"Your customer testimonial about your GBA battery life is fascinating, but it doesn't change the fact that battery life estimates for BOTH nextgen handhelds are down from what the GBA offered."
Indeed - it'll be hard going from the GBA life to the next one. I also concur that my GBA is averaging around 14 hours off one charge...
"Even if we accept that Nintendo is oh so conservative, their DS battery life estimate is still less than their GBA/SP battery life estimates. If you're among the crowd who claims that battery life >>>>>>> hardware power for handheld gaming, both PSP and DS should be equally condemned."
Well, it depends on what the ranges end up being. There is a world of difference between, say, 6-10 hours and 2-4 hours. However, neither camp have gone on record as saying "this is our absolute range" yet (or did i miss something?)
"Well, it's not just mentioning "something like a mobile" its mentioning that there's a whole marketplace of portable devices out there BESIDES GBA. Show me that the PSP sports battery life that is abnormally short for that marketplace, and you might be onto something."
The most similar device is a PPC i'd say. Large screen, plays movies (albeit from a mem stick), plays *some* games (emu, dedicated stuff), has multifunctions, and plays MP3s. That battery mark is around 4 hours of solid use, more if you dim the back light a bit.
"I've managed to get significant value out of a variety of portable devices over the years that have sported battery life that is only a mere fraction of the GBA battery life estimates you claimed. It's possible maybe that people you claim are downplaying this just have a different perspective. "
Then you have nothing to worry about - different needs for different people. And i'm sure you undestand why for some people a 2 hour to 4 hour battery range would be a let down.
"As I alluded to, one could basically say the same for any game platform...how long have we had to wait into the lifecycle of earlier game platforms to see the hardware truly utilized to its full potential? Years?"
That's a totally different situation! that comes from experience with a machines capabilities NOT from an impossed performance cap.
"Why not just slash the hardware capabilities like you say? Of course, then we'd be in position where 1st gen software STILL wouldn't be able to max out the hardware capabilities until devs become fully acquainted with the SDKs and the hardware...so maybe we should keep cutting the hardware? Where does this vicious cycle end?!?!?"
.... what? 1st gen software can still be good and push a system - look at Tekken Tag for instance. This is a totally different situation, this isn't programmer limitations, this is impossed limitations from the HW makers where the suspicion is that they want games specifically with lower power consumption in order to meet consumer battery life expectations.
To me, IF TRUE it just sounds like a mistake on Sonys part (too ambitious i'd say) and now they are having to reel some developers in from making the game they thought they could. Given that (IF TRUE) the devs are only getting SDKs with battery meters, then this to me says Sony fucked up and simply didn't think about this issue well enough. I'm sure they'll learn from the mistake.
"Some possibilities how it can help: Better software optimization methods could be discovered as devs gain familiarity with the hardware, learn better techniques for maximizing each data access from the UMD, perhaps Sony wants to wait and see how receptive people are to an external battery pack waiting for significant sell through of those before giving the greenlight for devs to push the hardware as hard as they want. Etc."
acceptance of an external battery would certainly help, but it is only likely if that pack is cheap.
"Since the battery life is greatly dependent on what software you use, what's the non-deceptive thing for Sony to do here? Offer a range from the absolute minimum battery life to the absolute maximum? Hey, guess what? THEY ALREADY DID THAT. And yet, people are still accusing them of witholding info and/or being deceptive."
Okay , so what is that range? 2-4 hours? Wasn't this just alluded too? I've yet to see them come out and SPECIFICALLY say "You can play GAMES for (this many hours range)" - of course, i may have missed something.... what doesn't help their case is things like TGS where the units that they are showing still aren't using the UMD. I think we need to see a final unit, running a UMD, out in the open... and with a price tag attached. Then we can all get ready for the launch.