Maybe now that some folks have either gone back to play TW2 or are knee deep into TW3 you'll understand my frustration with Jeff regarding how games handle their branching narratives and how apparently there are no consequences in the end wrt the choices made.
because i was shaking my head all like Brah, brah, but TW2 pretty much does exactly what you wished big devs would do regarding branching narratives in games.
Fallout New Vegas dabbles in some excellent branching stuff as does Mathew Rorie's Alpha Protocol (obsidian are some of the best at this) but nothing with the production values that TW2 has has had the balls to do what it does. once you finish your playthrough and review the possible choices you couldve made and how there was shit you didn't even know were choices that actually were and how that shit changes the game up, man, it's hard to sit around waiting for the next Bethesda RPG, knowing that shit is going to be stilted as fuck and written for 12 year olds who love binary choice making.
Hey Steam's having a sale on Assassin's Creed games.
Brotherhood's only $5!
Ubi is being shitty as fuck about their discounts on steam. AssCreed Rogue is going for $32 on steam whereas you can get a Uplay key from Amazon for $12. they're pretty much charging a $20 Steam tax if you're trying to buy it through there. Shameless shit.