Of course, if you want to be really VR Ready. The point was to highlight the inevitable devs/pubs who will no doubt try to fudge it (just like people do with all new technology) to tick a box. Microsoft just recklessly demo'd one method of wrapping XONE games inside a virtual room - you can't foresee a future with PC games shoehorning a similar feature so they can ride the VR train too? If these hit the market without genuinely excellent experiences being there to counterbalance them, VR risks being written off as a gimmick again.
Sure they won't need to support both controller options, but the realities of splitting any userbase still applies here. If the motion controllers aren't packed-in, how many developers do you think will be willing to release a game designed around them unless they're being halo funded to do so?
Ultimately, software is what will sell VR. But if the hardware isn't being packaged in a way which enables sustainable development, the software will never come.