you, as you stated, it's not a problem if its 4 hours, for me, in most cases (commute to work, trip to aki) it's NOT going to be a problem either. But for flights home, it will be a problem. For long train journeys, it's a problem. I don't want the hassle of having to recharge after every 4 hours of play.